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/home/hauberg/Dokumenter/Capture/humim-tracker-0.1/src/OpenTissue/third_party/include/windows/GL/glew.h File Reference
#include <stddef.h>
#include <GL/glu.h>
Go to the source code of this file.
Defines
#define
__GLEW_H__
#define
__gl_h_
#define
__GL_H__
#define
__glext_h_
#define
__GLEXT_H_
#define
__gl_ATI_h_
#define
GLEW_APIENTRY_DEFINED
#define
APIENTRY
#define
GLEWAPI
extern
#define
GLAPI
extern
#define
GLAPIENTRY
#define
GL_VERSION_1_1
1
#define
GL_ACCUM
0x0100
#define
GL_LOAD
0x0101
#define
GL_RETURN
0x0102
#define
GL_MULT
0x0103
#define
GL_ADD
0x0104
#define
GL_NEVER
0x0200
#define
GL_LESS
0x0201
#define
GL_EQUAL
0x0202
#define
GL_LEQUAL
0x0203
#define
GL_GREATER
0x0204
#define
GL_NOTEQUAL
0x0205
#define
GL_GEQUAL
0x0206
#define
GL_ALWAYS
0x0207
#define
GL_CURRENT_BIT
0x00000001
#define
GL_POINT_BIT
0x00000002
#define
GL_LINE_BIT
0x00000004
#define
GL_POLYGON_BIT
0x00000008
#define
GL_POLYGON_STIPPLE_BIT
0x00000010
#define
GL_PIXEL_MODE_BIT
0x00000020
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_FOG_BIT
0x00000080
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_STENCIL_BUFFER_BIT
0x00000400
#define
GL_VIEWPORT_BIT
0x00000800
#define
GL_TRANSFORM_BIT
0x00001000
#define
GL_ENABLE_BIT
0x00002000
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_HINT_BIT
0x00008000
#define
GL_EVAL_BIT
0x00010000
#define
GL_LIST_BIT
0x00020000
#define
GL_TEXTURE_BIT
0x00040000
#define
GL_SCISSOR_BIT
0x00080000
#define
GL_ALL_ATTRIB_BITS
0x000fffff
#define
GL_POINTS
0x0000
#define
GL_LINES
0x0001
#define
GL_LINE_LOOP
0x0002
#define
GL_LINE_STRIP
0x0003
#define
GL_TRIANGLES
0x0004
#define
GL_TRIANGLE_STRIP
0x0005
#define
GL_TRIANGLE_FAN
0x0006
#define
GL_QUADS
0x0007
#define
GL_QUAD_STRIP
0x0008
#define
GL_POLYGON
0x0009
#define
GL_ZERO
0
#define
GL_ONE
1
#define
GL_SRC_COLOR
0x0300
#define
GL_ONE_MINUS_SRC_COLOR
0x0301
#define
GL_SRC_ALPHA
0x0302
#define
GL_ONE_MINUS_SRC_ALPHA
0x0303
#define
GL_DST_ALPHA
0x0304
#define
GL_ONE_MINUS_DST_ALPHA
0x0305
#define
GL_DST_COLOR
0x0306
#define
GL_ONE_MINUS_DST_COLOR
0x0307
#define
GL_SRC_ALPHA_SATURATE
0x0308
#define
GL_TRUE
1
#define
GL_FALSE
0
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_BYTE
0x1400
#define
GL_UNSIGNED_BYTE
0x1401
#define
GL_SHORT
0x1402
#define
GL_UNSIGNED_SHORT
0x1403
#define
GL_INT
0x1404
#define
GL_UNSIGNED_INT
0x1405
#define
GL_FLOAT
0x1406
#define
GL_2_BYTES
0x1407
#define
GL_3_BYTES
0x1408
#define
GL_4_BYTES
0x1409
#define
GL_DOUBLE
0x140A
#define
GL_NONE
0
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_RIGHT
0x0403
#define
GL_FRONT
0x0404
#define
GL_BACK
0x0405
#define
GL_LEFT
0x0406
#define
GL_RIGHT
0x0407
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_NO_ERROR
0
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVALID_OPERATION
0x0502
#define
GL_STACK_OVERFLOW
0x0503
#define
GL_STACK_UNDERFLOW
0x0504
#define
GL_OUT_OF_MEMORY
0x0505
#define
GL_2D
0x0600
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_PASS_THROUGH_TOKEN
0x0700
#define
GL_POINT_TOKEN
0x0701
#define
GL_LINE_TOKEN
0x0702
#define
GL_POLYGON_TOKEN
0x0703
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_EXP
0x0800
#define
GL_EXP2
0x0801
#define
GL_CW
0x0900
#define
GL_CCW
0x0901
#define
GL_COEFF
0x0A00
#define
GL_ORDER
0x0A01
#define
GL_DOMAIN
0x0A02
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_POINT_SMOOTH
0x0B10
#define
GL_POINT_SIZE
0x0B11
#define
GL_POINT_SIZE_RANGE
0x0B12
#define
GL_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LIST_MODE
0x0B30
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_INDEX
0x0B33
#define
GL_POLYGON_MODE
0x0B40
#define
GL_POLYGON_SMOOTH
0x0B41
#define
GL_POLYGON_STIPPLE
0x0B42
#define
GL_EDGE_FLAG
0x0B43
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_FRONT_FACE
0x0B46
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_SHADE_MODEL
0x0B54
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_FOG
0x0B60
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_START
0x0B63
#define
GL_FOG_END
0x0B64
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_COLOR
0x0B66
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_STENCIL_TEST
0x0B90
#define
GL_STENCIL_CLEAR_VALUE
0x0B91
#define
GL_STENCIL_FUNC
0x0B92
#define
GL_STENCIL_VALUE_MASK
0x0B93
#define
GL_STENCIL_FAIL
0x0B94
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
#define
GL_STENCIL_PASS_DEPTH_PASS
0x0B96
#define
GL_STENCIL_REF
0x0B97
#define
GL_STENCIL_WRITEMASK
0x0B98
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_NORMALIZE
0x0BA1
#define
GL_VIEWPORT
0x0BA2
#define
GL_MODELVIEW_STACK_DEPTH
0x0BA3
#define
GL_PROJECTION_STACK_DEPTH
0x0BA4
#define
GL_TEXTURE_STACK_DEPTH
0x0BA5
#define
GL_MODELVIEW_MATRIX
0x0BA6
#define
GL_PROJECTION_MATRIX
0x0BA7
#define
GL_TEXTURE_MATRIX
0x0BA8
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_DITHER
0x0BD0
#define
GL_BLEND_DST
0x0BE0
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND
0x0BE2
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_READ_BUFFER
0x0C02
#define
GL_SCISSOR_BOX
0x0C10
#define
GL_SCISSOR_TEST
0x0C11
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_INDEX_MODE
0x0C30
#define
GL_RGBA_MODE
0x0C31
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_STEREO
0x0C33
#define
GL_RENDER_MODE
0x0C40
#define
GL_PERSPECTIVE_CORRECTION_HINT
0x0C50
#define
GL_POINT_SMOOTH_HINT
0x0C51
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_POLYGON_SMOOTH_HINT
0x0C53
#define
GL_FOG_HINT
0x0C54
#define
GL_TEXTURE_GEN_S
0x0C60
#define
GL_TEXTURE_GEN_T
0x0C61
#define
GL_TEXTURE_GEN_R
0x0C62
#define
GL_TEXTURE_GEN_Q
0x0C63
#define
GL_PIXEL_MAP_I_TO_I
0x0C70
#define
GL_PIXEL_MAP_S_TO_S
0x0C71
#define
GL_PIXEL_MAP_I_TO_R
0x0C72
#define
GL_PIXEL_MAP_I_TO_G
0x0C73
#define
GL_PIXEL_MAP_I_TO_B
0x0C74
#define
GL_PIXEL_MAP_I_TO_A
0x0C75
#define
GL_PIXEL_MAP_R_TO_R
0x0C76
#define
GL_PIXEL_MAP_G_TO_G
0x0C77
#define
GL_PIXEL_MAP_B_TO_B
0x0C78
#define
GL_PIXEL_MAP_A_TO_A
0x0C79
#define
GL_PIXEL_MAP_I_TO_I_SIZE
0x0CB0
#define
GL_PIXEL_MAP_S_TO_S_SIZE
0x0CB1
#define
GL_PIXEL_MAP_I_TO_R_SIZE
0x0CB2
#define
GL_PIXEL_MAP_I_TO_G_SIZE
0x0CB3
#define
GL_PIXEL_MAP_I_TO_B_SIZE
0x0CB4
#define
GL_PIXEL_MAP_I_TO_A_SIZE
0x0CB5
#define
GL_PIXEL_MAP_R_TO_R_SIZE
0x0CB6
#define
GL_PIXEL_MAP_G_TO_G_SIZE
0x0CB7
#define
GL_PIXEL_MAP_B_TO_B_SIZE
0x0CB8
#define
GL_PIXEL_MAP_A_TO_A_SIZE
0x0CB9
#define
GL_UNPACK_SWAP_BYTES
0x0CF0
#define
GL_UNPACK_LSB_FIRST
0x0CF1
#define
GL_UNPACK_ROW_LENGTH
0x0CF2
#define
GL_UNPACK_SKIP_ROWS
0x0CF3
#define
GL_UNPACK_SKIP_PIXELS
0x0CF4
#define
GL_UNPACK_ALIGNMENT
0x0CF5
#define
GL_PACK_SWAP_BYTES
0x0D00
#define
GL_PACK_LSB_FIRST
0x0D01
#define
GL_PACK_ROW_LENGTH
0x0D02
#define
GL_PACK_SKIP_ROWS
0x0D03
#define
GL_PACK_SKIP_PIXELS
0x0D04
#define
GL_PACK_ALIGNMENT
0x0D05
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_STENCIL
0x0D11
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_RED_SCALE
0x0D14
#define
GL_RED_BIAS
0x0D15
#define
GL_ZOOM_X
0x0D16
#define
GL_ZOOM_Y
0x0D17
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREEN_BIAS
0x0D19
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_TEXTURE_SIZE
0x0D33
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_PROJECTION_STACK_DEPTH
0x0D38
#define
GL_MAX_TEXTURE_STACK_DEPTH
0x0D39
#define
GL_MAX_VIEWPORT_DIMS
0x0D3A
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_SUBPIXEL_BITS
0x0D50
#define
GL_INDEX_BITS
0x0D51
#define
GL_RED_BITS
0x0D52
#define
GL_GREEN_BITS
0x0D53
#define
GL_BLUE_BITS
0x0D54
#define
GL_ALPHA_BITS
0x0D55
#define
GL_DEPTH_BITS
0x0D56
#define
GL_STENCIL_BITS
0x0D57
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_NAME_STACK_DEPTH
0x0D70
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_SELECTION_BUFFER_POINTER
0x0DF3
#define
GL_SELECTION_BUFFER_SIZE
0x0DF4
#define
GL_TEXTURE_WIDTH
0x1000
#define
GL_TEXTURE_HEIGHT
0x1001
#define
GL_TEXTURE_INTERNAL_FORMAT
0x1003
#define
GL_TEXTURE_BORDER_COLOR
0x1004
#define
GL_TEXTURE_BORDER
0x1005
#define
GL_DONT_CARE
0x1100
#define
GL_FASTEST
0x1101
#define
GL_NICEST
0x1102
#define
GL_LIGHT0
0x4000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_AMBIENT
0x1200
#define
GL_DIFFUSE
0x1201
#define
GL_SPECULAR
0x1202
#define
GL_POSITION
0x1203
#define
GL_SPOT_DIRECTION
0x1204
#define
GL_SPOT_EXPONENT
0x1205
#define
GL_SPOT_CUTOFF
0x1206
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_QUADRATIC_ATTENUATION
0x1209
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_CLEAR
0x1500
#define
GL_AND
0x1501
#define
GL_AND_REVERSE
0x1502
#define
GL_COPY
0x1503
#define
GL_AND_INVERTED
0x1504
#define
GL_NOOP
0x1505
#define
GL_XOR
0x1506
#define
GL_OR
0x1507
#define
GL_NOR
0x1508
#define
GL_EQUIV
0x1509
#define
GL_INVERT
0x150A
#define
GL_OR_REVERSE
0x150B
#define
GL_COPY_INVERTED
0x150C
#define
GL_OR_INVERTED
0x150D
#define
GL_NAND
0x150E
#define
GL_SET
0x150F
#define
GL_EMISSION
0x1600
#define
GL_SHININESS
0x1601
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_COLOR_INDEXES
0x1603
#define
GL_MODELVIEW
0x1700
#define
GL_PROJECTION
0x1701
#define
GL_TEXTURE
0x1702
#define
GL_COLOR
0x1800
#define
GL_DEPTH
0x1801
#define
GL_STENCIL
0x1802
#define
GL_COLOR_INDEX
0x1900
#define
GL_STENCIL_INDEX
0x1901
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_RGB
0x1907
#define
GL_RGBA
0x1908
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_BITMAP
0x1A00
#define
GL_POINT
0x1B00
#define
GL_LINE
0x1B01
#define
GL_FILL
0x1B02
#define
GL_RENDER
0x1C00
#define
GL_FEEDBACK
0x1C01
#define
GL_SELECT
0x1C02
#define
GL_FLAT
0x1D00
#define
GL_SMOOTH
0x1D01
#define
GL_KEEP
0x1E00
#define
GL_REPLACE
0x1E01
#define
GL_INCR
0x1E02
#define
GL_DECR
0x1E03
#define
GL_VENDOR
0x1F00
#define
GL_RENDERER
0x1F01
#define
GL_VERSION
0x1F02
#define
GL_EXTENSIONS
0x1F03
#define
GL_S
0x2000
#define
GL_T
0x2001
#define
GL_R
0x2002
#define
GL_Q
0x2003
#define
GL_MODULATE
0x2100
#define
GL_DECAL
0x2101
#define
GL_TEXTURE_ENV_MODE
0x2200
#define
GL_TEXTURE_ENV_COLOR
0x2201
#define
GL_TEXTURE_ENV
0x2300
#define
GL_EYE_LINEAR
0x2400
#define
GL_OBJECT_LINEAR
0x2401
#define
GL_SPHERE_MAP
0x2402
#define
GL_TEXTURE_GEN_MODE
0x2500
#define
GL_OBJECT_PLANE
0x2501
#define
GL_EYE_PLANE
0x2502
#define
GL_NEAREST
0x2600
#define
GL_LINEAR
0x2601
#define
GL_NEAREST_MIPMAP_NEAREST
0x2700
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_NEAREST_MIPMAP_LINEAR
0x2702
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_TEXTURE_MAG_FILTER
0x2800
#define
GL_TEXTURE_MIN_FILTER
0x2801
#define
GL_TEXTURE_WRAP_S
0x2802
#define
GL_TEXTURE_WRAP_T
0x2803
#define
GL_CLAMP
0x2900
#define
GL_REPEAT
0x2901
#define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#define
GL_CLIENT_ALL_ATTRIB_BITS
0xffffffff
#define
GL_POLYGON_OFFSET_FACTOR
0x8038
#define
GL_POLYGON_OFFSET_UNITS
0x2A00
#define
GL_POLYGON_OFFSET_POINT
0x2A01
#define
GL_POLYGON_OFFSET_LINE
0x2A02
#define
GL_POLYGON_OFFSET_FILL
0x8037
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_R3_G3_B2
0x2A10
#define
GL_RGB4
0x804F
#define
GL_RGB5
0x8050
#define
GL_RGB8
0x8051
#define
GL_RGB10
0x8052
#define
GL_RGB12
0x8053
#define
GL_RGB16
0x8054
#define
GL_RGBA2
0x8055
#define
GL_RGBA4
0x8056
#define
GL_RGB5_A1
0x8057
#define
GL_RGBA8
0x8058
#define
GL_RGB10_A2
0x8059
#define
GL_RGBA12
0x805A
#define
GL_RGBA16
0x805B
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_TEXTURE_PRIORITY
0x8066
#define
GL_TEXTURE_RESIDENT
0x8067
#define
GL_TEXTURE_BINDING_1D
0x8068
#define
GL_TEXTURE_BINDING_2D
0x8069
#define
GL_VERTEX_ARRAY
0x8074
#define
GL_NORMAL_ARRAY
0x8075
#define
GL_COLOR_ARRAY
0x8076
#define
GL_INDEX_ARRAY
0x8077
#define
GL_TEXTURE_COORD_ARRAY
0x8078
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_VERTEX_ARRAY_SIZE
0x807A
#define
GL_VERTEX_ARRAY_TYPE
0x807B
#define
GL_VERTEX_ARRAY_STRIDE
0x807C
#define
GL_NORMAL_ARRAY_TYPE
0x807E
#define
GL_NORMAL_ARRAY_STRIDE
0x807F
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_TEXTURE_COORD_ARRAY_SIZE
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE
0x808A
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_VERTEX_ARRAY_POINTER
0x808E
#define
GL_NORMAL_ARRAY_POINTER
0x808F
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_V2F
0x2A20
#define
GL_V3F
0x2A21
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_C3F_V3F
0x2A24
#define
GL_N3F_V3F
0x2A25
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_T2F_V3F
0x2A27
#define
GL_T4F_V4F
0x2A28
#define
GL_T2F_C4UB_V3F
0x2A29
#define
GL_T2F_C3F_V3F
0x2A2A
#define
GL_T2F_N3F_V3F
0x2A2B
#define
GL_T2F_C4F_N3F_V3F
0x2A2C
#define
GL_T4F_C4F_N3F_V4F
0x2A2D
#define
GL_LOGIC_OP
GL_INDEX_LOGIC_OP
#define
GL_TEXTURE_COMPONENTS
GL_TEXTURE_INTERNAL_FORMAT
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GLEW_VERSION_1_1
GLEW_GET_VAR(
__GLEW_VERSION_1_1
)
#define
GL_VERSION_1_2
1
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
glCopyTexSubImage3D
GLEW_GET_FUN(
__glewCopyTexSubImage3D
)
#define
glDrawRangeElements
GLEW_GET_FUN(
__glewDrawRangeElements
)
#define
glTexImage3D
GLEW_GET_FUN(
__glewTexImage3D
)
#define
glTexSubImage3D
GLEW_GET_FUN(
__glewTexSubImage3D
)
#define
GLEW_VERSION_1_2
GLEW_GET_VAR(
__GLEW_VERSION_1_2
)
#define
GL_VERSION_1_3
1
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_SUBTRACT
0x84E7
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
glActiveTexture
GLEW_GET_FUN(
__glewActiveTexture
)
#define
glClientActiveTexture
GLEW_GET_FUN(
__glewClientActiveTexture
)
#define
glCompressedTexImage1D
GLEW_GET_FUN(
__glewCompressedTexImage1D
)
#define
glCompressedTexImage2D
GLEW_GET_FUN(
__glewCompressedTexImage2D
)
#define
glCompressedTexImage3D
GLEW_GET_FUN(
__glewCompressedTexImage3D
)
#define
glCompressedTexSubImage1D
GLEW_GET_FUN(
__glewCompressedTexSubImage1D
)
#define
glCompressedTexSubImage2D
GLEW_GET_FUN(
__glewCompressedTexSubImage2D
)
#define
glCompressedTexSubImage3D
GLEW_GET_FUN(
__glewCompressedTexSubImage3D
)
#define
glGetCompressedTexImage
GLEW_GET_FUN(
__glewGetCompressedTexImage
)
#define
glLoadTransposeMatrixd
GLEW_GET_FUN(
__glewLoadTransposeMatrixd
)
#define
glLoadTransposeMatrixf
GLEW_GET_FUN(
__glewLoadTransposeMatrixf
)
#define
glMultTransposeMatrixd
GLEW_GET_FUN(
__glewMultTransposeMatrixd
)
#define
glMultTransposeMatrixf
GLEW_GET_FUN(
__glewMultTransposeMatrixf
)
#define
glMultiTexCoord1d
GLEW_GET_FUN(
__glewMultiTexCoord1d
)
#define
glMultiTexCoord1dv
GLEW_GET_FUN(
__glewMultiTexCoord1dv
)
#define
glMultiTexCoord1f
GLEW_GET_FUN(
__glewMultiTexCoord1f
)
#define
glMultiTexCoord1fv
GLEW_GET_FUN(
__glewMultiTexCoord1fv
)
#define
glMultiTexCoord1i
GLEW_GET_FUN(
__glewMultiTexCoord1i
)
#define
glMultiTexCoord1iv
GLEW_GET_FUN(
__glewMultiTexCoord1iv
)
#define
glMultiTexCoord1s
GLEW_GET_FUN(
__glewMultiTexCoord1s
)
#define
glMultiTexCoord1sv
GLEW_GET_FUN(
__glewMultiTexCoord1sv
)
#define
glMultiTexCoord2d
GLEW_GET_FUN(
__glewMultiTexCoord2d
)
#define
glMultiTexCoord2dv
GLEW_GET_FUN(
__glewMultiTexCoord2dv
)
#define
glMultiTexCoord2f
GLEW_GET_FUN(
__glewMultiTexCoord2f
)
#define
glMultiTexCoord2fv
GLEW_GET_FUN(
__glewMultiTexCoord2fv
)
#define
glMultiTexCoord2i
GLEW_GET_FUN(
__glewMultiTexCoord2i
)
#define
glMultiTexCoord2iv
GLEW_GET_FUN(
__glewMultiTexCoord2iv
)
#define
glMultiTexCoord2s
GLEW_GET_FUN(
__glewMultiTexCoord2s
)
#define
glMultiTexCoord2sv
GLEW_GET_FUN(
__glewMultiTexCoord2sv
)
#define
glMultiTexCoord3d
GLEW_GET_FUN(
__glewMultiTexCoord3d
)
#define
glMultiTexCoord3dv
GLEW_GET_FUN(
__glewMultiTexCoord3dv
)
#define
glMultiTexCoord3f
GLEW_GET_FUN(
__glewMultiTexCoord3f
)
#define
glMultiTexCoord3fv
GLEW_GET_FUN(
__glewMultiTexCoord3fv
)
#define
glMultiTexCoord3i
GLEW_GET_FUN(
__glewMultiTexCoord3i
)
#define
glMultiTexCoord3iv
GLEW_GET_FUN(
__glewMultiTexCoord3iv
)
#define
glMultiTexCoord3s
GLEW_GET_FUN(
__glewMultiTexCoord3s
)
#define
glMultiTexCoord3sv
GLEW_GET_FUN(
__glewMultiTexCoord3sv
)
#define
glMultiTexCoord4d
GLEW_GET_FUN(
__glewMultiTexCoord4d
)
#define
glMultiTexCoord4dv
GLEW_GET_FUN(
__glewMultiTexCoord4dv
)
#define
glMultiTexCoord4f
GLEW_GET_FUN(
__glewMultiTexCoord4f
)
#define
glMultiTexCoord4fv
GLEW_GET_FUN(
__glewMultiTexCoord4fv
)
#define
glMultiTexCoord4i
GLEW_GET_FUN(
__glewMultiTexCoord4i
)
#define
glMultiTexCoord4iv
GLEW_GET_FUN(
__glewMultiTexCoord4iv
)
#define
glMultiTexCoord4s
GLEW_GET_FUN(
__glewMultiTexCoord4s
)
#define
glMultiTexCoord4sv
GLEW_GET_FUN(
__glewMultiTexCoord4sv
)
#define
glSampleCoverage
GLEW_GET_FUN(
__glewSampleCoverage
)
#define
GLEW_VERSION_1_3
GLEW_GET_VAR(
__GLEW_VERSION_1_3
)
#define
GL_VERSION_1_4
1
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
glBlendColor
GLEW_GET_FUN(
__glewBlendColor
)
#define
glBlendEquation
GLEW_GET_FUN(
__glewBlendEquation
)
#define
glBlendFuncSeparate
GLEW_GET_FUN(
__glewBlendFuncSeparate
)
#define
glFogCoordPointer
GLEW_GET_FUN(
__glewFogCoordPointer
)
#define
glFogCoordd
GLEW_GET_FUN(
__glewFogCoordd
)
#define
glFogCoorddv
GLEW_GET_FUN(
__glewFogCoorddv
)
#define
glFogCoordf
GLEW_GET_FUN(
__glewFogCoordf
)
#define
glFogCoordfv
GLEW_GET_FUN(
__glewFogCoordfv
)
#define
glMultiDrawArrays
GLEW_GET_FUN(
__glewMultiDrawArrays
)
#define
glMultiDrawElements
GLEW_GET_FUN(
__glewMultiDrawElements
)
#define
glPointParameterf
GLEW_GET_FUN(
__glewPointParameterf
)
#define
glPointParameterfv
GLEW_GET_FUN(
__glewPointParameterfv
)
#define
glSecondaryColor3b
GLEW_GET_FUN(
__glewSecondaryColor3b
)
#define
glSecondaryColor3bv
GLEW_GET_FUN(
__glewSecondaryColor3bv
)
#define
glSecondaryColor3d
GLEW_GET_FUN(
__glewSecondaryColor3d
)
#define
glSecondaryColor3dv
GLEW_GET_FUN(
__glewSecondaryColor3dv
)
#define
glSecondaryColor3f
GLEW_GET_FUN(
__glewSecondaryColor3f
)
#define
glSecondaryColor3fv
GLEW_GET_FUN(
__glewSecondaryColor3fv
)
#define
glSecondaryColor3i
GLEW_GET_FUN(
__glewSecondaryColor3i
)
#define
glSecondaryColor3iv
GLEW_GET_FUN(
__glewSecondaryColor3iv
)
#define
glSecondaryColor3s
GLEW_GET_FUN(
__glewSecondaryColor3s
)
#define
glSecondaryColor3sv
GLEW_GET_FUN(
__glewSecondaryColor3sv
)
#define
glSecondaryColor3ub
GLEW_GET_FUN(
__glewSecondaryColor3ub
)
#define
glSecondaryColor3ubv
GLEW_GET_FUN(
__glewSecondaryColor3ubv
)
#define
glSecondaryColor3ui
GLEW_GET_FUN(
__glewSecondaryColor3ui
)
#define
glSecondaryColor3uiv
GLEW_GET_FUN(
__glewSecondaryColor3uiv
)
#define
glSecondaryColor3us
GLEW_GET_FUN(
__glewSecondaryColor3us
)
#define
glSecondaryColor3usv
GLEW_GET_FUN(
__glewSecondaryColor3usv
)
#define
glSecondaryColorPointer
GLEW_GET_FUN(
__glewSecondaryColorPointer
)
#define
glWindowPos2d
GLEW_GET_FUN(
__glewWindowPos2d
)
#define
glWindowPos2dv
GLEW_GET_FUN(
__glewWindowPos2dv
)
#define
glWindowPos2f
GLEW_GET_FUN(
__glewWindowPos2f
)
#define
glWindowPos2fv
GLEW_GET_FUN(
__glewWindowPos2fv
)
#define
glWindowPos2i
GLEW_GET_FUN(
__glewWindowPos2i
)
#define
glWindowPos2iv
GLEW_GET_FUN(
__glewWindowPos2iv
)
#define
glWindowPos2s
GLEW_GET_FUN(
__glewWindowPos2s
)
#define
glWindowPos2sv
GLEW_GET_FUN(
__glewWindowPos2sv
)
#define
glWindowPos3d
GLEW_GET_FUN(
__glewWindowPos3d
)
#define
glWindowPos3dv
GLEW_GET_FUN(
__glewWindowPos3dv
)
#define
glWindowPos3f
GLEW_GET_FUN(
__glewWindowPos3f
)
#define
glWindowPos3fv
GLEW_GET_FUN(
__glewWindowPos3fv
)
#define
glWindowPos3i
GLEW_GET_FUN(
__glewWindowPos3i
)
#define
glWindowPos3iv
GLEW_GET_FUN(
__glewWindowPos3iv
)
#define
glWindowPos3s
GLEW_GET_FUN(
__glewWindowPos3s
)
#define
glWindowPos3sv
GLEW_GET_FUN(
__glewWindowPos3sv
)
#define
GLEW_VERSION_1_4
GLEW_GET_VAR(
__GLEW_VERSION_1_4
)
#define
GL_VERSION_1_5
1
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_SRC0_RGB
GL_SOURCE0_RGB
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_SRC1_ALPHA
GL_SOURCE1_ALPHA
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_SRC0_ALPHA
GL_SOURCE0_ALPHA
#define
GL_SRC1_RGB
GL_SOURCE1_RGB
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_SRC2_ALPHA
GL_SOURCE2_ALPHA
#define
GL_SRC2_RGB
GL_SOURCE2_RGB
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
glBeginQuery
GLEW_GET_FUN(
__glewBeginQuery
)
#define
glBindBuffer
GLEW_GET_FUN(
__glewBindBuffer
)
#define
glBufferData
GLEW_GET_FUN(
__glewBufferData
)
#define
glBufferSubData
GLEW_GET_FUN(
__glewBufferSubData
)
#define
glDeleteBuffers
GLEW_GET_FUN(
__glewDeleteBuffers
)
#define
glDeleteQueries
GLEW_GET_FUN(
__glewDeleteQueries
)
#define
glEndQuery
GLEW_GET_FUN(
__glewEndQuery
)
#define
glGenBuffers
GLEW_GET_FUN(
__glewGenBuffers
)
#define
glGenQueries
GLEW_GET_FUN(
__glewGenQueries
)
#define
glGetBufferParameteriv
GLEW_GET_FUN(
__glewGetBufferParameteriv
)
#define
glGetBufferPointerv
GLEW_GET_FUN(
__glewGetBufferPointerv
)
#define
glGetBufferSubData
GLEW_GET_FUN(
__glewGetBufferSubData
)
#define
glGetQueryObjectiv
GLEW_GET_FUN(
__glewGetQueryObjectiv
)
#define
glGetQueryObjectuiv
GLEW_GET_FUN(
__glewGetQueryObjectuiv
)
#define
glGetQueryiv
GLEW_GET_FUN(
__glewGetQueryiv
)
#define
glIsBuffer
GLEW_GET_FUN(
__glewIsBuffer
)
#define
glIsQuery
GLEW_GET_FUN(
__glewIsQuery
)
#define
glMapBuffer
GLEW_GET_FUN(
__glewMapBuffer
)
#define
glUnmapBuffer
GLEW_GET_FUN(
__glewUnmapBuffer
)
#define
GLEW_VERSION_1_5
GLEW_GET_VAR(
__GLEW_VERSION_1_5
)
#define
GL_VERSION_2_0
1
#define
GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#define
GL_STENCIL_BACK_FUNC
0x8800
#define
GL_STENCIL_BACK_FAIL
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_POINT_SPRITE
0x8861
#define
GL_COORD_REPLACE
0x8862
#define
GL_MAX_VERTEX_ATTRIBS
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#define
GL_MAX_TEXTURE_COORDS
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_VERTEX_SHADER
0x8B31
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#define
GL_MAX_VARYING_FLOATS
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_SHADER_TYPE
0x8B4F
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_BOOL
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_SAMPLER_1D
0x8B5D
#define
GL_SAMPLER_2D
0x8B5E
#define
GL_SAMPLER_3D
0x8B5F
#define
GL_SAMPLER_CUBE
0x8B60
#define
GL_SAMPLER_1D_SHADOW
0x8B61
#define
GL_SAMPLER_2D_SHADOW
0x8B62
#define
GL_DELETE_STATUS
0x8B80
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_LINK_STATUS
0x8B82
#define
GL_VALIDATE_STATUS
0x8B83
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_SHADER_SOURCE_LENGTH
0x8B88
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_STENCIL_BACK_REF
0x8CA3
#define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#define
glAttachShader
GLEW_GET_FUN(
__glewAttachShader
)
#define
glBindAttribLocation
GLEW_GET_FUN(
__glewBindAttribLocation
)
#define
glBlendEquationSeparate
GLEW_GET_FUN(
__glewBlendEquationSeparate
)
#define
glCompileShader
GLEW_GET_FUN(
__glewCompileShader
)
#define
glCreateProgram
GLEW_GET_FUN(
__glewCreateProgram
)
#define
glCreateShader
GLEW_GET_FUN(
__glewCreateShader
)
#define
glDeleteProgram
GLEW_GET_FUN(
__glewDeleteProgram
)
#define
glDeleteShader
GLEW_GET_FUN(
__glewDeleteShader
)
#define
glDetachShader
GLEW_GET_FUN(
__glewDetachShader
)
#define
glDisableVertexAttribArray
GLEW_GET_FUN(
__glewDisableVertexAttribArray
)
#define
glDrawBuffers
GLEW_GET_FUN(
__glewDrawBuffers
)
#define
glEnableVertexAttribArray
GLEW_GET_FUN(
__glewEnableVertexAttribArray
)
#define
glGetActiveAttrib
GLEW_GET_FUN(
__glewGetActiveAttrib
)
#define
glGetActiveUniform
GLEW_GET_FUN(
__glewGetActiveUniform
)
#define
glGetAttachedShaders
GLEW_GET_FUN(
__glewGetAttachedShaders
)
#define
glGetAttribLocation
GLEW_GET_FUN(
__glewGetAttribLocation
)
#define
glGetProgramInfoLog
GLEW_GET_FUN(
__glewGetProgramInfoLog
)
#define
glGetProgramiv
GLEW_GET_FUN(
__glewGetProgramiv
)
#define
glGetShaderInfoLog
GLEW_GET_FUN(
__glewGetShaderInfoLog
)
#define
glGetShaderSource
GLEW_GET_FUN(
__glewGetShaderSource
)
#define
glGetShaderiv
GLEW_GET_FUN(
__glewGetShaderiv
)
#define
glGetUniformLocation
GLEW_GET_FUN(
__glewGetUniformLocation
)
#define
glGetUniformfv
GLEW_GET_FUN(
__glewGetUniformfv
)
#define
glGetUniformiv
GLEW_GET_FUN(
__glewGetUniformiv
)
#define
glGetVertexAttribPointerv
GLEW_GET_FUN(
__glewGetVertexAttribPointerv
)
#define
glGetVertexAttribdv
GLEW_GET_FUN(
__glewGetVertexAttribdv
)
#define
glGetVertexAttribfv
GLEW_GET_FUN(
__glewGetVertexAttribfv
)
#define
glGetVertexAttribiv
GLEW_GET_FUN(
__glewGetVertexAttribiv
)
#define
glIsProgram
GLEW_GET_FUN(
__glewIsProgram
)
#define
glIsShader
GLEW_GET_FUN(
__glewIsShader
)
#define
glLinkProgram
GLEW_GET_FUN(
__glewLinkProgram
)
#define
glShaderSource
GLEW_GET_FUN(
__glewShaderSource
)
#define
glStencilFuncSeparate
GLEW_GET_FUN(
__glewStencilFuncSeparate
)
#define
glStencilMaskSeparate
GLEW_GET_FUN(
__glewStencilMaskSeparate
)
#define
glStencilOpSeparate
GLEW_GET_FUN(
__glewStencilOpSeparate
)
#define
glUniform1f
GLEW_GET_FUN(
__glewUniform1f
)
#define
glUniform1fv
GLEW_GET_FUN(
__glewUniform1fv
)
#define
glUniform1i
GLEW_GET_FUN(
__glewUniform1i
)
#define
glUniform1iv
GLEW_GET_FUN(
__glewUniform1iv
)
#define
glUniform2f
GLEW_GET_FUN(
__glewUniform2f
)
#define
glUniform2fv
GLEW_GET_FUN(
__glewUniform2fv
)
#define
glUniform2i
GLEW_GET_FUN(
__glewUniform2i
)
#define
glUniform2iv
GLEW_GET_FUN(
__glewUniform2iv
)
#define
glUniform3f
GLEW_GET_FUN(
__glewUniform3f
)
#define
glUniform3fv
GLEW_GET_FUN(
__glewUniform3fv
)
#define
glUniform3i
GLEW_GET_FUN(
__glewUniform3i
)
#define
glUniform3iv
GLEW_GET_FUN(
__glewUniform3iv
)
#define
glUniform4f
GLEW_GET_FUN(
__glewUniform4f
)
#define
glUniform4fv
GLEW_GET_FUN(
__glewUniform4fv
)
#define
glUniform4i
GLEW_GET_FUN(
__glewUniform4i
)
#define
glUniform4iv
GLEW_GET_FUN(
__glewUniform4iv
)
#define
glUniformMatrix2fv
GLEW_GET_FUN(
__glewUniformMatrix2fv
)
#define
glUniformMatrix3fv
GLEW_GET_FUN(
__glewUniformMatrix3fv
)
#define
glUniformMatrix4fv
GLEW_GET_FUN(
__glewUniformMatrix4fv
)
#define
glUseProgram
GLEW_GET_FUN(
__glewUseProgram
)
#define
glValidateProgram
GLEW_GET_FUN(
__glewValidateProgram
)
#define
glVertexAttrib1d
GLEW_GET_FUN(
__glewVertexAttrib1d
)
#define
glVertexAttrib1dv
GLEW_GET_FUN(
__glewVertexAttrib1dv
)
#define
glVertexAttrib1f
GLEW_GET_FUN(
__glewVertexAttrib1f
)
#define
glVertexAttrib1fv
GLEW_GET_FUN(
__glewVertexAttrib1fv
)
#define
glVertexAttrib1s
GLEW_GET_FUN(
__glewVertexAttrib1s
)
#define
glVertexAttrib1sv
GLEW_GET_FUN(
__glewVertexAttrib1sv
)
#define
glVertexAttrib2d
GLEW_GET_FUN(
__glewVertexAttrib2d
)
#define
glVertexAttrib2dv
GLEW_GET_FUN(
__glewVertexAttrib2dv
)
#define
glVertexAttrib2f
GLEW_GET_FUN(
__glewVertexAttrib2f
)
#define
glVertexAttrib2fv
GLEW_GET_FUN(
__glewVertexAttrib2fv
)
#define
glVertexAttrib2s
GLEW_GET_FUN(
__glewVertexAttrib2s
)
#define
glVertexAttrib2sv
GLEW_GET_FUN(
__glewVertexAttrib2sv
)
#define
glVertexAttrib3d
GLEW_GET_FUN(
__glewVertexAttrib3d
)
#define
glVertexAttrib3dv
GLEW_GET_FUN(
__glewVertexAttrib3dv
)
#define
glVertexAttrib3f
GLEW_GET_FUN(
__glewVertexAttrib3f
)
#define
glVertexAttrib3fv
GLEW_GET_FUN(
__glewVertexAttrib3fv
)
#define
glVertexAttrib3s
GLEW_GET_FUN(
__glewVertexAttrib3s
)
#define
glVertexAttrib3sv
GLEW_GET_FUN(
__glewVertexAttrib3sv
)
#define
glVertexAttrib4Nbv
GLEW_GET_FUN(
__glewVertexAttrib4Nbv
)
#define
glVertexAttrib4Niv
GLEW_GET_FUN(
__glewVertexAttrib4Niv
)
#define
glVertexAttrib4Nsv
GLEW_GET_FUN(
__glewVertexAttrib4Nsv
)
#define
glVertexAttrib4Nub
GLEW_GET_FUN(
__glewVertexAttrib4Nub
)
#define
glVertexAttrib4Nubv
GLEW_GET_FUN(
__glewVertexAttrib4Nubv
)
#define
glVertexAttrib4Nuiv
GLEW_GET_FUN(
__glewVertexAttrib4Nuiv
)
#define
glVertexAttrib4Nusv
GLEW_GET_FUN(
__glewVertexAttrib4Nusv
)
#define
glVertexAttrib4bv
GLEW_GET_FUN(
__glewVertexAttrib4bv
)
#define
glVertexAttrib4d
GLEW_GET_FUN(
__glewVertexAttrib4d
)
#define
glVertexAttrib4dv
GLEW_GET_FUN(
__glewVertexAttrib4dv
)
#define
glVertexAttrib4f
GLEW_GET_FUN(
__glewVertexAttrib4f
)
#define
glVertexAttrib4fv
GLEW_GET_FUN(
__glewVertexAttrib4fv
)
#define
glVertexAttrib4iv
GLEW_GET_FUN(
__glewVertexAttrib4iv
)
#define
glVertexAttrib4s
GLEW_GET_FUN(
__glewVertexAttrib4s
)
#define
glVertexAttrib4sv
GLEW_GET_FUN(
__glewVertexAttrib4sv
)
#define
glVertexAttrib4ubv
GLEW_GET_FUN(
__glewVertexAttrib4ubv
)
#define
glVertexAttrib4uiv
GLEW_GET_FUN(
__glewVertexAttrib4uiv
)
#define
glVertexAttrib4usv
GLEW_GET_FUN(
__glewVertexAttrib4usv
)
#define
glVertexAttribPointer
GLEW_GET_FUN(
__glewVertexAttribPointer
)
#define
GLEW_VERSION_2_0
GLEW_GET_VAR(
__GLEW_VERSION_2_0
)
#define
GL_3DFX_multisample
1
#define
GL_MULTISAMPLE_3DFX
0x86B2
#define
GL_SAMPLE_BUFFERS_3DFX
0x86B3
#define
GL_SAMPLES_3DFX
0x86B4
#define
GL_MULTISAMPLE_BIT_3DFX
0x20000000
#define
GLEW_3DFX_multisample
GLEW_GET_VAR(
__GLEW_3DFX_multisample
)
#define
GL_3DFX_tbuffer
1
#define
glTbufferMask3DFX
GLEW_GET_FUN(
__glewTbufferMask3DFX
)
#define
GLEW_3DFX_tbuffer
GLEW_GET_VAR(
__GLEW_3DFX_tbuffer
)
#define
GL_3DFX_texture_compression_FXT1
1
#define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#define
GLEW_3DFX_texture_compression_FXT1
GLEW_GET_VAR(
__GLEW_3DFX_texture_compression_FXT1
)
#define
GL_APPLE_client_storage
1
#define
GL_UNPACK_CLIENT_STORAGE_APPLE
0x85B2
#define
GLEW_APPLE_client_storage
GLEW_GET_VAR(
__GLEW_APPLE_client_storage
)
#define
GL_APPLE_element_array
1
#define
GL_ELEMENT_ARRAY_APPLE
0x8768
#define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8769
#define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x876A
#define
glDrawElementArrayAPPLE
GLEW_GET_FUN(
__glewDrawElementArrayAPPLE
)
#define
glDrawRangeElementArrayAPPLE
GLEW_GET_FUN(
__glewDrawRangeElementArrayAPPLE
)
#define
glElementPointerAPPLE
GLEW_GET_FUN(
__glewElementPointerAPPLE
)
#define
glMultiDrawElementArrayAPPLE
GLEW_GET_FUN(
__glewMultiDrawElementArrayAPPLE
)
#define
glMultiDrawRangeElementArrayAPPLE
GLEW_GET_FUN(
__glewMultiDrawRangeElementArrayAPPLE
)
#define
GLEW_APPLE_element_array
GLEW_GET_VAR(
__GLEW_APPLE_element_array
)
#define
GL_APPLE_fence
1
#define
GL_DRAW_PIXELS_APPLE
0x8A0A
#define
GL_FENCE_APPLE
0x8A0B
#define
glDeleteFencesAPPLE
GLEW_GET_FUN(
__glewDeleteFencesAPPLE
)
#define
glFinishFenceAPPLE
GLEW_GET_FUN(
__glewFinishFenceAPPLE
)
#define
glFinishObjectAPPLE
GLEW_GET_FUN(
__glewFinishObjectAPPLE
)
#define
glGenFencesAPPLE
GLEW_GET_FUN(
__glewGenFencesAPPLE
)
#define
glIsFenceAPPLE
GLEW_GET_FUN(
__glewIsFenceAPPLE
)
#define
glSetFenceAPPLE
GLEW_GET_FUN(
__glewSetFenceAPPLE
)
#define
glTestFenceAPPLE
GLEW_GET_FUN(
__glewTestFenceAPPLE
)
#define
glTestObjectAPPLE
GLEW_GET_FUN(
__glewTestObjectAPPLE
)
#define
GLEW_APPLE_fence
GLEW_GET_VAR(
__GLEW_APPLE_fence
)
#define
GL_APPLE_float_pixels
1
#define
GL_HALF_APPLE
0x140B
#define
GL_RGBA_FLOAT32_APPLE
0x8814
#define
GL_RGB_FLOAT32_APPLE
0x8815
#define
GL_ALPHA_FLOAT32_APPLE
0x8816
#define
GL_INTENSITY_FLOAT32_APPLE
0x8817
#define
GL_LUMINANCE_FLOAT32_APPLE
0x8818
#define
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
0x8819
#define
GL_RGBA_FLOAT16_APPLE
0x881A
#define
GL_RGB_FLOAT16_APPLE
0x881B
#define
GL_ALPHA_FLOAT16_APPLE
0x881C
#define
GL_INTENSITY_FLOAT16_APPLE
0x881D
#define
GL_LUMINANCE_FLOAT16_APPLE
0x881E
#define
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
0x881F
#define
GL_COLOR_FLOAT_APPLE
0x8A0F
#define
GLEW_APPLE_float_pixels
GLEW_GET_VAR(
__GLEW_APPLE_float_pixels
)
#define
GL_APPLE_pixel_buffer
1
#define
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
0x8A10
#define
GLEW_APPLE_pixel_buffer
GLEW_GET_VAR(
__GLEW_APPLE_pixel_buffer
)
#define
GL_APPLE_specular_vector
1
#define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#define
GLEW_APPLE_specular_vector
GLEW_GET_VAR(
__GLEW_APPLE_specular_vector
)
#define
GL_APPLE_texture_range
1
#define
GL_TEXTURE_RANGE_LENGTH_APPLE
0x85B7
#define
GL_TEXTURE_RANGE_POINTER_APPLE
0x85B8
#define
GL_TEXTURE_STORAGE_HINT_APPLE
0x85BC
#define
GL_STORAGE_PRIVATE_APPLE
0x85BD
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glGetTexParameterPointervAPPLE
GLEW_GET_FUN(
__glewGetTexParameterPointervAPPLE
)
#define
glTextureRangeAPPLE
GLEW_GET_FUN(
__glewTextureRangeAPPLE
)
#define
GLEW_APPLE_texture_range
GLEW_GET_VAR(
__GLEW_APPLE_texture_range
)
#define
GL_APPLE_transform_hint
1
#define
GL_TRANSFORM_HINT_APPLE
0x85B1
#define
GLEW_APPLE_transform_hint
GLEW_GET_VAR(
__GLEW_APPLE_transform_hint
)
#define
GL_APPLE_vertex_array_object
1
#define
GL_VERTEX_ARRAY_BINDING_APPLE
0x85B5
#define
glBindVertexArrayAPPLE
GLEW_GET_FUN(
__glewBindVertexArrayAPPLE
)
#define
glDeleteVertexArraysAPPLE
GLEW_GET_FUN(
__glewDeleteVertexArraysAPPLE
)
#define
glGenVertexArraysAPPLE
GLEW_GET_FUN(
__glewGenVertexArraysAPPLE
)
#define
glIsVertexArrayAPPLE
GLEW_GET_FUN(
__glewIsVertexArrayAPPLE
)
#define
GLEW_APPLE_vertex_array_object
GLEW_GET_VAR(
__GLEW_APPLE_vertex_array_object
)
#define
GL_APPLE_vertex_array_range
1
#define
GL_VERTEX_ARRAY_RANGE_APPLE
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
0x851E
#define
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
0x851F
#define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
0x8520
#define
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
0x8521
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glFlushVertexArrayRangeAPPLE
GLEW_GET_FUN(
__glewFlushVertexArrayRangeAPPLE
)
#define
glVertexArrayParameteriAPPLE
GLEW_GET_FUN(
__glewVertexArrayParameteriAPPLE
)
#define
glVertexArrayRangeAPPLE
GLEW_GET_FUN(
__glewVertexArrayRangeAPPLE
)
#define
GLEW_APPLE_vertex_array_range
GLEW_GET_VAR(
__GLEW_APPLE_vertex_array_range
)
#define
GL_APPLE_ycbcr_422
1
#define
GL_YCBCR_422_APPLE
0x85B9
#define
GL_UNSIGNED_SHORT_8_8_APPLE
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_APPLE
0x85BB
#define
GLEW_APPLE_ycbcr_422
GLEW_GET_VAR(
__GLEW_APPLE_ycbcr_422
)
#define
GL_ARB_color_buffer_float
1
#define
GL_RGBA_FLOAT_MODE_ARB
0x8820
#define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#define
GL_CLAMP_READ_COLOR_ARB
0x891C
#define
GL_FIXED_ONLY_ARB
0x891D
#define
glClampColorARB
GLEW_GET_FUN(
__glewClampColorARB
)
#define
GLEW_ARB_color_buffer_float
GLEW_GET_VAR(
__GLEW_ARB_color_buffer_float
)
#define
GL_ARB_depth_texture
1
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GLEW_ARB_depth_texture
GLEW_GET_VAR(
__GLEW_ARB_depth_texture
)
#define
GL_ARB_draw_buffers
1
#define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#define
GL_DRAW_BUFFER0_ARB
0x8825
#define
GL_DRAW_BUFFER1_ARB
0x8826
#define
GL_DRAW_BUFFER2_ARB
0x8827
#define
GL_DRAW_BUFFER3_ARB
0x8828
#define
GL_DRAW_BUFFER4_ARB
0x8829
#define
GL_DRAW_BUFFER5_ARB
0x882A
#define
GL_DRAW_BUFFER6_ARB
0x882B
#define
GL_DRAW_BUFFER7_ARB
0x882C
#define
GL_DRAW_BUFFER8_ARB
0x882D
#define
GL_DRAW_BUFFER9_ARB
0x882E
#define
GL_DRAW_BUFFER10_ARB
0x882F
#define
GL_DRAW_BUFFER11_ARB
0x8830
#define
GL_DRAW_BUFFER12_ARB
0x8831
#define
GL_DRAW_BUFFER13_ARB
0x8832
#define
GL_DRAW_BUFFER14_ARB
0x8833
#define
GL_DRAW_BUFFER15_ARB
0x8834
#define
glDrawBuffersARB
GLEW_GET_FUN(
__glewDrawBuffersARB
)
#define
GLEW_ARB_draw_buffers
GLEW_GET_VAR(
__GLEW_ARB_draw_buffers
)
#define
GL_ARB_fragment_program
1
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
#define
GLEW_ARB_fragment_program
GLEW_GET_VAR(
__GLEW_ARB_fragment_program
)
#define
GL_ARB_fragment_program_shadow
1
#define
GLEW_ARB_fragment_program_shadow
GLEW_GET_VAR(
__GLEW_ARB_fragment_program_shadow
)
#define
GL_ARB_fragment_shader
1
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#define
GLEW_ARB_fragment_shader
GLEW_GET_VAR(
__GLEW_ARB_fragment_shader
)
#define
GL_ARB_half_float_pixel
1
#define
GL_HALF_FLOAT_ARB
0x140B
#define
GLEW_ARB_half_float_pixel
GLEW_GET_VAR(
__GLEW_ARB_half_float_pixel
)
#define
GL_ARB_imaging
1
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define
GL_BLEND_COLOR
0x8005
#define
GL_FUNC_ADD
0x8006
#define
GL_MIN
0x8007
#define
GL_MAX
0x8008
#define
GL_BLEND_EQUATION
0x8009
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_SEPARABLE_2D
0x8012
#define
GL_CONVOLUTION_BORDER_MODE
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#define
GL_REDUCE
0x8016
#define
GL_CONVOLUTION_FORMAT
0x8017
#define
GL_CONVOLUTION_WIDTH
0x8018
#define
GL_CONVOLUTION_HEIGHT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS
0x8023
#define
GL_HISTOGRAM
0x8024
#define
GL_PROXY_HISTOGRAM
0x8025
#define
GL_HISTOGRAM_WIDTH
0x8026
#define
GL_HISTOGRAM_FORMAT
0x8027
#define
GL_HISTOGRAM_RED_SIZE
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#define
GL_HISTOGRAM_SINK
0x802D
#define
GL_MINMAX
0x802E
#define
GL_MINMAX_FORMAT
0x802F
#define
GL_MINMAX_SINK
0x8030
#define
GL_TABLE_TOO_LARGE
0x8031
#define
GL_COLOR_MATRIX
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#define
GL_POST_COLOR_MATRIX_RED_SCALE
0x80B4
#define
GL_POST_COLOR_MATRIX_GREEN_SCALE
0x80B5
#define
GL_POST_COLOR_MATRIX_BLUE_SCALE
0x80B6
#define
GL_POST_COLOR_MATRIX_ALPHA_SCALE
0x80B7
#define
GL_POST_COLOR_MATRIX_RED_BIAS
0x80B8
#define
GL_POST_COLOR_MATRIX_GREEN_BIAS
0x80B9
#define
GL_POST_COLOR_MATRIX_BLUE_BIAS
0x80BA
#define
GL_POST_COLOR_MATRIX_ALPHA_BIAS
0x80BB
#define
GL_COLOR_TABLE
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#define
GL_PROXY_COLOR_TABLE
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#define
GL_COLOR_TABLE_SCALE
0x80D6
#define
GL_COLOR_TABLE_BIAS
0x80D7
#define
GL_COLOR_TABLE_FORMAT
0x80D8
#define
GL_COLOR_TABLE_WIDTH
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#define
GL_IGNORE_BORDER
0x8150
#define
GL_CONSTANT_BORDER
0x8151
#define
GL_WRAP_BORDER
0x8152
#define
GL_REPLICATE_BORDER
0x8153
#define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#define
glColorSubTable
GLEW_GET_FUN(
__glewColorSubTable
)
#define
glColorTable
GLEW_GET_FUN(
__glewColorTable
)
#define
glColorTableParameterfv
GLEW_GET_FUN(
__glewColorTableParameterfv
)
#define
glColorTableParameteriv
GLEW_GET_FUN(
__glewColorTableParameteriv
)
#define
glConvolutionFilter1D
GLEW_GET_FUN(
__glewConvolutionFilter1D
)
#define
glConvolutionFilter2D
GLEW_GET_FUN(
__glewConvolutionFilter2D
)
#define
glConvolutionParameterf
GLEW_GET_FUN(
__glewConvolutionParameterf
)
#define
glConvolutionParameterfv
GLEW_GET_FUN(
__glewConvolutionParameterfv
)
#define
glConvolutionParameteri
GLEW_GET_FUN(
__glewConvolutionParameteri
)
#define
glConvolutionParameteriv
GLEW_GET_FUN(
__glewConvolutionParameteriv
)
#define
glCopyColorSubTable
GLEW_GET_FUN(
__glewCopyColorSubTable
)
#define
glCopyColorTable
GLEW_GET_FUN(
__glewCopyColorTable
)
#define
glCopyConvolutionFilter1D
GLEW_GET_FUN(
__glewCopyConvolutionFilter1D
)
#define
glCopyConvolutionFilter2D
GLEW_GET_FUN(
__glewCopyConvolutionFilter2D
)
#define
glGetColorTable
GLEW_GET_FUN(
__glewGetColorTable
)
#define
glGetColorTableParameterfv
GLEW_GET_FUN(
__glewGetColorTableParameterfv
)
#define
glGetColorTableParameteriv
GLEW_GET_FUN(
__glewGetColorTableParameteriv
)
#define
glGetConvolutionFilter
GLEW_GET_FUN(
__glewGetConvolutionFilter
)
#define
glGetConvolutionParameterfv
GLEW_GET_FUN(
__glewGetConvolutionParameterfv
)
#define
glGetConvolutionParameteriv
GLEW_GET_FUN(
__glewGetConvolutionParameteriv
)
#define
glGetHistogram
GLEW_GET_FUN(
__glewGetHistogram
)
#define
glGetHistogramParameterfv
GLEW_GET_FUN(
__glewGetHistogramParameterfv
)
#define
glGetHistogramParameteriv
GLEW_GET_FUN(
__glewGetHistogramParameteriv
)
#define
glGetMinmax
GLEW_GET_FUN(
__glewGetMinmax
)
#define
glGetMinmaxParameterfv
GLEW_GET_FUN(
__glewGetMinmaxParameterfv
)
#define
glGetMinmaxParameteriv
GLEW_GET_FUN(
__glewGetMinmaxParameteriv
)
#define
glGetSeparableFilter
GLEW_GET_FUN(
__glewGetSeparableFilter
)
#define
glHistogram
GLEW_GET_FUN(
__glewHistogram
)
#define
glMinmax
GLEW_GET_FUN(
__glewMinmax
)
#define
glResetHistogram
GLEW_GET_FUN(
__glewResetHistogram
)
#define
glResetMinmax
GLEW_GET_FUN(
__glewResetMinmax
)
#define
glSeparableFilter2D
GLEW_GET_FUN(
__glewSeparableFilter2D
)
#define
GLEW_ARB_imaging
GLEW_GET_VAR(
__GLEW_ARB_imaging
)
#define
GL_ARB_matrix_palette
1
#define
GL_MATRIX_PALETTE_ARB
0x8840
#define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#define
glCurrentPaletteMatrixARB
GLEW_GET_FUN(
__glewCurrentPaletteMatrixARB
)
#define
glMatrixIndexPointerARB
GLEW_GET_FUN(
__glewMatrixIndexPointerARB
)
#define
glMatrixIndexubvARB
GLEW_GET_FUN(
__glewMatrixIndexubvARB
)
#define
glMatrixIndexuivARB
GLEW_GET_FUN(
__glewMatrixIndexuivARB
)
#define
glMatrixIndexusvARB
GLEW_GET_FUN(
__glewMatrixIndexusvARB
)
#define
GLEW_ARB_matrix_palette
GLEW_GET_VAR(
__GLEW_ARB_matrix_palette
)
#define
GL_ARB_multisample
1
#define
GL_MULTISAMPLE_ARB
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB
0x809F
#define
GL_SAMPLE_COVERAGE_ARB
0x80A0
#define
GL_SAMPLE_BUFFERS_ARB
0x80A8
#define
GL_SAMPLES_ARB
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE_ARB
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT_ARB
0x80AB
#define
GL_MULTISAMPLE_BIT_ARB
0x20000000
#define
glSampleCoverageARB
GLEW_GET_FUN(
__glewSampleCoverageARB
)
#define
GLEW_ARB_multisample
GLEW_GET_VAR(
__GLEW_ARB_multisample
)
#define
GL_ARB_multitexture
1
#define
GL_TEXTURE0_ARB
0x84C0
#define
GL_TEXTURE1_ARB
0x84C1
#define
GL_TEXTURE2_ARB
0x84C2
#define
GL_TEXTURE3_ARB
0x84C3
#define
GL_TEXTURE4_ARB
0x84C4
#define
GL_TEXTURE5_ARB
0x84C5
#define
GL_TEXTURE6_ARB
0x84C6
#define
GL_TEXTURE7_ARB
0x84C7
#define
GL_TEXTURE8_ARB
0x84C8
#define
GL_TEXTURE9_ARB
0x84C9
#define
GL_TEXTURE10_ARB
0x84CA
#define
GL_TEXTURE11_ARB
0x84CB
#define
GL_TEXTURE12_ARB
0x84CC
#define
GL_TEXTURE13_ARB
0x84CD
#define
GL_TEXTURE14_ARB
0x84CE
#define
GL_TEXTURE15_ARB
0x84CF
#define
GL_TEXTURE16_ARB
0x84D0
#define
GL_TEXTURE17_ARB
0x84D1
#define
GL_TEXTURE18_ARB
0x84D2
#define
GL_TEXTURE19_ARB
0x84D3
#define
GL_TEXTURE20_ARB
0x84D4
#define
GL_TEXTURE21_ARB
0x84D5
#define
GL_TEXTURE22_ARB
0x84D6
#define
GL_TEXTURE23_ARB
0x84D7
#define
GL_TEXTURE24_ARB
0x84D8
#define
GL_TEXTURE25_ARB
0x84D9
#define
GL_TEXTURE26_ARB
0x84DA
#define
GL_TEXTURE27_ARB
0x84DB
#define
GL_TEXTURE28_ARB
0x84DC
#define
GL_TEXTURE29_ARB
0x84DD
#define
GL_TEXTURE30_ARB
0x84DE
#define
GL_TEXTURE31_ARB
0x84DF
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
#define
glActiveTextureARB
GLEW_GET_FUN(
__glewActiveTextureARB
)
#define
glClientActiveTextureARB
GLEW_GET_FUN(
__glewClientActiveTextureARB
)
#define
glMultiTexCoord1dARB
GLEW_GET_FUN(
__glewMultiTexCoord1dARB
)
#define
glMultiTexCoord1dvARB
GLEW_GET_FUN(
__glewMultiTexCoord1dvARB
)
#define
glMultiTexCoord1fARB
GLEW_GET_FUN(
__glewMultiTexCoord1fARB
)
#define
glMultiTexCoord1fvARB
GLEW_GET_FUN(
__glewMultiTexCoord1fvARB
)
#define
glMultiTexCoord1iARB
GLEW_GET_FUN(
__glewMultiTexCoord1iARB
)
#define
glMultiTexCoord1ivARB
GLEW_GET_FUN(
__glewMultiTexCoord1ivARB
)
#define
glMultiTexCoord1sARB
GLEW_GET_FUN(
__glewMultiTexCoord1sARB
)
#define
glMultiTexCoord1svARB
GLEW_GET_FUN(
__glewMultiTexCoord1svARB
)
#define
glMultiTexCoord2dARB
GLEW_GET_FUN(
__glewMultiTexCoord2dARB
)
#define
glMultiTexCoord2dvARB
GLEW_GET_FUN(
__glewMultiTexCoord2dvARB
)
#define
glMultiTexCoord2fARB
GLEW_GET_FUN(
__glewMultiTexCoord2fARB
)
#define
glMultiTexCoord2fvARB
GLEW_GET_FUN(
__glewMultiTexCoord2fvARB
)
#define
glMultiTexCoord2iARB
GLEW_GET_FUN(
__glewMultiTexCoord2iARB
)
#define
glMultiTexCoord2ivARB
GLEW_GET_FUN(
__glewMultiTexCoord2ivARB
)
#define
glMultiTexCoord2sARB
GLEW_GET_FUN(
__glewMultiTexCoord2sARB
)
#define
glMultiTexCoord2svARB
GLEW_GET_FUN(
__glewMultiTexCoord2svARB
)
#define
glMultiTexCoord3dARB
GLEW_GET_FUN(
__glewMultiTexCoord3dARB
)
#define
glMultiTexCoord3dvARB
GLEW_GET_FUN(
__glewMultiTexCoord3dvARB
)
#define
glMultiTexCoord3fARB
GLEW_GET_FUN(
__glewMultiTexCoord3fARB
)
#define
glMultiTexCoord3fvARB
GLEW_GET_FUN(
__glewMultiTexCoord3fvARB
)
#define
glMultiTexCoord3iARB
GLEW_GET_FUN(
__glewMultiTexCoord3iARB
)
#define
glMultiTexCoord3ivARB
GLEW_GET_FUN(
__glewMultiTexCoord3ivARB
)
#define
glMultiTexCoord3sARB
GLEW_GET_FUN(
__glewMultiTexCoord3sARB
)
#define
glMultiTexCoord3svARB
GLEW_GET_FUN(
__glewMultiTexCoord3svARB
)
#define
glMultiTexCoord4dARB
GLEW_GET_FUN(
__glewMultiTexCoord4dARB
)
#define
glMultiTexCoord4dvARB
GLEW_GET_FUN(
__glewMultiTexCoord4dvARB
)
#define
glMultiTexCoord4fARB
GLEW_GET_FUN(
__glewMultiTexCoord4fARB
)
#define
glMultiTexCoord4fvARB
GLEW_GET_FUN(
__glewMultiTexCoord4fvARB
)
#define
glMultiTexCoord4iARB
GLEW_GET_FUN(
__glewMultiTexCoord4iARB
)
#define
glMultiTexCoord4ivARB
GLEW_GET_FUN(
__glewMultiTexCoord4ivARB
)
#define
glMultiTexCoord4sARB
GLEW_GET_FUN(
__glewMultiTexCoord4sARB
)
#define
glMultiTexCoord4svARB
GLEW_GET_FUN(
__glewMultiTexCoord4svARB
)
#define
GLEW_ARB_multitexture
GLEW_GET_VAR(
__GLEW_ARB_multitexture
)
#define
GL_ARB_occlusion_query
1
#define
GL_QUERY_COUNTER_BITS_ARB
0x8864
#define
GL_CURRENT_QUERY_ARB
0x8865
#define
GL_QUERY_RESULT_ARB
0x8866
#define
GL_QUERY_RESULT_AVAILABLE_ARB
0x8867
#define
GL_SAMPLES_PASSED_ARB
0x8914
#define
glBeginQueryARB
GLEW_GET_FUN(
__glewBeginQueryARB
)
#define
glDeleteQueriesARB
GLEW_GET_FUN(
__glewDeleteQueriesARB
)
#define
glEndQueryARB
GLEW_GET_FUN(
__glewEndQueryARB
)
#define
glGenQueriesARB
GLEW_GET_FUN(
__glewGenQueriesARB
)
#define
glGetQueryObjectivARB
GLEW_GET_FUN(
__glewGetQueryObjectivARB
)
#define
glGetQueryObjectuivARB
GLEW_GET_FUN(
__glewGetQueryObjectuivARB
)
#define
glGetQueryivARB
GLEW_GET_FUN(
__glewGetQueryivARB
)
#define
glIsQueryARB
GLEW_GET_FUN(
__glewIsQueryARB
)
#define
GLEW_ARB_occlusion_query
GLEW_GET_VAR(
__GLEW_ARB_occlusion_query
)
#define
GL_ARB_pixel_buffer_object
1
#define
GL_PIXEL_PACK_BUFFER_ARB
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER_ARB
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING_ARB
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
0x88EF
#define
GLEW_ARB_pixel_buffer_object
GLEW_GET_VAR(
__GLEW_ARB_pixel_buffer_object
)
#define
GL_ARB_point_parameters
1
#define
GL_POINT_SIZE_MIN_ARB
0x8126
#define
GL_POINT_SIZE_MAX_ARB
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
#define
glPointParameterfARB
GLEW_GET_FUN(
__glewPointParameterfARB
)
#define
glPointParameterfvARB
GLEW_GET_FUN(
__glewPointParameterfvARB
)
#define
GLEW_ARB_point_parameters
GLEW_GET_VAR(
__GLEW_ARB_point_parameters
)
#define
GL_ARB_point_sprite
1
#define
GL_POINT_SPRITE_ARB
0x8861
#define
GL_COORD_REPLACE_ARB
0x8862
#define
GLEW_ARB_point_sprite
GLEW_GET_VAR(
__GLEW_ARB_point_sprite
)
#define
GL_ARB_shader_objects
1
#define
GL_PROGRAM_OBJECT_ARB
0x8B40
#define
GL_SHADER_OBJECT_ARB
0x8B48
#define
GL_OBJECT_TYPE_ARB
0x8B4E
#define
GL_OBJECT_SUBTYPE_ARB
0x8B4F
#define
GL_FLOAT_VEC2_ARB
0x8B50
#define
GL_FLOAT_VEC3_ARB
0x8B51
#define
GL_FLOAT_VEC4_ARB
0x8B52
#define
GL_INT_VEC2_ARB
0x8B53
#define
GL_INT_VEC3_ARB
0x8B54
#define
GL_INT_VEC4_ARB
0x8B55
#define
GL_BOOL_ARB
0x8B56
#define
GL_BOOL_VEC2_ARB
0x8B57
#define
GL_BOOL_VEC3_ARB
0x8B58
#define
GL_BOOL_VEC4_ARB
0x8B59
#define
GL_FLOAT_MAT2_ARB
0x8B5A
#define
GL_FLOAT_MAT3_ARB
0x8B5B
#define
GL_FLOAT_MAT4_ARB
0x8B5C
#define
GL_SAMPLER_1D_ARB
0x8B5D
#define
GL_SAMPLER_2D_ARB
0x8B5E
#define
GL_SAMPLER_3D_ARB
0x8B5F
#define
GL_SAMPLER_CUBE_ARB
0x8B60
#define
GL_SAMPLER_1D_SHADOW_ARB
0x8B61
#define
GL_SAMPLER_2D_SHADOW_ARB
0x8B62
#define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#define
GL_OBJECT_DELETE_STATUS_ARB
0x8B80
#define
GL_OBJECT_COMPILE_STATUS_ARB
0x8B81
#define
GL_OBJECT_LINK_STATUS_ARB
0x8B82
#define
GL_OBJECT_VALIDATE_STATUS_ARB
0x8B83
#define
GL_OBJECT_INFO_LOG_LENGTH_ARB
0x8B84
#define
GL_OBJECT_ATTACHED_OBJECTS_ARB
0x8B85
#define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
0x8B86
#define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
0x8B87
#define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
0x8B88
#define
glAttachObjectARB
GLEW_GET_FUN(
__glewAttachObjectARB
)
#define
glCompileShaderARB
GLEW_GET_FUN(
__glewCompileShaderARB
)
#define
glCreateProgramObjectARB
GLEW_GET_FUN(
__glewCreateProgramObjectARB
)
#define
glCreateShaderObjectARB
GLEW_GET_FUN(
__glewCreateShaderObjectARB
)
#define
glDeleteObjectARB
GLEW_GET_FUN(
__glewDeleteObjectARB
)
#define
glDetachObjectARB
GLEW_GET_FUN(
__glewDetachObjectARB
)
#define
glGetActiveUniformARB
GLEW_GET_FUN(
__glewGetActiveUniformARB
)
#define
glGetAttachedObjectsARB
GLEW_GET_FUN(
__glewGetAttachedObjectsARB
)
#define
glGetHandleARB
GLEW_GET_FUN(
__glewGetHandleARB
)
#define
glGetInfoLogARB
GLEW_GET_FUN(
__glewGetInfoLogARB
)
#define
glGetObjectParameterfvARB
GLEW_GET_FUN(
__glewGetObjectParameterfvARB
)
#define
glGetObjectParameterivARB
GLEW_GET_FUN(
__glewGetObjectParameterivARB
)
#define
glGetShaderSourceARB
GLEW_GET_FUN(
__glewGetShaderSourceARB
)
#define
glGetUniformLocationARB
GLEW_GET_FUN(
__glewGetUniformLocationARB
)
#define
glGetUniformfvARB
GLEW_GET_FUN(
__glewGetUniformfvARB
)
#define
glGetUniformivARB
GLEW_GET_FUN(
__glewGetUniformivARB
)
#define
glLinkProgramARB
GLEW_GET_FUN(
__glewLinkProgramARB
)
#define
glShaderSourceARB
GLEW_GET_FUN(
__glewShaderSourceARB
)
#define
glUniform1fARB
GLEW_GET_FUN(
__glewUniform1fARB
)
#define
glUniform1fvARB
GLEW_GET_FUN(
__glewUniform1fvARB
)
#define
glUniform1iARB
GLEW_GET_FUN(
__glewUniform1iARB
)
#define
glUniform1ivARB
GLEW_GET_FUN(
__glewUniform1ivARB
)
#define
glUniform2fARB
GLEW_GET_FUN(
__glewUniform2fARB
)
#define
glUniform2fvARB
GLEW_GET_FUN(
__glewUniform2fvARB
)
#define
glUniform2iARB
GLEW_GET_FUN(
__glewUniform2iARB
)
#define
glUniform2ivARB
GLEW_GET_FUN(
__glewUniform2ivARB
)
#define
glUniform3fARB
GLEW_GET_FUN(
__glewUniform3fARB
)
#define
glUniform3fvARB
GLEW_GET_FUN(
__glewUniform3fvARB
)
#define
glUniform3iARB
GLEW_GET_FUN(
__glewUniform3iARB
)
#define
glUniform3ivARB
GLEW_GET_FUN(
__glewUniform3ivARB
)
#define
glUniform4fARB
GLEW_GET_FUN(
__glewUniform4fARB
)
#define
glUniform4fvARB
GLEW_GET_FUN(
__glewUniform4fvARB
)
#define
glUniform4iARB
GLEW_GET_FUN(
__glewUniform4iARB
)
#define
glUniform4ivARB
GLEW_GET_FUN(
__glewUniform4ivARB
)
#define
glUniformMatrix2fvARB
GLEW_GET_FUN(
__glewUniformMatrix2fvARB
)
#define
glUniformMatrix3fvARB
GLEW_GET_FUN(
__glewUniformMatrix3fvARB
)
#define
glUniformMatrix4fvARB
GLEW_GET_FUN(
__glewUniformMatrix4fvARB
)
#define
glUseProgramObjectARB
GLEW_GET_FUN(
__glewUseProgramObjectARB
)
#define
glValidateProgramARB
GLEW_GET_FUN(
__glewValidateProgramARB
)
#define
GLEW_ARB_shader_objects
GLEW_GET_VAR(
__GLEW_ARB_shader_objects
)
#define
GL_ARB_shading_language_100
1
#define
GL_SHADING_LANGUAGE_VERSION_ARB
0x8B8C
#define
GLEW_ARB_shading_language_100
GLEW_GET_VAR(
__GLEW_ARB_shading_language_100
)
#define
GL_ARB_shadow
1
#define
GL_TEXTURE_COMPARE_MODE_ARB
0x884C
#define
GL_TEXTURE_COMPARE_FUNC_ARB
0x884D
#define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#define
GLEW_ARB_shadow
GLEW_GET_VAR(
__GLEW_ARB_shadow
)
#define
GL_ARB_shadow_ambient
1
#define
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
0x80BF
#define
GLEW_ARB_shadow_ambient
GLEW_GET_VAR(
__GLEW_ARB_shadow_ambient
)
#define
GL_ARB_texture_border_clamp
1
#define
GL_CLAMP_TO_BORDER_ARB
0x812D
#define
GLEW_ARB_texture_border_clamp
GLEW_GET_VAR(
__GLEW_ARB_texture_border_clamp
)
#define
GL_ARB_texture_compression
1
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#define
glCompressedTexImage1DARB
GLEW_GET_FUN(
__glewCompressedTexImage1DARB
)
#define
glCompressedTexImage2DARB
GLEW_GET_FUN(
__glewCompressedTexImage2DARB
)
#define
glCompressedTexImage3DARB
GLEW_GET_FUN(
__glewCompressedTexImage3DARB
)
#define
glCompressedTexSubImage1DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage1DARB
)
#define
glCompressedTexSubImage2DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage2DARB
)
#define
glCompressedTexSubImage3DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage3DARB
)
#define
glGetCompressedTexImageARB
GLEW_GET_FUN(
__glewGetCompressedTexImageARB
)
#define
GLEW_ARB_texture_compression
GLEW_GET_VAR(
__GLEW_ARB_texture_compression
)
#define
GL_ARB_texture_cube_map
1
#define
GL_NORMAL_MAP_ARB
0x8511
#define
GL_REFLECTION_MAP_ARB
0x8512
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#define
GLEW_ARB_texture_cube_map
GLEW_GET_VAR(
__GLEW_ARB_texture_cube_map
)
#define
GL_ARB_texture_env_add
1
#define
GLEW_ARB_texture_env_add
GLEW_GET_VAR(
__GLEW_ARB_texture_env_add
)
#define
GL_ARB_texture_env_combine
1
#define
GL_SUBTRACT_ARB
0x84E7
#define
GL_COMBINE_ARB
0x8570
#define
GL_COMBINE_RGB_ARB
0x8571
#define
GL_COMBINE_ALPHA_ARB
0x8572
#define
GL_RGB_SCALE_ARB
0x8573
#define
GL_ADD_SIGNED_ARB
0x8574
#define
GL_INTERPOLATE_ARB
0x8575
#define
GL_CONSTANT_ARB
0x8576
#define
GL_PRIMARY_COLOR_ARB
0x8577
#define
GL_PREVIOUS_ARB
0x8578
#define
GL_SOURCE0_RGB_ARB
0x8580
#define
GL_SOURCE1_RGB_ARB
0x8581
#define
GL_SOURCE2_RGB_ARB
0x8582
#define
GL_SOURCE0_ALPHA_ARB
0x8588
#define
GL_SOURCE1_ALPHA_ARB
0x8589
#define
GL_SOURCE2_ALPHA_ARB
0x858A
#define
GL_OPERAND0_RGB_ARB
0x8590
#define
GL_OPERAND1_RGB_ARB
0x8591
#define
GL_OPERAND2_RGB_ARB
0x8592
#define
GL_OPERAND0_ALPHA_ARB
0x8598
#define
GL_OPERAND1_ALPHA_ARB
0x8599
#define
GL_OPERAND2_ALPHA_ARB
0x859A
#define
GLEW_ARB_texture_env_combine
GLEW_GET_VAR(
__GLEW_ARB_texture_env_combine
)
#define
GL_ARB_texture_env_crossbar
1
#define
GLEW_ARB_texture_env_crossbar
GLEW_GET_VAR(
__GLEW_ARB_texture_env_crossbar
)
#define
GL_ARB_texture_env_dot3
1
#define
GL_DOT3_RGB_ARB
0x86AE
#define
GL_DOT3_RGBA_ARB
0x86AF
#define
GLEW_ARB_texture_env_dot3
GLEW_GET_VAR(
__GLEW_ARB_texture_env_dot3
)
#define
GL_ARB_texture_float
1
#define
GL_RGBA32F_ARB
0x8814
#define
GL_RGB32F_ARB
0x8815
#define
GL_ALPHA32F_ARB
0x8816
#define
GL_INTENSITY32F_ARB
0x8817
#define
GL_LUMINANCE32F_ARB
0x8818
#define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#define
GL_RGBA16F_ARB
0x881A
#define
GL_RGB16F_ARB
0x881B
#define
GL_ALPHA16F_ARB
0x881C
#define
GL_INTENSITY16F_ARB
0x881D
#define
GL_LUMINANCE16F_ARB
0x881E
#define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#define
GL_TEXTURE_RED_TYPE_ARB
0x8C10
#define
GL_TEXTURE_GREEN_TYPE_ARB
0x8C11
#define
GL_TEXTURE_BLUE_TYPE_ARB
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE_ARB
0x8C13
#define
GL_TEXTURE_LUMINANCE_TYPE_ARB
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE_ARB
0x8C15
#define
GL_TEXTURE_DEPTH_TYPE_ARB
0x8C16
#define
GL_UNSIGNED_NORMALIZED_ARB
0x8C17
#define
GLEW_ARB_texture_float
GLEW_GET_VAR(
__GLEW_ARB_texture_float
)
#define
GL_ARB_texture_mirrored_repeat
1
#define
GL_MIRRORED_REPEAT_ARB
0x8370
#define
GLEW_ARB_texture_mirrored_repeat
GLEW_GET_VAR(
__GLEW_ARB_texture_mirrored_repeat
)
#define
GL_ARB_texture_non_power_of_two
1
#define
GLEW_ARB_texture_non_power_of_two
GLEW_GET_VAR(
__GLEW_ARB_texture_non_power_of_two
)
#define
GL_ARB_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_ARB
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_ARB
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_ARB
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
0x84F8
#define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#define
GLEW_ARB_texture_rectangle
GLEW_GET_VAR(
__GLEW_ARB_texture_rectangle
)
#define
GL_ARB_transpose_matrix
1
#define
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX_ARB
0x84E6
#define
glLoadTransposeMatrixdARB
GLEW_GET_FUN(
__glewLoadTransposeMatrixdARB
)
#define
glLoadTransposeMatrixfARB
GLEW_GET_FUN(
__glewLoadTransposeMatrixfARB
)
#define
glMultTransposeMatrixdARB
GLEW_GET_FUN(
__glewMultTransposeMatrixdARB
)
#define
glMultTransposeMatrixfARB
GLEW_GET_FUN(
__glewMultTransposeMatrixfARB
)
#define
GLEW_ARB_transpose_matrix
GLEW_GET_VAR(
__GLEW_ARB_transpose_matrix
)
#define
GL_ARB_vertex_blend
1
#define
GL_MODELVIEW0_ARB
0x1700
#define
GL_MODELVIEW1_ARB
0x850A
#define
GL_MAX_VERTEX_UNITS_ARB
0x86A4
#define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#define
GL_WEIGHT_SUM_UNITY_ARB
0x86A6
#define
GL_VERTEX_BLEND_ARB
0x86A7
#define
GL_CURRENT_WEIGHT_ARB
0x86A8
#define
GL_WEIGHT_ARRAY_TYPE_ARB
0x86A9
#define
GL_WEIGHT_ARRAY_STRIDE_ARB
0x86AA
#define
GL_WEIGHT_ARRAY_SIZE_ARB
0x86AB
#define
GL_WEIGHT_ARRAY_POINTER_ARB
0x86AC
#define
GL_WEIGHT_ARRAY_ARB
0x86AD
#define
GL_MODELVIEW2_ARB
0x8722
#define
GL_MODELVIEW3_ARB
0x8723
#define
GL_MODELVIEW4_ARB
0x8724
#define
GL_MODELVIEW5_ARB
0x8725
#define
GL_MODELVIEW6_ARB
0x8726
#define
GL_MODELVIEW7_ARB
0x8727
#define
GL_MODELVIEW8_ARB
0x8728
#define
GL_MODELVIEW9_ARB
0x8729
#define
GL_MODELVIEW10_ARB
0x872A
#define
GL_MODELVIEW11_ARB
0x872B
#define
GL_MODELVIEW12_ARB
0x872C
#define
GL_MODELVIEW13_ARB
0x872D
#define
GL_MODELVIEW14_ARB
0x872E
#define
GL_MODELVIEW15_ARB
0x872F
#define
GL_MODELVIEW16_ARB
0x8730
#define
GL_MODELVIEW17_ARB
0x8731
#define
GL_MODELVIEW18_ARB
0x8732
#define
GL_MODELVIEW19_ARB
0x8733
#define
GL_MODELVIEW20_ARB
0x8734
#define
GL_MODELVIEW21_ARB
0x8735
#define
GL_MODELVIEW22_ARB
0x8736
#define
GL_MODELVIEW23_ARB
0x8737
#define
GL_MODELVIEW24_ARB
0x8738
#define
GL_MODELVIEW25_ARB
0x8739
#define
GL_MODELVIEW26_ARB
0x873A
#define
GL_MODELVIEW27_ARB
0x873B
#define
GL_MODELVIEW28_ARB
0x873C
#define
GL_MODELVIEW29_ARB
0x873D
#define
GL_MODELVIEW30_ARB
0x873E
#define
GL_MODELVIEW31_ARB
0x873F
#define
glVertexBlendARB
GLEW_GET_FUN(
__glewVertexBlendARB
)
#define
glWeightPointerARB
GLEW_GET_FUN(
__glewWeightPointerARB
)
#define
glWeightbvARB
GLEW_GET_FUN(
__glewWeightbvARB
)
#define
glWeightdvARB
GLEW_GET_FUN(
__glewWeightdvARB
)
#define
glWeightfvARB
GLEW_GET_FUN(
__glewWeightfvARB
)
#define
glWeightivARB
GLEW_GET_FUN(
__glewWeightivARB
)
#define
glWeightsvARB
GLEW_GET_FUN(
__glewWeightsvARB
)
#define
glWeightubvARB
GLEW_GET_FUN(
__glewWeightubvARB
)
#define
glWeightuivARB
GLEW_GET_FUN(
__glewWeightuivARB
)
#define
glWeightusvARB
GLEW_GET_FUN(
__glewWeightusvARB
)
#define
GLEW_ARB_vertex_blend
GLEW_GET_VAR(
__GLEW_ARB_vertex_blend
)
#define
GL_ARB_vertex_buffer_object
1
#define
GL_BUFFER_SIZE_ARB
0x8764
#define
GL_BUFFER_USAGE_ARB
0x8765
#define
GL_ARRAY_BUFFER_ARB
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
0x889F
#define
GL_READ_ONLY_ARB
0x88B8
#define
GL_WRITE_ONLY_ARB
0x88B9
#define
GL_READ_WRITE_ARB
0x88BA
#define
GL_BUFFER_ACCESS_ARB
0x88BB
#define
GL_BUFFER_MAPPED_ARB
0x88BC
#define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#define
GL_STREAM_DRAW_ARB
0x88E0
#define
GL_STREAM_READ_ARB
0x88E1
#define
GL_STREAM_COPY_ARB
0x88E2
#define
GL_STATIC_DRAW_ARB
0x88E4
#define
GL_STATIC_READ_ARB
0x88E5
#define
GL_STATIC_COPY_ARB
0x88E6
#define
GL_DYNAMIC_DRAW_ARB
0x88E8
#define
GL_DYNAMIC_READ_ARB
0x88E9
#define
GL_DYNAMIC_COPY_ARB
0x88EA
#define
glBindBufferARB
GLEW_GET_FUN(
__glewBindBufferARB
)
#define
glBufferDataARB
GLEW_GET_FUN(
__glewBufferDataARB
)
#define
glBufferSubDataARB
GLEW_GET_FUN(
__glewBufferSubDataARB
)
#define
glDeleteBuffersARB
GLEW_GET_FUN(
__glewDeleteBuffersARB
)
#define
glGenBuffersARB
GLEW_GET_FUN(
__glewGenBuffersARB
)
#define
glGetBufferParameterivARB
GLEW_GET_FUN(
__glewGetBufferParameterivARB
)
#define
glGetBufferPointervARB
GLEW_GET_FUN(
__glewGetBufferPointervARB
)
#define
glGetBufferSubDataARB
GLEW_GET_FUN(
__glewGetBufferSubDataARB
)
#define
glIsBufferARB
GLEW_GET_FUN(
__glewIsBufferARB
)
#define
glMapBufferARB
GLEW_GET_FUN(
__glewMapBufferARB
)
#define
glUnmapBufferARB
GLEW_GET_FUN(
__glewUnmapBufferARB
)
#define
GLEW_ARB_vertex_buffer_object
GLEW_GET_VAR(
__GLEW_ARB_vertex_buffer_object
)
#define
GL_ARB_vertex_program
1
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_VERTEX_PROGRAM_ARB
0x8620
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_PROGRAM_LENGTH_ARB
0x8627
#define
GL_PROGRAM_STRING_ARB
0x8628
#define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#define
GL_PROGRAM_BINDING_ARB
0x8677
#define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#define
GL_PROGRAM_FORMAT_ARB
0x8876
#define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#define
GL_MATRIX0_ARB
0x88C0
#define
GL_MATRIX1_ARB
0x88C1
#define
GL_MATRIX2_ARB
0x88C2
#define
GL_MATRIX3_ARB
0x88C3
#define
GL_MATRIX4_ARB
0x88C4
#define
GL_MATRIX5_ARB
0x88C5
#define
GL_MATRIX6_ARB
0x88C6
#define
GL_MATRIX7_ARB
0x88C7
#define
GL_MATRIX8_ARB
0x88C8
#define
GL_MATRIX9_ARB
0x88C9
#define
GL_MATRIX10_ARB
0x88CA
#define
GL_MATRIX11_ARB
0x88CB
#define
GL_MATRIX12_ARB
0x88CC
#define
GL_MATRIX13_ARB
0x88CD
#define
GL_MATRIX14_ARB
0x88CE
#define
GL_MATRIX15_ARB
0x88CF
#define
GL_MATRIX16_ARB
0x88D0
#define
GL_MATRIX17_ARB
0x88D1
#define
GL_MATRIX18_ARB
0x88D2
#define
GL_MATRIX19_ARB
0x88D3
#define
GL_MATRIX20_ARB
0x88D4
#define
GL_MATRIX21_ARB
0x88D5
#define
GL_MATRIX22_ARB
0x88D6
#define
GL_MATRIX23_ARB
0x88D7
#define
GL_MATRIX24_ARB
0x88D8
#define
GL_MATRIX25_ARB
0x88D9
#define
GL_MATRIX26_ARB
0x88DA
#define
GL_MATRIX27_ARB
0x88DB
#define
GL_MATRIX28_ARB
0x88DC
#define
GL_MATRIX29_ARB
0x88DD
#define
GL_MATRIX30_ARB
0x88DE
#define
GL_MATRIX31_ARB
0x88DF
#define
glBindProgramARB
GLEW_GET_FUN(
__glewBindProgramARB
)
#define
glDeleteProgramsARB
GLEW_GET_FUN(
__glewDeleteProgramsARB
)
#define
glDisableVertexAttribArrayARB
GLEW_GET_FUN(
__glewDisableVertexAttribArrayARB
)
#define
glEnableVertexAttribArrayARB
GLEW_GET_FUN(
__glewEnableVertexAttribArrayARB
)
#define
glGenProgramsARB
GLEW_GET_FUN(
__glewGenProgramsARB
)
#define
glGetProgramEnvParameterdvARB
GLEW_GET_FUN(
__glewGetProgramEnvParameterdvARB
)
#define
glGetProgramEnvParameterfvARB
GLEW_GET_FUN(
__glewGetProgramEnvParameterfvARB
)
#define
glGetProgramLocalParameterdvARB
GLEW_GET_FUN(
__glewGetProgramLocalParameterdvARB
)
#define
glGetProgramLocalParameterfvARB
GLEW_GET_FUN(
__glewGetProgramLocalParameterfvARB
)
#define
glGetProgramStringARB
GLEW_GET_FUN(
__glewGetProgramStringARB
)
#define
glGetProgramivARB
GLEW_GET_FUN(
__glewGetProgramivARB
)
#define
glGetVertexAttribPointervARB
GLEW_GET_FUN(
__glewGetVertexAttribPointervARB
)
#define
glGetVertexAttribdvARB
GLEW_GET_FUN(
__glewGetVertexAttribdvARB
)
#define
glGetVertexAttribfvARB
GLEW_GET_FUN(
__glewGetVertexAttribfvARB
)
#define
glGetVertexAttribivARB
GLEW_GET_FUN(
__glewGetVertexAttribivARB
)
#define
glIsProgramARB
GLEW_GET_FUN(
__glewIsProgramARB
)
#define
glProgramEnvParameter4dARB
GLEW_GET_FUN(
__glewProgramEnvParameter4dARB
)
#define
glProgramEnvParameter4dvARB
GLEW_GET_FUN(
__glewProgramEnvParameter4dvARB
)
#define
glProgramEnvParameter4fARB
GLEW_GET_FUN(
__glewProgramEnvParameter4fARB
)
#define
glProgramEnvParameter4fvARB
GLEW_GET_FUN(
__glewProgramEnvParameter4fvARB
)
#define
glProgramLocalParameter4dARB
GLEW_GET_FUN(
__glewProgramLocalParameter4dARB
)
#define
glProgramLocalParameter4dvARB
GLEW_GET_FUN(
__glewProgramLocalParameter4dvARB
)
#define
glProgramLocalParameter4fARB
GLEW_GET_FUN(
__glewProgramLocalParameter4fARB
)
#define
glProgramLocalParameter4fvARB
GLEW_GET_FUN(
__glewProgramLocalParameter4fvARB
)
#define
glProgramStringARB
GLEW_GET_FUN(
__glewProgramStringARB
)
#define
glVertexAttrib1dARB
GLEW_GET_FUN(
__glewVertexAttrib1dARB
)
#define
glVertexAttrib1dvARB
GLEW_GET_FUN(
__glewVertexAttrib1dvARB
)
#define
glVertexAttrib1fARB
GLEW_GET_FUN(
__glewVertexAttrib1fARB
)
#define
glVertexAttrib1fvARB
GLEW_GET_FUN(
__glewVertexAttrib1fvARB
)
#define
glVertexAttrib1sARB
GLEW_GET_FUN(
__glewVertexAttrib1sARB
)
#define
glVertexAttrib1svARB
GLEW_GET_FUN(
__glewVertexAttrib1svARB
)
#define
glVertexAttrib2dARB
GLEW_GET_FUN(
__glewVertexAttrib2dARB
)
#define
glVertexAttrib2dvARB
GLEW_GET_FUN(
__glewVertexAttrib2dvARB
)
#define
glVertexAttrib2fARB
GLEW_GET_FUN(
__glewVertexAttrib2fARB
)
#define
glVertexAttrib2fvARB
GLEW_GET_FUN(
__glewVertexAttrib2fvARB
)
#define
glVertexAttrib2sARB
GLEW_GET_FUN(
__glewVertexAttrib2sARB
)
#define
glVertexAttrib2svARB
GLEW_GET_FUN(
__glewVertexAttrib2svARB
)
#define
glVertexAttrib3dARB
GLEW_GET_FUN(
__glewVertexAttrib3dARB
)
#define
glVertexAttrib3dvARB
GLEW_GET_FUN(
__glewVertexAttrib3dvARB
)
#define
glVertexAttrib3fARB
GLEW_GET_FUN(
__glewVertexAttrib3fARB
)
#define
glVertexAttrib3fvARB
GLEW_GET_FUN(
__glewVertexAttrib3fvARB
)
#define
glVertexAttrib3sARB
GLEW_GET_FUN(
__glewVertexAttrib3sARB
)
#define
glVertexAttrib3svARB
GLEW_GET_FUN(
__glewVertexAttrib3svARB
)
#define
glVertexAttrib4NbvARB
GLEW_GET_FUN(
__glewVertexAttrib4NbvARB
)
#define
glVertexAttrib4NivARB
GLEW_GET_FUN(
__glewVertexAttrib4NivARB
)
#define
glVertexAttrib4NsvARB
GLEW_GET_FUN(
__glewVertexAttrib4NsvARB
)
#define
glVertexAttrib4NubARB
GLEW_GET_FUN(
__glewVertexAttrib4NubARB
)
#define
glVertexAttrib4NubvARB
GLEW_GET_FUN(
__glewVertexAttrib4NubvARB
)
#define
glVertexAttrib4NuivARB
GLEW_GET_FUN(
__glewVertexAttrib4NuivARB
)
#define
glVertexAttrib4NusvARB
GLEW_GET_FUN(
__glewVertexAttrib4NusvARB
)
#define
glVertexAttrib4bvARB
GLEW_GET_FUN(
__glewVertexAttrib4bvARB
)
#define
glVertexAttrib4dARB
GLEW_GET_FUN(
__glewVertexAttrib4dARB
)
#define
glVertexAttrib4dvARB
GLEW_GET_FUN(
__glewVertexAttrib4dvARB
)
#define
glVertexAttrib4fARB
GLEW_GET_FUN(
__glewVertexAttrib4fARB
)
#define
glVertexAttrib4fvARB
GLEW_GET_FUN(
__glewVertexAttrib4fvARB
)
#define
glVertexAttrib4ivARB
GLEW_GET_FUN(
__glewVertexAttrib4ivARB
)
#define
glVertexAttrib4sARB
GLEW_GET_FUN(
__glewVertexAttrib4sARB
)
#define
glVertexAttrib4svARB
GLEW_GET_FUN(
__glewVertexAttrib4svARB
)
#define
glVertexAttrib4ubvARB
GLEW_GET_FUN(
__glewVertexAttrib4ubvARB
)
#define
glVertexAttrib4uivARB
GLEW_GET_FUN(
__glewVertexAttrib4uivARB
)
#define
glVertexAttrib4usvARB
GLEW_GET_FUN(
__glewVertexAttrib4usvARB
)
#define
glVertexAttribPointerARB
GLEW_GET_FUN(
__glewVertexAttribPointerARB
)
#define
GLEW_ARB_vertex_program
GLEW_GET_VAR(
__GLEW_ARB_vertex_program
)
#define
GL_ARB_vertex_shader
1
#define
GL_VERTEX_SHADER_ARB
0x8B31
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
0x8B4A
#define
GL_MAX_VARYING_FLOATS_ARB
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#define
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
0x8B89
#define
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
0x8B8A
#define
glBindAttribLocationARB
GLEW_GET_FUN(
__glewBindAttribLocationARB
)
#define
glGetActiveAttribARB
GLEW_GET_FUN(
__glewGetActiveAttribARB
)
#define
glGetAttribLocationARB
GLEW_GET_FUN(
__glewGetAttribLocationARB
)
#define
GLEW_ARB_vertex_shader
GLEW_GET_VAR(
__GLEW_ARB_vertex_shader
)
#define
GL_ARB_window_pos
1
#define
glWindowPos2dARB
GLEW_GET_FUN(
__glewWindowPos2dARB
)
#define
glWindowPos2dvARB
GLEW_GET_FUN(
__glewWindowPos2dvARB
)
#define
glWindowPos2fARB
GLEW_GET_FUN(
__glewWindowPos2fARB
)
#define
glWindowPos2fvARB
GLEW_GET_FUN(
__glewWindowPos2fvARB
)
#define
glWindowPos2iARB
GLEW_GET_FUN(
__glewWindowPos2iARB
)
#define
glWindowPos2ivARB
GLEW_GET_FUN(
__glewWindowPos2ivARB
)
#define
glWindowPos2sARB
GLEW_GET_FUN(
__glewWindowPos2sARB
)
#define
glWindowPos2svARB
GLEW_GET_FUN(
__glewWindowPos2svARB
)
#define
glWindowPos3dARB
GLEW_GET_FUN(
__glewWindowPos3dARB
)
#define
glWindowPos3dvARB
GLEW_GET_FUN(
__glewWindowPos3dvARB
)
#define
glWindowPos3fARB
GLEW_GET_FUN(
__glewWindowPos3fARB
)
#define
glWindowPos3fvARB
GLEW_GET_FUN(
__glewWindowPos3fvARB
)
#define
glWindowPos3iARB
GLEW_GET_FUN(
__glewWindowPos3iARB
)
#define
glWindowPos3ivARB
GLEW_GET_FUN(
__glewWindowPos3ivARB
)
#define
glWindowPos3sARB
GLEW_GET_FUN(
__glewWindowPos3sARB
)
#define
glWindowPos3svARB
GLEW_GET_FUN(
__glewWindowPos3svARB
)
#define
GLEW_ARB_window_pos
GLEW_GET_VAR(
__GLEW_ARB_window_pos
)
#define
GL_ATIX_point_sprites
1
#define
GLEW_ATIX_point_sprites
GLEW_GET_VAR(
__GLEW_ATIX_point_sprites
)
#define
GL_ATIX_texture_env_combine3
1
#define
GL_MODULATE_ADD_ATIX
0x8744
#define
GL_MODULATE_SIGNED_ADD_ATIX
0x8745
#define
GL_MODULATE_SUBTRACT_ATIX
0x8746
#define
GLEW_ATIX_texture_env_combine3
GLEW_GET_VAR(
__GLEW_ATIX_texture_env_combine3
)
#define
GL_ATIX_texture_env_route
1
#define
GL_SECONDARY_COLOR_ATIX
0x8747
#define
GL_TEXTURE_OUTPUT_RGB_ATIX
0x8748
#define
GL_TEXTURE_OUTPUT_ALPHA_ATIX
0x8749
#define
GLEW_ATIX_texture_env_route
GLEW_GET_VAR(
__GLEW_ATIX_texture_env_route
)
#define
GL_ATIX_vertex_shader_output_point_size
1
#define
GL_OUTPUT_POINT_SIZE_ATIX
0x610E
#define
GLEW_ATIX_vertex_shader_output_point_size
GLEW_GET_VAR(
__GLEW_ATIX_vertex_shader_output_point_size
)
#define
GL_ATI_draw_buffers
1
#define
GL_MAX_DRAW_BUFFERS_ATI
0x8824
#define
GL_DRAW_BUFFER0_ATI
0x8825
#define
GL_DRAW_BUFFER1_ATI
0x8826
#define
GL_DRAW_BUFFER2_ATI
0x8827
#define
GL_DRAW_BUFFER3_ATI
0x8828
#define
GL_DRAW_BUFFER4_ATI
0x8829
#define
GL_DRAW_BUFFER5_ATI
0x882A
#define
GL_DRAW_BUFFER6_ATI
0x882B
#define
GL_DRAW_BUFFER7_ATI
0x882C
#define
GL_DRAW_BUFFER8_ATI
0x882D
#define
GL_DRAW_BUFFER9_ATI
0x882E
#define
GL_DRAW_BUFFER10_ATI
0x882F
#define
GL_DRAW_BUFFER11_ATI
0x8830
#define
GL_DRAW_BUFFER12_ATI
0x8831
#define
GL_DRAW_BUFFER13_ATI
0x8832
#define
GL_DRAW_BUFFER14_ATI
0x8833
#define
GL_DRAW_BUFFER15_ATI
0x8834
#define
glDrawBuffersATI
GLEW_GET_FUN(
__glewDrawBuffersATI
)
#define
GLEW_ATI_draw_buffers
GLEW_GET_VAR(
__GLEW_ATI_draw_buffers
)
#define
GL_ATI_element_array
1
#define
GL_ELEMENT_ARRAY_ATI
0x8768
#define
GL_ELEMENT_ARRAY_TYPE_ATI
0x8769
#define
GL_ELEMENT_ARRAY_POINTER_ATI
0x876A
#define
glDrawElementArrayATI
GLEW_GET_FUN(
__glewDrawElementArrayATI
)
#define
glDrawRangeElementArrayATI
GLEW_GET_FUN(
__glewDrawRangeElementArrayATI
)
#define
glElementPointerATI
GLEW_GET_FUN(
__glewElementPointerATI
)
#define
GLEW_ATI_element_array
GLEW_GET_VAR(
__GLEW_ATI_element_array
)
#define
GL_ATI_envmap_bumpmap
1
#define
GL_BUMP_ROT_MATRIX_ATI
0x8775
#define
GL_BUMP_ROT_MATRIX_SIZE_ATI
0x8776
#define
GL_BUMP_NUM_TEX_UNITS_ATI
0x8777
#define
GL_BUMP_TEX_UNITS_ATI
0x8778
#define
GL_DUDV_ATI
0x8779
#define
GL_DU8DV8_ATI
0x877A
#define
GL_BUMP_ENVMAP_ATI
0x877B
#define
GL_BUMP_TARGET_ATI
0x877C
#define
glGetTexBumpParameterfvATI
GLEW_GET_FUN(
__glewGetTexBumpParameterfvATI
)
#define
glGetTexBumpParameterivATI
GLEW_GET_FUN(
__glewGetTexBumpParameterivATI
)
#define
glTexBumpParameterfvATI
GLEW_GET_FUN(
__glewTexBumpParameterfvATI
)
#define
glTexBumpParameterivATI
GLEW_GET_FUN(
__glewTexBumpParameterivATI
)
#define
GLEW_ATI_envmap_bumpmap
GLEW_GET_VAR(
__GLEW_ATI_envmap_bumpmap
)
#define
GL_ATI_fragment_shader
1
#define
GL_RED_BIT_ATI
0x00000001
#define
GL_2X_BIT_ATI
0x00000001
#define
GL_4X_BIT_ATI
0x00000002
#define
GL_GREEN_BIT_ATI
0x00000002
#define
GL_COMP_BIT_ATI
0x00000002
#define
GL_BLUE_BIT_ATI
0x00000004
#define
GL_8X_BIT_ATI
0x00000004
#define
GL_NEGATE_BIT_ATI
0x00000004
#define
GL_BIAS_BIT_ATI
0x00000008
#define
GL_HALF_BIT_ATI
0x00000008
#define
GL_QUARTER_BIT_ATI
0x00000010
#define
GL_EIGHTH_BIT_ATI
0x00000020
#define
GL_SATURATE_BIT_ATI
0x00000040
#define
GL_FRAGMENT_SHADER_ATI
0x8920
#define
GL_REG_0_ATI
0x8921
#define
GL_REG_1_ATI
0x8922
#define
GL_REG_2_ATI
0x8923
#define
GL_REG_3_ATI
0x8924
#define
GL_REG_4_ATI
0x8925
#define
GL_REG_5_ATI
0x8926
#define
GL_CON_0_ATI
0x8941
#define
GL_CON_1_ATI
0x8942
#define
GL_CON_2_ATI
0x8943
#define
GL_CON_3_ATI
0x8944
#define
GL_CON_4_ATI
0x8945
#define
GL_CON_5_ATI
0x8946
#define
GL_CON_6_ATI
0x8947
#define
GL_CON_7_ATI
0x8948
#define
GL_MOV_ATI
0x8961
#define
GL_ADD_ATI
0x8963
#define
GL_MUL_ATI
0x8964
#define
GL_SUB_ATI
0x8965
#define
GL_DOT3_ATI
0x8966
#define
GL_DOT4_ATI
0x8967
#define
GL_MAD_ATI
0x8968
#define
GL_LERP_ATI
0x8969
#define
GL_CND_ATI
0x896A
#define
GL_CND0_ATI
0x896B
#define
GL_DOT2_ADD_ATI
0x896C
#define
GL_SECONDARY_INTERPOLATOR_ATI
0x896D
#define
GL_NUM_FRAGMENT_REGISTERS_ATI
0x896E
#define
GL_NUM_FRAGMENT_CONSTANTS_ATI
0x896F
#define
GL_NUM_PASSES_ATI
0x8970
#define
GL_NUM_INSTRUCTIONS_PER_PASS_ATI
0x8971
#define
GL_NUM_INSTRUCTIONS_TOTAL_ATI
0x8972
#define
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
0x8973
#define
GL_NUM_LOOPBACK_COMPONENTS_ATI
0x8974
#define
GL_COLOR_ALPHA_PAIRING_ATI
0x8975
#define
GL_SWIZZLE_STR_ATI
0x8976
#define
GL_SWIZZLE_STQ_ATI
0x8977
#define
GL_SWIZZLE_STR_DR_ATI
0x8978
#define
GL_SWIZZLE_STQ_DQ_ATI
0x8979
#define
GL_SWIZZLE_STRQ_ATI
0x897A
#define
GL_SWIZZLE_STRQ_DQ_ATI
0x897B
#define
glAlphaFragmentOp1ATI
GLEW_GET_FUN(
__glewAlphaFragmentOp1ATI
)
#define
glAlphaFragmentOp2ATI
GLEW_GET_FUN(
__glewAlphaFragmentOp2ATI
)
#define
glAlphaFragmentOp3ATI
GLEW_GET_FUN(
__glewAlphaFragmentOp3ATI
)
#define
glBeginFragmentShaderATI
GLEW_GET_FUN(
__glewBeginFragmentShaderATI
)
#define
glBindFragmentShaderATI
GLEW_GET_FUN(
__glewBindFragmentShaderATI
)
#define
glColorFragmentOp1ATI
GLEW_GET_FUN(
__glewColorFragmentOp1ATI
)
#define
glColorFragmentOp2ATI
GLEW_GET_FUN(
__glewColorFragmentOp2ATI
)
#define
glColorFragmentOp3ATI
GLEW_GET_FUN(
__glewColorFragmentOp3ATI
)
#define
glDeleteFragmentShaderATI
GLEW_GET_FUN(
__glewDeleteFragmentShaderATI
)
#define
glEndFragmentShaderATI
GLEW_GET_FUN(
__glewEndFragmentShaderATI
)
#define
glGenFragmentShadersATI
GLEW_GET_FUN(
__glewGenFragmentShadersATI
)
#define
glPassTexCoordATI
GLEW_GET_FUN(
__glewPassTexCoordATI
)
#define
glSampleMapATI
GLEW_GET_FUN(
__glewSampleMapATI
)
#define
glSetFragmentShaderConstantATI
GLEW_GET_FUN(
__glewSetFragmentShaderConstantATI
)
#define
GLEW_ATI_fragment_shader
GLEW_GET_VAR(
__GLEW_ATI_fragment_shader
)
#define
GL_ATI_map_object_buffer
1
#define
glMapObjectBufferATI
GLEW_GET_FUN(
__glewMapObjectBufferATI
)
#define
glUnmapObjectBufferATI
GLEW_GET_FUN(
__glewUnmapObjectBufferATI
)
#define
GLEW_ATI_map_object_buffer
GLEW_GET_VAR(
__GLEW_ATI_map_object_buffer
)
#define
GL_ATI_pn_triangles
1
#define
GL_PN_TRIANGLES_ATI
0x87F0
#define
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
0x87F1
#define
GL_PN_TRIANGLES_POINT_MODE_ATI
0x87F2
#define
GL_PN_TRIANGLES_NORMAL_MODE_ATI
0x87F3
#define
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
0x87F4
#define
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
0x87F5
#define
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
0x87F6
#define
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
0x87F7
#define
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
0x87F8
#define
glPNTrianglesfATI
GLEW_GET_FUN(
__glPNTrianglewesfATI
)
#define
glPNTrianglesiATI
GLEW_GET_FUN(
__glPNTrianglewesiATI
)
#define
GLEW_ATI_pn_triangles
GLEW_GET_VAR(
__GLEW_ATI_pn_triangles
)
#define
GL_ATI_separate_stencil
1
#define
GL_STENCIL_BACK_FUNC_ATI
0x8800
#define
GL_STENCIL_BACK_FAIL_ATI
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
0x8803
#define
glStencilFuncSeparateATI
GLEW_GET_FUN(
__glewStencilFuncSeparateATI
)
#define
glStencilOpSeparateATI
GLEW_GET_FUN(
__glewStencilOpSeparateATI
)
#define
GLEW_ATI_separate_stencil
GLEW_GET_VAR(
__GLEW_ATI_separate_stencil
)
#define
GL_ATI_text_fragment_shader
1
#define
GL_TEXT_FRAGMENT_SHADER_ATI
0x8200
#define
GLEW_ATI_text_fragment_shader
GLEW_GET_VAR(
__GLEW_ATI_text_fragment_shader
)
#define
GL_ATI_texture_compression_3dc
1
#define
GL_COMPRESSED_RGB_3DC_ATI
0x8837
#define
GLEW_ATI_texture_compression_3dc
GLEW_GET_VAR(
__GLEW_ATI_texture_compression_3dc
)
#define
GL_ATI_texture_env_combine3
1
#define
GL_MODULATE_ADD_ATI
0x8744
#define
GL_MODULATE_SIGNED_ADD_ATI
0x8745
#define
GL_MODULATE_SUBTRACT_ATI
0x8746
#define
GLEW_ATI_texture_env_combine3
GLEW_GET_VAR(
__GLEW_ATI_texture_env_combine3
)
#define
GL_ATI_texture_float
1
#define
GL_RGBA_FLOAT32_ATI
0x8814
#define
GL_RGB_FLOAT32_ATI
0x8815
#define
GL_ALPHA_FLOAT32_ATI
0x8816
#define
GL_INTENSITY_FLOAT32_ATI
0x8817
#define
GL_LUMINANCE_FLOAT32_ATI
0x8818
#define
GL_LUMINANCE_ALPHA_FLOAT32_ATI
0x8819
#define
GL_RGBA_FLOAT16_ATI
0x881A
#define
GL_RGB_FLOAT16_ATI
0x881B
#define
GL_ALPHA_FLOAT16_ATI
0x881C
#define
GL_INTENSITY_FLOAT16_ATI
0x881D
#define
GL_LUMINANCE_FLOAT16_ATI
0x881E
#define
GL_LUMINANCE_ALPHA_FLOAT16_ATI
0x881F
#define
GLEW_ATI_texture_float
GLEW_GET_VAR(
__GLEW_ATI_texture_float
)
#define
GL_ATI_texture_mirror_once
1
#define
GL_MIRROR_CLAMP_ATI
0x8742
#define
GL_MIRROR_CLAMP_TO_EDGE_ATI
0x8743
#define
GLEW_ATI_texture_mirror_once
GLEW_GET_VAR(
__GLEW_ATI_texture_mirror_once
)
#define
GL_ATI_vertex_array_object
1
#define
GL_STATIC_ATI
0x8760
#define
GL_DYNAMIC_ATI
0x8761
#define
GL_PRESERVE_ATI
0x8762
#define
GL_DISCARD_ATI
0x8763
#define
GL_OBJECT_BUFFER_SIZE_ATI
0x8764
#define
GL_OBJECT_BUFFER_USAGE_ATI
0x8765
#define
GL_ARRAY_OBJECT_BUFFER_ATI
0x8766
#define
GL_ARRAY_OBJECT_OFFSET_ATI
0x8767
#define
glArrayObjectATI
GLEW_GET_FUN(
__glewArrayObjectATI
)
#define
glFreeObjectBufferATI
GLEW_GET_FUN(
__glewFreeObjectBufferATI
)
#define
glGetArrayObjectfvATI
GLEW_GET_FUN(
__glewGetArrayObjectfvATI
)
#define
glGetArrayObjectivATI
GLEW_GET_FUN(
__glewGetArrayObjectivATI
)
#define
glGetObjectBufferfvATI
GLEW_GET_FUN(
__glewGetObjectBufferfvATI
)
#define
glGetObjectBufferivATI
GLEW_GET_FUN(
__glewGetObjectBufferivATI
)
#define
glGetVariantArrayObjectfvATI
GLEW_GET_FUN(
__glewGetVariantArrayObjectfvATI
)
#define
glGetVariantArrayObjectivATI
GLEW_GET_FUN(
__glewGetVariantArrayObjectivATI
)
#define
glIsObjectBufferATI
GLEW_GET_FUN(
__glewIsObjectBufferATI
)
#define
glNewObjectBufferATI
GLEW_GET_FUN(
__glewNewObjectBufferATI
)
#define
glUpdateObjectBufferATI
GLEW_GET_FUN(
__glewUpdateObjectBufferATI
)
#define
glVariantArrayObjectATI
GLEW_GET_FUN(
__glewVariantArrayObjectATI
)
#define
GLEW_ATI_vertex_array_object
GLEW_GET_VAR(
__GLEW_ATI_vertex_array_object
)
#define
GL_ATI_vertex_attrib_array_object
1
#define
glGetVertexAttribArrayObjectfvATI
GLEW_GET_FUN(
__glewGetVertexAttribArrayObjectfvATI
)
#define
glGetVertexAttribArrayObjectivATI
GLEW_GET_FUN(
__glewGetVertexAttribArrayObjectivATI
)
#define
glVertexAttribArrayObjectATI
GLEW_GET_FUN(
__glewVertexAttribArrayObjectATI
)
#define
GLEW_ATI_vertex_attrib_array_object
GLEW_GET_VAR(
__GLEW_ATI_vertex_attrib_array_object
)
#define
GL_ATI_vertex_streams
1
#define
GL_MAX_VERTEX_STREAMS_ATI
0x876B
#define
GL_VERTEX_SOURCE_ATI
0x876C
#define
GL_VERTEX_STREAM0_ATI
0x876D
#define
GL_VERTEX_STREAM1_ATI
0x876E
#define
GL_VERTEX_STREAM2_ATI
0x876F
#define
GL_VERTEX_STREAM3_ATI
0x8770
#define
GL_VERTEX_STREAM4_ATI
0x8771
#define
GL_VERTEX_STREAM5_ATI
0x8772
#define
GL_VERTEX_STREAM6_ATI
0x8773
#define
GL_VERTEX_STREAM7_ATI
0x8774
#define
glClientActiveVertexStreamATI
GLEW_GET_FUN(
__glewClientActiveVertexStreamATI
)
#define
glNormalStream3bATI
GLEW_GET_FUN(
__glewNormalStream3bATI
)
#define
glNormalStream3bvATI
GLEW_GET_FUN(
__glewNormalStream3bvATI
)
#define
glNormalStream3dATI
GLEW_GET_FUN(
__glewNormalStream3dATI
)
#define
glNormalStream3dvATI
GLEW_GET_FUN(
__glewNormalStream3dvATI
)
#define
glNormalStream3fATI
GLEW_GET_FUN(
__glewNormalStream3fATI
)
#define
glNormalStream3fvATI
GLEW_GET_FUN(
__glewNormalStream3fvATI
)
#define
glNormalStream3iATI
GLEW_GET_FUN(
__glewNormalStream3iATI
)
#define
glNormalStream3ivATI
GLEW_GET_FUN(
__glewNormalStream3ivATI
)
#define
glNormalStream3sATI
GLEW_GET_FUN(
__glewNormalStream3sATI
)
#define
glNormalStream3svATI
GLEW_GET_FUN(
__glewNormalStream3svATI
)
#define
glVertexBlendEnvfATI
GLEW_GET_FUN(
__glewVertexBlendEnvfATI
)
#define
glVertexBlendEnviATI
GLEW_GET_FUN(
__glewVertexBlendEnviATI
)
#define
glVertexStream2dATI
GLEW_GET_FUN(
__glewVertexStream2dATI
)
#define
glVertexStream2dvATI
GLEW_GET_FUN(
__glewVertexStream2dvATI
)
#define
glVertexStream2fATI
GLEW_GET_FUN(
__glewVertexStream2fATI
)
#define
glVertexStream2fvATI
GLEW_GET_FUN(
__glewVertexStream2fvATI
)
#define
glVertexStream2iATI
GLEW_GET_FUN(
__glewVertexStream2iATI
)
#define
glVertexStream2ivATI
GLEW_GET_FUN(
__glewVertexStream2ivATI
)
#define
glVertexStream2sATI
GLEW_GET_FUN(
__glewVertexStream2sATI
)
#define
glVertexStream2svATI
GLEW_GET_FUN(
__glewVertexStream2svATI
)
#define
glVertexStream3dATI
GLEW_GET_FUN(
__glewVertexStream3dATI
)
#define
glVertexStream3dvATI
GLEW_GET_FUN(
__glewVertexStream3dvATI
)
#define
glVertexStream3fATI
GLEW_GET_FUN(
__glewVertexStream3fATI
)
#define
glVertexStream3fvATI
GLEW_GET_FUN(
__glewVertexStream3fvATI
)
#define
glVertexStream3iATI
GLEW_GET_FUN(
__glewVertexStream3iATI
)
#define
glVertexStream3ivATI
GLEW_GET_FUN(
__glewVertexStream3ivATI
)
#define
glVertexStream3sATI
GLEW_GET_FUN(
__glewVertexStream3sATI
)
#define
glVertexStream3svATI
GLEW_GET_FUN(
__glewVertexStream3svATI
)
#define
glVertexStream4dATI
GLEW_GET_FUN(
__glewVertexStream4dATI
)
#define
glVertexStream4dvATI
GLEW_GET_FUN(
__glewVertexStream4dvATI
)
#define
glVertexStream4fATI
GLEW_GET_FUN(
__glewVertexStream4fATI
)
#define
glVertexStream4fvATI
GLEW_GET_FUN(
__glewVertexStream4fvATI
)
#define
glVertexStream4iATI
GLEW_GET_FUN(
__glewVertexStream4iATI
)
#define
glVertexStream4ivATI
GLEW_GET_FUN(
__glewVertexStream4ivATI
)
#define
glVertexStream4sATI
GLEW_GET_FUN(
__glewVertexStream4sATI
)
#define
glVertexStream4svATI
GLEW_GET_FUN(
__glewVertexStream4svATI
)
#define
GLEW_ATI_vertex_streams
GLEW_GET_VAR(
__GLEW_ATI_vertex_streams
)
#define
GL_EXT_422_pixels
1
#define
GL_422_EXT
0x80CC
#define
GL_422_REV_EXT
0x80CD
#define
GL_422_AVERAGE_EXT
0x80CE
#define
GL_422_REV_AVERAGE_EXT
0x80CF
#define
GLEW_EXT_422_pixels
GLEW_GET_VAR(
__GLEW_EXT_422_pixels
)
#define
GL_EXT_Cg_shader
1
#define
GL_CG_VERTEX_SHADER_EXT
0x890E
#define
GL_CG_FRAGMENT_SHADER_EXT
0x890F
#define
GLEW_EXT_Cg_shader
GLEW_GET_VAR(
__GLEW_EXT_Cg_shader
)
#define
GL_EXT_abgr
1
#define
GL_ABGR_EXT
0x8000
#define
GLEW_EXT_abgr
GLEW_GET_VAR(
__GLEW_EXT_abgr
)
#define
GL_EXT_bgra
1
#define
GL_BGR_EXT
0x80E0
#define
GL_BGRA_EXT
0x80E1
#define
GLEW_EXT_bgra
GLEW_GET_VAR(
__GLEW_EXT_bgra
)
#define
GL_EXT_blend_color
1
#define
GL_CONSTANT_COLOR_EXT
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR_EXT
0x8002
#define
GL_CONSTANT_ALPHA_EXT
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
0x8004
#define
GL_BLEND_COLOR_EXT
0x8005
#define
glBlendColorEXT
GLEW_GET_FUN(
__glewBlendColorEXT
)
#define
GLEW_EXT_blend_color
GLEW_GET_VAR(
__GLEW_EXT_blend_color
)
#define
GL_EXT_blend_equation_separate
1
#define
GL_BLEND_EQUATION_RGB_EXT
0x8009
#define
GL_BLEND_EQUATION_ALPHA_EXT
0x883D
#define
glBlendEquationSeparateEXT
GLEW_GET_FUN(
__glewBlendEquationSeparateEXT
)
#define
GLEW_EXT_blend_equation_separate
GLEW_GET_VAR(
__GLEW_EXT_blend_equation_separate
)
#define
GL_EXT_blend_func_separate
1
#define
GL_BLEND_DST_RGB_EXT
0x80C8
#define
GL_BLEND_SRC_RGB_EXT
0x80C9
#define
GL_BLEND_DST_ALPHA_EXT
0x80CA
#define
GL_BLEND_SRC_ALPHA_EXT
0x80CB
#define
glBlendFuncSeparateEXT
GLEW_GET_FUN(
__glewBlendFuncSeparateEXT
)
#define
GLEW_EXT_blend_func_separate
GLEW_GET_VAR(
__GLEW_EXT_blend_func_separate
)
#define
GL_EXT_blend_logic_op
1
#define
GLEW_EXT_blend_logic_op
GLEW_GET_VAR(
__GLEW_EXT_blend_logic_op
)
#define
GL_EXT_blend_minmax
1
#define
GL_FUNC_ADD_EXT
0x8006
#define
GL_MIN_EXT
0x8007
#define
GL_MAX_EXT
0x8008
#define
GL_BLEND_EQUATION_EXT
0x8009
#define
glBlendEquationEXT
GLEW_GET_FUN(
__glewBlendEquationEXT
)
#define
GLEW_EXT_blend_minmax
GLEW_GET_VAR(
__GLEW_EXT_blend_minmax
)
#define
GL_EXT_blend_subtract
1
#define
GL_FUNC_SUBTRACT_EXT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT_EXT
0x800B
#define
GLEW_EXT_blend_subtract
GLEW_GET_VAR(
__GLEW_EXT_blend_subtract
)
#define
GL_EXT_clip_volume_hint
1
#define
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
0x80F0
#define
GLEW_EXT_clip_volume_hint
GLEW_GET_VAR(
__GLEW_EXT_clip_volume_hint
)
#define
GL_EXT_cmyka
1
#define
GL_CMYK_EXT
0x800C
#define
GL_CMYKA_EXT
0x800D
#define
GL_PACK_CMYK_HINT_EXT
0x800E
#define
GL_UNPACK_CMYK_HINT_EXT
0x800F
#define
GLEW_EXT_cmyka
GLEW_GET_VAR(
__GLEW_EXT_cmyka
)
#define
GL_EXT_color_subtable
1
#define
glColorSubTableEXT
GLEW_GET_FUN(
__glewColorSubTableEXT
)
#define
glCopyColorSubTableEXT
GLEW_GET_FUN(
__glewCopyColorSubTableEXT
)
#define
GLEW_EXT_color_subtable
GLEW_GET_VAR(
__GLEW_EXT_color_subtable
)
#define
GL_EXT_compiled_vertex_array
1
#define
glLockArraysEXT
GLEW_GET_FUN(
__glewLockArraysEXT
)
#define
glUnlockArraysEXT
GLEW_GET_FUN(
__glewUnlockArraysEXT
)
#define
GLEW_EXT_compiled_vertex_array
GLEW_GET_VAR(
__GLEW_EXT_compiled_vertex_array
)
#define
GL_EXT_convolution
1
#define
GL_CONVOLUTION_1D_EXT
0x8010
#define
GL_CONVOLUTION_2D_EXT
0x8011
#define
GL_SEPARABLE_2D_EXT
0x8012
#define
GL_CONVOLUTION_BORDER_MODE_EXT
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE_EXT
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS_EXT
0x8015
#define
GL_REDUCE_EXT
0x8016
#define
GL_CONVOLUTION_FORMAT_EXT
0x8017
#define
GL_CONVOLUTION_WIDTH_EXT
0x8018
#define
GL_CONVOLUTION_HEIGHT_EXT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH_EXT
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT_EXT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE_EXT
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS_EXT
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
0x8023
#define
glConvolutionFilter1DEXT
GLEW_GET_FUN(
__glewConvolutionFilter1DEXT
)
#define
glConvolutionFilter2DEXT
GLEW_GET_FUN(
__glewConvolutionFilter2DEXT
)
#define
glConvolutionParameterfEXT
GLEW_GET_FUN(
__glewConvolutionParameterfEXT
)
#define
glConvolutionParameterfvEXT
GLEW_GET_FUN(
__glewConvolutionParameterfvEXT
)
#define
glConvolutionParameteriEXT
GLEW_GET_FUN(
__glewConvolutionParameteriEXT
)
#define
glConvolutionParameterivEXT
GLEW_GET_FUN(
__glewConvolutionParameterivEXT
)
#define
glCopyConvolutionFilter1DEXT
GLEW_GET_FUN(
__glewCopyConvolutionFilter1DEXT
)
#define
glCopyConvolutionFilter2DEXT
GLEW_GET_FUN(
__glewCopyConvolutionFilter2DEXT
)
#define
glGetConvolutionFilterEXT
GLEW_GET_FUN(
__glewGetConvolutionFilterEXT
)
#define
glGetConvolutionParameterfvEXT
GLEW_GET_FUN(
__glewGetConvolutionParameterfvEXT
)
#define
glGetConvolutionParameterivEXT
GLEW_GET_FUN(
__glewGetConvolutionParameterivEXT
)
#define
glGetSeparableFilterEXT
GLEW_GET_FUN(
__glewGetSeparableFilterEXT
)
#define
glSeparableFilter2DEXT
GLEW_GET_FUN(
__glewSeparableFilter2DEXT
)
#define
GLEW_EXT_convolution
GLEW_GET_VAR(
__GLEW_EXT_convolution
)
#define
GL_EXT_coordinate_frame
1
#define
GL_TANGENT_ARRAY_EXT
0x8439
#define
GL_BINORMAL_ARRAY_EXT
0x843A
#define
GL_CURRENT_TANGENT_EXT
0x843B
#define
GL_CURRENT_BINORMAL_EXT
0x843C
#define
GL_TANGENT_ARRAY_TYPE_EXT
0x843E
#define
GL_TANGENT_ARRAY_STRIDE_EXT
0x843F
#define
GL_BINORMAL_ARRAY_TYPE_EXT
0x8440
#define
GL_BINORMAL_ARRAY_STRIDE_EXT
0x8441
#define
GL_TANGENT_ARRAY_POINTER_EXT
0x8442
#define
GL_BINORMAL_ARRAY_POINTER_EXT
0x8443
#define
GL_MAP1_TANGENT_EXT
0x8444
#define
GL_MAP2_TANGENT_EXT
0x8445
#define
GL_MAP1_BINORMAL_EXT
0x8446
#define
GL_MAP2_BINORMAL_EXT
0x8447
#define
glBinormalPointerEXT
GLEW_GET_FUN(
__glewBinormalPointerEXT
)
#define
glTangentPointerEXT
GLEW_GET_FUN(
__glewTangentPointerEXT
)
#define
GLEW_EXT_coordinate_frame
GLEW_GET_VAR(
__GLEW_EXT_coordinate_frame
)
#define
GL_EXT_copy_texture
1
#define
glCopyTexImage1DEXT
GLEW_GET_FUN(
__glewCopyTexImage1DEXT
)
#define
glCopyTexImage2DEXT
GLEW_GET_FUN(
__glewCopyTexImage2DEXT
)
#define
glCopyTexSubImage1DEXT
GLEW_GET_FUN(
__glewCopyTexSubImage1DEXT
)
#define
glCopyTexSubImage2DEXT
GLEW_GET_FUN(
__glewCopyTexSubImage2DEXT
)
#define
glCopyTexSubImage3DEXT
GLEW_GET_FUN(
__glewCopyTexSubImage3DEXT
)
#define
GLEW_EXT_copy_texture
GLEW_GET_VAR(
__GLEW_EXT_copy_texture
)
#define
GL_EXT_cull_vertex
1
#define
glCullParameterdvEXT
GLEW_GET_FUN(
__glewCullParameterdvEXT
)
#define
glCullParameterfvEXT
GLEW_GET_FUN(
__glewCullParameterfvEXT
)
#define
GLEW_EXT_cull_vertex
GLEW_GET_VAR(
__GLEW_EXT_cull_vertex
)
#define
GL_EXT_depth_bounds_test
1
#define
GL_DEPTH_BOUNDS_TEST_EXT
0x8890
#define
GL_DEPTH_BOUNDS_EXT
0x8891
#define
glDepthBoundsEXT
GLEW_GET_FUN(
__glewDepthBoundsEXT
)
#define
GLEW_EXT_depth_bounds_test
GLEW_GET_VAR(
__GLEW_EXT_depth_bounds_test
)
#define
GL_EXT_draw_range_elements
1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
glDrawRangeElementsEXT
GLEW_GET_FUN(
__glewDrawRangeElementsEXT
)
#define
GLEW_EXT_draw_range_elements
GLEW_GET_VAR(
__GLEW_EXT_draw_range_elements
)
#define
GL_EXT_fog_coord
1
#define
GL_FOG_COORDINATE_SOURCE_EXT
0x8450
#define
GL_FOG_COORDINATE_EXT
0x8451
#define
GL_FRAGMENT_DEPTH_EXT
0x8452
#define
GL_CURRENT_FOG_COORDINATE_EXT
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
0x8456
#define
GL_FOG_COORDINATE_ARRAY_EXT
0x8457
#define
glFogCoordPointerEXT
GLEW_GET_FUN(
__glewFogCoordPointerEXT
)
#define
glFogCoorddEXT
GLEW_GET_FUN(
__glewFogCoorddEXT
)
#define
glFogCoorddvEXT
GLEW_GET_FUN(
__glewFogCoorddvEXT
)
#define
glFogCoordfEXT
GLEW_GET_FUN(
__glewFogCoordfEXT
)
#define
glFogCoordfvEXT
GLEW_GET_FUN(
__glewFogCoordfvEXT
)
#define
GLEW_EXT_fog_coord
GLEW_GET_VAR(
__GLEW_EXT_fog_coord
)
#define
GL_EXT_fragment_lighting
1
#define
GL_FRAGMENT_LIGHTING_EXT
0x8400
#define
GL_FRAGMENT_COLOR_MATERIAL_EXT
0x8401
#define
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
0x8402
#define
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
0x8403
#define
GL_MAX_FRAGMENT_LIGHTS_EXT
0x8404
#define
GL_MAX_ACTIVE_LIGHTS_EXT
0x8405
#define
GL_CURRENT_RASTER_NORMAL_EXT
0x8406
#define
GL_LIGHT_ENV_MODE_EXT
0x8407
#define
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
0x8408
#define
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
0x8409
#define
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
0x840A
#define
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
0x840B
#define
GL_FRAGMENT_LIGHT0_EXT
0x840C
#define
GL_FRAGMENT_LIGHT7_EXT
0x8413
#define
glFragmentColorMaterialEXT
GLEW_GET_FUN(
__glewFragmentColorMaterialEXT
)
#define
glFragmentLightModelfEXT
GLEW_GET_FUN(
__glewFragmentLightModelfEXT
)
#define
glFragmentLightModelfvEXT
GLEW_GET_FUN(
__glewFragmentLightModelfvEXT
)
#define
glFragmentLightModeliEXT
GLEW_GET_FUN(
__glewFragmentLightModeliEXT
)
#define
glFragmentLightModelivEXT
GLEW_GET_FUN(
__glewFragmentLightModelivEXT
)
#define
glFragmentLightfEXT
GLEW_GET_FUN(
__glewFragmentLightfEXT
)
#define
glFragmentLightfvEXT
GLEW_GET_FUN(
__glewFragmentLightfvEXT
)
#define
glFragmentLightiEXT
GLEW_GET_FUN(
__glewFragmentLightiEXT
)
#define
glFragmentLightivEXT
GLEW_GET_FUN(
__glewFragmentLightivEXT
)
#define
glFragmentMaterialfEXT
GLEW_GET_FUN(
__glewFragmentMaterialfEXT
)
#define
glFragmentMaterialfvEXT
GLEW_GET_FUN(
__glewFragmentMaterialfvEXT
)
#define
glFragmentMaterialiEXT
GLEW_GET_FUN(
__glewFragmentMaterialiEXT
)
#define
glFragmentMaterialivEXT
GLEW_GET_FUN(
__glewFragmentMaterialivEXT
)
#define
glGetFragmentLightfvEXT
GLEW_GET_FUN(
__glewGetFragmentLightfvEXT
)
#define
glGetFragmentLightivEXT
GLEW_GET_FUN(
__glewGetFragmentLightivEXT
)
#define
glGetFragmentMaterialfvEXT
GLEW_GET_FUN(
__glewGetFragmentMaterialfvEXT
)
#define
glGetFragmentMaterialivEXT
GLEW_GET_FUN(
__glewGetFragmentMaterialivEXT
)
#define
glLightEnviEXT
GLEW_GET_FUN(
__glewLightEnviEXT
)
#define
GLEW_EXT_fragment_lighting
GLEW_GET_VAR(
__GLEW_EXT_fragment_lighting
)
#define
GL_EXT_framebuffer_blit
1
#define
GL_DRAW_FRAMEBUFFER_BINDING_EXT
0x8CA6
#define
GL_READ_FRAMEBUFFER_EXT
0x8CA8
#define
GL_DRAW_FRAMEBUFFER_EXT
0x8CA9
#define
GL_READ_FRAMEBUFFER_BINDING_EXT
0x8CAA
#define
glBlitFramebufferEXT
GLEW_GET_FUN(
__glewBlitFramebufferEXT
)
#define
GLEW_EXT_framebuffer_blit
GLEW_GET_VAR(
__GLEW_EXT_framebuffer_blit
)
#define
GL_EXT_framebuffer_multisample
1
#define
GL_RENDERBUFFER_SAMPLES_EXT
0x8CAB
#define
glRenderbufferStorageMultisampleEXT
GLEW_GET_FUN(
__glewRenderbufferStorageMultisampleEXT
)
#define
GLEW_EXT_framebuffer_multisample
GLEW_GET_VAR(
__GLEW_EXT_framebuffer_multisample
)
#define
GL_EXT_framebuffer_object
1
#define
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
0x0506
#define
GL_MAX_RENDERBUFFER_SIZE_EXT
0x84E8
#define
GL_FRAMEBUFFER_BINDING_EXT
0x8CA6
#define
GL_RENDERBUFFER_BINDING_EXT
0x8CA7
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
0x8CD2
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
0x8CD4
#define
GL_FRAMEBUFFER_COMPLETE_EXT
0x8CD5
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
0x8CD9
#define
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
0x8CDA
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
0x8CDC
#define
GL_FRAMEBUFFER_UNSUPPORTED_EXT
0x8CDD
#define
GL_MAX_COLOR_ATTACHMENTS_EXT
0x8CDF
#define
GL_COLOR_ATTACHMENT0_EXT
0x8CE0
#define
GL_COLOR_ATTACHMENT1_EXT
0x8CE1
#define
GL_COLOR_ATTACHMENT2_EXT
0x8CE2
#define
GL_COLOR_ATTACHMENT3_EXT
0x8CE3
#define
GL_COLOR_ATTACHMENT4_EXT
0x8CE4
#define
GL_COLOR_ATTACHMENT5_EXT
0x8CE5
#define
GL_COLOR_ATTACHMENT6_EXT
0x8CE6
#define
GL_COLOR_ATTACHMENT7_EXT
0x8CE7
#define
GL_COLOR_ATTACHMENT8_EXT
0x8CE8
#define
GL_COLOR_ATTACHMENT9_EXT
0x8CE9
#define
GL_COLOR_ATTACHMENT10_EXT
0x8CEA
#define
GL_COLOR_ATTACHMENT11_EXT
0x8CEB
#define
GL_COLOR_ATTACHMENT12_EXT
0x8CEC
#define
GL_COLOR_ATTACHMENT13_EXT
0x8CED
#define
GL_COLOR_ATTACHMENT14_EXT
0x8CEE
#define
GL_COLOR_ATTACHMENT15_EXT
0x8CEF
#define
GL_DEPTH_ATTACHMENT_EXT
0x8D00
#define
GL_STENCIL_ATTACHMENT_EXT
0x8D20
#define
GL_FRAMEBUFFER_EXT
0x8D40
#define
GL_RENDERBUFFER_EXT
0x8D41
#define
GL_RENDERBUFFER_WIDTH_EXT
0x8D42
#define
GL_RENDERBUFFER_HEIGHT_EXT
0x8D43
#define
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
0x8D44
#define
GL_STENCIL_INDEX1_EXT
0x8D46
#define
GL_STENCIL_INDEX4_EXT
0x8D47
#define
GL_STENCIL_INDEX8_EXT
0x8D48
#define
GL_STENCIL_INDEX16_EXT
0x8D49
#define
GL_RENDERBUFFER_RED_SIZE_EXT
0x8D50
#define
GL_RENDERBUFFER_GREEN_SIZE_EXT
0x8D51
#define
GL_RENDERBUFFER_BLUE_SIZE_EXT
0x8D52
#define
GL_RENDERBUFFER_ALPHA_SIZE_EXT
0x8D53
#define
GL_RENDERBUFFER_DEPTH_SIZE_EXT
0x8D54
#define
GL_RENDERBUFFER_STENCIL_SIZE_EXT
0x8D55
#define
glBindFramebufferEXT
GLEW_GET_FUN(
__glewBindFramebufferEXT
)
#define
glBindRenderbufferEXT
GLEW_GET_FUN(
__glewBindRenderbufferEXT
)
#define
glCheckFramebufferStatusEXT
GLEW_GET_FUN(
__glewCheckFramebufferStatusEXT
)
#define
glDeleteFramebuffersEXT
GLEW_GET_FUN(
__glewDeleteFramebuffersEXT
)
#define
glDeleteRenderbuffersEXT
GLEW_GET_FUN(
__glewDeleteRenderbuffersEXT
)
#define
glFramebufferRenderbufferEXT
GLEW_GET_FUN(
__glewFramebufferRenderbufferEXT
)
#define
glFramebufferTexture1DEXT
GLEW_GET_FUN(
__glewFramebufferTexture1DEXT
)
#define
glFramebufferTexture2DEXT
GLEW_GET_FUN(
__glewFramebufferTexture2DEXT
)
#define
glFramebufferTexture3DEXT
GLEW_GET_FUN(
__glewFramebufferTexture3DEXT
)
#define
glGenFramebuffersEXT
GLEW_GET_FUN(
__glewGenFramebuffersEXT
)
#define
glGenRenderbuffersEXT
GLEW_GET_FUN(
__glewGenRenderbuffersEXT
)
#define
glGenerateMipmapEXT
GLEW_GET_FUN(
__glewGenerateMipmapEXT
)
#define
glGetFramebufferAttachmentParameterivEXT
GLEW_GET_FUN(
__glewGetFramebufferAttachmentParameterivEXT
)
#define
glGetRenderbufferParameterivEXT
GLEW_GET_FUN(
__glewGetRenderbufferParameterivEXT
)
#define
glIsFramebufferEXT
GLEW_GET_FUN(
__glewIsFramebufferEXT
)
#define
glIsRenderbufferEXT
GLEW_GET_FUN(
__glewIsRenderbufferEXT
)
#define
glRenderbufferStorageEXT
GLEW_GET_FUN(
__glewRenderbufferStorageEXT
)
#define
GLEW_EXT_framebuffer_object
GLEW_GET_VAR(
__GLEW_EXT_framebuffer_object
)
#define
GL_EXT_histogram
1
#define
GL_HISTOGRAM_EXT
0x8024
#define
GL_PROXY_HISTOGRAM_EXT
0x8025
#define
GL_HISTOGRAM_WIDTH_EXT
0x8026
#define
GL_HISTOGRAM_FORMAT_EXT
0x8027
#define
GL_HISTOGRAM_RED_SIZE_EXT
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE_EXT
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE_EXT
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE_EXT
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
0x802C
#define
GL_HISTOGRAM_SINK_EXT
0x802D
#define
GL_MINMAX_EXT
0x802E
#define
GL_MINMAX_FORMAT_EXT
0x802F
#define
GL_MINMAX_SINK_EXT
0x8030
#define
glGetHistogramEXT
GLEW_GET_FUN(
__glewGetHistogramEXT
)
#define
glGetHistogramParameterfvEXT
GLEW_GET_FUN(
__glewGetHistogramParameterfvEXT
)
#define
glGetHistogramParameterivEXT
GLEW_GET_FUN(
__glewGetHistogramParameterivEXT
)
#define
glGetMinmaxEXT
GLEW_GET_FUN(
__glewGetMinmaxEXT
)
#define
glGetMinmaxParameterfvEXT
GLEW_GET_FUN(
__glewGetMinmaxParameterfvEXT
)
#define
glGetMinmaxParameterivEXT
GLEW_GET_FUN(
__glewGetMinmaxParameterivEXT
)
#define
glHistogramEXT
GLEW_GET_FUN(
__glewHistogramEXT
)
#define
glMinmaxEXT
GLEW_GET_FUN(
__glewMinmaxEXT
)
#define
glResetHistogramEXT
GLEW_GET_FUN(
__glewResetHistogramEXT
)
#define
glResetMinmaxEXT
GLEW_GET_FUN(
__glewResetMinmaxEXT
)
#define
GLEW_EXT_histogram
GLEW_GET_VAR(
__GLEW_EXT_histogram
)
#define
GL_EXT_index_array_formats
1
#define
GLEW_EXT_index_array_formats
GLEW_GET_VAR(
__GLEW_EXT_index_array_formats
)
#define
GL_EXT_index_func
1
#define
glIndexFuncEXT
GLEW_GET_FUN(
__glewIndexFuncEXT
)
#define
GLEW_EXT_index_func
GLEW_GET_VAR(
__GLEW_EXT_index_func
)
#define
GL_EXT_index_material
1
#define
glIndexMaterialEXT
GLEW_GET_FUN(
__glewIndexMaterialEXT
)
#define
GLEW_EXT_index_material
GLEW_GET_VAR(
__GLEW_EXT_index_material
)
#define
GL_EXT_index_texture
1
#define
GLEW_EXT_index_texture
GLEW_GET_VAR(
__GLEW_EXT_index_texture
)
#define
GL_EXT_light_texture
1
#define
GL_FRAGMENT_MATERIAL_EXT
0x8349
#define
GL_FRAGMENT_NORMAL_EXT
0x834A
#define
GL_FRAGMENT_COLOR_EXT
0x834C
#define
GL_ATTENUATION_EXT
0x834D
#define
GL_SHADOW_ATTENUATION_EXT
0x834E
#define
GL_TEXTURE_APPLICATION_MODE_EXT
0x834F
#define
GL_TEXTURE_LIGHT_EXT
0x8350
#define
GL_TEXTURE_MATERIAL_FACE_EXT
0x8351
#define
GL_TEXTURE_MATERIAL_PARAMETER_EXT
0x8352
#define
GL_FRAGMENT_DEPTH_EXT
0x8452
#define
glApplyTextureEXT
GLEW_GET_FUN(
__glewApplyTextureEXT
)
#define
glTextureLightEXT
GLEW_GET_FUN(
__glewTextureLightEXT
)
#define
glTextureMaterialEXT
GLEW_GET_FUN(
__glewTextureMaterialEXT
)
#define
GLEW_EXT_light_texture
GLEW_GET_VAR(
__GLEW_EXT_light_texture
)
#define
GL_EXT_misc_attribute
1
#define
GLEW_EXT_misc_attribute
GLEW_GET_VAR(
__GLEW_EXT_misc_attribute
)
#define
GL_EXT_multi_draw_arrays
1
#define
glMultiDrawArraysEXT
GLEW_GET_FUN(
__glewMultiDrawArraysEXT
)
#define
glMultiDrawElementsEXT
GLEW_GET_FUN(
__glewMultiDrawElementsEXT
)
#define
GLEW_EXT_multi_draw_arrays
GLEW_GET_VAR(
__GLEW_EXT_multi_draw_arrays
)
#define
GL_EXT_multisample
1
#define
GL_MULTISAMPLE_EXT
0x809D
#define
GL_SAMPLE_ALPHA_TO_MASK_EXT
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_EXT
0x809F
#define
GL_SAMPLE_MASK_EXT
0x80A0
#define
GL_1PASS_EXT
0x80A1
#define
GL_2PASS_0_EXT
0x80A2
#define
GL_2PASS_1_EXT
0x80A3
#define
GL_4PASS_0_EXT
0x80A4
#define
GL_4PASS_1_EXT
0x80A5
#define
GL_4PASS_2_EXT
0x80A6
#define
GL_4PASS_3_EXT
0x80A7
#define
GL_SAMPLE_BUFFERS_EXT
0x80A8
#define
GL_SAMPLES_EXT
0x80A9
#define
GL_SAMPLE_MASK_VALUE_EXT
0x80AA
#define
GL_SAMPLE_MASK_INVERT_EXT
0x80AB
#define
GL_SAMPLE_PATTERN_EXT
0x80AC
#define
GL_MULTISAMPLE_BIT_EXT
0x20000000
#define
glSampleMaskEXT
GLEW_GET_FUN(
__glewSampleMaskEXT
)
#define
glSamplePatternEXT
GLEW_GET_FUN(
__glewSamplePatternEXT
)
#define
GLEW_EXT_multisample
GLEW_GET_VAR(
__GLEW_EXT_multisample
)
#define
GL_EXT_packed_depth_stencil
1
#define
GL_DEPTH_STENCIL_EXT
0x84F9
#define
GL_UNSIGNED_INT_24_8_EXT
0x84FA
#define
GL_DEPTH24_STENCIL8_EXT
0x88F0
#define
GL_TEXTURE_STENCIL_SIZE_EXT
0x88F1
#define
GLEW_EXT_packed_depth_stencil
GLEW_GET_VAR(
__GLEW_EXT_packed_depth_stencil
)
#define
GL_EXT_packed_pixels
1
#define
GL_UNSIGNED_BYTE_3_3_2_EXT
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4_EXT
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1_EXT
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8_EXT
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2_EXT
0x8036
#define
GLEW_EXT_packed_pixels
GLEW_GET_VAR(
__GLEW_EXT_packed_pixels
)
#define
GL_EXT_paletted_texture
1
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_TEXTURE_3D_EXT
0x806F
#define
GL_PROXY_TEXTURE_3D_EXT
0x8070
#define
GL_COLOR_TABLE_FORMAT_EXT
0x80D8
#define
GL_COLOR_TABLE_WIDTH_EXT
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE_EXT
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE_EXT
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE_EXT
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE_EXT
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
0x80DF
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GL_TEXTURE_INDEX_SIZE_EXT
0x80ED
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
glColorTableEXT
GLEW_GET_FUN(
__glewColorTableEXT
)
#define
glGetColorTableEXT
GLEW_GET_FUN(
__glewGetColorTableEXT
)
#define
glGetColorTableParameterfvEXT
GLEW_GET_FUN(
__glewGetColorTableParameterfvEXT
)
#define
glGetColorTableParameterivEXT
GLEW_GET_FUN(
__glewGetColorTableParameterivEXT
)
#define
GLEW_EXT_paletted_texture
GLEW_GET_VAR(
__GLEW_EXT_paletted_texture
)
#define
GL_EXT_pixel_buffer_object
1
#define
GL_PIXEL_PACK_BUFFER_EXT
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER_EXT
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING_EXT
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
0x88EF
#define
GLEW_EXT_pixel_buffer_object
GLEW_GET_VAR(
__GLEW_EXT_pixel_buffer_object
)
#define
GL_EXT_pixel_transform
1
#define
GL_PIXEL_TRANSFORM_2D_EXT
0x8330
#define
GL_PIXEL_MAG_FILTER_EXT
0x8331
#define
GL_PIXEL_MIN_FILTER_EXT
0x8332
#define
GL_PIXEL_CUBIC_WEIGHT_EXT
0x8333
#define
GL_CUBIC_EXT
0x8334
#define
GL_AVERAGE_EXT
0x8335
#define
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8336
#define
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8337
#define
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
0x8338
#define
glGetPixelTransformParameterfvEXT
GLEW_GET_FUN(
__glewGetPixelTransformParameterfvEXT
)
#define
glGetPixelTransformParameterivEXT
GLEW_GET_FUN(
__glewGetPixelTransformParameterivEXT
)
#define
glPixelTransformParameterfEXT
GLEW_GET_FUN(
__glewPixelTransformParameterfEXT
)
#define
glPixelTransformParameterfvEXT
GLEW_GET_FUN(
__glewPixelTransformParameterfvEXT
)
#define
glPixelTransformParameteriEXT
GLEW_GET_FUN(
__glewPixelTransformParameteriEXT
)
#define
glPixelTransformParameterivEXT
GLEW_GET_FUN(
__glewPixelTransformParameterivEXT
)
#define
GLEW_EXT_pixel_transform
GLEW_GET_VAR(
__GLEW_EXT_pixel_transform
)
#define
GL_EXT_pixel_transform_color_table
1
#define
GLEW_EXT_pixel_transform_color_table
GLEW_GET_VAR(
__GLEW_EXT_pixel_transform_color_table
)
#define
GL_EXT_point_parameters
1
#define
GL_POINT_SIZE_MIN_EXT
0x8126
#define
GL_POINT_SIZE_MAX_EXT
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_EXT
0x8128
#define
GL_DISTANCE_ATTENUATION_EXT
0x8129
#define
glPointParameterfEXT
GLEW_GET_FUN(
__glewPointParameterfEXT
)
#define
glPointParameterfvEXT
GLEW_GET_FUN(
__glewPointParameterfvEXT
)
#define
GLEW_EXT_point_parameters
GLEW_GET_VAR(
__GLEW_EXT_point_parameters
)
#define
GL_EXT_polygon_offset
1
#define
GL_POLYGON_OFFSET_EXT
0x8037
#define
GL_POLYGON_OFFSET_FACTOR_EXT
0x8038
#define
GL_POLYGON_OFFSET_BIAS_EXT
0x8039
#define
glPolygonOffsetEXT
GLEW_GET_FUN(
__glewPolygonOffsetEXT
)
#define
GLEW_EXT_polygon_offset
GLEW_GET_VAR(
__GLEW_EXT_polygon_offset
)
#define
GL_EXT_rescale_normal
1
#define
GLEW_EXT_rescale_normal
GLEW_GET_VAR(
__GLEW_EXT_rescale_normal
)
#define
GL_EXT_scene_marker
1
#define
glBeginSceneEXT
GLEW_GET_FUN(
__glewBeginSceneEXT
)
#define
glEndSceneEXT
GLEW_GET_FUN(
__glewEndSceneEXT
)
#define
GLEW_EXT_scene_marker
GLEW_GET_VAR(
__GLEW_EXT_scene_marker
)
#define
GL_EXT_secondary_color
1
#define
GL_COLOR_SUM_EXT
0x8458
#define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
0x845D
#define
GL_SECONDARY_COLOR_ARRAY_EXT
0x845E
#define
glSecondaryColor3bEXT
GLEW_GET_FUN(
__glewSecondaryColor3bEXT
)
#define
glSecondaryColor3bvEXT
GLEW_GET_FUN(
__glewSecondaryColor3bvEXT
)
#define
glSecondaryColor3dEXT
GLEW_GET_FUN(
__glewSecondaryColor3dEXT
)
#define
glSecondaryColor3dvEXT
GLEW_GET_FUN(
__glewSecondaryColor3dvEXT
)
#define
glSecondaryColor3fEXT
GLEW_GET_FUN(
__glewSecondaryColor3fEXT
)
#define
glSecondaryColor3fvEXT
GLEW_GET_FUN(
__glewSecondaryColor3fvEXT
)
#define
glSecondaryColor3iEXT
GLEW_GET_FUN(
__glewSecondaryColor3iEXT
)
#define
glSecondaryColor3ivEXT
GLEW_GET_FUN(
__glewSecondaryColor3ivEXT
)
#define
glSecondaryColor3sEXT
GLEW_GET_FUN(
__glewSecondaryColor3sEXT
)
#define
glSecondaryColor3svEXT
GLEW_GET_FUN(
__glewSecondaryColor3svEXT
)
#define
glSecondaryColor3ubEXT
GLEW_GET_FUN(
__glewSecondaryColor3ubEXT
)
#define
glSecondaryColor3ubvEXT
GLEW_GET_FUN(
__glewSecondaryColor3ubvEXT
)
#define
glSecondaryColor3uiEXT
GLEW_GET_FUN(
__glewSecondaryColor3uiEXT
)
#define
glSecondaryColor3uivEXT
GLEW_GET_FUN(
__glewSecondaryColor3uivEXT
)
#define
glSecondaryColor3usEXT
GLEW_GET_FUN(
__glewSecondaryColor3usEXT
)
#define
glSecondaryColor3usvEXT
GLEW_GET_FUN(
__glewSecondaryColor3usvEXT
)
#define
glSecondaryColorPointerEXT
GLEW_GET_FUN(
__glewSecondaryColorPointerEXT
)
#define
GLEW_EXT_secondary_color
GLEW_GET_VAR(
__GLEW_EXT_secondary_color
)
#define
GL_EXT_separate_specular_color
1
#define
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
0x81F8
#define
GL_SINGLE_COLOR_EXT
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR_EXT
0x81FA
#define
GLEW_EXT_separate_specular_color
GLEW_GET_VAR(
__GLEW_EXT_separate_specular_color
)
#define
GL_EXT_shadow_funcs
1
#define
GLEW_EXT_shadow_funcs
GLEW_GET_VAR(
__GLEW_EXT_shadow_funcs
)
#define
GL_EXT_shared_texture_palette
1
#define
GL_SHARED_TEXTURE_PALETTE_EXT
0x81FB
#define
GLEW_EXT_shared_texture_palette
GLEW_GET_VAR(
__GLEW_EXT_shared_texture_palette
)
#define
GL_EXT_stencil_clear_tag
1
#define
GL_STENCIL_TAG_BITS_EXT
0x88F2
#define
GL_STENCIL_CLEAR_TAG_VALUE_EXT
0x88F3
#define
GLEW_EXT_stencil_clear_tag
GLEW_GET_VAR(
__GLEW_EXT_stencil_clear_tag
)
#define
GL_EXT_stencil_two_side
1
#define
GL_STENCIL_TEST_TWO_SIDE_EXT
0x8910
#define
GL_ACTIVE_STENCIL_FACE_EXT
0x8911
#define
glActiveStencilFaceEXT
GLEW_GET_FUN(
__glewActiveStencilFaceEXT
)
#define
GLEW_EXT_stencil_two_side
GLEW_GET_VAR(
__GLEW_EXT_stencil_two_side
)
#define
GL_EXT_stencil_wrap
1
#define
GL_INCR_WRAP_EXT
0x8507
#define
GL_DECR_WRAP_EXT
0x8508
#define
GLEW_EXT_stencil_wrap
GLEW_GET_VAR(
__GLEW_EXT_stencil_wrap
)
#define
GL_EXT_subtexture
1
#define
glTexSubImage1DEXT
GLEW_GET_FUN(
__glewTexSubImage1DEXT
)
#define
glTexSubImage2DEXT
GLEW_GET_FUN(
__glewTexSubImage2DEXT
)
#define
glTexSubImage3DEXT
GLEW_GET_FUN(
__glewTexSubImage3DEXT
)
#define
GLEW_EXT_subtexture
GLEW_GET_VAR(
__GLEW_EXT_subtexture
)
#define
GL_EXT_texture
1
#define
GL_ALPHA4_EXT
0x803B
#define
GL_ALPHA8_EXT
0x803C
#define
GL_ALPHA12_EXT
0x803D
#define
GL_ALPHA16_EXT
0x803E
#define
GL_LUMINANCE4_EXT
0x803F
#define
GL_LUMINANCE8_EXT
0x8040
#define
GL_LUMINANCE12_EXT
0x8041
#define
GL_LUMINANCE16_EXT
0x8042
#define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#define
GL_INTENSITY_EXT
0x8049
#define
GL_INTENSITY4_EXT
0x804A
#define
GL_INTENSITY8_EXT
0x804B
#define
GL_INTENSITY12_EXT
0x804C
#define
GL_INTENSITY16_EXT
0x804D
#define
GL_RGB2_EXT
0x804E
#define
GL_RGB4_EXT
0x804F
#define
GL_RGB5_EXT
0x8050
#define
GL_RGB8_EXT
0x8051
#define
GL_RGB10_EXT
0x8052
#define
GL_RGB12_EXT
0x8053
#define
GL_RGB16_EXT
0x8054
#define
GL_RGBA2_EXT
0x8055
#define
GL_RGBA4_EXT
0x8056
#define
GL_RGB5_A1_EXT
0x8057
#define
GL_RGBA8_EXT
0x8058
#define
GL_RGB10_A2_EXT
0x8059
#define
GL_RGBA12_EXT
0x805A
#define
GL_RGBA16_EXT
0x805B
#define
GL_TEXTURE_RED_SIZE_EXT
0x805C
#define
GL_TEXTURE_GREEN_SIZE_EXT
0x805D
#define
GL_TEXTURE_BLUE_SIZE_EXT
0x805E
#define
GL_TEXTURE_ALPHA_SIZE_EXT
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE_EXT
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE_EXT
0x8061
#define
GL_REPLACE_EXT
0x8062
#define
GL_PROXY_TEXTURE_1D_EXT
0x8063
#define
GL_PROXY_TEXTURE_2D_EXT
0x8064
#define
GLEW_EXT_texture
GLEW_GET_VAR(
__GLEW_EXT_texture
)
#define
GL_EXT_texture3D
1
#define
GL_PACK_SKIP_IMAGES_EXT
0x806B
#define
GL_PACK_IMAGE_HEIGHT_EXT
0x806C
#define
GL_UNPACK_SKIP_IMAGES_EXT
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT_EXT
0x806E
#define
GL_TEXTURE_3D_EXT
0x806F
#define
GL_PROXY_TEXTURE_3D_EXT
0x8070
#define
GL_TEXTURE_DEPTH_EXT
0x8071
#define
GL_TEXTURE_WRAP_R_EXT
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
#define
glTexImage3DEXT
GLEW_GET_FUN(
__glewTexImage3DEXT
)
#define
GLEW_EXT_texture3D
GLEW_GET_VAR(
__GLEW_EXT_texture3D
)
#define
GL_EXT_texture_compression_dxt1
1
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#define
GLEW_EXT_texture_compression_dxt1
GLEW_GET_VAR(
__GLEW_EXT_texture_compression_dxt1
)
#define
GL_EXT_texture_compression_s3tc
1
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
0x83F3
#define
GLEW_EXT_texture_compression_s3tc
GLEW_GET_VAR(
__GLEW_EXT_texture_compression_s3tc
)
#define
GL_EXT_texture_cube_map
1
#define
GL_NORMAL_MAP_EXT
0x8511
#define
GL_REFLECTION_MAP_EXT
0x8512
#define
GL_TEXTURE_CUBE_MAP_EXT
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_EXT
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_EXT
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
0x851C
#define
GLEW_EXT_texture_cube_map
GLEW_GET_VAR(
__GLEW_EXT_texture_cube_map
)
#define
GL_EXT_texture_edge_clamp
1
#define
GL_CLAMP_TO_EDGE_EXT
0x812F
#define
GLEW_EXT_texture_edge_clamp
GLEW_GET_VAR(
__GLEW_EXT_texture_edge_clamp
)
#define
GL_EXT_texture_env
1
#define
GL_TEXTURE_ENV0_EXT
0
#define
GL_ENV_BLEND_EXT
0
#define
GL_TEXTURE_ENV_SHIFT_EXT
0
#define
GL_ENV_REPLACE_EXT
0
#define
GL_ENV_ADD_EXT
0
#define
GL_ENV_SUBTRACT_EXT
0
#define
GL_TEXTURE_ENV_MODE_ALPHA_EXT
0
#define
GL_ENV_REVERSE_SUBTRACT_EXT
0
#define
GL_ENV_REVERSE_BLEND_EXT
0
#define
GL_ENV_COPY_EXT
0
#define
GL_ENV_MODULATE_EXT
0
#define
GLEW_EXT_texture_env
GLEW_GET_VAR(
__GLEW_EXT_texture_env
)
#define
GL_EXT_texture_env_add
1
#define
GLEW_EXT_texture_env_add
GLEW_GET_VAR(
__GLEW_EXT_texture_env_add
)
#define
GL_EXT_texture_env_combine
1
#define
GL_COMBINE_EXT
0x8570
#define
GL_COMBINE_RGB_EXT
0x8571
#define
GL_COMBINE_ALPHA_EXT
0x8572
#define
GL_RGB_SCALE_EXT
0x8573
#define
GL_ADD_SIGNED_EXT
0x8574
#define
GL_INTERPOLATE_EXT
0x8575
#define
GL_CONSTANT_EXT
0x8576
#define
GL_PRIMARY_COLOR_EXT
0x8577
#define
GL_PREVIOUS_EXT
0x8578
#define
GL_SOURCE0_RGB_EXT
0x8580
#define
GL_SOURCE1_RGB_EXT
0x8581
#define
GL_SOURCE2_RGB_EXT
0x8582
#define
GL_SOURCE0_ALPHA_EXT
0x8588
#define
GL_SOURCE1_ALPHA_EXT
0x8589
#define
GL_SOURCE2_ALPHA_EXT
0x858A
#define
GL_OPERAND0_RGB_EXT
0x8590
#define
GL_OPERAND1_RGB_EXT
0x8591
#define
GL_OPERAND2_RGB_EXT
0x8592
#define
GL_OPERAND0_ALPHA_EXT
0x8598
#define
GL_OPERAND1_ALPHA_EXT
0x8599
#define
GL_OPERAND2_ALPHA_EXT
0x859A
#define
GLEW_EXT_texture_env_combine
GLEW_GET_VAR(
__GLEW_EXT_texture_env_combine
)
#define
GL_EXT_texture_env_dot3
1
#define
GL_DOT3_RGB_EXT
0x8740
#define
GL_DOT3_RGBA_EXT
0x8741
#define
GLEW_EXT_texture_env_dot3
GLEW_GET_VAR(
__GLEW_EXT_texture_env_dot3
)
#define
GL_EXT_texture_filter_anisotropic
1
#define
GL_TEXTURE_MAX_ANISOTROPY_EXT
0x84FE
#define
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
0x84FF
#define
GLEW_EXT_texture_filter_anisotropic
GLEW_GET_VAR(
__GLEW_EXT_texture_filter_anisotropic
)
#define
GL_EXT_texture_lod_bias
1
#define
GL_MAX_TEXTURE_LOD_BIAS_EXT
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL_EXT
0x8500
#define
GL_TEXTURE_LOD_BIAS_EXT
0x8501
#define
GLEW_EXT_texture_lod_bias
GLEW_GET_VAR(
__GLEW_EXT_texture_lod_bias
)
#define
GL_EXT_texture_mirror_clamp
1
#define
GL_MIRROR_CLAMP_EXT
0x8742
#define
GL_MIRROR_CLAMP_TO_EDGE_EXT
0x8743
#define
GL_MIRROR_CLAMP_TO_BORDER_EXT
0x8912
#define
GLEW_EXT_texture_mirror_clamp
GLEW_GET_VAR(
__GLEW_EXT_texture_mirror_clamp
)
#define
GL_EXT_texture_object
1
#define
GL_TEXTURE_PRIORITY_EXT
0x8066
#define
GL_TEXTURE_RESIDENT_EXT
0x8067
#define
GL_TEXTURE_1D_BINDING_EXT
0x8068
#define
GL_TEXTURE_2D_BINDING_EXT
0x8069
#define
GL_TEXTURE_3D_BINDING_EXT
0x806A
#define
glAreTexturesResidentEXT
GLEW_GET_FUN(
__glewAreTexturesResidentEXT
)
#define
glBindTextureEXT
GLEW_GET_FUN(
__glewBindTextureEXT
)
#define
glDeleteTexturesEXT
GLEW_GET_FUN(
__glewDeleteTexturesEXT
)
#define
glGenTexturesEXT
GLEW_GET_FUN(
__glewGenTexturesEXT
)
#define
glIsTextureEXT
GLEW_GET_FUN(
__glewIsTextureEXT
)
#define
glPrioritizeTexturesEXT
GLEW_GET_FUN(
__glewPrioritizeTexturesEXT
)
#define
GLEW_EXT_texture_object
GLEW_GET_VAR(
__GLEW_EXT_texture_object
)
#define
GL_EXT_texture_perturb_normal
1
#define
GL_PERTURB_EXT
0x85AE
#define
GL_TEXTURE_NORMAL_EXT
0x85AF
#define
glTextureNormalEXT
GLEW_GET_FUN(
__glewTextureNormalEXT
)
#define
GLEW_EXT_texture_perturb_normal
GLEW_GET_VAR(
__GLEW_EXT_texture_perturb_normal
)
#define
GL_EXT_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_EXT
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_EXT
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_EXT
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
0x84F8
#define
GLEW_EXT_texture_rectangle
GLEW_GET_VAR(
__GLEW_EXT_texture_rectangle
)
#define
GL_EXT_texture_sRGB
1
#define
GL_SRGB_EXT
0x8C40
#define
GL_SRGB8_EXT
0x8C41
#define
GL_SRGB_ALPHA_EXT
0x8C42
#define
GL_SRGB8_ALPHA8_EXT
0x8C43
#define
GL_SLUMINANCE_ALPHA_EXT
0x8C44
#define
GL_SLUMINANCE8_ALPHA8_EXT
0x8C45
#define
GL_SLUMINANCE_EXT
0x8C46
#define
GL_SLUMINANCE8_EXT
0x8C47
#define
GL_COMPRESSED_SRGB_EXT
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA_EXT
0x8C49
#define
GL_COMPRESSED_SLUMINANCE_EXT
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
0x8C4B
#define
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
0x8C4C
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
0x8C4D
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
0x8C4E
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
0x8C4F
#define
GLEW_EXT_texture_sRGB
GLEW_GET_VAR(
__GLEW_EXT_texture_sRGB
)
#define
GL_EXT_vertex_array
1
#define
GL_DOUBLE_EXT
0x140A
#define
GL_VERTEX_ARRAY_EXT
0x8074
#define
GL_NORMAL_ARRAY_EXT
0x8075
#define
GL_COLOR_ARRAY_EXT
0x8076
#define
GL_INDEX_ARRAY_EXT
0x8077
#define
GL_TEXTURE_COORD_ARRAY_EXT
0x8078
#define
GL_EDGE_FLAG_ARRAY_EXT
0x8079
#define
GL_VERTEX_ARRAY_SIZE_EXT
0x807A
#define
GL_VERTEX_ARRAY_TYPE_EXT
0x807B
#define
GL_VERTEX_ARRAY_STRIDE_EXT
0x807C
#define
GL_VERTEX_ARRAY_COUNT_EXT
0x807D
#define
GL_NORMAL_ARRAY_TYPE_EXT
0x807E
#define
GL_NORMAL_ARRAY_STRIDE_EXT
0x807F
#define
GL_NORMAL_ARRAY_COUNT_EXT
0x8080
#define
GL_COLOR_ARRAY_SIZE_EXT
0x8081
#define
GL_COLOR_ARRAY_TYPE_EXT
0x8082
#define
GL_COLOR_ARRAY_STRIDE_EXT
0x8083
#define
GL_COLOR_ARRAY_COUNT_EXT
0x8084
#define
GL_INDEX_ARRAY_TYPE_EXT
0x8085
#define
GL_INDEX_ARRAY_STRIDE_EXT
0x8086
#define
GL_INDEX_ARRAY_COUNT_EXT
0x8087
#define
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
0x808A
#define
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
0x808B
#define
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
0x808C
#define
GL_EDGE_FLAG_ARRAY_COUNT_EXT
0x808D
#define
GL_VERTEX_ARRAY_POINTER_EXT
0x808E
#define
GL_NORMAL_ARRAY_POINTER_EXT
0x808F
#define
GL_COLOR_ARRAY_POINTER_EXT
0x8090
#define
GL_INDEX_ARRAY_POINTER_EXT
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER_EXT
0x8093
#define
glArrayElementEXT
GLEW_GET_FUN(
__glewArrayElementEXT
)
#define
glColorPointerEXT
GLEW_GET_FUN(
__glewColorPointerEXT
)
#define
glDrawArraysEXT
GLEW_GET_FUN(
__glewDrawArraysEXT
)
#define
glEdgeFlagPointerEXT
GLEW_GET_FUN(
__glewEdgeFlagPointerEXT
)
#define
glGetPointervEXT
GLEW_GET_FUN(
__glewGetPointervEXT
)
#define
glIndexPointerEXT
GLEW_GET_FUN(
__glewIndexPointerEXT
)
#define
glNormalPointerEXT
GLEW_GET_FUN(
__glewNormalPointerEXT
)
#define
glTexCoordPointerEXT
GLEW_GET_FUN(
__glewTexCoordPointerEXT
)
#define
glVertexPointerEXT
GLEW_GET_FUN(
__glewVertexPointerEXT
)
#define
GLEW_EXT_vertex_array
GLEW_GET_VAR(
__GLEW_EXT_vertex_array
)
#define
GL_EXT_vertex_shader
1
#define
GL_VERTEX_SHADER_EXT
0x8780
#define
GL_VERTEX_SHADER_BINDING_EXT
0x8781
#define
GL_OP_INDEX_EXT
0x8782
#define
GL_OP_NEGATE_EXT
0x8783
#define
GL_OP_DOT3_EXT
0x8784
#define
GL_OP_DOT4_EXT
0x8785
#define
GL_OP_MUL_EXT
0x8786
#define
GL_OP_ADD_EXT
0x8787
#define
GL_OP_MADD_EXT
0x8788
#define
GL_OP_FRAC_EXT
0x8789
#define
GL_OP_MAX_EXT
0x878A
#define
GL_OP_MIN_EXT
0x878B
#define
GL_OP_SET_GE_EXT
0x878C
#define
GL_OP_SET_LT_EXT
0x878D
#define
GL_OP_CLAMP_EXT
0x878E
#define
GL_OP_FLOOR_EXT
0x878F
#define
GL_OP_ROUND_EXT
0x8790
#define
GL_OP_EXP_BASE_2_EXT
0x8791
#define
GL_OP_LOG_BASE_2_EXT
0x8792
#define
GL_OP_POWER_EXT
0x8793
#define
GL_OP_RECIP_EXT
0x8794
#define
GL_OP_RECIP_SQRT_EXT
0x8795
#define
GL_OP_SUB_EXT
0x8796
#define
GL_OP_CROSS_PRODUCT_EXT
0x8797
#define
GL_OP_MULTIPLY_MATRIX_EXT
0x8798
#define
GL_OP_MOV_EXT
0x8799
#define
GL_OUTPUT_VERTEX_EXT
0x879A
#define
GL_OUTPUT_COLOR0_EXT
0x879B
#define
GL_OUTPUT_COLOR1_EXT
0x879C
#define
GL_OUTPUT_TEXTURE_COORD0_EXT
0x879D
#define
GL_OUTPUT_TEXTURE_COORD1_EXT
0x879E
#define
GL_OUTPUT_TEXTURE_COORD2_EXT
0x879F
#define
GL_OUTPUT_TEXTURE_COORD3_EXT
0x87A0
#define
GL_OUTPUT_TEXTURE_COORD4_EXT
0x87A1
#define
GL_OUTPUT_TEXTURE_COORD5_EXT
0x87A2
#define
GL_OUTPUT_TEXTURE_COORD6_EXT
0x87A3
#define
GL_OUTPUT_TEXTURE_COORD7_EXT
0x87A4
#define
GL_OUTPUT_TEXTURE_COORD8_EXT
0x87A5
#define
GL_OUTPUT_TEXTURE_COORD9_EXT
0x87A6
#define
GL_OUTPUT_TEXTURE_COORD10_EXT
0x87A7
#define
GL_OUTPUT_TEXTURE_COORD11_EXT
0x87A8
#define
GL_OUTPUT_TEXTURE_COORD12_EXT
0x87A9
#define
GL_OUTPUT_TEXTURE_COORD13_EXT
0x87AA
#define
GL_OUTPUT_TEXTURE_COORD14_EXT
0x87AB
#define
GL_OUTPUT_TEXTURE_COORD15_EXT
0x87AC
#define
GL_OUTPUT_TEXTURE_COORD16_EXT
0x87AD
#define
GL_OUTPUT_TEXTURE_COORD17_EXT
0x87AE
#define
GL_OUTPUT_TEXTURE_COORD18_EXT
0x87AF
#define
GL_OUTPUT_TEXTURE_COORD19_EXT
0x87B0
#define
GL_OUTPUT_TEXTURE_COORD20_EXT
0x87B1
#define
GL_OUTPUT_TEXTURE_COORD21_EXT
0x87B2
#define
GL_OUTPUT_TEXTURE_COORD22_EXT
0x87B3
#define
GL_OUTPUT_TEXTURE_COORD23_EXT
0x87B4
#define
GL_OUTPUT_TEXTURE_COORD24_EXT
0x87B5
#define
GL_OUTPUT_TEXTURE_COORD25_EXT
0x87B6
#define
GL_OUTPUT_TEXTURE_COORD26_EXT
0x87B7
#define
GL_OUTPUT_TEXTURE_COORD27_EXT
0x87B8
#define
GL_OUTPUT_TEXTURE_COORD28_EXT
0x87B9
#define
GL_OUTPUT_TEXTURE_COORD29_EXT
0x87BA
#define
GL_OUTPUT_TEXTURE_COORD30_EXT
0x87BB
#define
GL_OUTPUT_TEXTURE_COORD31_EXT
0x87BC
#define
GL_OUTPUT_FOG_EXT
0x87BD
#define
GL_SCALAR_EXT
0x87BE
#define
GL_VECTOR_EXT
0x87BF
#define
GL_MATRIX_EXT
0x87C0
#define
GL_VARIANT_EXT
0x87C1
#define
GL_INVARIANT_EXT
0x87C2
#define
GL_LOCAL_CONSTANT_EXT
0x87C3
#define
GL_LOCAL_EXT
0x87C4
#define
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87C5
#define
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
0x87C6
#define
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
0x87C7
#define
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87C8
#define
GL_MAX_VERTEX_SHADER_LOCALS_EXT
0x87C9
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87CA
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
0x87CB
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
0x87CC
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87CD
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
0x87CE
#define
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87CF
#define
GL_VERTEX_SHADER_VARIANTS_EXT
0x87D0
#define
GL_VERTEX_SHADER_INVARIANTS_EXT
0x87D1
#define
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87D2
#define
GL_VERTEX_SHADER_LOCALS_EXT
0x87D3
#define
GL_VERTEX_SHADER_OPTIMIZED_EXT
0x87D4
#define
GL_X_EXT
0x87D5
#define
GL_Y_EXT
0x87D6
#define
GL_Z_EXT
0x87D7
#define
GL_W_EXT
0x87D8
#define
GL_NEGATIVE_X_EXT
0x87D9
#define
GL_NEGATIVE_Y_EXT
0x87DA
#define
GL_NEGATIVE_Z_EXT
0x87DB
#define
GL_NEGATIVE_W_EXT
0x87DC
#define
GL_ZERO_EXT
0x87DD
#define
GL_ONE_EXT
0x87DE
#define
GL_NEGATIVE_ONE_EXT
0x87DF
#define
GL_NORMALIZED_RANGE_EXT
0x87E0
#define
GL_FULL_RANGE_EXT
0x87E1
#define
GL_CURRENT_VERTEX_EXT
0x87E2
#define
GL_MVP_MATRIX_EXT
0x87E3
#define
GL_VARIANT_VALUE_EXT
0x87E4
#define
GL_VARIANT_DATATYPE_EXT
0x87E5
#define
GL_VARIANT_ARRAY_STRIDE_EXT
0x87E6
#define
GL_VARIANT_ARRAY_TYPE_EXT
0x87E7
#define
GL_VARIANT_ARRAY_EXT
0x87E8
#define
GL_VARIANT_ARRAY_POINTER_EXT
0x87E9
#define
GL_INVARIANT_VALUE_EXT
0x87EA
#define
GL_INVARIANT_DATATYPE_EXT
0x87EB
#define
GL_LOCAL_CONSTANT_VALUE_EXT
0x87EC
#define
GL_LOCAL_CONSTANT_DATATYPE_EXT
0x87ED
#define
glBeginVertexShaderEXT
GLEW_GET_FUN(
__glewBeginVertexShaderEXT
)
#define
glBindLightParameterEXT
GLEW_GET_FUN(
__glewBindLightParameterEXT
)
#define
glBindMaterialParameterEXT
GLEW_GET_FUN(
__glewBindMaterialParameterEXT
)
#define
glBindParameterEXT
GLEW_GET_FUN(
__glewBindParameterEXT
)
#define
glBindTexGenParameterEXT
GLEW_GET_FUN(
__glewBindTexGenParameterEXT
)
#define
glBindTextureUnitParameterEXT
GLEW_GET_FUN(
__glewBindTextureUnitParameterEXT
)
#define
glBindVertexShaderEXT
GLEW_GET_FUN(
__glewBindVertexShaderEXT
)
#define
glDeleteVertexShaderEXT
GLEW_GET_FUN(
__glewDeleteVertexShaderEXT
)
#define
glDisableVariantClientStateEXT
GLEW_GET_FUN(
__glewDisableVariantClientStateEXT
)
#define
glEnableVariantClientStateEXT
GLEW_GET_FUN(
__glewEnableVariantClientStateEXT
)
#define
glEndVertexShaderEXT
GLEW_GET_FUN(
__glewEndVertexShaderEXT
)
#define
glExtractComponentEXT
GLEW_GET_FUN(
__glewExtractComponentEXT
)
#define
glGenSymbolsEXT
GLEW_GET_FUN(
__glewGenSymbolsEXT
)
#define
glGenVertexShadersEXT
GLEW_GET_FUN(
__glewGenVertexShadersEXT
)
#define
glGetInvariantBooleanvEXT
GLEW_GET_FUN(
__glewGetInvariantBooleanvEXT
)
#define
glGetInvariantFloatvEXT
GLEW_GET_FUN(
__glewGetInvariantFloatvEXT
)
#define
glGetInvariantIntegervEXT
GLEW_GET_FUN(
__glewGetInvariantIntegervEXT
)
#define
glGetLocalConstantBooleanvEXT
GLEW_GET_FUN(
__glewGetLocalConstantBooleanvEXT
)
#define
glGetLocalConstantFloatvEXT
GLEW_GET_FUN(
__glewGetLocalConstantFloatvEXT
)
#define
glGetLocalConstantIntegervEXT
GLEW_GET_FUN(
__glewGetLocalConstantIntegervEXT
)
#define
glGetVariantBooleanvEXT
GLEW_GET_FUN(
__glewGetVariantBooleanvEXT
)
#define
glGetVariantFloatvEXT
GLEW_GET_FUN(
__glewGetVariantFloatvEXT
)
#define
glGetVariantIntegervEXT
GLEW_GET_FUN(
__glewGetVariantIntegervEXT
)
#define
glGetVariantPointervEXT
GLEW_GET_FUN(
__glewGetVariantPointervEXT
)
#define
glInsertComponentEXT
GLEW_GET_FUN(
__glewInsertComponentEXT
)
#define
glIsVariantEnabledEXT
GLEW_GET_FUN(
__glewIsVariantEnabledEXT
)
#define
glSetInvariantEXT
GLEW_GET_FUN(
__glewSetInvariantEXT
)
#define
glSetLocalConstantEXT
GLEW_GET_FUN(
__glewSetLocalConstantEXT
)
#define
glShaderOp1EXT
GLEW_GET_FUN(
__glewShaderOp1EXT
)
#define
glShaderOp2EXT
GLEW_GET_FUN(
__glewShaderOp2EXT
)
#define
glShaderOp3EXT
GLEW_GET_FUN(
__glewShaderOp3EXT
)
#define
glSwizzleEXT
GLEW_GET_FUN(
__glewSwizzleEXT
)
#define
glVariantPointerEXT
GLEW_GET_FUN(
__glewVariantPointerEXT
)
#define
glVariantbvEXT
GLEW_GET_FUN(
__glewVariantbvEXT
)
#define
glVariantdvEXT
GLEW_GET_FUN(
__glewVariantdvEXT
)
#define
glVariantfvEXT
GLEW_GET_FUN(
__glewVariantfvEXT
)
#define
glVariantivEXT
GLEW_GET_FUN(
__glewVariantivEXT
)
#define
glVariantsvEXT
GLEW_GET_FUN(
__glewVariantsvEXT
)
#define
glVariantubvEXT
GLEW_GET_FUN(
__glewVariantubvEXT
)
#define
glVariantuivEXT
GLEW_GET_FUN(
__glewVariantuivEXT
)
#define
glVariantusvEXT
GLEW_GET_FUN(
__glewVariantusvEXT
)
#define
glWriteMaskEXT
GLEW_GET_FUN(
__glewWriteMaskEXT
)
#define
GLEW_EXT_vertex_shader
GLEW_GET_VAR(
__GLEW_EXT_vertex_shader
)
#define
GL_EXT_vertex_weighting
1
#define
GL_MODELVIEW0_STACK_DEPTH_EXT
0x0BA3
#define
GL_MODELVIEW0_MATRIX_EXT
0x0BA6
#define
GL_MODELVIEW0_EXT
0x1700
#define
GL_MODELVIEW1_STACK_DEPTH_EXT
0x8502
#define
GL_MODELVIEW1_MATRIX_EXT
0x8506
#define
GL_VERTEX_WEIGHTING_EXT
0x8509
#define
GL_MODELVIEW1_EXT
0x850A
#define
GL_CURRENT_VERTEX_WEIGHT_EXT
0x850B
#define
GL_VERTEX_WEIGHT_ARRAY_EXT
0x850C
#define
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
0x850D
#define
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
0x850E
#define
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
0x850F
#define
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
0x8510
#define
glVertexWeightPointerEXT
GLEW_GET_FUN(
__glewVertexWeightPointerEXT
)
#define
glVertexWeightfEXT
GLEW_GET_FUN(
__glewVertexWeightfEXT
)
#define
glVertexWeightfvEXT
GLEW_GET_FUN(
__glewVertexWeightfvEXT
)
#define
GLEW_EXT_vertex_weighting
GLEW_GET_VAR(
__GLEW_EXT_vertex_weighting
)
#define
GL_GREMEDY_string_marker
1
#define
glStringMarkerGREMEDY
GLEW_GET_FUN(
__glewStringMarkerGREMEDY
)
#define
GLEW_GREMEDY_string_marker
GLEW_GET_VAR(
__GLEW_GREMEDY_string_marker
)
#define
GL_HP_convolution_border_modes
1
#define
GLEW_HP_convolution_border_modes
GLEW_GET_VAR(
__GLEW_HP_convolution_border_modes
)
#define
GL_HP_image_transform
1
#define
glGetImageTransformParameterfvHP
GLEW_GET_FUN(
__glewGetImageTransformParameterfvHP
)
#define
glGetImageTransformParameterivHP
GLEW_GET_FUN(
__glewGetImageTransformParameterivHP
)
#define
glImageTransformParameterfHP
GLEW_GET_FUN(
__glewImageTransformParameterfHP
)
#define
glImageTransformParameterfvHP
GLEW_GET_FUN(
__glewImageTransformParameterfvHP
)
#define
glImageTransformParameteriHP
GLEW_GET_FUN(
__glewImageTransformParameteriHP
)
#define
glImageTransformParameterivHP
GLEW_GET_FUN(
__glewImageTransformParameterivHP
)
#define
GLEW_HP_image_transform
GLEW_GET_VAR(
__GLEW_HP_image_transform
)
#define
GL_HP_occlusion_test
1
#define
GL_OCCLUSION_TEST_HP
0x8165
#define
GL_OCCLUSION_TEST_RESULT_HP
0x8166
#define
GLEW_HP_occlusion_test
GLEW_GET_VAR(
__GLEW_HP_occlusion_test
)
#define
GL_HP_texture_lighting
1
#define
GLEW_HP_texture_lighting
GLEW_GET_VAR(
__GLEW_HP_texture_lighting
)
#define
GL_IBM_cull_vertex
1
#define
GL_CULL_VERTEX_IBM
103050
#define
GLEW_IBM_cull_vertex
GLEW_GET_VAR(
__GLEW_IBM_cull_vertex
)
#define
GL_IBM_multimode_draw_arrays
1
#define
glMultiModeDrawArraysIBM
GLEW_GET_FUN(
__glewMultiModeDrawArraysIBM
)
#define
glMultiModeDrawElementsIBM
GLEW_GET_FUN(
__glewMultiModeDrawElementsIBM
)
#define
GLEW_IBM_multimode_draw_arrays
GLEW_GET_VAR(
__GLEW_IBM_multimode_draw_arrays
)
#define
GL_IBM_rasterpos_clip
1
#define
GL_RASTER_POSITION_UNCLIPPED_IBM
103010
#define
GLEW_IBM_rasterpos_clip
GLEW_GET_VAR(
__GLEW_IBM_rasterpos_clip
)
#define
GL_IBM_static_data
1
#define
GL_ALL_STATIC_DATA_IBM
103060
#define
GL_STATIC_VERTEX_ARRAY_IBM
103061
#define
GLEW_IBM_static_data
GLEW_GET_VAR(
__GLEW_IBM_static_data
)
#define
GL_IBM_texture_mirrored_repeat
1
#define
GL_MIRRORED_REPEAT_IBM
0x8370
#define
GLEW_IBM_texture_mirrored_repeat
GLEW_GET_VAR(
__GLEW_IBM_texture_mirrored_repeat
)
#define
GL_IBM_vertex_array_lists
1
#define
GL_VERTEX_ARRAY_LIST_IBM
103070
#define
GL_NORMAL_ARRAY_LIST_IBM
103071
#define
GL_COLOR_ARRAY_LIST_IBM
103072
#define
GL_INDEX_ARRAY_LIST_IBM
103073
#define
GL_TEXTURE_COORD_ARRAY_LIST_IBM
103074
#define
GL_EDGE_FLAG_ARRAY_LIST_IBM
103075
#define
GL_FOG_COORDINATE_ARRAY_LIST_IBM
103076
#define
GL_SECONDARY_COLOR_ARRAY_LIST_IBM
103077
#define
GL_VERTEX_ARRAY_LIST_STRIDE_IBM
103080
#define
GL_NORMAL_ARRAY_LIST_STRIDE_IBM
103081
#define
GL_COLOR_ARRAY_LIST_STRIDE_IBM
103082
#define
GL_INDEX_ARRAY_LIST_STRIDE_IBM
103083
#define
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
103084
#define
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
103085
#define
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
103086
#define
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
103087
#define
glColorPointerListIBM
GLEW_GET_FUN(
__glewColorPointerListIBM
)
#define
glEdgeFlagPointerListIBM
GLEW_GET_FUN(
__glewEdgeFlagPointerListIBM
)
#define
glFogCoordPointerListIBM
GLEW_GET_FUN(
__glewFogCoordPointerListIBM
)
#define
glIndexPointerListIBM
GLEW_GET_FUN(
__glewIndexPointerListIBM
)
#define
glNormalPointerListIBM
GLEW_GET_FUN(
__glewNormalPointerListIBM
)
#define
glSecondaryColorPointerListIBM
GLEW_GET_FUN(
__glewSecondaryColorPointerListIBM
)
#define
glTexCoordPointerListIBM
GLEW_GET_FUN(
__glewTexCoordPointerListIBM
)
#define
glVertexPointerListIBM
GLEW_GET_FUN(
__glewVertexPointerListIBM
)
#define
GLEW_IBM_vertex_array_lists
GLEW_GET_VAR(
__GLEW_IBM_vertex_array_lists
)
#define
GL_INGR_color_clamp
1
#define
GL_RED_MIN_CLAMP_INGR
0x8560
#define
GL_GREEN_MIN_CLAMP_INGR
0x8561
#define
GL_BLUE_MIN_CLAMP_INGR
0x8562
#define
GL_ALPHA_MIN_CLAMP_INGR
0x8563
#define
GL_RED_MAX_CLAMP_INGR
0x8564
#define
GL_GREEN_MAX_CLAMP_INGR
0x8565
#define
GL_BLUE_MAX_CLAMP_INGR
0x8566
#define
GL_ALPHA_MAX_CLAMP_INGR
0x8567
#define
GLEW_INGR_color_clamp
GLEW_GET_VAR(
__GLEW_INGR_color_clamp
)
#define
GL_INGR_interlace_read
1
#define
GL_INTERLACE_READ_INGR
0x8568
#define
GLEW_INGR_interlace_read
GLEW_GET_VAR(
__GLEW_INGR_interlace_read
)
#define
GL_INTEL_parallel_arrays
1
#define
GL_PARALLEL_ARRAYS_INTEL
0x83F4
#define
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
0x83F5
#define
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
0x83F6
#define
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
0x83F7
#define
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
0x83F8
#define
glColorPointervINTEL
GLEW_GET_FUN(
__glewColorPointervINTEL
)
#define
glNormalPointervINTEL
GLEW_GET_FUN(
__glewNormalPointervINTEL
)
#define
glTexCoordPointervINTEL
GLEW_GET_FUN(
__glewTexCoordPointervINTEL
)
#define
glVertexPointervINTEL
GLEW_GET_FUN(
__glewVertexPointervINTEL
)
#define
GLEW_INTEL_parallel_arrays
GLEW_GET_VAR(
__GLEW_INTEL_parallel_arrays
)
#define
GL_INTEL_texture_scissor
1
#define
glTexScissorFuncINTEL
GLEW_GET_FUN(
__glewTexScissorFuncINTEL
)
#define
glTexScissorINTEL
GLEW_GET_FUN(
__glewTexScissorINTEL
)
#define
GLEW_INTEL_texture_scissor
GLEW_GET_VAR(
__GLEW_INTEL_texture_scissor
)
#define
GL_KTX_buffer_region
1
#define
GL_KTX_FRONT_REGION
0x0
#define
GL_KTX_BACK_REGION
0x1
#define
GL_KTX_Z_REGION
0x2
#define
GL_KTX_STENCIL_REGION
0x3
#define
glBufferRegionEnabledEXT
GLEW_GET_FUN(
__glewBufferRegionEnabledEXT
)
#define
glDeleteBufferRegionEXT
GLEW_GET_FUN(
__glewDeleteBufferRegionEXT
)
#define
glDrawBufferRegionEXT
GLEW_GET_FUN(
__glewDrawBufferRegionEXT
)
#define
glNewBufferRegionEXT
GLEW_GET_FUN(
__glewNewBufferRegionEXT
)
#define
glReadBufferRegionEXT
GLEW_GET_FUN(
__glewReadBufferRegionEXT
)
#define
GLEW_KTX_buffer_region
GLEW_GET_VAR(
__GLEW_KTX_buffer_region
)
#define
GL_MESAX_texture_stack
1
#define
GL_TEXTURE_1D_STACK_MESAX
0x8759
#define
GL_TEXTURE_2D_STACK_MESAX
0x875A
#define
GL_PROXY_TEXTURE_1D_STACK_MESAX
0x875B
#define
GL_PROXY_TEXTURE_2D_STACK_MESAX
0x875C
#define
GL_TEXTURE_1D_STACK_BINDING_MESAX
0x875D
#define
GL_TEXTURE_2D_STACK_BINDING_MESAX
0x875E
#define
GLEW_MESAX_texture_stack
GLEW_GET_VAR(
__GLEW_MESAX_texture_stack
)
#define
GL_MESA_pack_invert
1
#define
GL_PACK_INVERT_MESA
0x8758
#define
GLEW_MESA_pack_invert
GLEW_GET_VAR(
__GLEW_MESA_pack_invert
)
#define
GL_MESA_resize_buffers
1
#define
glResizeBuffersMESA
GLEW_GET_FUN(
__glewResizeBuffersMESA
)
#define
GLEW_MESA_resize_buffers
GLEW_GET_VAR(
__GLEW_MESA_resize_buffers
)
#define
GL_MESA_window_pos
1
#define
glWindowPos2dMESA
GLEW_GET_FUN(
__glewWindowPos2dMESA
)
#define
glWindowPos2dvMESA
GLEW_GET_FUN(
__glewWindowPos2dvMESA
)
#define
glWindowPos2fMESA
GLEW_GET_FUN(
__glewWindowPos2fMESA
)
#define
glWindowPos2fvMESA
GLEW_GET_FUN(
__glewWindowPos2fvMESA
)
#define
glWindowPos2iMESA
GLEW_GET_FUN(
__glewWindowPos2iMESA
)
#define
glWindowPos2ivMESA
GLEW_GET_FUN(
__glewWindowPos2ivMESA
)
#define
glWindowPos2sMESA
GLEW_GET_FUN(
__glewWindowPos2sMESA
)
#define
glWindowPos2svMESA
GLEW_GET_FUN(
__glewWindowPos2svMESA
)
#define
glWindowPos3dMESA
GLEW_GET_FUN(
__glewWindowPos3dMESA
)
#define
glWindowPos3dvMESA
GLEW_GET_FUN(
__glewWindowPos3dvMESA
)
#define
glWindowPos3fMESA
GLEW_GET_FUN(
__glewWindowPos3fMESA
)
#define
glWindowPos3fvMESA
GLEW_GET_FUN(
__glewWindowPos3fvMESA
)
#define
glWindowPos3iMESA
GLEW_GET_FUN(
__glewWindowPos3iMESA
)
#define
glWindowPos3ivMESA
GLEW_GET_FUN(
__glewWindowPos3ivMESA
)
#define
glWindowPos3sMESA
GLEW_GET_FUN(
__glewWindowPos3sMESA
)
#define
glWindowPos3svMESA
GLEW_GET_FUN(
__glewWindowPos3svMESA
)
#define
glWindowPos4dMESA
GLEW_GET_FUN(
__glewWindowPos4dMESA
)
#define
glWindowPos4dvMESA
GLEW_GET_FUN(
__glewWindowPos4dvMESA
)
#define
glWindowPos4fMESA
GLEW_GET_FUN(
__glewWindowPos4fMESA
)
#define
glWindowPos4fvMESA
GLEW_GET_FUN(
__glewWindowPos4fvMESA
)
#define
glWindowPos4iMESA
GLEW_GET_FUN(
__glewWindowPos4iMESA
)
#define
glWindowPos4ivMESA
GLEW_GET_FUN(
__glewWindowPos4ivMESA
)
#define
glWindowPos4sMESA
GLEW_GET_FUN(
__glewWindowPos4sMESA
)
#define
glWindowPos4svMESA
GLEW_GET_FUN(
__glewWindowPos4svMESA
)
#define
GLEW_MESA_window_pos
GLEW_GET_VAR(
__GLEW_MESA_window_pos
)
#define
GL_MESA_ycbcr_texture
1
#define
GL_UNSIGNED_SHORT_8_8_MESA
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_MESA
0x85BB
#define
GL_YCBCR_MESA
0x8757
#define
GLEW_MESA_ycbcr_texture
GLEW_GET_VAR(
__GLEW_MESA_ycbcr_texture
)
#define
GL_NV_blend_square
1
#define
GLEW_NV_blend_square
GLEW_GET_VAR(
__GLEW_NV_blend_square
)
#define
GL_NV_copy_depth_to_color
1
#define
GL_DEPTH_STENCIL_TO_RGBA_NV
0x886E
#define
GL_DEPTH_STENCIL_TO_BGRA_NV
0x886F
#define
GLEW_NV_copy_depth_to_color
GLEW_GET_VAR(
__GLEW_NV_copy_depth_to_color
)
#define
GL_NV_depth_clamp
1
#define
GL_DEPTH_CLAMP_NV
0x864F
#define
GLEW_NV_depth_clamp
GLEW_GET_VAR(
__GLEW_NV_depth_clamp
)
#define
GL_NV_evaluators
1
#define
GL_EVAL_2D_NV
0x86C0
#define
GL_EVAL_TRIANGULAR_2D_NV
0x86C1
#define
GL_MAP_TESSELLATION_NV
0x86C2
#define
GL_MAP_ATTRIB_U_ORDER_NV
0x86C3
#define
GL_MAP_ATTRIB_V_ORDER_NV
0x86C4
#define
GL_EVAL_FRACTIONAL_TESSELLATION_NV
0x86C5
#define
GL_EVAL_VERTEX_ATTRIB0_NV
0x86C6
#define
GL_EVAL_VERTEX_ATTRIB1_NV
0x86C7
#define
GL_EVAL_VERTEX_ATTRIB2_NV
0x86C8
#define
GL_EVAL_VERTEX_ATTRIB3_NV
0x86C9
#define
GL_EVAL_VERTEX_ATTRIB4_NV
0x86CA
#define
GL_EVAL_VERTEX_ATTRIB5_NV
0x86CB
#define
GL_EVAL_VERTEX_ATTRIB6_NV
0x86CC
#define
GL_EVAL_VERTEX_ATTRIB7_NV
0x86CD
#define
GL_EVAL_VERTEX_ATTRIB8_NV
0x86CE
#define
GL_EVAL_VERTEX_ATTRIB9_NV
0x86CF
#define
GL_EVAL_VERTEX_ATTRIB10_NV
0x86D0
#define
GL_EVAL_VERTEX_ATTRIB11_NV
0x86D1
#define
GL_EVAL_VERTEX_ATTRIB12_NV
0x86D2
#define
GL_EVAL_VERTEX_ATTRIB13_NV
0x86D3
#define
GL_EVAL_VERTEX_ATTRIB14_NV
0x86D4
#define
GL_EVAL_VERTEX_ATTRIB15_NV
0x86D5
#define
GL_MAX_MAP_TESSELLATION_NV
0x86D6
#define
GL_MAX_RATIONAL_EVAL_ORDER_NV
0x86D7
#define
glEvalMapsNV
GLEW_GET_FUN(
__glewEvalMapsNV
)
#define
glGetMapAttribParameterfvNV
GLEW_GET_FUN(
__glewGetMapAttribParameterfvNV
)
#define
glGetMapAttribParameterivNV
GLEW_GET_FUN(
__glewGetMapAttribParameterivNV
)
#define
glGetMapControlPointsNV
GLEW_GET_FUN(
__glewGetMapControlPointsNV
)
#define
glGetMapParameterfvNV
GLEW_GET_FUN(
__glewGetMapParameterfvNV
)
#define
glGetMapParameterivNV
GLEW_GET_FUN(
__glewGetMapParameterivNV
)
#define
glMapControlPointsNV
GLEW_GET_FUN(
__glewMapControlPointsNV
)
#define
glMapParameterfvNV
GLEW_GET_FUN(
__glewMapParameterfvNV
)
#define
glMapParameterivNV
GLEW_GET_FUN(
__glewMapParameterivNV
)
#define
GLEW_NV_evaluators
GLEW_GET_VAR(
__GLEW_NV_evaluators
)
#define
GL_NV_fence
1
#define
GL_ALL_COMPLETED_NV
0x84F2
#define
GL_FENCE_STATUS_NV
0x84F3
#define
GL_FENCE_CONDITION_NV
0x84F4
#define
glDeleteFencesNV
GLEW_GET_FUN(
__glewDeleteFencesNV
)
#define
glFinishFenceNV
GLEW_GET_FUN(
__glewFinishFenceNV
)
#define
glGenFencesNV
GLEW_GET_FUN(
__glewGenFencesNV
)
#define
glGetFenceivNV
GLEW_GET_FUN(
__glewGetFenceivNV
)
#define
glIsFenceNV
GLEW_GET_FUN(
__glewIsFenceNV
)
#define
glSetFenceNV
GLEW_GET_FUN(
__glewSetFenceNV
)
#define
glTestFenceNV
GLEW_GET_FUN(
__glewTestFenceNV
)
#define
GLEW_NV_fence
GLEW_GET_VAR(
__GLEW_NV_fence
)
#define
GL_NV_float_buffer
1
#define
GL_FLOAT_R_NV
0x8880
#define
GL_FLOAT_RG_NV
0x8881
#define
GL_FLOAT_RGB_NV
0x8882
#define
GL_FLOAT_RGBA_NV
0x8883
#define
GL_FLOAT_R16_NV
0x8884
#define
GL_FLOAT_R32_NV
0x8885
#define
GL_FLOAT_RG16_NV
0x8886
#define
GL_FLOAT_RG32_NV
0x8887
#define
GL_FLOAT_RGB16_NV
0x8888
#define
GL_FLOAT_RGB32_NV
0x8889
#define
GL_FLOAT_RGBA16_NV
0x888A
#define
GL_FLOAT_RGBA32_NV
0x888B
#define
GL_TEXTURE_FLOAT_COMPONENTS_NV
0x888C
#define
GL_FLOAT_CLEAR_COLOR_VALUE_NV
0x888D
#define
GL_FLOAT_RGBA_MODE_NV
0x888E
#define
GLEW_NV_float_buffer
GLEW_GET_VAR(
__GLEW_NV_float_buffer
)
#define
GL_NV_fog_distance
1
#define
GL_FOG_DISTANCE_MODE_NV
0x855A
#define
GL_EYE_RADIAL_NV
0x855B
#define
GL_EYE_PLANE_ABSOLUTE_NV
0x855C
#define
GLEW_NV_fog_distance
GLEW_GET_VAR(
__GLEW_NV_fog_distance
)
#define
GL_NV_fragment_program
1
#define
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
0x8868
#define
GL_FRAGMENT_PROGRAM_NV
0x8870
#define
GL_MAX_TEXTURE_COORDS_NV
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_NV
0x8872
#define
GL_FRAGMENT_PROGRAM_BINDING_NV
0x8873
#define
GL_PROGRAM_ERROR_STRING_NV
0x8874
#define
glGetProgramNamedParameterdvNV
GLEW_GET_FUN(
__glewGetProgramNamedParameterdvNV
)
#define
glGetProgramNamedParameterfvNV
GLEW_GET_FUN(
__glewGetProgramNamedParameterfvNV
)
#define
glProgramNamedParameter4dNV
GLEW_GET_FUN(
__glewProgramNamedParameter4dNV
)
#define
glProgramNamedParameter4dvNV
GLEW_GET_FUN(
__glewProgramNamedParameter4dvNV
)
#define
glProgramNamedParameter4fNV
GLEW_GET_FUN(
__glewProgramNamedParameter4fNV
)
#define
glProgramNamedParameter4fvNV
GLEW_GET_FUN(
__glewProgramNamedParameter4fvNV
)
#define
GLEW_NV_fragment_program
GLEW_GET_VAR(
__GLEW_NV_fragment_program
)
#define
GL_NV_fragment_program2
1
#define
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
0x88F4
#define
GL_MAX_PROGRAM_CALL_DEPTH_NV
0x88F5
#define
GL_MAX_PROGRAM_IF_DEPTH_NV
0x88F6
#define
GL_MAX_PROGRAM_LOOP_DEPTH_NV
0x88F7
#define
GL_MAX_PROGRAM_LOOP_COUNT_NV
0x88F8
#define
GLEW_NV_fragment_program2
GLEW_GET_VAR(
__GLEW_NV_fragment_program2
)
#define
GL_NV_fragment_program_option
1
#define
GLEW_NV_fragment_program_option
GLEW_GET_VAR(
__GLEW_NV_fragment_program_option
)
#define
GL_NV_half_float
1
#define
GL_HALF_FLOAT_NV
0x140B
#define
glColor3hNV
GLEW_GET_FUN(
__glewColor3hNV
)
#define
glColor3hvNV
GLEW_GET_FUN(
__glewColor3hvNV
)
#define
glColor4hNV
GLEW_GET_FUN(
__glewColor4hNV
)
#define
glColor4hvNV
GLEW_GET_FUN(
__glewColor4hvNV
)
#define
glFogCoordhNV
GLEW_GET_FUN(
__glewFogCoordhNV
)
#define
glFogCoordhvNV
GLEW_GET_FUN(
__glewFogCoordhvNV
)
#define
glMultiTexCoord1hNV
GLEW_GET_FUN(
__glewMultiTexCoord1hNV
)
#define
glMultiTexCoord1hvNV
GLEW_GET_FUN(
__glewMultiTexCoord1hvNV
)
#define
glMultiTexCoord2hNV
GLEW_GET_FUN(
__glewMultiTexCoord2hNV
)
#define
glMultiTexCoord2hvNV
GLEW_GET_FUN(
__glewMultiTexCoord2hvNV
)
#define
glMultiTexCoord3hNV
GLEW_GET_FUN(
__glewMultiTexCoord3hNV
)
#define
glMultiTexCoord3hvNV
GLEW_GET_FUN(
__glewMultiTexCoord3hvNV
)
#define
glMultiTexCoord4hNV
GLEW_GET_FUN(
__glewMultiTexCoord4hNV
)
#define
glMultiTexCoord4hvNV
GLEW_GET_FUN(
__glewMultiTexCoord4hvNV
)
#define
glNormal3hNV
GLEW_GET_FUN(
__glewNormal3hNV
)
#define
glNormal3hvNV
GLEW_GET_FUN(
__glewNormal3hvNV
)
#define
glSecondaryColor3hNV
GLEW_GET_FUN(
__glewSecondaryColor3hNV
)
#define
glSecondaryColor3hvNV
GLEW_GET_FUN(
__glewSecondaryColor3hvNV
)
#define
glTexCoord1hNV
GLEW_GET_FUN(
__glewTexCoord1hNV
)
#define
glTexCoord1hvNV
GLEW_GET_FUN(
__glewTexCoord1hvNV
)
#define
glTexCoord2hNV
GLEW_GET_FUN(
__glewTexCoord2hNV
)
#define
glTexCoord2hvNV
GLEW_GET_FUN(
__glewTexCoord2hvNV
)
#define
glTexCoord3hNV
GLEW_GET_FUN(
__glewTexCoord3hNV
)
#define
glTexCoord3hvNV
GLEW_GET_FUN(
__glewTexCoord3hvNV
)
#define
glTexCoord4hNV
GLEW_GET_FUN(
__glewTexCoord4hNV
)
#define
glTexCoord4hvNV
GLEW_GET_FUN(
__glewTexCoord4hvNV
)
#define
glVertex2hNV
GLEW_GET_FUN(
__glewVertex2hNV
)
#define
glVertex2hvNV
GLEW_GET_FUN(
__glewVertex2hvNV
)
#define
glVertex3hNV
GLEW_GET_FUN(
__glewVertex3hNV
)
#define
glVertex3hvNV
GLEW_GET_FUN(
__glewVertex3hvNV
)
#define
glVertex4hNV
GLEW_GET_FUN(
__glewVertex4hNV
)
#define
glVertex4hvNV
GLEW_GET_FUN(
__glewVertex4hvNV
)
#define
glVertexAttrib1hNV
GLEW_GET_FUN(
__glewVertexAttrib1hNV
)
#define
glVertexAttrib1hvNV
GLEW_GET_FUN(
__glewVertexAttrib1hvNV
)
#define
glVertexAttrib2hNV
GLEW_GET_FUN(
__glewVertexAttrib2hNV
)
#define
glVertexAttrib2hvNV
GLEW_GET_FUN(
__glewVertexAttrib2hvNV
)
#define
glVertexAttrib3hNV
GLEW_GET_FUN(
__glewVertexAttrib3hNV
)
#define
glVertexAttrib3hvNV
GLEW_GET_FUN(
__glewVertexAttrib3hvNV
)
#define
glVertexAttrib4hNV
GLEW_GET_FUN(
__glewVertexAttrib4hNV
)
#define
glVertexAttrib4hvNV
GLEW_GET_FUN(
__glewVertexAttrib4hvNV
)
#define
glVertexAttribs1hvNV
GLEW_GET_FUN(
__glewVertexAttribs1hvNV
)
#define
glVertexAttribs2hvNV
GLEW_GET_FUN(
__glewVertexAttribs2hvNV
)
#define
glVertexAttribs3hvNV
GLEW_GET_FUN(
__glewVertexAttribs3hvNV
)
#define
glVertexAttribs4hvNV
GLEW_GET_FUN(
__glewVertexAttribs4hvNV
)
#define
glVertexWeighthNV
GLEW_GET_FUN(
__glewVertexWeighthNV
)
#define
glVertexWeighthvNV
GLEW_GET_FUN(
__glewVertexWeighthvNV
)
#define
GLEW_NV_half_float
GLEW_GET_VAR(
__GLEW_NV_half_float
)
#define
GL_NV_light_max_exponent
1
#define
GL_MAX_SHININESS_NV
0x8504
#define
GL_MAX_SPOT_EXPONENT_NV
0x8505
#define
GLEW_NV_light_max_exponent
GLEW_GET_VAR(
__GLEW_NV_light_max_exponent
)
#define
GL_NV_multisample_filter_hint
1
#define
GL_MULTISAMPLE_FILTER_HINT_NV
0x8534
#define
GLEW_NV_multisample_filter_hint
GLEW_GET_VAR(
__GLEW_NV_multisample_filter_hint
)
#define
GL_NV_occlusion_query
1
#define
GL_PIXEL_COUNTER_BITS_NV
0x8864
#define
GL_CURRENT_OCCLUSION_QUERY_ID_NV
0x8865
#define
GL_PIXEL_COUNT_NV
0x8866
#define
GL_PIXEL_COUNT_AVAILABLE_NV
0x8867
#define
glBeginOcclusionQueryNV
GLEW_GET_FUN(
__glewBeginOcclusionQueryNV
)
#define
glDeleteOcclusionQueriesNV
GLEW_GET_FUN(
__glewDeleteOcclusionQueriesNV
)
#define
glEndOcclusionQueryNV
GLEW_GET_FUN(
__glewEndOcclusionQueryNV
)
#define
glGenOcclusionQueriesNV
GLEW_GET_FUN(
__glewGenOcclusionQueriesNV
)
#define
glGetOcclusionQueryivNV
GLEW_GET_FUN(
__glewGetOcclusionQueryivNV
)
#define
glGetOcclusionQueryuivNV
GLEW_GET_FUN(
__glewGetOcclusionQueryuivNV
)
#define
glIsOcclusionQueryNV
GLEW_GET_FUN(
__glewIsOcclusionQueryNV
)
#define
GLEW_NV_occlusion_query
GLEW_GET_VAR(
__GLEW_NV_occlusion_query
)
#define
GL_NV_packed_depth_stencil
1
#define
GL_DEPTH_STENCIL_NV
0x84F9
#define
GL_UNSIGNED_INT_24_8_NV
0x84FA
#define
GLEW_NV_packed_depth_stencil
GLEW_GET_VAR(
__GLEW_NV_packed_depth_stencil
)
#define
GL_NV_pixel_data_range
1
#define
GL_WRITE_PIXEL_DATA_RANGE_NV
0x8878
#define
GL_READ_PIXEL_DATA_RANGE_NV
0x8879
#define
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
0x887A
#define
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
0x887B
#define
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
0x887C
#define
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
0x887D
#define
glFlushPixelDataRangeNV
GLEW_GET_FUN(
__glewFlushPixelDataRangeNV
)
#define
glPixelDataRangeNV
GLEW_GET_FUN(
__glewPixelDataRangeNV
)
#define
GLEW_NV_pixel_data_range
GLEW_GET_VAR(
__GLEW_NV_pixel_data_range
)
#define
GL_NV_point_sprite
1
#define
GL_POINT_SPRITE_NV
0x8861
#define
GL_COORD_REPLACE_NV
0x8862
#define
GL_POINT_SPRITE_R_MODE_NV
0x8863
#define
glPointParameteriNV
GLEW_GET_FUN(
__glewPointParameteriNV
)
#define
glPointParameterivNV
GLEW_GET_FUN(
__glewPointParameterivNV
)
#define
GLEW_NV_point_sprite
GLEW_GET_VAR(
__GLEW_NV_point_sprite
)
#define
GL_NV_primitive_restart
1
#define
GL_PRIMITIVE_RESTART_NV
0x8558
#define
GL_PRIMITIVE_RESTART_INDEX_NV
0x8559
#define
glPrimitiveRestartIndexNV
GLEW_GET_FUN(
__glewPrimitiveRestartIndexNV
)
#define
glPrimitiveRestartNV
GLEW_GET_FUN(
__glewPrimitiveRestartNV
)
#define
GLEW_NV_primitive_restart
GLEW_GET_VAR(
__GLEW_NV_primitive_restart
)
#define
GL_NV_register_combiners
1
#define
GL_REGISTER_COMBINERS_NV
0x8522
#define
GL_VARIABLE_A_NV
0x8523
#define
GL_VARIABLE_B_NV
0x8524
#define
GL_VARIABLE_C_NV
0x8525
#define
GL_VARIABLE_D_NV
0x8526
#define
GL_VARIABLE_E_NV
0x8527
#define
GL_VARIABLE_F_NV
0x8528
#define
GL_VARIABLE_G_NV
0x8529
#define
GL_CONSTANT_COLOR0_NV
0x852A
#define
GL_CONSTANT_COLOR1_NV
0x852B
#define
GL_PRIMARY_COLOR_NV
0x852C
#define
GL_SECONDARY_COLOR_NV
0x852D
#define
GL_SPARE0_NV
0x852E
#define
GL_SPARE1_NV
0x852F
#define
GL_DISCARD_NV
0x8530
#define
GL_E_TIMES_F_NV
0x8531
#define
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
0x8532
#define
GL_UNSIGNED_IDENTITY_NV
0x8536
#define
GL_UNSIGNED_INVERT_NV
0x8537
#define
GL_EXPAND_NORMAL_NV
0x8538
#define
GL_EXPAND_NEGATE_NV
0x8539
#define
GL_HALF_BIAS_NORMAL_NV
0x853A
#define
GL_HALF_BIAS_NEGATE_NV
0x853B
#define
GL_SIGNED_IDENTITY_NV
0x853C
#define
GL_SIGNED_NEGATE_NV
0x853D
#define
GL_SCALE_BY_TWO_NV
0x853E
#define
GL_SCALE_BY_FOUR_NV
0x853F
#define
GL_SCALE_BY_ONE_HALF_NV
0x8540
#define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#define
GL_COMBINER_INPUT_NV
0x8542
#define
GL_COMBINER_MAPPING_NV
0x8543
#define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#define
GL_COMBINER_MUX_SUM_NV
0x8547
#define
GL_COMBINER_SCALE_NV
0x8548
#define
GL_COMBINER_BIAS_NV
0x8549
#define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#define
GL_MAX_GENERAL_COMBINERS_NV
0x854D
#define
GL_NUM_GENERAL_COMBINERS_NV
0x854E
#define
GL_COLOR_SUM_CLAMP_NV
0x854F
#define
GL_COMBINER0_NV
0x8550
#define
GL_COMBINER1_NV
0x8551
#define
GL_COMBINER2_NV
0x8552
#define
GL_COMBINER3_NV
0x8553
#define
GL_COMBINER4_NV
0x8554
#define
GL_COMBINER5_NV
0x8555
#define
GL_COMBINER6_NV
0x8556
#define
GL_COMBINER7_NV
0x8557
#define
glCombinerInputNV
GLEW_GET_FUN(
__glewCombinerInputNV
)
#define
glCombinerOutputNV
GLEW_GET_FUN(
__glewCombinerOutputNV
)
#define
glCombinerParameterfNV
GLEW_GET_FUN(
__glewCombinerParameterfNV
)
#define
glCombinerParameterfvNV
GLEW_GET_FUN(
__glewCombinerParameterfvNV
)
#define
glCombinerParameteriNV
GLEW_GET_FUN(
__glewCombinerParameteriNV
)
#define
glCombinerParameterivNV
GLEW_GET_FUN(
__glewCombinerParameterivNV
)
#define
glFinalCombinerInputNV
GLEW_GET_FUN(
__glewFinalCombinerInputNV
)
#define
glGetCombinerInputParameterfvNV
GLEW_GET_FUN(
__glewGetCombinerInputParameterfvNV
)
#define
glGetCombinerInputParameterivNV
GLEW_GET_FUN(
__glewGetCombinerInputParameterivNV
)
#define
glGetCombinerOutputParameterfvNV
GLEW_GET_FUN(
__glewGetCombinerOutputParameterfvNV
)
#define
glGetCombinerOutputParameterivNV
GLEW_GET_FUN(
__glewGetCombinerOutputParameterivNV
)
#define
glGetFinalCombinerInputParameterfvNV
GLEW_GET_FUN(
__glewGetFinalCombinerInputParameterfvNV
)
#define
glGetFinalCombinerInputParameterivNV
GLEW_GET_FUN(
__glewGetFinalCombinerInputParameterivNV
)
#define
GLEW_NV_register_combiners
GLEW_GET_VAR(
__GLEW_NV_register_combiners
)
#define
GL_NV_register_combiners2
1
#define
GL_PER_STAGE_CONSTANTS_NV
0x8535
#define
glCombinerStageParameterfvNV
GLEW_GET_FUN(
__glewCombinerStageParameterfvNV
)
#define
glGetCombinerStageParameterfvNV
GLEW_GET_FUN(
__glewGetCombinerStageParameterfvNV
)
#define
GLEW_NV_register_combiners2
GLEW_GET_VAR(
__GLEW_NV_register_combiners2
)
#define
GL_NV_texgen_emboss
1
#define
GL_EMBOSS_LIGHT_NV
0x855D
#define
GL_EMBOSS_CONSTANT_NV
0x855E
#define
GL_EMBOSS_MAP_NV
0x855F
#define
GLEW_NV_texgen_emboss
GLEW_GET_VAR(
__GLEW_NV_texgen_emboss
)
#define
GL_NV_texgen_reflection
1
#define
GL_NORMAL_MAP_NV
0x8511
#define
GL_REFLECTION_MAP_NV
0x8512
#define
GLEW_NV_texgen_reflection
GLEW_GET_VAR(
__GLEW_NV_texgen_reflection
)
#define
GL_NV_texture_compression_vtc
1
#define
GLEW_NV_texture_compression_vtc
GLEW_GET_VAR(
__GLEW_NV_texture_compression_vtc
)
#define
GL_NV_texture_env_combine4
1
#define
GL_COMBINE4_NV
0x8503
#define
GL_SOURCE3_RGB_NV
0x8583
#define
GL_SOURCE3_ALPHA_NV
0x858B
#define
GL_OPERAND3_RGB_NV
0x8593
#define
GL_OPERAND3_ALPHA_NV
0x859B
#define
GLEW_NV_texture_env_combine4
GLEW_GET_VAR(
__GLEW_NV_texture_env_combine4
)
#define
GL_NV_texture_expand_normal
1
#define
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
0x888F
#define
GLEW_NV_texture_expand_normal
GLEW_GET_VAR(
__GLEW_NV_texture_expand_normal
)
#define
GL_NV_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_NV
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_NV
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_NV
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
0x84F8
#define
GLEW_NV_texture_rectangle
GLEW_GET_VAR(
__GLEW_NV_texture_rectangle
)
#define
GL_NV_texture_shader
1
#define
GL_OFFSET_TEXTURE_RECTANGLE_NV
0x864C
#define
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
0x864D
#define
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
0x864E
#define
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
0x86D9
#define
GL_UNSIGNED_INT_S8_S8_8_8_NV
0x86DA
#define
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
0x86DB
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_SHADER_CONSISTENT_NV
0x86DD
#define
GL_TEXTURE_SHADER_NV
0x86DE
#define
GL_SHADER_OPERATION_NV
0x86DF
#define
GL_CULL_MODES_NV
0x86E0
#define
GL_OFFSET_TEXTURE_MATRIX_NV
0x86E1
#define
GL_OFFSET_TEXTURE_SCALE_NV
0x86E2
#define
GL_OFFSET_TEXTURE_BIAS_NV
0x86E3
#define
GL_PREVIOUS_TEXTURE_INPUT_NV
0x86E4
#define
GL_CONST_EYE_NV
0x86E5
#define
GL_PASS_THROUGH_NV
0x86E6
#define
GL_CULL_FRAGMENT_NV
0x86E7
#define
GL_OFFSET_TEXTURE_2D_NV
0x86E8
#define
GL_DEPENDENT_AR_TEXTURE_2D_NV
0x86E9
#define
GL_DEPENDENT_GB_TEXTURE_2D_NV
0x86EA
#define
GL_DOT_PRODUCT_NV
0x86EC
#define
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
0x86ED
#define
GL_DOT_PRODUCT_TEXTURE_2D_NV
0x86EE
#define
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
0x86F0
#define
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
0x86F1
#define
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x86F2
#define
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
0x86F3
#define
GL_HILO_NV
0x86F4
#define
GL_DSDT_NV
0x86F5
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_HILO16_NV
0x86F8
#define
GL_SIGNED_HILO_NV
0x86F9
#define
GL_SIGNED_HILO16_NV
0x86FA
#define
GL_SIGNED_RGBA_NV
0x86FB
#define
GL_SIGNED_RGBA8_NV
0x86FC
#define
GL_SIGNED_RGB_NV
0x86FE
#define
GL_SIGNED_RGB8_NV
0x86FF
#define
GL_SIGNED_LUMINANCE_NV
0x8701
#define
GL_SIGNED_LUMINANCE8_NV
0x8702
#define
GL_SIGNED_LUMINANCE_ALPHA_NV
0x8703
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV
0x8704
#define
GL_SIGNED_ALPHA_NV
0x8705
#define
GL_SIGNED_ALPHA8_NV
0x8706
#define
GL_SIGNED_INTENSITY_NV
0x8707
#define
GL_SIGNED_INTENSITY8_NV
0x8708
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
0x870C
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
0x870D
#define
GL_HI_SCALE_NV
0x870E
#define
GL_LO_SCALE_NV
0x870F
#define
GL_DS_SCALE_NV
0x8710
#define
GL_DT_SCALE_NV
0x8711
#define
GL_MAGNITUDE_SCALE_NV
0x8712
#define
GL_VIBRANCE_SCALE_NV
0x8713
#define
GL_HI_BIAS_NV
0x8714
#define
GL_LO_BIAS_NV
0x8715
#define
GL_DS_BIAS_NV
0x8716
#define
GL_DT_BIAS_NV
0x8717
#define
GL_MAGNITUDE_BIAS_NV
0x8718
#define
GL_VIBRANCE_BIAS_NV
0x8719
#define
GL_TEXTURE_BORDER_VALUES_NV
0x871A
#define
GL_TEXTURE_HI_SIZE_NV
0x871B
#define
GL_TEXTURE_LO_SIZE_NV
0x871C
#define
GL_TEXTURE_DS_SIZE_NV
0x871D
#define
GL_TEXTURE_DT_SIZE_NV
0x871E
#define
GL_TEXTURE_MAG_SIZE_NV
0x871F
#define
GLEW_NV_texture_shader
GLEW_GET_VAR(
__GLEW_NV_texture_shader
)
#define
GL_NV_texture_shader2
1
#define
GL_UNSIGNED_INT_S8_S8_8_8_NV
0x86DA
#define
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
0x86DB
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_DOT_PRODUCT_TEXTURE_3D_NV
0x86EF
#define
GL_HILO_NV
0x86F4
#define
GL_DSDT_NV
0x86F5
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_HILO16_NV
0x86F8
#define
GL_SIGNED_HILO_NV
0x86F9
#define
GL_SIGNED_HILO16_NV
0x86FA
#define
GL_SIGNED_RGBA_NV
0x86FB
#define
GL_SIGNED_RGBA8_NV
0x86FC
#define
GL_SIGNED_RGB_NV
0x86FE
#define
GL_SIGNED_RGB8_NV
0x86FF
#define
GL_SIGNED_LUMINANCE_NV
0x8701
#define
GL_SIGNED_LUMINANCE8_NV
0x8702
#define
GL_SIGNED_LUMINANCE_ALPHA_NV
0x8703
#define
GL_SIGNED_LUMINANCE8_ALPHA8_NV
0x8704
#define
GL_SIGNED_ALPHA_NV
0x8705
#define
GL_SIGNED_ALPHA8_NV
0x8706
#define
GL_SIGNED_INTENSITY_NV
0x8707
#define
GL_SIGNED_INTENSITY8_NV
0x8708
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
0x870C
#define
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
0x870D
#define
GLEW_NV_texture_shader2
GLEW_GET_VAR(
__GLEW_NV_texture_shader2
)
#define
GL_NV_texture_shader3
1
#define
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
0x8850
#define
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
0x8851
#define
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8852
#define
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
0x8853
#define
GL_OFFSET_HILO_TEXTURE_2D_NV
0x8854
#define
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
0x8855
#define
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
0x8856
#define
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
0x8857
#define
GL_DEPENDENT_HILO_TEXTURE_2D_NV
0x8858
#define
GL_DEPENDENT_RGB_TEXTURE_3D_NV
0x8859
#define
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
0x885A
#define
GL_DOT_PRODUCT_PASS_THROUGH_NV
0x885B
#define
GL_DOT_PRODUCT_TEXTURE_1D_NV
0x885C
#define
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
0x885D
#define
GL_HILO8_NV
0x885E
#define
GL_SIGNED_HILO8_NV
0x885F
#define
GL_FORCE_BLUE_TO_ONE_NV
0x8860
#define
GLEW_NV_texture_shader3
GLEW_GET_VAR(
__GLEW_NV_texture_shader3
)
#define
GL_NV_vertex_array_range
1
#define
GL_VERTEX_ARRAY_RANGE_NV
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
0x851E
#define
GL_VERTEX_ARRAY_RANGE_VALID_NV
0x851F
#define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
0x8520
#define
GL_VERTEX_ARRAY_RANGE_POINTER_NV
0x8521
#define
glFlushVertexArrayRangeNV
GLEW_GET_FUN(
__glewFlushVertexArrayRangeNV
)
#define
glVertexArrayRangeNV
GLEW_GET_FUN(
__glewVertexArrayRangeNV
)
#define
GLEW_NV_vertex_array_range
GLEW_GET_VAR(
__GLEW_NV_vertex_array_range
)
#define
GL_NV_vertex_array_range2
1
#define
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
0x8533
#define
GLEW_NV_vertex_array_range2
GLEW_GET_VAR(
__GLEW_NV_vertex_array_range2
)
#define
GL_NV_vertex_program
1
#define
GL_VERTEX_PROGRAM_NV
0x8620
#define
GL_VERTEX_STATE_PROGRAM_NV
0x8621
#define
GL_ATTRIB_ARRAY_SIZE_NV
0x8623
#define
GL_ATTRIB_ARRAY_STRIDE_NV
0x8624
#define
GL_ATTRIB_ARRAY_TYPE_NV
0x8625
#define
GL_CURRENT_ATTRIB_NV
0x8626
#define
GL_PROGRAM_LENGTH_NV
0x8627
#define
GL_PROGRAM_STRING_NV
0x8628
#define
GL_MODELVIEW_PROJECTION_NV
0x8629
#define
GL_IDENTITY_NV
0x862A
#define
GL_INVERSE_NV
0x862B
#define
GL_TRANSPOSE_NV
0x862C
#define
GL_INVERSE_TRANSPOSE_NV
0x862D
#define
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
0x862E
#define
GL_MAX_TRACK_MATRICES_NV
0x862F
#define
GL_MATRIX0_NV
0x8630
#define
GL_MATRIX1_NV
0x8631
#define
GL_MATRIX2_NV
0x8632
#define
GL_MATRIX3_NV
0x8633
#define
GL_MATRIX4_NV
0x8634
#define
GL_MATRIX5_NV
0x8635
#define
GL_MATRIX6_NV
0x8636
#define
GL_MATRIX7_NV
0x8637
#define
GL_CURRENT_MATRIX_STACK_DEPTH_NV
0x8640
#define
GL_CURRENT_MATRIX_NV
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_NV
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_NV
0x8643
#define
GL_PROGRAM_PARAMETER_NV
0x8644
#define
GL_ATTRIB_ARRAY_POINTER_NV
0x8645
#define
GL_PROGRAM_TARGET_NV
0x8646
#define
GL_PROGRAM_RESIDENT_NV
0x8647
#define
GL_TRACK_MATRIX_NV
0x8648
#define
GL_TRACK_MATRIX_TRANSFORM_NV
0x8649
#define
GL_VERTEX_PROGRAM_BINDING_NV
0x864A
#define
GL_PROGRAM_ERROR_POSITION_NV
0x864B
#define
GL_VERTEX_ATTRIB_ARRAY0_NV
0x8650
#define
GL_VERTEX_ATTRIB_ARRAY1_NV
0x8651
#define
GL_VERTEX_ATTRIB_ARRAY2_NV
0x8652
#define
GL_VERTEX_ATTRIB_ARRAY3_NV
0x8653
#define
GL_VERTEX_ATTRIB_ARRAY4_NV
0x8654
#define
GL_VERTEX_ATTRIB_ARRAY5_NV
0x8655
#define
GL_VERTEX_ATTRIB_ARRAY6_NV
0x8656
#define
GL_VERTEX_ATTRIB_ARRAY7_NV
0x8657
#define
GL_VERTEX_ATTRIB_ARRAY8_NV
0x8658
#define
GL_VERTEX_ATTRIB_ARRAY9_NV
0x8659
#define
GL_VERTEX_ATTRIB_ARRAY10_NV
0x865A
#define
GL_VERTEX_ATTRIB_ARRAY11_NV
0x865B
#define
GL_VERTEX_ATTRIB_ARRAY12_NV
0x865C
#define
GL_VERTEX_ATTRIB_ARRAY13_NV
0x865D
#define
GL_VERTEX_ATTRIB_ARRAY14_NV
0x865E
#define
GL_VERTEX_ATTRIB_ARRAY15_NV
0x865F
#define
GL_MAP1_VERTEX_ATTRIB0_4_NV
0x8660
#define
GL_MAP1_VERTEX_ATTRIB1_4_NV
0x8661
#define
GL_MAP1_VERTEX_ATTRIB2_4_NV
0x8662
#define
GL_MAP1_VERTEX_ATTRIB3_4_NV
0x8663
#define
GL_MAP1_VERTEX_ATTRIB4_4_NV
0x8664
#define
GL_MAP1_VERTEX_ATTRIB5_4_NV
0x8665
#define
GL_MAP1_VERTEX_ATTRIB6_4_NV
0x8666
#define
GL_MAP1_VERTEX_ATTRIB7_4_NV
0x8667
#define
GL_MAP1_VERTEX_ATTRIB8_4_NV
0x8668
#define
GL_MAP1_VERTEX_ATTRIB9_4_NV
0x8669
#define
GL_MAP1_VERTEX_ATTRIB10_4_NV
0x866A
#define
GL_MAP1_VERTEX_ATTRIB11_4_NV
0x866B
#define
GL_MAP1_VERTEX_ATTRIB12_4_NV
0x866C
#define
GL_MAP1_VERTEX_ATTRIB13_4_NV
0x866D
#define
GL_MAP1_VERTEX_ATTRIB14_4_NV
0x866E
#define
GL_MAP1_VERTEX_ATTRIB15_4_NV
0x866F
#define
GL_MAP2_VERTEX_ATTRIB0_4_NV
0x8670
#define
GL_MAP2_VERTEX_ATTRIB1_4_NV
0x8671
#define
GL_MAP2_VERTEX_ATTRIB2_4_NV
0x8672
#define
GL_MAP2_VERTEX_ATTRIB3_4_NV
0x8673
#define
GL_MAP2_VERTEX_ATTRIB4_4_NV
0x8674
#define
GL_MAP2_VERTEX_ATTRIB5_4_NV
0x8675
#define
GL_MAP2_VERTEX_ATTRIB6_4_NV
0x8676
#define
GL_MAP2_VERTEX_ATTRIB7_4_NV
0x8677
#define
GL_MAP2_VERTEX_ATTRIB8_4_NV
0x8678
#define
GL_MAP2_VERTEX_ATTRIB9_4_NV
0x8679
#define
GL_MAP2_VERTEX_ATTRIB10_4_NV
0x867A
#define
GL_MAP2_VERTEX_ATTRIB11_4_NV
0x867B
#define
GL_MAP2_VERTEX_ATTRIB12_4_NV
0x867C
#define
GL_MAP2_VERTEX_ATTRIB13_4_NV
0x867D
#define
GL_MAP2_VERTEX_ATTRIB14_4_NV
0x867E
#define
GL_MAP2_VERTEX_ATTRIB15_4_NV
0x867F
#define
glAreProgramsResidentNV
GLEW_GET_FUN(
__glewAreProgramsResidentNV
)
#define
glBindProgramNV
GLEW_GET_FUN(
__glewBindProgramNV
)
#define
glDeleteProgramsNV
GLEW_GET_FUN(
__glewDeleteProgramsNV
)
#define
glExecuteProgramNV
GLEW_GET_FUN(
__glewExecuteProgramNV
)
#define
glGenProgramsNV
GLEW_GET_FUN(
__glewGenProgramsNV
)
#define
glGetProgramParameterdvNV
GLEW_GET_FUN(
__glewGetProgramParameterdvNV
)
#define
glGetProgramParameterfvNV
GLEW_GET_FUN(
__glewGetProgramParameterfvNV
)
#define
glGetProgramStringNV
GLEW_GET_FUN(
__glewGetProgramStringNV
)
#define
glGetProgramivNV
GLEW_GET_FUN(
__glewGetProgramivNV
)
#define
glGetTrackMatrixivNV
GLEW_GET_FUN(
__glewGetTrackMatrixivNV
)
#define
glGetVertexAttribPointervNV
GLEW_GET_FUN(
__glewGetVertexAttribPointervNV
)
#define
glGetVertexAttribdvNV
GLEW_GET_FUN(
__glewGetVertexAttribdvNV
)
#define
glGetVertexAttribfvNV
GLEW_GET_FUN(
__glewGetVertexAttribfvNV
)
#define
glGetVertexAttribivNV
GLEW_GET_FUN(
__glewGetVertexAttribivNV
)
#define
glIsProgramNV
GLEW_GET_FUN(
__glewIsProgramNV
)
#define
glLoadProgramNV
GLEW_GET_FUN(
__glewLoadProgramNV
)
#define
glProgramParameter4dNV
GLEW_GET_FUN(
__glewProgramParameter4dNV
)
#define
glProgramParameter4dvNV
GLEW_GET_FUN(
__glewProgramParameter4dvNV
)
#define
glProgramParameter4fNV
GLEW_GET_FUN(
__glewProgramParameter4fNV
)
#define
glProgramParameter4fvNV
GLEW_GET_FUN(
__glewProgramParameter4fvNV
)
#define
glProgramParameters4dvNV
GLEW_GET_FUN(
__glewProgramParameters4dvNV
)
#define
glProgramParameters4fvNV
GLEW_GET_FUN(
__glewProgramParameters4fvNV
)
#define
glRequestResidentProgramsNV
GLEW_GET_FUN(
__glewRequestResidentProgramsNV
)
#define
glTrackMatrixNV
GLEW_GET_FUN(
__glewTrackMatrixNV
)
#define
glVertexAttrib1dNV
GLEW_GET_FUN(
__glewVertexAttrib1dNV
)
#define
glVertexAttrib1dvNV
GLEW_GET_FUN(
__glewVertexAttrib1dvNV
)
#define
glVertexAttrib1fNV
GLEW_GET_FUN(
__glewVertexAttrib1fNV
)
#define
glVertexAttrib1fvNV
GLEW_GET_FUN(
__glewVertexAttrib1fvNV
)
#define
glVertexAttrib1sNV
GLEW_GET_FUN(
__glewVertexAttrib1sNV
)
#define
glVertexAttrib1svNV
GLEW_GET_FUN(
__glewVertexAttrib1svNV
)
#define
glVertexAttrib2dNV
GLEW_GET_FUN(
__glewVertexAttrib2dNV
)
#define
glVertexAttrib2dvNV
GLEW_GET_FUN(
__glewVertexAttrib2dvNV
)
#define
glVertexAttrib2fNV
GLEW_GET_FUN(
__glewVertexAttrib2fNV
)
#define
glVertexAttrib2fvNV
GLEW_GET_FUN(
__glewVertexAttrib2fvNV
)
#define
glVertexAttrib2sNV
GLEW_GET_FUN(
__glewVertexAttrib2sNV
)
#define
glVertexAttrib2svNV
GLEW_GET_FUN(
__glewVertexAttrib2svNV
)
#define
glVertexAttrib3dNV
GLEW_GET_FUN(
__glewVertexAttrib3dNV
)
#define
glVertexAttrib3dvNV
GLEW_GET_FUN(
__glewVertexAttrib3dvNV
)
#define
glVertexAttrib3fNV
GLEW_GET_FUN(
__glewVertexAttrib3fNV
)
#define
glVertexAttrib3fvNV
GLEW_GET_FUN(
__glewVertexAttrib3fvNV
)
#define
glVertexAttrib3sNV
GLEW_GET_FUN(
__glewVertexAttrib3sNV
)
#define
glVertexAttrib3svNV
GLEW_GET_FUN(
__glewVertexAttrib3svNV
)
#define
glVertexAttrib4dNV
GLEW_GET_FUN(
__glewVertexAttrib4dNV
)
#define
glVertexAttrib4dvNV
GLEW_GET_FUN(
__glewVertexAttrib4dvNV
)
#define
glVertexAttrib4fNV
GLEW_GET_FUN(
__glewVertexAttrib4fNV
)
#define
glVertexAttrib4fvNV
GLEW_GET_FUN(
__glewVertexAttrib4fvNV
)
#define
glVertexAttrib4sNV
GLEW_GET_FUN(
__glewVertexAttrib4sNV
)
#define
glVertexAttrib4svNV
GLEW_GET_FUN(
__glewVertexAttrib4svNV
)
#define
glVertexAttrib4ubNV
GLEW_GET_FUN(
__glewVertexAttrib4ubNV
)
#define
glVertexAttrib4ubvNV
GLEW_GET_FUN(
__glewVertexAttrib4ubvNV
)
#define
glVertexAttribPointerNV
GLEW_GET_FUN(
__glewVertexAttribPointerNV
)
#define
glVertexAttribs1dvNV
GLEW_GET_FUN(
__glewVertexAttribs1dvNV
)
#define
glVertexAttribs1fvNV
GLEW_GET_FUN(
__glewVertexAttribs1fvNV
)
#define
glVertexAttribs1svNV
GLEW_GET_FUN(
__glewVertexAttribs1svNV
)
#define
glVertexAttribs2dvNV
GLEW_GET_FUN(
__glewVertexAttribs2dvNV
)
#define
glVertexAttribs2fvNV
GLEW_GET_FUN(
__glewVertexAttribs2fvNV
)
#define
glVertexAttribs2svNV
GLEW_GET_FUN(
__glewVertexAttribs2svNV
)
#define
glVertexAttribs3dvNV
GLEW_GET_FUN(
__glewVertexAttribs3dvNV
)
#define
glVertexAttribs3fvNV
GLEW_GET_FUN(
__glewVertexAttribs3fvNV
)
#define
glVertexAttribs3svNV
GLEW_GET_FUN(
__glewVertexAttribs3svNV
)
#define
glVertexAttribs4dvNV
GLEW_GET_FUN(
__glewVertexAttribs4dvNV
)
#define
glVertexAttribs4fvNV
GLEW_GET_FUN(
__glewVertexAttribs4fvNV
)
#define
glVertexAttribs4svNV
GLEW_GET_FUN(
__glewVertexAttribs4svNV
)
#define
glVertexAttribs4ubvNV
GLEW_GET_FUN(
__glewVertexAttribs4ubvNV
)
#define
GLEW_NV_vertex_program
GLEW_GET_VAR(
__GLEW_NV_vertex_program
)
#define
GL_NV_vertex_program1_1
1
#define
GLEW_NV_vertex_program1_1
GLEW_GET_VAR(
__GLEW_NV_vertex_program1_1
)
#define
GL_NV_vertex_program2
1
#define
GLEW_NV_vertex_program2
GLEW_GET_VAR(
__GLEW_NV_vertex_program2
)
#define
GL_NV_vertex_program2_option
1
#define
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
0x88F4
#define
GL_MAX_PROGRAM_CALL_DEPTH_NV
0x88F5
#define
GLEW_NV_vertex_program2_option
GLEW_GET_VAR(
__GLEW_NV_vertex_program2_option
)
#define
GL_NV_vertex_program3
1
#define
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
0x8B4C
#define
GLEW_NV_vertex_program3
GLEW_GET_VAR(
__GLEW_NV_vertex_program3
)
#define