Public Types | Public Member Functions | Static Public Member Functions | Protected Attributes | Friends

AngleAxis< _Scalar > Class Template Reference
[Geometry_Module]

Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. More...

#include <AngleAxis.h>

Inheritance diagram for AngleAxis< _Scalar >:
RotationBase< AngleAxis< _Scalar >, 3 > RotationBase< AngleAxis< _Scalar >, 3 >

List of all members.

Public Types

enum  { Dim = 3 }
enum  { Dim = 3 }
typedef _Scalar Scalar
typedef Matrix< Scalar, 3, 3 > Matrix3
typedef Matrix< Scalar, 3, 1 > Vector3
typedef Quaternion< ScalarQuaternionType
typedef _Scalar Scalar
typedef Matrix< Scalar, 3, 3 > Matrix3
typedef Matrix< Scalar, 3, 1 > Vector3
typedef Quaternion< ScalarQuaternionType

Public Member Functions

 AngleAxis ()
template<typename Derived >
 AngleAxis (Scalar angle, const MatrixBase< Derived > &axis)
 AngleAxis (const QuaternionType &q)
template<typename Derived >
 AngleAxis (const MatrixBase< Derived > &m)
Scalar angle () const
Scalarangle ()
const Vector3axis () const
Vector3axis ()
QuaternionType operator* (const AngleAxis &other) const
QuaternionType operator* (const QuaternionType &other) const
Matrix3 operator* (const Matrix3 &other) const
Vector3 operator* (const Vector3 &other) const
AngleAxis inverse () const
AngleAxisoperator= (const QuaternionType &q)
template<typename Derived >
AngleAxisoperator= (const MatrixBase< Derived > &m)
template<typename Derived >
AngleAxisfromRotationMatrix (const MatrixBase< Derived > &m)
 Sets *this from a 3x3 rotation matrix.
Matrix3 toRotationMatrix (void) const
template<typename NewScalarType >
internal::cast_return_type
< AngleAxis, AngleAxis
< NewScalarType > >::type 
cast () const
template<typename OtherScalarType >
 AngleAxis (const AngleAxis< OtherScalarType > &other)
bool isApprox (const AngleAxis &other, typename NumTraits< Scalar >::Real prec=precision< Scalar >()) const
 AngleAxis ()
template<typename Derived >
 AngleAxis (Scalar angle, const MatrixBase< Derived > &axis)
template<typename QuatDerived >
 AngleAxis (const QuaternionBase< QuatDerived > &q)
template<typename Derived >
 AngleAxis (const MatrixBase< Derived > &m)
Scalar angle () const
Scalarangle ()
const Vector3axis () const
Vector3axis ()
QuaternionType operator* (const AngleAxis &other) const
QuaternionType operator* (const QuaternionType &other) const
AngleAxis inverse () const
template<class QuatDerived >
AngleAxisoperator= (const QuaternionBase< QuatDerived > &q)
template<typename Derived >
AngleAxisoperator= (const MatrixBase< Derived > &m)
template<typename Derived >
AngleAxisfromRotationMatrix (const MatrixBase< Derived > &m)
Matrix3 toRotationMatrix (void) const
template<typename NewScalarType >
internal::cast_return_type
< AngleAxis, AngleAxis
< NewScalarType > >::type 
cast () const
template<typename OtherScalarType >
 AngleAxis (const AngleAxis< OtherScalarType > &other)
bool isApprox (const AngleAxis &other, typename NumTraits< Scalar >::Real prec=NumTraits< Scalar >::dummy_precision()) const

Static Public Member Functions

static const AngleAxis Identity ()

Protected Attributes

Vector3 m_axis
Scalar m_angle

Friends

QuaternionType operator* (const QuaternionType &a, const AngleAxis &b)
Matrix3 operator* (const Matrix3 &a, const AngleAxis &b)
QuaternionType operator* (const QuaternionType &a, const AngleAxis &b)

Detailed Description

template<typename _Scalar>
class AngleAxis< _Scalar >

Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.

Parameters:
_Scalar the scalar type, i.e., the type of the coefficients.

The following two typedefs are provided for convenience:

AngleAxisForEuler How to define a rotation from Euler-angles

Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:

Output:

Note:
This class is not aimed to be used to store a rotation transformation, but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) and transformation objects.
See also:
class Quaternion, class Transform, MatrixBase::UnitX()
Parameters:
_Scalar the scalar type, i.e., the type of the coefficients.
Warning:
When setting up an AngleAxis object, the axis vector must be normalized.

The following two typedefs are provided for convenience:

Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:

Output:

Note:
This class is not aimed to be used to store a rotation transformation, but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) and transformation objects.
See also:
class Quaternion, class Transform, MatrixBase::UnitX()

Member Typedef Documentation

template<typename _Scalar>
typedef Matrix<Scalar,3,3> AngleAxis< _Scalar >::Matrix3
template<typename _Scalar>
typedef Matrix<Scalar,3,3> AngleAxis< _Scalar >::Matrix3
template<typename _Scalar>
typedef Quaternion<Scalar> AngleAxis< _Scalar >::QuaternionType
template<typename _Scalar>
typedef Quaternion<Scalar> AngleAxis< _Scalar >::QuaternionType
template<typename _Scalar>
typedef _Scalar AngleAxis< _Scalar >::Scalar

the scalar type of the coefficients

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.

template<typename _Scalar>
typedef _Scalar AngleAxis< _Scalar >::Scalar

the scalar type of the coefficients

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.

template<typename _Scalar>
typedef Matrix<Scalar,3,1> AngleAxis< _Scalar >::Vector3
template<typename _Scalar>
typedef Matrix<Scalar,3,1> AngleAxis< _Scalar >::Vector3

Member Enumeration Documentation

template<typename _Scalar>
anonymous enum
Enumerator:
Dim 
template<typename _Scalar>
anonymous enum
Enumerator:
Dim 

Constructor & Destructor Documentation

template<typename _Scalar>
AngleAxis< _Scalar >::AngleAxis (  )  [inline]

Default constructor without initialization.

template<typename _Scalar>
template<typename Derived >
AngleAxis< _Scalar >::AngleAxis ( Scalar  angle,
const MatrixBase< Derived > &  axis 
) [inline]

Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.

template<typename _Scalar>
AngleAxis< _Scalar >::AngleAxis ( const QuaternionType q  )  [inline]

Constructs and initialize the angle-axis rotation from a quaternion q.

template<typename _Scalar>
template<typename Derived >
AngleAxis< _Scalar >::AngleAxis ( const MatrixBase< Derived > &  m  )  [inline, explicit]

Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.

template<typename _Scalar>
template<typename OtherScalarType >
AngleAxis< _Scalar >::AngleAxis ( const AngleAxis< OtherScalarType > &  other  )  [inline, explicit]

Copy constructor with scalar type conversion

template<typename _Scalar>
AngleAxis< _Scalar >::AngleAxis (  )  [inline]

Default constructor without initialization.

template<typename _Scalar>
template<typename Derived >
AngleAxis< _Scalar >::AngleAxis ( Scalar  angle,
const MatrixBase< Derived > &  axis 
) [inline]

Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.

Warning:
If the axis vector is not normalized, then the angle-axis object represents an invalid rotation.
template<typename _Scalar>
template<typename QuatDerived >
AngleAxis< _Scalar >::AngleAxis ( const QuaternionBase< QuatDerived > &  q  )  [inline, explicit]

Constructs and initialize the angle-axis rotation from a quaternion q.

template<typename _Scalar>
template<typename Derived >
AngleAxis< _Scalar >::AngleAxis ( const MatrixBase< Derived > &  m  )  [inline, explicit]

Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.

template<typename _Scalar>
template<typename OtherScalarType >
AngleAxis< _Scalar >::AngleAxis ( const AngleAxis< OtherScalarType > &  other  )  [inline, explicit]

Copy constructor with scalar type conversion


Member Function Documentation

template<typename _Scalar>
Scalar AngleAxis< _Scalar >::angle (  )  const [inline]
template<typename _Scalar>
Scalar& AngleAxis< _Scalar >::angle (  )  [inline]
template<typename _Scalar>
Scalar AngleAxis< _Scalar >::angle (  )  const [inline]
template<typename _Scalar>
Scalar& AngleAxis< _Scalar >::angle (  )  [inline]
template<typename _Scalar>
Vector3& AngleAxis< _Scalar >::axis (  )  [inline]
template<typename _Scalar>
const Vector3& AngleAxis< _Scalar >::axis (  )  const [inline]
template<typename _Scalar>
Vector3& AngleAxis< _Scalar >::axis (  )  [inline]
template<typename _Scalar>
const Vector3& AngleAxis< _Scalar >::axis (  )  const [inline]
template<typename _Scalar>
template<typename NewScalarType >
internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type AngleAxis< _Scalar >::cast (  )  const [inline]
Returns:
*this with scalar type casted to NewScalarType

Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.

template<typename _Scalar>
template<typename NewScalarType >
internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type AngleAxis< _Scalar >::cast (  )  const [inline]
Returns:
*this with scalar type casted to NewScalarType

Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.

template<typename _Scalar>
template<typename Derived >
AngleAxis& AngleAxis< _Scalar >::fromRotationMatrix ( const MatrixBase< Derived > &  m  ) 
template<typename Scalar >
template<typename Derived >
AngleAxis< Scalar > & AngleAxis< Scalar >::fromRotationMatrix ( const MatrixBase< Derived > &  m  ) 

Sets *this from a 3x3 rotation matrix.

template<typename _Scalar>
static const AngleAxis AngleAxis< _Scalar >::Identity (  )  [inline, static]
template<typename _Scalar>
AngleAxis AngleAxis< _Scalar >::inverse (  )  const [inline]
Returns:
the inverse rotation, i.e., an angle-axis with opposite rotation angle

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.

template<typename _Scalar>
AngleAxis AngleAxis< _Scalar >::inverse ( void   )  const [inline]
Returns:
the inverse rotation, i.e., an angle-axis with opposite rotation angle

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.

template<typename _Scalar>
bool AngleAxis< _Scalar >::isApprox ( const AngleAxis< _Scalar > &  other,
typename NumTraits< Scalar >::Real  prec = NumTraits<Scalar>::dummy_precision() 
) const [inline]
Returns:
true if *this is approximately equal to other, within the precision determined by prec.
See also:
MatrixBase::isApprox()
template<typename _Scalar>
bool AngleAxis< _Scalar >::isApprox ( const AngleAxis< _Scalar > &  other,
typename NumTraits< Scalar >::Real  prec = precision<Scalar>() 
) const [inline]
Returns:
true if *this is approximately equal to other, within the precision determined by prec.
See also:
MatrixBase::isApprox()
template<typename _Scalar>
Vector3 AngleAxis< _Scalar >::operator* ( const Vector3 other  )  const [inline]

Applies rotation to vector

template<typename _Scalar>
QuaternionType AngleAxis< _Scalar >::operator* ( const QuaternionType other  )  const [inline]

Concatenates two rotations

template<typename _Scalar>
QuaternionType AngleAxis< _Scalar >::operator* ( const AngleAxis< _Scalar > &  other  )  const [inline]

Concatenates two rotations

template<typename _Scalar>
Matrix3 AngleAxis< _Scalar >::operator* ( const Matrix3 other  )  const [inline]

Concatenates two rotations

template<typename _Scalar>
QuaternionType AngleAxis< _Scalar >::operator* ( const AngleAxis< _Scalar > &  other  )  const [inline]

Concatenates two rotations

template<typename _Scalar>
QuaternionType AngleAxis< _Scalar >::operator* ( const QuaternionType other  )  const [inline]

Concatenates two rotations

template<typename Scalar >
template<typename Derived >
AngleAxis< Scalar > & AngleAxis< Scalar >::operator= ( const MatrixBase< Derived > &  mat  ) 

Set *this from a 3x3 rotation matrix mat.

template<typename Scalar >
AngleAxis< Scalar > & AngleAxis< Scalar >::operator= ( const QuaternionType q  ) 

Set *this from a quaternion. The axis is normalized.

template<typename _Scalar>
template<typename Derived >
AngleAxis& AngleAxis< _Scalar >::operator= ( const MatrixBase< Derived > &  m  ) 
template<typename Scalar >
template<typename QuatDerived >
AngleAxis< Scalar > & AngleAxis< Scalar >::operator= ( const QuaternionBase< QuatDerived > &  q  ) 

Set *this from a unit quaternion. The axis is normalized.

Warning:
As any other method dealing with quaternion, if the input quaternion is not normalized then the result is undefined.
template<typename Scalar >
AngleAxis< Scalar >::Matrix3 AngleAxis< Scalar >::toRotationMatrix ( void   )  const

Constructs and

Returns:
an equivalent 3x3 rotation matrix.

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.

template<typename _Scalar>
Matrix3 AngleAxis< _Scalar >::toRotationMatrix ( void   )  const
Returns:
an equivalent rotation matrix

Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.


Friends And Related Function Documentation

template<typename _Scalar>
QuaternionType operator* ( const QuaternionType a,
const AngleAxis< _Scalar > &  b 
) [friend]

Concatenates two rotations

template<typename _Scalar>
QuaternionType operator* ( const QuaternionType a,
const AngleAxis< _Scalar > &  b 
) [friend]

Concatenates two rotations

template<typename _Scalar>
Matrix3 operator* ( const Matrix3 a,
const AngleAxis< _Scalar > &  b 
) [friend]

Concatenates two rotations


Member Data Documentation

template<typename _Scalar>
Scalar AngleAxis< _Scalar >::m_angle [protected]
template<typename _Scalar>
Vector3 AngleAxis< _Scalar >::m_axis [protected]

The documentation for this class was generated from the following files: