Defines | Typedefs | Functions

/home/hauberg/Dokumenter/Capture/humim-tracker-0.1/src/OpenTissue/third_party/include/windows/GL/glext.h File Reference

#include <stddef.h>

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Defines

#define APIENTRY
#define GL_GLEXT_VERSION   21
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
#define GL_RESCALE_NORMAL   0x803A
#define GL_TEXTURE_BINDING_3D   0x806A
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_TEXTURE_3D   0x806F
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
#define GL_BGR   0x80E0
#define GL_BGRA   0x80E1
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
#define GL_MAX_ELEMENTS_INDICES   0x80E9
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_TEXTURE_MIN_LOD   0x813A
#define GL_TEXTURE_MAX_LOD   0x813B
#define GL_TEXTURE_BASE_LEVEL   0x813C
#define GL_TEXTURE_MAX_LEVEL   0x813D
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
#define GL_SINGLE_COLOR   0x81F9
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define GL_CONSTANT_COLOR   0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_CONSTANT_ALPHA   0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_BLEND_COLOR   0x8005
#define GL_FUNC_ADD   0x8006
#define GL_MIN   0x8007
#define GL_MAX   0x8008
#define GL_BLEND_EQUATION   0x8009
#define GL_FUNC_SUBTRACT   0x800A
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_CONVOLUTION_1D   0x8010
#define GL_CONVOLUTION_2D   0x8011
#define GL_SEPARABLE_2D   0x8012
#define GL_CONVOLUTION_BORDER_MODE   0x8013
#define GL_CONVOLUTION_FILTER_SCALE   0x8014
#define GL_CONVOLUTION_FILTER_BIAS   0x8015
#define GL_REDUCE   0x8016
#define GL_CONVOLUTION_FORMAT   0x8017
#define GL_CONVOLUTION_WIDTH   0x8018
#define GL_CONVOLUTION_HEIGHT   0x8019
#define GL_MAX_CONVOLUTION_WIDTH   0x801A
#define GL_MAX_CONVOLUTION_HEIGHT   0x801B
#define GL_POST_CONVOLUTION_RED_SCALE   0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE   0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
#define GL_POST_CONVOLUTION_RED_BIAS   0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS   0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS   0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS   0x8023
#define GL_HISTOGRAM   0x8024
#define GL_PROXY_HISTOGRAM   0x8025
#define GL_HISTOGRAM_WIDTH   0x8026
#define GL_HISTOGRAM_FORMAT   0x8027
#define GL_HISTOGRAM_RED_SIZE   0x8028
#define GL_HISTOGRAM_GREEN_SIZE   0x8029
#define GL_HISTOGRAM_BLUE_SIZE   0x802A
#define GL_HISTOGRAM_ALPHA_SIZE   0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE   0x802C
#define GL_HISTOGRAM_SINK   0x802D
#define GL_MINMAX   0x802E
#define GL_MINMAX_FORMAT   0x802F
#define GL_MINMAX_SINK   0x8030
#define GL_TABLE_TOO_LARGE   0x8031
#define GL_COLOR_MATRIX   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH   0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE   0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS   0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
#define GL_COLOR_TABLE   0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
#define GL_PROXY_COLOR_TABLE   0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
#define GL_COLOR_TABLE_SCALE   0x80D6
#define GL_COLOR_TABLE_BIAS   0x80D7
#define GL_COLOR_TABLE_FORMAT   0x80D8
#define GL_COLOR_TABLE_WIDTH   0x80D9
#define GL_COLOR_TABLE_RED_SIZE   0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE   0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE   0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE   0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE   0x80DF
#define GL_CONSTANT_BORDER   0x8151
#define GL_REPLICATE_BORDER   0x8153
#define GL_CONVOLUTION_BORDER_COLOR   0x8154
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
#define GL_MAX_TEXTURE_UNITS   0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
#define GL_MULTISAMPLE   0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLES   0x80A9
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_MULTISAMPLE_BIT   0x20000000
#define GL_NORMAL_MAP   0x8511
#define GL_REFLECTION_MAP   0x8512
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_COMPRESSED_ALPHA   0x84E9
#define GL_COMPRESSED_LUMINANCE   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
#define GL_COMPRESSED_INTENSITY   0x84EC
#define GL_COMPRESSED_RGB   0x84ED
#define GL_COMPRESSED_RGBA   0x84EE
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
#define GL_TEXTURE_COMPRESSED   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_BORDER_SGIS   0x812D
#define GL_COMBINE   0x8570
#define GL_COMBINE_RGB   0x8571
#define GL_COMBINE_ALPHA   0x8572
#define GL_SOURCE0_RGB   0x8580
#define GL_SOURCE1_RGB   0x8581
#define GL_SOURCE2_RGB   0x8582
#define GL_SOURCE0_ALPHA   0x8588
#define GL_SOURCE1_ALPHA   0x8589
#define GL_SOURCE2_ALPHA   0x858A
#define GL_OPERAND0_RGB   0x8590
#define GL_OPERAND1_RGB   0x8591
#define GL_OPERAND2_RGB   0x8592
#define GL_OPERAND0_ALPHA   0x8598
#define GL_OPERAND1_ALPHA   0x8599
#define GL_OPERAND2_ALPHA   0x859A
#define GL_RGB_SCALE   0x8573
#define GL_ADD_SIGNED   0x8574
#define GL_INTERPOLATE   0x8575
#define GL_SUBTRACT   0x84E7
#define GL_CONSTANT   0x8576
#define GL_PRIMARY_COLOR   0x8577
#define GL_PREVIOUS   0x8578
#define GL_DOT3_RGB   0x86AE
#define GL_DOT3_RGBA   0x86AF
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_POINT_SIZE_MIN   0x8126
#define GL_POINT_SIZE_MAX   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
#define GL_GENERATE_MIPMAP   0x8191
#define GL_GENERATE_MIPMAP_HINT   0x8192
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_MIRRORED_REPEAT   0x8370
#define GL_FOG_COORDINATE_SOURCE   0x8450
#define GL_FOG_COORDINATE   0x8451
#define GL_FRAGMENT_DEPTH   0x8452
#define GL_CURRENT_FOG_COORDINATE   0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY   0x8457
#define GL_COLOR_SUM   0x8458
#define GL_CURRENT_SECONDARY_COLOR   0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
#define GL_SECONDARY_COLOR_ARRAY   0x845E
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
#define GL_TEXTURE_FILTER_CONTROL   0x8500
#define GL_TEXTURE_LOD_BIAS   0x8501
#define GL_INCR_WRAP   0x8507
#define GL_DECR_WRAP   0x8508
#define GL_TEXTURE_DEPTH_SIZE   0x884A
#define GL_DEPTH_TEXTURE_MODE   0x884B
#define GL_TEXTURE_COMPARE_MODE   0x884C
#define GL_TEXTURE_COMPARE_FUNC   0x884D
#define GL_COMPARE_R_TO_TEXTURE   0x884E
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_USAGE   0x8765
#define GL_QUERY_COUNTER_BITS   0x8864
#define GL_CURRENT_QUERY   0x8865
#define GL_QUERY_RESULT   0x8866
#define GL_QUERY_RESULT_AVAILABLE   0x8867
#define GL_ARRAY_BUFFER   0x8892
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_READ_ONLY   0x88B8
#define GL_WRITE_ONLY   0x88B9
#define GL_READ_WRITE   0x88BA
#define GL_BUFFER_ACCESS   0x88BB
#define GL_BUFFER_MAPPED   0x88BC
#define GL_BUFFER_MAP_POINTER   0x88BD
#define GL_STREAM_DRAW   0x88E0
#define GL_STREAM_READ   0x88E1
#define GL_STREAM_COPY   0x88E2
#define GL_STATIC_DRAW   0x88E4
#define GL_STATIC_READ   0x88E5
#define GL_STATIC_COPY   0x88E6
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_DYNAMIC_READ   0x88E9
#define GL_DYNAMIC_COPY   0x88EA
#define GL_SAMPLES_PASSED   0x8914
#define GL_FOG_COORD_SOURCE   GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD   GL_FOG_COORDINATE
#define GL_CURRENT_FOG_COORD   GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_TYPE   GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FOG_COORD_ARRAY_POINTER   GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY   GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_SRC0_RGB   GL_SOURCE0_RGB
#define GL_SRC1_RGB   GL_SOURCE1_RGB
#define GL_SRC2_RGB   GL_SOURCE2_RGB
#define GL_SRC0_ALPHA   GL_SOURCE0_ALPHA
#define GL_SRC1_ALPHA   GL_SOURCE1_ALPHA
#define GL_SRC2_ALPHA   GL_SOURCE2_ALPHA
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0
#define GL_TRANSFORM_HINT_APPLE   0x85B1
#define GL_DEPTH_COMPONENT16_ARB   0x81A5
#define GL_DEPTH_COMPONENT24_ARB   0x81A6
#define GL_DEPTH_COMPONENT32_ARB   0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB   0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
#define GL_FRAGMENT_PROGRAM_ARB   0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810
#define GL_MAX_TEXTURE_COORDS_ARB   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872
#define GL_FRAGMENT_SHADER_ARB   0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49
#define GL_MATRIX_PALETTE_ARB   0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
#define GL_MAX_PALETTE_MATRICES_ARB   0x8842
#define GL_CURRENT_PALETTE_MATRIX_ARB   0x8843
#define GL_MATRIX_INDEX_ARRAY_ARB   0x8844
#define GL_CURRENT_MATRIX_INDEX_ARB   0x8845
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849
#define WGL_SAMPLE_BUFFERS_ARB   0x2041
#define WGL_SAMPLES_ARB   0x2042
#define GL_MULTISAMPLE_ARB   0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F
#define GL_SAMPLE_COVERAGE_ARB   0x80A0
#define GL_SAMPLE_BUFFERS_ARB   0x80A8
#define GL_SAMPLES_ARB   0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
#define GL_MULTISAMPLE_BIT_ARB   0x20000000
#define GL_TEXTURE0_ARB   0x84C0
#define GL_TEXTURE1_ARB   0x84C1
#define GL_TEXTURE2_ARB   0x84C2
#define GL_TEXTURE3_ARB   0x84C3
#define GL_TEXTURE4_ARB   0x84C4
#define GL_TEXTURE5_ARB   0x84C5
#define GL_TEXTURE6_ARB   0x84C6
#define GL_TEXTURE7_ARB   0x84C7
#define GL_TEXTURE8_ARB   0x84C8
#define GL_TEXTURE9_ARB   0x84C9
#define GL_TEXTURE10_ARB   0x84CA
#define GL_TEXTURE11_ARB   0x84CB
#define GL_TEXTURE12_ARB   0x84CC
#define GL_TEXTURE13_ARB   0x84CD
#define GL_TEXTURE14_ARB   0x84CE
#define GL_TEXTURE15_ARB   0x84CF
#define GL_TEXTURE16_ARB   0x84D0
#define GL_TEXTURE17_ARB   0x84D1
#define GL_TEXTURE18_ARB   0x84D2
#define GL_TEXTURE19_ARB   0x84D3
#define GL_TEXTURE20_ARB   0x84D4
#define GL_TEXTURE21_ARB   0x84D5
#define GL_TEXTURE22_ARB   0x84D6
#define GL_TEXTURE23_ARB   0x84D7
#define GL_TEXTURE24_ARB   0x84D8
#define GL_TEXTURE25_ARB   0x84D9
#define GL_TEXTURE26_ARB   0x84DA
#define GL_TEXTURE27_ARB   0x84DB
#define GL_TEXTURE28_ARB   0x84DC
#define GL_TEXTURE29_ARB   0x84DD
#define GL_TEXTURE30_ARB   0x84DE
#define GL_TEXTURE31_ARB   0x84DF
#define GL_ACTIVE_TEXTURE_ARB   0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB   0x84E2
#define GL_QUERY_COUNTER_BITS_ARB   0x8864
#define GL_CURRENT_QUERY_ARB   0x8865
#define GL_QUERY_RESULT_ARB   0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867
#define GL_SAMPLES_PASSED_ARB   0x8914
#define GL_POINT_SIZE_MIN_ARB   0x8126
#define GL_POINT_SIZE_MAX_ARB   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB   0x8129
#define GL_POINT_SPRITE_ARB   0x8861
#define GL_COORD_REPLACE_ARB   0x8862
#define GL_PROGRAM_OBJECT_ARB   0x8B40
#define GL_OBJECT_TYPE_ARB   0x8B4E
#define GL_OBJECT_SUBTYPE_ARB   0x8B4F
#define GL_SHADER_OBJECT_ARB   0x8B48
#define GL_FLOAT_VEC2_ARB   0x8B50
#define GL_FLOAT_VEC3_ARB   0x8B51
#define GL_FLOAT_VEC4_ARB   0x8B52
#define GL_INT_VEC2_ARB   0x8B53
#define GL_INT_VEC3_ARB   0x8B54
#define GL_INT_VEC4_ARB   0x8B55
#define GL_BOOL_ARB   0x8B56
#define GL_BOOL_VEC2_ARB   0x8B57
#define GL_BOOL_VEC3_ARB   0x8B58
#define GL_BOOL_VEC4_ARB   0x8B59
#define GL_FLOAT_MAT2_ARB   0x8B5A
#define GL_FLOAT_MAT3_ARB   0x8B5B
#define GL_FLOAT_MAT4_ARB   0x8B5C
#define GL_OBJECT_DELETE_STATUS_ARB   0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB   0x8B81
#define GL_OBJECT_LINK_STATUS_ARB   0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB   0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
#define GL_CLAMP_TO_BORDER_ARB   0x812D
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
#define GL_COMPRESSED_RGB_ARB   0x84ED
#define GL_COMPRESSED_RGBA_ARB   0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
#define GL_TEXTURE_IMAGE_SIZE_ARB   0x86A0
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
#define GL_NORMAL_MAP_ARB   0x8511
#define GL_REFLECTION_MAP_ARB   0x8512
#define GL_TEXTURE_CUBE_MAP_ARB   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C
#define GL_COMBINE_ARB   0x8570
#define GL_COMBINE_RGB_ARB   0x8571
#define GL_COMBINE_ALPHA_ARB   0x8572
#define GL_RGB_SCALE_ARB   0x8573
#define GL_ADD_SIGNED_ARB   0x8574
#define GL_INTERPOLATE_ARB   0x8575
#define GL_CONSTANT_ARB   0x8576
#define GL_PRIMARY_COLOR_ARB   0x8577
#define GL_PREVIOUS_ARB   0x8578
#define GL_SOURCE0_RGB_ARB   0x8580
#define GL_SOURCE1_RGB_ARB   0x8581
#define GL_SOURCE2_RGB_ARB   0x8582
#define GL_SOURCE0_ALPHA_ARB   0x8588
#define GL_SOURCE1_ALPHA_ARB   0x8589
#define GL_SOURCE2_ALPHA_ARB   0x858A
#define GL_OPERAND0_RGB_ARB   0x8590
#define GL_OPERAND1_RGB_ARB   0x8591
#define GL_OPERAND2_RGB_ARB   0x8592
#define GL_OPERAND0_ALPHA_ARB   0x8598
#define GL_OPERAND1_ALPHA_ARB   0x8599
#define GL_OPERAND2_ALPHA_ARB   0x859A
#define GL_SUBTRACT_ARB   0x84E7
#define GL_DOT3_RGB_ARB   0x86AE
#define GL_DOT3_RGBA_ARB   0x86AF
#define GL_MIRRORED_REPEAT_ARB   0x8370
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6
#define GL_ARRAY_BUFFER_ARB   0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB   0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB   0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
#define GL_STREAM_DRAW_ARB   0x88E0
#define GL_STREAM_READ_ARB   0x88E1
#define GL_STREAM_COPY_ARB   0x88E2
#define GL_STATIC_DRAW_ARB   0x88E4
#define GL_STATIC_READ_ARB   0x88E5
#define GL_STATIC_COPY_ARB   0x88E6
#define GL_DYNAMIC_DRAW_ARB   0x88E8
#define GL_DYNAMIC_READ_ARB   0x88E9
#define GL_DYNAMIC_COPY_ARB   0x88EA
#define GL_READ_ONLY_ARB   0x88B8
#define GL_WRITE_ONLY_ARB   0x88B9
#define GL_READ_WRITE_ARB   0x88BA
#define GL_BUFFER_SIZE_ARB   0x8764
#define GL_BUFFER_USAGE_ARB   0x8765
#define GL_BUFFER_ACCESS_ARB   0x88BB
#define GL_BUFFER_MAPPED_ARB   0x88BC
#define GL_BUFFER_MAP_POINTER_ARB   0x88BD
#define GL_VERTEX_PROGRAM_ARB   0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
#define GL_COLOR_SUM_ARB   0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
#define GL_PROGRAM_LENGTH_ARB   0x8627
#define GL_PROGRAM_FORMAT_ARB   0x8876
#define GL_PROGRAM_BINDING_ARB   0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
#define GL_PROGRAM_PARAMETERS_ARB   0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
#define GL_PROGRAM_ATTRIBS_ARB   0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
#define GL_PROGRAM_STRING_ARB   0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B
#define GL_CURRENT_MATRIX_ARB   0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
#define GL_PROGRAM_ERROR_STRING_ARB   0x8874
#define GL_MATRIX0_ARB   0x88C0
#define GL_MATRIX1_ARB   0x88C1
#define GL_MATRIX2_ARB   0x88C2
#define GL_MATRIX3_ARB   0x88C3
#define GL_MATRIX4_ARB   0x88C4
#define GL_MATRIX5_ARB   0x88C5
#define GL_MATRIX6_ARB   0x88C6
#define GL_MATRIX7_ARB   0x88C7
#define GL_MATRIX8_ARB   0x88C8
#define GL_MATRIX9_ARB   0x88C9
#define GL_MATRIX10_ARB   0x88CA
#define GL_MATRIX11_ARB   0x88CB
#define GL_MATRIX12_ARB   0x88CC
#define GL_MATRIX13_ARB   0x88CD
#define GL_MATRIX14_ARB   0x88CE
#define GL_MATRIX15_ARB   0x88CF
#define GL_MATRIX16_ARB   0x88D0
#define GL_MATRIX17_ARB   0x88D1
#define GL_MATRIX18_ARB   0x88D2
#define GL_MATRIX19_ARB   0x88D3
#define GL_MATRIX20_ARB   0x88D4
#define GL_MATRIX21_ARB   0x88D5
#define GL_MATRIX22_ARB   0x88D6
#define GL_MATRIX23_ARB   0x88D7
#define GL_MATRIX24_ARB   0x88D8
#define GL_MATRIX25_ARB   0x88D9
#define GL_MATRIX26_ARB   0x88DA
#define GL_MATRIX27_ARB   0x88DB
#define GL_MATRIX28_ARB   0x88DC
#define GL_MATRIX29_ARB   0x88DD
#define GL_MATRIX30_ARB   0x88DE
#define GL_MATRIX31_ARB   0x88DF
#define GL_VERTEX_SHADER_ARB   0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB   0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
#define GL_RGBA_FLOAT32_ATI   0x8814
#define GL_RGB_FLOAT32_ATI   0x8815
#define GL_ALPHA_FLOAT32_ATI   0x8816
#define GL_INTENSITY_FLOAT32_ATI   0x8817
#define GL_LUMINANCE_FLOAT32_ATI   0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
#define GL_RGBA_FLOAT16_ATI   0x881A
#define GL_RGB_FLOAT16_ATI   0x881B
#define GL_ALPHA_FLOAT16_ATI   0x881C
#define GL_INTENSITY_FLOAT16_ATI   0x881D
#define GL_LUMINANCE_FLOAT16_ATI   0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
#define GL_MAX_DRAW_BUFFERS_ATI   0x8824
#define GL_DRAW_BUFFER0_ATI   0x8825
#define GL_DRAW_BUFFER1_ATI   0x8826
#define GL_DRAW_BUFFER2_ATI   0x8827
#define GL_DRAW_BUFFER3_ATI   0x8828
#define GL_DRAW_BUFFER4_ATI   0x8829
#define GL_DRAW_BUFFER5_ATI   0x882A
#define GL_DRAW_BUFFER6_ATI   0x882B
#define GL_DRAW_BUFFER7_ATI   0x882C
#define GL_DRAW_BUFFER8_ATI   0x882D
#define GL_DRAW_BUFFER9_ATI   0x882E
#define GL_DRAW_BUFFER10_ATI   0x882F
#define GL_DRAW_BUFFER11_ATI   0x8830
#define GL_DRAW_BUFFER12_ATI   0x8831
#define GL_DRAW_BUFFER13_ATI   0x8832
#define GL_DRAW_BUFFER14_ATI   0x8833
#define GL_DRAW_BUFFER15_ATI   0x8834
#define GL_422_EXT   0x80CC
#define GL_422_REV_EXT   0x80CD
#define GL_422_AVERAGE_EXT   0x80CE
#define GL_422_REV_AVERAGE_EXT   0x80CF
#define GL_ABGR_EXT   0x8000
#define GL_BGR_EXT   0x80E0
#define GL_BGRA_EXT   0x80E1
#define GL_CONSTANT_COLOR_EXT   0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
#define GL_CONSTANT_ALPHA_EXT   0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
#define GL_BLEND_COLOR_EXT   0x8005
#define GL_BLEND_EQUATION_RGB_EXT   0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT   0x883D
#define GL_BLEND_DST_RGB_EXT   0x80C8
#define GL_BLEND_SRC_RGB_EXT   0x80C9
#define GL_BLEND_DST_ALPHA_EXT   0x80CA
#define GL_BLEND_SRC_ALPHA_EXT   0x80CB
#define GL_FUNC_ADD_EXT   0x8006
#define GL_MIN_EXT   0x8007
#define GL_MAX_EXT   0x8008
#define GL_BLEND_EQUATION_EXT   0x8009
#define GL_FUNC_SUBTRACT_EXT   0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT   0x800B
#define GL_CG_VERTEX_SHADER_EXT   0x890E
#define GL_CG_FRAGMENT_SHADER_EXT   0x890F
#define GL_POLYGON_OFFSET_EXT   0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT   0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT   0x8039
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0
#define GL_CMYK_EXT   0x800C
#define GL_CMYKA_EXT   0x800D
#define GL_PACK_CMYK_HINT_EXT   0x800E
#define GL_UNPACK_CMYK_HINT_EXT   0x800F
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
#define GL_CONVOLUTION_1D_EXT   0x8010
#define GL_CONVOLUTION_2D_EXT   0x8011
#define GL_SEPARABLE_2D_EXT   0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT   0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT   0x8015
#define GL_REDUCE_EXT   0x8016
#define GL_CONVOLUTION_FORMAT_EXT   0x8017
#define GL_CONVOLUTION_WIDTH_EXT   0x8018
#define GL_CONVOLUTION_HEIGHT_EXT   0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT   0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023
#define GL_CULL_VERTEX_EXT   0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC
#define GL_DEPTH_BOUNDS_TEST_EXT   0x8890
#define GL_DEPTH_BOUNDS_EXT   0x8891
#define GL_MAX_ELEMENTS_VERTICES_EXT   0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT   0x80E9
#define GL_FOG_COORDINATE_SOURCE_EXT   0x8450
#define GL_FOG_COORDINATE_EXT   0x8451
#define GL_FRAGMENT_DEPTH_EXT   0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT   0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT   0x8457
#define GL_HISTOGRAM_EXT   0x8024
#define GL_PROXY_HISTOGRAM_EXT   0x8025
#define GL_HISTOGRAM_WIDTH_EXT   0x8026
#define GL_HISTOGRAM_FORMAT_EXT   0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT   0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT   0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT   0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
#define GL_HISTOGRAM_SINK_EXT   0x802D
#define GL_MINMAX_EXT   0x802E
#define GL_MINMAX_FORMAT_EXT   0x802F
#define GL_MINMAX_SINK_EXT   0x8030
#define GL_TABLE_TOO_LARGE_EXT   0x8031
#define GL_IUI_V2F_EXT   0x81AD
#define GL_IUI_V3F_EXT   0x81AE
#define GL_IUI_N3F_V2F_EXT   0x81AF
#define GL_IUI_N3F_V3F_EXT   0x81B0
#define GL_T2F_IUI_V2F_EXT   0x81B1
#define GL_T2F_IUI_V3F_EXT   0x81B2
#define GL_T2F_IUI_N3F_V2F_EXT   0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT   0x81B4
#define GL_INDEX_TEST_EXT   0x81B5
#define GL_INDEX_TEST_FUNC_EXT   0x81B6
#define GL_INDEX_TEST_REF_EXT   0x81B7
#define GL_INDEX_MATERIAL_EXT   0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
#define GL_INDEX_MATERIAL_FACE_EXT   0x81BA
#define GL_FRAGMENT_MATERIAL_EXT   0x8349
#define GL_FRAGMENT_NORMAL_EXT   0x834A
#define GL_FRAGMENT_COLOR_EXT   0x834C
#define GL_ATTENUATION_EXT   0x834D
#define GL_SHADOW_ATTENUATION_EXT   0x834E
#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
#define GL_TEXTURE_LIGHT_EXT   0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT   0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352
#define GL_UNSIGNED_BYTE_3_3_2_EXT   0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT   0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT   0x8036
#define GL_COLOR_INDEX1_EXT   0x80E2
#define GL_COLOR_INDEX2_EXT   0x80E3
#define GL_COLOR_INDEX4_EXT   0x80E4
#define GL_COLOR_INDEX8_EXT   0x80E5
#define GL_COLOR_INDEX12_EXT   0x80E6
#define GL_COLOR_INDEX16_EXT   0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT   0x80ED
#define GL_PIXEL_PACK_BUFFER_EXT   0x88EB
#define GL_PIXEL_UNPACK_BUFFER_EXT   0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF
#define GL_PIXEL_TRANSFORM_2D_EXT   0x8330
#define GL_PIXEL_MAG_FILTER_EXT   0x8331
#define GL_PIXEL_MIN_FILTER_EXT   0x8332
#define GL_PIXEL_CUBIC_WEIGHT_EXT   0x8333
#define GL_CUBIC_EXT   0x8334
#define GL_AVERAGE_EXT   0x8335
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338
#define GL_POINT_SIZE_MIN_EXT   0x8126
#define GL_POINT_SIZE_MAX_EXT   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128
#define GL_DISTANCE_ATTENUATION_EXT   0x8129
#define GL_RESCALE_NORMAL_EXT   0x803A
#define GL_COLOR_SUM_EXT   0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT   0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT   0x845E
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8
#define GL_SINGLE_COLOR_EXT   0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA
#define GL_SHARED_TEXTURE_PALETTE_EXT   0x81FB
#define GL_STENCIL_TEST_TWO_SIDE_EXT   0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT   0x8911
#define GL_INCR_WRAP_EXT   0x8507
#define GL_DECR_WRAP_EXT   0x8508
#define GL_ALPHA4_EXT   0x803B
#define GL_ALPHA8_EXT   0x803C
#define GL_ALPHA12_EXT   0x803D
#define GL_ALPHA16_EXT   0x803E
#define GL_LUMINANCE4_EXT   0x803F
#define GL_LUMINANCE8_EXT   0x8040
#define GL_LUMINANCE12_EXT   0x8041
#define GL_LUMINANCE16_EXT   0x8042
#define GL_LUMINANCE4_ALPHA4_EXT   0x8043
#define GL_LUMINANCE6_ALPHA2_EXT   0x8044
#define GL_LUMINANCE8_ALPHA8_EXT   0x8045
#define GL_LUMINANCE12_ALPHA4_EXT   0x8046
#define GL_LUMINANCE12_ALPHA12_EXT   0x8047
#define GL_LUMINANCE16_ALPHA16_EXT   0x8048
#define GL_INTENSITY_EXT   0x8049
#define GL_INTENSITY4_EXT   0x804A
#define GL_INTENSITY8_EXT   0x804B
#define GL_INTENSITY12_EXT   0x804C
#define GL_INTENSITY16_EXT   0x804D
#define GL_RGB2_EXT   0x804E
#define GL_RGB4_EXT   0x804F
#define GL_RGB5_EXT   0x8050
#define GL_RGB8_EXT   0x8051
#define GL_RGB10_EXT   0x8052
#define GL_RGB12_EXT   0x8053
#define GL_RGB16_EXT   0x8054
#define GL_RGBA2_EXT   0x8055
#define GL_RGBA4_EXT   0x8056
#define GL_RGB5_A1_EXT   0x8057
#define GL_RGBA8_EXT   0x8058
#define GL_RGB10_A2_EXT   0x8059
#define GL_RGBA12_EXT   0x805A
#define GL_RGBA16_EXT   0x805B
#define GL_TEXTURE_RED_SIZE_EXT   0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT   0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT   0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT   0x8061
#define GL_REPLACE_EXT   0x8062
#define GL_PROXY_TEXTURE_1D_EXT   0x8063
#define GL_PROXY_TEXTURE_2D_EXT   0x8064
#define GL_TEXTURE_TOO_LARGE_EXT   0x8065
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
#define GL_NORMAL_MAP_EXT   0x8511
#define GL_REFLECTION_MAP_EXT   0x8512
#define GL_TEXTURE_CUBE_MAP_EXT   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C
#define GL_TANGENT_ARRAY_EXT   0x8439
#define GL_BINORMAL_ARRAY_EXT   0x843A
#define GL_CURRENT_TANGENT_EXT   0x843B
#define GL_CURRENT_BINORMAL_EXT   0x843C
#define GL_TANGENT_ARRAY_TYPE_EXT   0x843E
#define GL_TANGENT_ARRAY_STRIDE_EXT   0x843F
#define GL_BINORMAL_ARRAY_TYPE_EXT   0x8440
#define GL_BINORMAL_ARRAY_STRIDE_EXT   0x8441
#define GL_TANGENT_ARRAY_POINTER_EXT   0x8442
#define GL_BINORMAL_ARRAY_POINTER_EXT   0x8443
#define GL_MAP1_TANGENT_EXT   0x8444
#define GL_MAP2_TANGENT_EXT   0x8445
#define GL_MAP1_BINORMAL_EXT   0x8446
#define GL_MAP2_BINORMAL_EXT   0x8447
#define GL_CLAMP_TO_EDGE_EXT   0x812F
#define GL_COMBINE_EXT   0x8570
#define GL_COMBINE_RGB_EXT   0x8571
#define GL_COMBINE_ALPHA_EXT   0x8572
#define GL_RGB_SCALE_EXT   0x8573
#define GL_ADD_SIGNED_EXT   0x8574
#define GL_INTERPOLATE_EXT   0x8575
#define GL_CONSTANT_EXT   0x8576
#define GL_PRIMARY_COLOR_EXT   0x8577
#define GL_PREVIOUS_EXT   0x8578
#define GL_SOURCE0_RGB_EXT   0x8580
#define GL_SOURCE1_RGB_EXT   0x8581
#define GL_SOURCE2_RGB_EXT   0x8582
#define GL_SOURCE3_RGB_EXT   0x8583
#define GL_SOURCE4_RGB_EXT   0x8584
#define GL_SOURCE5_RGB_EXT   0x8585
#define GL_SOURCE6_RGB_EXT   0x8586
#define GL_SOURCE7_RGB_EXT   0x8587
#define GL_SOURCE0_ALPHA_EXT   0x8588
#define GL_SOURCE1_ALPHA_EXT   0x8589
#define GL_SOURCE2_ALPHA_EXT   0x858A
#define GL_SOURCE3_ALPHA_EXT   0x858B
#define GL_SOURCE4_ALPHA_EXT   0x858C
#define GL_SOURCE5_ALPHA_EXT   0x858D
#define GL_SOURCE6_ALPHA_EXT   0x858E
#define GL_SOURCE7_ALPHA_EXT   0x858F
#define GL_OPERAND0_RGB_EXT   0x8590
#define GL_OPERAND1_RGB_EXT   0x8591
#define GL_OPERAND2_RGB_EXT   0x8592
#define GL_OPERAND3_RGB_EXT   0x8593
#define GL_OPERAND4_RGB_EXT   0x8594
#define GL_OPERAND5_RGB_EXT   0x8595
#define GL_OPERAND6_RGB_EXT   0x8596
#define GL_OPERAND7_RGB_EXT   0x8597
#define GL_OPERAND0_ALPHA_EXT   0x8598
#define GL_OPERAND1_ALPHA_EXT   0x8599
#define GL_OPERAND2_ALPHA_EXT   0x859A
#define GL_OPERAND3_ALPHA_EXT   0x859B
#define GL_OPERAND4_ALPHA_EXT   0x859C
#define GL_OPERAND5_ALPHA_EXT   0x859D
#define GL_OPERAND6_ALPHA_EXT   0x859E
#define GL_OPERAND7_ALPHA_EXT   0x859F
#define GL_DOT3_RGB_EXT   0x8740
#define GL_DOT3_RGBA_EXT   0x8741
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
#define GL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT   0x8500
#define GL_TEXTURE_LOD_BIAS_EXT   0x8501
#define GL_TEXTURE_PRIORITY_EXT   0x8066
#define GL_TEXTURE_RESIDENT_EXT   0x8067
#define GL_TEXTURE_1D_BINDING_EXT   0x8068
#define GL_TEXTURE_2D_BINDING_EXT   0x8069
#define GL_TEXTURE_3D_BINDING_EXT   0x806A
#define GL_PERTURB_EXT   0x85AE
#define GL_TEXTURE_NORMAL_EXT   0x85AF
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_SKIP_IMAGES_EXT   0x806B
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT   0x806C
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT   0x806D
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT   0x806E
#define GL_TEXTURE_3D   0x806F
#define GL_TEXTURE_3D_EXT   0x806F
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_PROXY_TEXTURE_3D_EXT   0x8070
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_DEPTH_EXT   0x8071
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_TEXTURE_WRAP_R_EXT   0x8072
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT   0x8073
#define GL_TEXTURE_RECTANGLE_EXT   0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT   0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT   0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT   0x84F8
#define GL_VERTEX_ARRAY_EXT   0x8074
#define GL_NORMAL_ARRAY_EXT   0x8075
#define GL_COLOR_ARRAY_EXT   0x8076
#define GL_INDEX_ARRAY_EXT   0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT   0x8078
#define GL_EDGE_FLAG_ARRAY_EXT   0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT   0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT   0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT   0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT   0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT   0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT   0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT   0x8080
#define GL_COLOR_ARRAY_SIZE_EXT   0x8081
#define GL_COLOR_ARRAY_TYPE_EXT   0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT   0x8083
#define GL_COLOR_ARRAY_COUNT_EXT   0x8084
#define GL_INDEX_ARRAY_TYPE_EXT   0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT   0x8086
#define GL_INDEX_ARRAY_COUNT_EXT   0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT   0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT   0x808F
#define GL_COLOR_ARRAY_POINTER_EXT   0x8090
#define GL_INDEX_ARRAY_POINTER_EXT   0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093
#define GL_MODELVIEW0_STACK_DEPTH_EXT   GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT   0x8502
#define GL_MODELVIEW0_MATRIX_EXT   GL_MODELVIEW_MATRIX
#define GL_MODELVIEW_MATRIX1_EXT   0x8506
#define GL_VERTEX_WEIGHTING_EXT   0x8509
#define GL_MODELVIEW0_EXT   GL_MODELVIEW
#define GL_MODELVIEW1_EXT   0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT   0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT   0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510
#define GL_OCCLUSION_TEST_HP   0x8165
#define GL_OCCLUSION_TEST_RESULT_HP   0x8166
#define GL_IGNORE_BORDER_HP   0x8150
#define GL_CONSTANT_BORDER_HP   0x8151
#define GL_REPLICATE_BORDER_HP   0x8153
#define GL_CONVOLUTION_BORDER_COLOR_HP   0x8154
#define GL_IMAGE_SCALE_X_HP   0x8155
#define GL_IMAGE_SCALE_Y_HP   0x8156
#define GL_IMAGE_TRANSLATE_X_HP   0x8157
#define GL_IMAGE_TRANSLATE_Y_HP   0x8158
#define GL_IMAGE_ROTATE_ANGLE_HP   0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B
#define GL_IMAGE_MAG_FILTER_HP   0x815C
#define GL_IMAGE_MIN_FILTER_HP   0x815D
#define GL_IMAGE_CUBIC_WEIGHT_HP   0x815E
#define GL_CUBIC_HP   0x815F
#define GL_AVERAGE_HP   0x8160
#define GL_IMAGE_TRANSFORM_2D_HP   0x8161
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163
#define GL_TEXTURE_LIGHTING_MODE_HP   0x8167
#define GL_TEXTURE_POST_SPECULAR_HP   0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP   0x8169
#define GL_CULL_VERTEX_IBM   103050
#define GL_RASTER_POSITION_UNCLIPPED_IBM   0x19262
#define GL_MIRRORED_REPEAT_IBM   0x8370
#define GL_VERTEX_ARRAY_LIST_IBM   103070
#define GL_NORMAL_ARRAY_LIST_IBM   103071
#define GL_COLOR_ARRAY_LIST_IBM   103072
#define GL_INDEX_ARRAY_LIST_IBM   103073
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
#define GL_EDGE_FLAG_ARRAY_LIST_IBM   103075
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM   103076
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM   103082
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM   103083
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087
#define GL_RED_MIN_CLAMP_INGR   0x8560
#define GL_GREEN_MIN_CLAMP_INGR   0x8561
#define GL_BLUE_MIN_CLAMP_INGR   0x8562
#define GL_ALPHA_MIN_CLAMP_INGR   0x8563
#define GL_RED_MAX_CLAMP_INGR   0x8564
#define GL_GREEN_MAX_CLAMP_INGR   0x8565
#define GL_BLUE_MAX_CLAMP_INGR   0x8566
#define GL_ALPHA_MAX_CLAMP_INGR   0x8567
#define GL_INTERLACE_READ_INGR   0x8568
#define GL_PARALLEL_ARRAYS_INTEL   0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8
#define GL_DEPTH_STENCIL_TO_RGBA_NV   0x886E
#define GL_DEPTH_STENCIL_TO_BGRA_NV   0x886F
#define GL_DEPTH_CLAMP_NV   0x864F
#define GL_ELEMENT_ARRAY_TYPE_NV   0x8769
#define GL_ELEMENT_ARRAY_POINTER_NV   0x876A
#define GL_ALL_COMPLETED_NV   0x84F2
#define GL_FENCE_STATUS_NV   0x84F3
#define GL_FENCE_CONDITION_NV   0x84F4
#define GL_FLOAT_R_NV   0x8880
#define GL_FLOAT_RG_NV   0x8881
#define GL_FLOAT_RGB_NV   0x8882
#define GL_FLOAT_RGBA_NV   0x8883
#define GL_FLOAT_R16_NV   0x8884
#define GL_FLOAT_R32_NV   0x8885
#define GL_FLOAT_RG16_NV   0x8886
#define GL_FLOAT_RG32_NV   0x8887
#define GL_FLOAT_RGB16_NV   0x8888
#define GL_FLOAT_RGB32_NV   0x8889
#define GL_FLOAT_RGBA16_NV   0x888A
#define GL_FLOAT_RGBA32_NV   0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D
#define GL_FLOAT_RGBA_MODE_NV   0x888E
#define GL_FOG_DISTANCE_MODE_NV   0x855A
#define GL_EYE_RADIAL_NV   0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV   0x855C
#define GL_FRAGMENT_PROGRAM_NV   0x8870
#define GL_MAX_TEXTURE_COORDS_NV   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872
#define GL_FRAGMENT_PROGRAM_BINDING_NV   0x8873
#define GL_PROGRAM_ERROR_STRING_NV   0x8874
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868
#define GL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7
#define GL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8
#define GL_HALF_FLOAT_NV   0x140B
#define GL_MAX_SHININESS_NV   0x8504
#define GL_MAX_SPOT_EXPONENT_NV   0x8505
#define GL_MULTISAMPLE_FILTER_HINT_NV   0x8534
#define GL_PIXEL_COUNTER_BITS_NV   0x8864
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865
#define GL_PIXEL_COUNT_NV   0x8866
#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867
#define GL_DEPTH_STENCIL_NV   0x84F9
#define GL_UNSIGNED_INT_24_8_NV   0x84FA
#define GL_PIXEL_PACK_BUFFER_NV   0x88EB
#define GL_PIXEL_UNPACK_BUFFER_NV   0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_NV   0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV   0x88EF
#define GL_WRITE_PIXEL_DATA_RANGE_NV   0x8878
#define GL_READ_PIXEL_DATA_RANGE_NV   0x8879
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D
#define GL_POINT_SPRITE_NV   0x8861
#define GL_COORD_REPLACE_NV   0x8862
#define GL_POINT_SPRITE_R_MODE_NV   0x8863
#define GL_PRIMITIVE_RESTART_NV   0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV   0x8559
#define GL_REGISTER_COMBINERS_NV   0x8522
#define GL_VARIABLE_A_NV   0x8523
#define GL_VARIABLE_B_NV   0x8524
#define GL_VARIABLE_C_NV   0x8525
#define GL_VARIABLE_D_NV   0x8526
#define GL_VARIABLE_E_NV   0x8527
#define GL_VARIABLE_F_NV   0x8528
#define GL_VARIABLE_G_NV   0x8529
#define GL_CONSTANT_COLOR0_NV   0x852A
#define GL_CONSTANT_COLOR1_NV   0x852B
#define GL_PRIMARY_COLOR_NV   0x852C
#define GL_SECONDARY_COLOR_NV   0x852D
#define GL_SPARE0_NV   0x852E
#define GL_SPARE1_NV   0x852F
#define GL_DISCARD_NV   0x8530
#define GL_E_TIMES_F_NV   0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532
#define GL_UNSIGNED_IDENTITY_NV   0x8536
#define GL_UNSIGNED_INVERT_NV   0x8537
#define GL_EXPAND_NORMAL_NV   0x8538
#define GL_EXPAND_NEGATE_NV   0x8539
#define GL_HALF_BIAS_NORMAL_NV   0x853A
#define GL_HALF_BIAS_NEGATE_NV   0x853B
#define GL_SIGNED_IDENTITY_NV   0x853C
#define GL_SIGNED_NEGATE_NV   0x853D
#define GL_SCALE_BY_TWO_NV   0x853E
#define GL_SCALE_BY_FOUR_NV   0x853F
#define GL_SCALE_BY_ONE_HALF_NV   0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
#define GL_COMBINER_INPUT_NV   0x8542
#define GL_COMBINER_MAPPING_NV   0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV   0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV   0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV   0x8546
#define GL_COMBINER_MUX_SUM_NV   0x8547
#define GL_COMBINER_SCALE_NV   0x8548
#define GL_COMBINER_BIAS_NV   0x8549
#define GL_COMBINER_AB_OUTPUT_NV   0x854A
#define GL_COMBINER_CD_OUTPUT_NV   0x854B
#define GL_COMBINER_SUM_OUTPUT_NV   0x854C
#define GL_MAX_GENERAL_COMBINERS_NV   0x854D
#define GL_NUM_GENERAL_COMBINERS_NV   0x854E
#define GL_COLOR_SUM_CLAMP_NV   0x854F
#define GL_COMBINER0_NV   0x8550
#define GL_COMBINER1_NV   0x8551
#define GL_COMBINER2_NV   0x8552
#define GL_COMBINER3_NV   0x8553
#define GL_COMBINER4_NV   0x8554
#define GL_COMBINER5_NV   0x8555
#define GL_COMBINER6_NV   0x8556
#define GL_COMBINER7_NV   0x8557
#define GL_PER_STAGE_CONSTANTS_NV   0x8535
#define GL_STENCIL_TEST_TWO_SIDE_NV   0x8910
#define GL_ACTIVE_STENCIL_FACE_NV   0x8911
#define GL_EMBOSS_LIGHT_NV   0x855D
#define GL_EMBOSS_CONSTANT_NV   0x855E
#define GL_EMBOSS_MAP_NV   0x855F
#define GL_NORMAL_MAP_NV   0x8511
#define GL_REFLECTION_MAP_NV   0x8512
#define GL_COMBINE4_NV   0x8503
#define GL_SOURCE3_RGB_NV   0x8583
#define GL_SOURCE3_ALPHA_NV   0x858B
#define GL_OPERAND3_RGB_NV   0x8593
#define GL_OPERAND3_ALPHA_NV   0x859B
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F
#define GL_TEXTURE_RECTANGLE_NV   0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8
#define GL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB
#define GL_DSDT_MAG_INTENSITY_NV   0x86DC
#define GL_SHADER_CONSISTENT_NV   0x86DD
#define GL_TEXTURE_SHADER_NV   0x86DE
#define GL_SHADER_OPERATION_NV   0x86DF
#define GL_CULL_MODES_NV   0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV   0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV   0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV   0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV   GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV   GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV   GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4
#define GL_CONST_EYE_NV   0x86E5
#define GL_PASS_THROUGH_NV   0x86E6
#define GL_CULL_FRAGMENT_NV   0x86E7
#define GL_OFFSET_TEXTURE_2D_NV   0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA
#define GL_DOT_PRODUCT_NV   0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE
#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3
#define GL_HILO_NV   0x86F4
#define GL_DSDT_NV   0x86F5
#define GL_DSDT_MAG_NV   0x86F6
#define GL_DSDT_MAG_VIB_NV   0x86F7
#define GL_HILO16_NV   0x86F8
#define GL_SIGNED_HILO_NV   0x86F9
#define GL_SIGNED_HILO16_NV   0x86FA
#define GL_SIGNED_RGBA_NV   0x86FB
#define GL_SIGNED_RGBA8_NV   0x86FC
#define GL_SIGNED_RGB_NV   0x86FE
#define GL_SIGNED_RGB8_NV   0x86FF
#define GL_SIGNED_LUMINANCE_NV   0x8701
#define GL_SIGNED_LUMINANCE8_NV   0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
#define GL_SIGNED_ALPHA_NV   0x8705
#define GL_SIGNED_ALPHA8_NV   0x8706
#define GL_SIGNED_INTENSITY_NV   0x8707
#define GL_SIGNED_INTENSITY8_NV   0x8708
#define GL_DSDT8_NV   0x8709
#define GL_DSDT8_MAG8_NV   0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
#define GL_HI_SCALE_NV   0x870E
#define GL_LO_SCALE_NV   0x870F
#define GL_DS_SCALE_NV   0x8710
#define GL_DT_SCALE_NV   0x8711
#define GL_MAGNITUDE_SCALE_NV   0x8712
#define GL_VIBRANCE_SCALE_NV   0x8713
#define GL_HI_BIAS_NV   0x8714
#define GL_LO_BIAS_NV   0x8715
#define GL_DS_BIAS_NV   0x8716
#define GL_DT_BIAS_NV   0x8717
#define GL_MAGNITUDE_BIAS_NV   0x8718
#define GL_VIBRANCE_BIAS_NV   0x8719
#define GL_TEXTURE_BORDER_VALUES_NV   0x871A
#define GL_TEXTURE_HI_SIZE_NV   0x871B
#define GL_TEXTURE_LO_SIZE_NV   0x871C
#define GL_TEXTURE_DS_SIZE_NV   0x871D
#define GL_TEXTURE_DT_SIZE_NV   0x871E
#define GL_TEXTURE_MAG_SIZE_NV   0x871F
#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV   0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D
#define GL_HILO8_NV   0x885E
#define GL_SIGNED_HILO8_NV   0x885F
#define GL_FORCE_BLUE_TO_ONE_NV   0x8860
#define GL_VERTEX_ARRAY_RANGE_NV   0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533
#define GL_VERTEX_PROGRAM_NV   0x8620
#define GL_VERTEX_STATE_PROGRAM_NV   0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV   0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV   0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV   0x8625
#define GL_CURRENT_ATTRIB_NV   0x8626
#define GL_PROGRAM_LENGTH_NV   0x8627
#define GL_PROGRAM_STRING_NV   0x8628
#define GL_MODELVIEW_PROJECTION_NV   0x8629
#define GL_IDENTITY_NV   0x862A
#define GL_INVERSE_NV   0x862B
#define GL_TRANSPOSE_NV   0x862C
#define GL_INVERSE_TRANSPOSE_NV   0x862D
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E
#define GL_MAX_TRACK_MATRICES_NV   0x862F
#define GL_MATRIX0_NV   0x8630
#define GL_MATRIX1_NV   0x8631
#define GL_MATRIX2_NV   0x8632
#define GL_MATRIX3_NV   0x8633
#define GL_MATRIX4_NV   0x8634
#define GL_MATRIX5_NV   0x8635
#define GL_MATRIX6_NV   0x8636
#define GL_MATRIX7_NV   0x8637
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640
#define GL_CURRENT_MATRIX_NV   0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643
#define GL_PROGRAM_PARAMETER_NV   0x8644
#define GL_ATTRIB_ARRAY_POINTER_NV   0x8645
#define GL_PROGRAM_TARGET_NV   0x8646
#define GL_PROGRAM_RESIDENT_NV   0x8647
#define GL_TRACK_MATRIX_NV   0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV   0x8649
#define GL_VERTEX_PROGRAM_BINDING_NV   0x864A
#define GL_PROGRAM_ERROR_POSITION_NV   0x864B
#define GL_VERTEX_ATTRIB_ARRAY0_NV   0x8650
#define GL_VERTEX_ATTRIB_ARRAY1_NV   0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV   0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV   0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV   0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV   0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV   0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV   0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV   0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV   0x8659
#define GL_VERTEX_ATTRIB_ARRAY10_NV   0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV   0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV   0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV   0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV   0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV   0x865F
#define GL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660
#define GL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669
#define GL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F
#define GL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670
#define GL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
#define GL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD
#define GL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE
#define GL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
#define GL_ALWAYS_FAST_HINT_PGI   0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI   0x1A20D
#define GL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F
#define GL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211
#define GL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI   0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI   0x1A218
#define GL_FULL_STIPPLE_HINT_PGI   0x1A219
#define GL_CLIP_NEAR_HINT_PGI   0x1A220
#define GL_CLIP_FAR_HINT_PGI   0x1A221
#define GL_WIDE_LINE_HINT_PGI   0x1A222
#define GL_BACK_NORMALS_HINT_PGI   0x1A223
#define GL_VERTEX_DATA_HINT_PGI   0x1A22A
#define GL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B
#define GL_MATERIAL_SIDE_HINT_PGI   0x1A22C
#define GL_MAX_VERTEX_HINT_PGI   0x1A22D
#define GL_COLOR3_BIT_PGI   0x00010000
#define GL_COLOR4_BIT_PGI   0x00020000
#define GL_EDGEFLAG_BIT_PGI   0x00040000
#define GL_INDEX_BIT_PGI   0x00080000
#define GL_MAT_AMBIENT_BIT_PGI   0x00100000
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000
#define GL_MAT_DIFFUSE_BIT_PGI   0x00400000
#define GL_MAT_EMISSION_BIT_PGI   0x00800000
#define GL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000
#define GL_MAT_SHININESS_BIT_PGI   0x02000000
#define GL_MAT_SPECULAR_BIT_PGI   0x04000000
#define GL_NORMAL_BIT_PGI   0x08000000
#define GL_TEXCOORD1_BIT_PGI   0x10000000
#define GL_TEXCOORD2_BIT_PGI   0x20000000
#define GL_TEXCOORD3_BIT_PGI   0x40000000
#define GL_TEXCOORD4_BIT_PGI   0x80000000
#define GL_VERTEX23_BIT_PGI   0x00000004
#define GL_VERTEX4_BIT_PGI   0x00000008
#define GL_SCREEN_COORDINATES_REND   0x8490
#define GL_INVERTED_SCREEN_W_REND   0x8491
#define GL_COLOR_MATRIX_SGI   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB
#define GL_COLOR_TABLE_SGI   0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2
#define GL_PROXY_COLOR_TABLE_SGI   0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5
#define GL_COLOR_TABLE_SCALE_SGI   0x80D6
#define GL_COLOR_TABLE_BIAS_SGI   0x80D7
#define GL_COLOR_TABLE_FORMAT_SGI   0x80D8
#define GL_COLOR_TABLE_WIDTH_SGI   0x80D9
#define GL_COLOR_TABLE_RED_SIZE_SGI   0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF
#define GL_TEXTURE_COLOR_TABLE_SGI   0x80BC
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD
#define GL_DETAIL_TEXTURE_2D_SGIS   0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096
#define GL_LINEAR_DETAIL_SGIS   0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS   0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS   0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS   0x809B
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C
#define GL_FOG_FUNC_SGIS   0x812A
#define GL_FOG_FUNC_POINTS_SGIS   0x812B
#define GL_MAX_FOG_FUNC_POINTS_SGIS   0x812C
#define GL_GENERATE_MIPMAP_SGIS   0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192
#define GL_MULTISAMPLE_SGIS   0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F
#define GL_SAMPLE_MASK_SGIS   0x80A0
#define GL_1PASS_SGIS   0x80A1
#define GL_2PASS_0_SGIS   0x80A2
#define GL_2PASS_1_SGIS   0x80A3
#define GL_4PASS_0_SGIS   0x80A4
#define GL_4PASS_1_SGIS   0x80A5
#define GL_4PASS_2_SGIS   0x80A6
#define GL_4PASS_3_SGIS   0x80A7
#define GL_SAMPLE_BUFFERS_SGIS   0x80A8
#define GL_SAMPLES_SGIS   0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS   0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS   0x80AB
#define GL_SAMPLE_PATTERN_SGIS   0x80AC
#define GL_PIXEL_TEXTURE_SGIS   0x8353
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355
#define GL_PIXEL_GROUP_COLOR_SGIS   0x8356
#define GL_POINT_SIZE_MIN_SGIS   0x8126
#define GL_POINT_SIZE_MAX_SGIS   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128
#define GL_DISTANCE_ATTENUATION_SGIS   0x8129
#define GL_LINEAR_SHARPEN_SGIS   0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0
#define GL_CLAMP_TO_BORDER_SGIS   0x812D
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
#define GL_CLAMP_TO_EDGE_SGIS   0x812F
#define GL_FILTER4_SGIS   0x8146
#define GL_TEXTURE_FILTER4_SIZE_SGIS   0x8147
#define GL_TEXTURE_MIN_LOD_SGIS   0x813A
#define GL_TEXTURE_MAX_LOD_SGIS   0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS   0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS   0x813D
#define GL_DUAL_ALPHA4_SGIS   0x8110
#define GL_DUAL_ALPHA8_SGIS   0x8111
#define GL_DUAL_ALPHA12_SGIS   0x8112
#define GL_DUAL_ALPHA16_SGIS   0x8113
#define GL_DUAL_LUMINANCE4_SGIS   0x8114
#define GL_DUAL_LUMINANCE8_SGIS   0x8115
#define GL_DUAL_LUMINANCE12_SGIS   0x8116
#define GL_DUAL_LUMINANCE16_SGIS   0x8117
#define GL_DUAL_INTENSITY4_SGIS   0x8118
#define GL_DUAL_INTENSITY8_SGIS   0x8119
#define GL_DUAL_INTENSITY12_SGIS   0x811A
#define GL_DUAL_INTENSITY16_SGIS   0x811B
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D
#define GL_QUAD_ALPHA4_SGIS   0x811E
#define GL_QUAD_ALPHA8_SGIS   0x811F
#define GL_QUAD_LUMINANCE4_SGIS   0x8120
#define GL_QUAD_LUMINANCE8_SGIS   0x8121
#define GL_QUAD_INTENSITY4_SGIS   0x8122
#define GL_QUAD_INTENSITY8_SGIS   0x8123
#define GL_DUAL_TEXTURE_SELECT_SGIS   0x8124
#define GL_QUAD_TEXTURE_SELECT_SGIS   0x8125
#define GL_PACK_SKIP_VOLUMES_SGIS   0x8130
#define GL_PACK_IMAGE_DEPTH_SGIS   0x8131
#define GL_UNPACK_SKIP_VOLUMES_SGIS   0x8132
#define GL_UNPACK_IMAGE_DEPTH_SGIS   0x8133
#define GL_TEXTURE_4D_SGIS   0x8134
#define GL_PROXY_TEXTURE_4D_SGIS   0x8135
#define GL_TEXTURE_4DSIZE_SGIS   0x8136
#define GL_TEXTURE_WRAP_Q_SGIS   0x8137
#define GL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138
#define GL_TEXTURE_4D_BINDING_SGIS   0x814F
#define GL_ALPHA_MIN_SGIX   0x8320
#define GL_ALPHA_MAX_SGIX   0x8321
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176
#define GL_MAX_CLIPMAP_DEPTH_SGIX   0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F
#define GL_DEPTH_COMPONENT16_SGIX   0x81A5
#define GL_DEPTH_COMPONENT24_SGIX   0x81A6
#define GL_DEPTH_COMPONENT32_SGIX   0x81A7
#define GL_FOG_OFFSET_SGIX   0x8198
#define GL_FOG_OFFSET_VALUE_SGIX   0x8199
#define GL_FRAMEZOOM_SGIX   0x818B
#define GL_FRAMEZOOM_FACTOR_SGIX   0x818C
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
#define GL_INTERLACE_SGIX   0x8094
#define GL_IR_INSTRUMENT1_SGIX   0x817F
#define GL_LIST_PRIORITY_SGIX   0x8182
#define GL_PIXEL_TEX_GEN_SGIX   0x8139
#define GL_PIXEL_TEX_GEN_MODE_SGIX   0x832B
#define GL_REFERENCE_PLANE_SGIX   0x817D
#define GL_REFERENCE_PLANE_EQUATION_SGIX   0x817E
#define GL_PACK_RESAMPLE_SGIX   0x842C
#define GL_UNPACK_RESAMPLE_SGIX   0x842D
#define GL_RESAMPLE_REPLICATE_SGIX   0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX   0x842F
#define GL_RESAMPLE_DECIMATE_SGIX   0x8430
#define GL_TEXTURE_COMPARE_SGIX   0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX   0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX   0x819D
#define GL_SHADOW_AMBIENT_SGIX   0x80BF
#define GL_SPRITE_SGIX   0x8148
#define GL_SPRITE_MODE_SGIX   0x8149
#define GL_SPRITE_AXIS_SGIX   0x814A
#define GL_SPRITE_TRANSLATION_SGIX   0x814B
#define GL_SPRITE_AXIAL_SGIX   0x814C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D
#define GL_SPRITE_EYE_ALIGNED_SGIX   0x814E
#define GL_TEXTURE_ENV_BIAS_SGIX   0x80BE
#define GL_TEXTURE_LOD_BIAS_S_SGIX   0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX   0x818F
#define GL_TEXTURE_LOD_BIAS_R_SGIX   0x8190
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C
#define GL_VERTEX_PRECLIP_SGIX   0x83EE
#define GL_VERTEX_PRECLIP_HINT_SGIX   0x83EF
#define GL_YCRCB_422_SGIX   0x81BB
#define GL_YCRCB_444_SGIX   0x81BC
#define GL_WRAP_BORDER_SUN   0x81D4
#define GL_GLOBAL_ALPHA_SUN   0x81D9
#define GL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA
#define GL_RESTART_SUN   0x01
#define GL_REPLACE_MIDDLE_SUN   0x02
#define GL_REPLACE_OLDEST_SUN   0x03
#define GL_TRIANGLE_LIST_SUN   0x81D7
#define GL_REPLACEMENT_CODE_SUN   0x81D8
#define GL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3
#define GL_R1UI_V3F_SUN   0x85C4
#define GL_R1UI_C4UB_V3F_SUN   0x85C5
#define GL_R1UI_C3F_V3F_SUN   0x85C6
#define GL_R1UI_N3F_V3F_SUN   0x85C7
#define GL_R1UI_C4F_N3F_V3F_SUN   0x85C8
#define GL_R1UI_T2F_V3F_SUN   0x85C9
#define GL_R1UI_T2F_N3F_V3F_SUN   0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB
#define GL_UNPACK_CONSTANT_DATA_SUNX   0x81D5
#define GL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6
#define GL_PHONG_WIN   0x80EA
#define GL_PHONG_HINT_WIN   0x80EB
#define GL_FOG_SPECULAR_TEXTURE_WIN   0x80EC
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_VERSION_1_4   1
#define GL_VERSION_1_5   1
#define GL_ARB_depth_texture   1
#define GL_ARB_fragment_program   1
#define GL_ARB_fragment_program_shadow   1
#define GL_ARB_fragment_shader   1
#define GL_ARB_multisample   1
#define GL_ARB_multitexture   1
#define GL_ARB_occlusion_query   1
#define GL_ARB_point_parameters   1
#define GL_ARB_point_sprite   1
#define GL_ARB_shader_objects   1
#define GL_ARB_shading_language_100   1
#define GL_ARB_shadow   1
#define GL_ARB_shadow_ambient   1
#define GL_ARB_texture_border_clamp   1
#define GL_ARB_texture_compression   1
#define GL_ARB_texture_cube_map   1
#define GL_ARB_texture_env_add   1
#define GL_ARB_texture_env_combine   1
#define GL_ARB_texture_env_dot3   1
#define GL_ARB_texture_mirrored_repeat   1
#define GL_ARB_texture_non_power_of_two   1
#define GL_ARB_transpose_matrix   1
#define GL_ARB_vertex_buffer_object   1
#define GL_ARB_vertex_program   1
#define GL_ARB_vertex_shader   1
#define GL_ARB_window_pos   1
#define GL_ATI_draw_buffers   1
#define GL_ATI_texture_float   1
#define GL_EXT_abgr   1
#define GL_EXT_bgra   1
#define GL_EXT_blend_color   1
#define GL_EXT_blend_equation_separate   1
#define GL_EXT_blend_func_separate   1
#define GL_EXT_blend_minmax   1
#define GL_EXT_blend_subtract   1
#define GL_EXT_Cg_shader   1
#define GL_EXT_compiled_vertex_array   1
#define GL_EXT_depth_bounds_test   1
#define GL_EXT_draw_range_elements   1
#define GL_EXT_fog_coord   1
#define GL_EXT_multi_draw_arrays   1
#define GL_EXT_packed_pixels   1
#define GL_EXT_paletted_texture   1
#define GL_EXT_pixel_buffer_object   1
#define GL_EXT_point_parameters   1
#define GL_EXT_rescale_normal   1
#define GL_EXT_secondary_color   1
#define GL_EXT_separate_specular_color   1
#define GL_EXT_shadow_funcs   1
#define GL_EXT_shared_texture_palette   1
#define GL_EXT_stencil_two_side   1
#define GL_EXT_stencil_wrap   1
#define GL_EXT_texture_compression_s3tc   1
#define GL_EXT_texture_env_add   1
#define GL_EXT_texture_env_combine   1
#define GL_EXT_texture_env_dot3   1
#define GL_EXT_texture_filter_anisotropic   1
#define GL_EXT_texture_lod_bias   1
#define GL_EXT_texture_object   1
#define GL_EXT_texture3D   1
#define GL_EXT_texture_rectangle   1
#define GL_EXT_vertex_array   1
#define GL_EXT_vertex_weighting   1
#define GL_HP_occlusion_test   1
#define GL_IBM_texture_mirrored_repeat   1
#define GL_NV_blend_square   1
#define GL_NV_copy_depth_to_color   1
#define GL_NV_depth_clamp   1
#define GL_NV_element_array   1
#define GL_NV_fence   1
#define GL_NV_float_buffer   1
#define GL_NV_fog_distance   1
#define GL_NV_fragment_program   1
#define GL_NV_fragment_program2   1
#define GL_NV_half_float   1
#define GL_NV_light_max_exponent   1
#define GL_NV_multisample_filter_hint   1
#define GL_NV_occlusion_query   1
#define GL_NV_packed_depth_stencil   1
#define GL_NV_pixel_buffer_object   1
#define GL_NV_pixel_data_range   1
#define GL_NV_point_sprite   1
#define GL_NV_primitive_restart   1
#define GL_NV_register_combiners   1
#define GL_NV_register_combiners2   1
#define GL_NV_stencil_two_side   1
#define GL_NV_texgen_emboss   1
#define GL_NV_texgen_reflection   1
#define GL_NV_texture_compression_vtc   1
#define GL_NV_texture_env_combine4   1
#define GL_NV_texture_expand_normal   1
#define GL_NV_texture_rectangle   1
#define GL_NV_texture_shader   1
#define GL_NV_texture_shader2   1
#define GL_NV_texture_shader3   1
#define GL_NV_vertex_array_range   1
#define GL_NV_vertex_array_range2   1
#define GL_NV_vertex_program   1
#define GL_NV_vertex_program1_1   1
#define GL_NV_vertex_program2   1
#define GL_NV_vertex_program2_option   1
#define GL_NV_vertex_program3   1
#define GL_NVX_conditional_render   1
#define GL_SGIS_generate_mipmap   1
#define GL_SGIS_point_parameters   1
#define GL_SGIS_texture_lod   1
#define GL_SGIX_depth_texture   1
#define GL_SGIX_shadow   1

Typedefs

typedef ptrdiff_t GLintptr
typedef ptrdiff_t GLsizeiptr
typedef ptrdiff_t GLintptrARB
typedef ptrdiff_t GLsizeiptrARB
typedef char GLcharARB
typedef unsigned long GLhandleARB
typedef unsigned short GLhalfNV
typedef GLclampf green
typedef GLclampf GLclampf blue
typedef GLclampf GLclampf GLclampf alpha
typedef GLuint start
typedef GLuint GLuint end
typedef GLuint GLuint GLsizei count
typedef GLuint GLuint GLsizei
GLenum 
type
typedef GLuint GLuint GLsizei
GLenum const GLvoid
indices
typedef GLenum internalformat
typedef GLenum GLsizei width
typedef GLenum GLsizei GLenum format
typedef GLenum GLsizei GLenum
GLenum const GLvoid
table
typedef GLenum pname
typedef GLenum const GLfloatparams
typedef GLenum GLint x
typedef GLenum GLint GLint y
typedef GLsizei GLsizei GLenum
GLenum const GLvoid
data
typedef GLenum GLsizei GLenum
GLenum const GLvoid
image
typedef GLenum GLsizei GLsizei height
typedef GLenum GLenum GLvoidrow
typedef GLenum GLenum GLvoid
GLvoid
column
typedef GLenum GLenum GLvoid
GLvoid GLvoid
span
typedef GLboolean reset
typedef GLboolean GLenum
GLenum GLvoid
values
typedef GLsizei GLenum GLboolean sink
typedef GLint level
typedef GLint GLint GLsizei
GLsizei GLsizei 
depth
typedef GLint GLint GLsizei
GLsizei GLsizei GLint 
border
typedef GLint GLint GLsizei
GLsizei GLsizei GLint GLenum
GLenum const GLvoid
pixels
typedef GLint GLint xoffset
typedef GLint GLint GLint yoffset
typedef GLint GLint GLint GLint zoffset
typedef GLdouble s
typedef const GLdoublev
typedef GLdouble GLdouble t
typedef GLdouble GLdouble GLdouble r
typedef GLdouble GLdouble
GLdouble GLdouble 
q
typedef GLboolean invert
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei 
imageSize
typedef GLint GLvoidimg
typedef GLenum dfactorRGB
typedef GLenum GLenum sfactorAlpha
typedef GLenum GLenum GLenum dfactorAlpha
typedef GLsizei stride
typedef GLsizei const GLvoidpointer
typedef GLintfirst
typedef GLint GLsizei GLsizei primcount
typedef GLfloat param
typedef GLdouble GLdouble z
typedef GLuintids
typedef GLuint id
typedef GLuint buffer
typedef const GLuintbuffers
typedef GLsizeiptr size
typedef GLsizeiptr const
GLvoid GLenum 
usage
typedef GLintptr offset
typedef GLvoid *APIENTRY * PFNGLMAPBUFFERPROC (GLenum target, GLenum access)
typedef GLhandleARB attachedObj
typedef GLsizei const GLcharARB ** string
typedef GLsizei const
GLcharARB const GLint
length
typedef GLhandleARB obj
typedef GLfloat v0
typedef GLfloat GLfloat v1
typedef GLfloat GLfloat GLfloat v2
typedef GLfloat GLfloat
GLfloat GLfloat 
v3
typedef GLsizei const GLfloatvalue
typedef GLsizei GLboolean transpose
typedef GLsizei maxLength
typedef GLsizei GLsizei GLcharARBinfoLog
typedef GLsizei maxCount
typedef const GLcharARBname
typedef GLuint index
typedef GLint location
typedef GLsizei GLsizei GLcharARBsource
typedef void(APIENTRY * PFNGLBINDBUFFERARBPROC )(GLenum target, GLuint buffer)
typedef void(APIENTRY * PFNGLDELETEBUFFERSARBPROC )(GLsizei n, const GLuint *buffers)
typedef void(APIENTRY * PFNGLGENBUFFERSARBPROC )(GLsizei n, GLuint *buffers)
typedef GLboolean(APIENTRY * PFNGLISBUFFERARBPROC )(GLuint buffer)
typedef void(APIENTRY * PFNGLBUFFERDATAARBPROC )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
typedef void(APIENTRY * PFNGLBUFFERSUBDATAARBPROC )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
typedef void(APIENTRY * PFNGLGETBUFFERSUBDATAARBPROC )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
typedef void *(APIENTRY * PFNGLMAPBUFFERARBPROC )(GLenum target, GLenum access)
typedef GLboolean(APIENTRY * PFNGLUNMAPBUFFERARBPROC )(GLenum target)
typedef void(APIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC )(GLenum target, GLenum pname, GLint *params)
typedef void(APIENTRY * PFNGLGETBUFFERPOINTERVARBPROC )(GLenum target, GLenum pname, GLvoid **params)
typedef GLshort GLshort
GLshort GLshort 
w
typedef GLint GLenum GLboolean normalized
typedef GLenum GLsizei len
typedef GLuint program
typedef const GLuintprograms
typedef const GLenumbufs
typedef GLenum modeAlpha
typedef void(APIENTRY * PFNGLDEPTHBOUNDSEXTPROC )(GLclampd zmin, GLclampd zmax)
typedef GLenum internalFormat
typedef const GLuinttextures
typedef const GLuint GLbooleanresidences
typedef GLuint texture
typedef const GLuint const
GLclampf
priorities
typedef const GLuintfences
typedef GLenum condition
typedef GLhalfNV ny
typedef GLhalfNV GLhalfNV nz
typedef GLsizei n
typedef GLenum portion
typedef GLenum GLenum variable
typedef GLenum GLenum GLenum input
typedef GLenum GLenum GLenum GLenum mapping
typedef GLenum GLenum GLenum
GLenum GLenum 
componentUsage
typedef GLenum GLenum abOutput
typedef GLenum GLenum GLenum cdOutput
typedef GLenum GLenum GLenum GLenum sumOutput
typedef GLenum GLenum GLenum
GLenum GLenum 
scale
typedef GLenum GLenum GLenum
GLenum GLenum GLenum 
bias
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean 
abDotProduct
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean 
cdDotProduct
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean GLboolean 
muxSum
typedef GLuint address
typedef GLuint GLenum matrix
typedef GLuint GLenum GLenum transform
typedef GLint fsize

Functions

typedef void (APIENTRY *PFNGLBLENDCOLORPROC)(GLclampf red
typedef GLboolean (APIENTRY *PFNGLISQUERYPROC)(GLuint id)
typedef GLhandleARB (APIENTRY *PFNGLGETHANDLEARBPROC)(GLenum pname)
typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj

Define Documentation

#define APIENTRY
#define GL_1PASS_SGIS   0x80A1
#define GL_2PASS_0_SGIS   0x80A2
#define GL_2PASS_1_SGIS   0x80A3
#define GL_422_AVERAGE_EXT   0x80CE
#define GL_422_EXT   0x80CC
#define GL_422_REV_AVERAGE_EXT   0x80CF
#define GL_422_REV_EXT   0x80CD
#define GL_4PASS_0_SGIS   0x80A4
#define GL_4PASS_1_SGIS   0x80A5
#define GL_4PASS_2_SGIS   0x80A6
#define GL_4PASS_3_SGIS   0x80A7
#define GL_ABGR_EXT   0x8000
#define GL_ACTIVE_STENCIL_FACE_EXT   0x8911
#define GL_ACTIVE_STENCIL_FACE_NV   0x8911
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_ACTIVE_TEXTURE_ARB   0x84E0
#define GL_ADD_SIGNED   0x8574
#define GL_ADD_SIGNED_ARB   0x8574
#define GL_ADD_SIGNED_EXT   0x8574
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
#define GL_ALL_COMPLETED_NV   0x84F2
#define GL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211
#define GL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F
#define GL_ALPHA12_EXT   0x803D
#define GL_ALPHA16_EXT   0x803E
#define GL_ALPHA4_EXT   0x803B
#define GL_ALPHA8_EXT   0x803C
#define GL_ALPHA_FLOAT16_ATI   0x881C
#define GL_ALPHA_FLOAT32_ATI   0x8816
#define GL_ALPHA_MAX_CLAMP_INGR   0x8567
#define GL_ALPHA_MAX_SGIX   0x8321
#define GL_ALPHA_MIN_CLAMP_INGR   0x8563
#define GL_ALPHA_MIN_SGIX   0x8320
#define GL_ALWAYS_FAST_HINT_PGI   0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI   0x1A20D
#define GL_ARB_depth_texture   1
#define GL_ARB_fragment_program   1
#define GL_ARB_fragment_program_shadow   1
#define GL_ARB_fragment_shader   1
#define GL_ARB_multisample   1
#define GL_ARB_multitexture   1
#define GL_ARB_occlusion_query   1
#define GL_ARB_point_parameters   1
#define GL_ARB_point_sprite   1
#define GL_ARB_shader_objects   1
#define GL_ARB_shading_language_100   1
#define GL_ARB_shadow   1
#define GL_ARB_shadow_ambient   1
#define GL_ARB_texture_border_clamp   1
#define GL_ARB_texture_compression   1
#define GL_ARB_texture_cube_map   1
#define GL_ARB_texture_env_add   1
#define GL_ARB_texture_env_combine   1
#define GL_ARB_texture_env_dot3   1
#define GL_ARB_texture_mirrored_repeat   1
#define GL_ARB_texture_non_power_of_two   1
#define GL_ARB_transpose_matrix   1
#define GL_ARB_vertex_buffer_object   1
#define GL_ARB_vertex_program   1
#define GL_ARB_vertex_shader   1
#define GL_ARB_window_pos   1
#define GL_ARRAY_BUFFER   0x8892
#define GL_ARRAY_BUFFER_ARB   0x8892
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ARRAY_BUFFER_BINDING_ARB   0x8894
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
#define GL_ATI_draw_buffers   1
#define GL_ATI_texture_float   1
#define GL_ATTENUATION_EXT   0x834D
#define GL_ATTRIB_ARRAY_POINTER_NV   0x8645
#define GL_ATTRIB_ARRAY_SIZE_NV   0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV   0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV   0x8625
#define GL_AVERAGE_EXT   0x8335
#define GL_AVERAGE_HP   0x8160
#define GL_BACK_NORMALS_HINT_PGI   0x1A223
#define GL_BGR   0x80E0
#define GL_BGR_EXT   0x80E0
#define GL_BGRA   0x80E1
#define GL_BGRA_EXT   0x80E1
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
#define GL_BINORMAL_ARRAY_EXT   0x843A
#define GL_BINORMAL_ARRAY_POINTER_EXT   0x8443
#define GL_BINORMAL_ARRAY_STRIDE_EXT   0x8441
#define GL_BINORMAL_ARRAY_TYPE_EXT   0x8440
#define GL_BLEND_COLOR   0x8005
#define GL_BLEND_COLOR_EXT   0x8005
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_DST_ALPHA_EXT   0x80CA
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_DST_RGB_EXT   0x80C8
#define GL_BLEND_EQUATION   0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT   0x883D
#define GL_BLEND_EQUATION_EXT   0x8009
#define GL_BLEND_EQUATION_RGB_EXT   0x8009
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_BLEND_SRC_ALPHA_EXT   0x80CB
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLEND_SRC_RGB_EXT   0x80C9
#define GL_BLUE_MAX_CLAMP_INGR   0x8566
#define GL_BLUE_MIN_CLAMP_INGR   0x8562
#define GL_BOOL_ARB   0x8B56
#define GL_BOOL_VEC2_ARB   0x8B57
#define GL_BOOL_VEC3_ARB   0x8B58
#define GL_BOOL_VEC4_ARB   0x8B59
#define GL_BUFFER_ACCESS   0x88BB
#define GL_BUFFER_ACCESS_ARB   0x88BB
#define GL_BUFFER_MAP_POINTER   0x88BD
#define GL_BUFFER_MAP_POINTER_ARB   0x88BD
#define GL_BUFFER_MAPPED   0x88BC
#define GL_BUFFER_MAPPED_ARB   0x88BC
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_SIZE_ARB   0x8764
#define GL_BUFFER_USAGE   0x8765
#define GL_BUFFER_USAGE_ARB   0x8765
#define GL_CG_FRAGMENT_SHADER_EXT   0x890F
#define GL_CG_VERTEX_SHADER_EXT   0x890E
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_BORDER_ARB   0x812D
#define GL_CLAMP_TO_BORDER_SGIS   0x812D
#define GL_CLAMP_TO_BORDER_SGIS   0x812D
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_CLAMP_TO_EDGE_EXT   0x812F
#define GL_CLAMP_TO_EDGE_SGIS   0x812F
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
#define GL_CLIP_FAR_HINT_PGI   0x1A221
#define GL_CLIP_NEAR_HINT_PGI   0x1A220
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0
#define GL_CMYK_EXT   0x800C
#define GL_CMYKA_EXT   0x800D
#define GL_COLOR3_BIT_PGI   0x00010000
#define GL_COLOR4_BIT_PGI   0x00020000
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
#define GL_COLOR_ARRAY_COUNT_EXT   0x8084
#define GL_COLOR_ARRAY_EXT   0x8076
#define GL_COLOR_ARRAY_LIST_IBM   103072
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM   103082
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7
#define GL_COLOR_ARRAY_POINTER_EXT   0x8090
#define GL_COLOR_ARRAY_SIZE_EXT   0x8081
#define GL_COLOR_ARRAY_STRIDE_EXT   0x8083
#define GL_COLOR_ARRAY_TYPE_EXT   0x8082
#define GL_COLOR_INDEX12_EXT   0x80E6
#define GL_COLOR_INDEX16_EXT   0x80E7
#define GL_COLOR_INDEX1_EXT   0x80E2
#define GL_COLOR_INDEX2_EXT   0x80E3
#define GL_COLOR_INDEX4_EXT   0x80E4
#define GL_COLOR_INDEX8_EXT   0x80E5
#define GL_COLOR_MATRIX   0x80B1
#define GL_COLOR_MATRIX_SGI   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH   0x80B2
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
#define GL_COLOR_SUM   0x8458
#define GL_COLOR_SUM_ARB   0x8458
#define GL_COLOR_SUM_CLAMP_NV   0x854F
#define GL_COLOR_SUM_EXT   0x8458
#define GL_COLOR_TABLE   0x80D0
#define GL_COLOR_TABLE_ALPHA_SIZE   0x80DD
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD
#define GL_COLOR_TABLE_BIAS   0x80D7
#define GL_COLOR_TABLE_BIAS_SGI   0x80D7
#define GL_COLOR_TABLE_BLUE_SIZE   0x80DC
#define GL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC
#define GL_COLOR_TABLE_FORMAT   0x80D8
#define GL_COLOR_TABLE_FORMAT_SGI   0x80D8
#define GL_COLOR_TABLE_GREEN_SIZE   0x80DB
#define GL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB
#define GL_COLOR_TABLE_INTENSITY_SIZE   0x80DF
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF
#define GL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE
#define GL_COLOR_TABLE_RED_SIZE   0x80DA
#define GL_COLOR_TABLE_RED_SIZE_SGI   0x80DA
#define GL_COLOR_TABLE_SCALE   0x80D6
#define GL_COLOR_TABLE_SCALE_SGI   0x80D6
#define GL_COLOR_TABLE_SGI   0x80D0
#define GL_COLOR_TABLE_WIDTH   0x80D9
#define GL_COLOR_TABLE_WIDTH_SGI   0x80D9
#define GL_COMBINE   0x8570
#define GL_COMBINE4_NV   0x8503
#define GL_COMBINE_ALPHA   0x8572
#define GL_COMBINE_ALPHA_ARB   0x8572
#define GL_COMBINE_ALPHA_EXT   0x8572
#define GL_COMBINE_ARB   0x8570
#define GL_COMBINE_EXT   0x8570
#define GL_COMBINE_RGB   0x8571
#define GL_COMBINE_RGB_ARB   0x8571
#define GL_COMBINE_RGB_EXT   0x8571
#define GL_COMBINER0_NV   0x8550
#define GL_COMBINER1_NV   0x8551
#define GL_COMBINER2_NV   0x8552
#define GL_COMBINER3_NV   0x8553
#define GL_COMBINER4_NV   0x8554
#define GL_COMBINER5_NV   0x8555
#define GL_COMBINER6_NV   0x8556
#define GL_COMBINER7_NV   0x8557
#define GL_COMBINER_AB_DOT_PRODUCT_NV   0x8545
#define GL_COMBINER_AB_OUTPUT_NV   0x854A
#define GL_COMBINER_BIAS_NV   0x8549
#define GL_COMBINER_CD_DOT_PRODUCT_NV   0x8546
#define GL_COMBINER_CD_OUTPUT_NV   0x854B
#define GL_COMBINER_COMPONENT_USAGE_NV   0x8544
#define GL_COMBINER_INPUT_NV   0x8542
#define GL_COMBINER_MAPPING_NV   0x8543
#define GL_COMBINER_MUX_SUM_NV   0x8547
#define GL_COMBINER_SCALE_NV   0x8548
#define GL_COMBINER_SUM_OUTPUT_NV   0x854C
#define GL_COMPARE_R_TO_TEXTURE   0x884E
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
#define GL_COMPRESSED_ALPHA   0x84E9
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
#define GL_COMPRESSED_INTENSITY   0x84EC
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
#define GL_COMPRESSED_LUMINANCE   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
#define GL_COMPRESSED_RGB   0x84ED
#define GL_COMPRESSED_RGB_ARB   0x84ED
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
#define GL_COMPRESSED_RGBA   0x84EE
#define GL_COMPRESSED_RGBA_ARB   0x84EE
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
#define GL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD
#define GL_CONST_EYE_NV   0x86E5
#define GL_CONSTANT   0x8576
#define GL_CONSTANT_ALPHA   0x8003
#define GL_CONSTANT_ALPHA_EXT   0x8003
#define GL_CONSTANT_ARB   0x8576
#define GL_CONSTANT_BORDER   0x8151
#define GL_CONSTANT_BORDER_HP   0x8151
#define GL_CONSTANT_COLOR   0x8001
#define GL_CONSTANT_COLOR0_NV   0x852A
#define GL_CONSTANT_COLOR1_NV   0x852B
#define GL_CONSTANT_COLOR_EXT   0x8001
#define GL_CONSTANT_EXT   0x8576
#define GL_CONVOLUTION_1D   0x8010
#define GL_CONVOLUTION_1D_EXT   0x8010
#define GL_CONVOLUTION_2D   0x8011
#define GL_CONVOLUTION_2D_EXT   0x8011
#define GL_CONVOLUTION_BORDER_COLOR   0x8154
#define GL_CONVOLUTION_BORDER_COLOR_HP   0x8154
#define GL_CONVOLUTION_BORDER_MODE   0x8013
#define GL_CONVOLUTION_BORDER_MODE_EXT   0x8013
#define GL_CONVOLUTION_FILTER_BIAS   0x8015
#define GL_CONVOLUTION_FILTER_BIAS_EXT   0x8015
#define GL_CONVOLUTION_FILTER_SCALE   0x8014
#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
#define GL_CONVOLUTION_FORMAT   0x8017
#define GL_CONVOLUTION_FORMAT_EXT   0x8017
#define GL_CONVOLUTION_HEIGHT   0x8019
#define GL_CONVOLUTION_HEIGHT_EXT   0x8019
#define GL_CONVOLUTION_WIDTH   0x8018
#define GL_CONVOLUTION_WIDTH_EXT   0x8018
#define GL_COORD_REPLACE_ARB   0x8862
#define GL_COORD_REPLACE_NV   0x8862
#define GL_CUBIC_EXT   0x8334
#define GL_CUBIC_HP   0x815F
#define GL_CULL_FRAGMENT_NV   0x86E7
#define GL_CULL_MODES_NV   0x86E0
#define GL_CULL_VERTEX_EXT   0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
#define GL_CULL_VERTEX_IBM   103050
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC
#define GL_CURRENT_ATTRIB_NV   0x8626
#define GL_CURRENT_BINORMAL_EXT   0x843C
#define GL_CURRENT_FOG_COORD   GL_CURRENT_FOG_COORDINATE
#define GL_CURRENT_FOG_COORDINATE   0x8453
#define GL_CURRENT_FOG_COORDINATE_EXT   0x8453
#define GL_CURRENT_MATRIX_ARB   0x8641
#define GL_CURRENT_MATRIX_INDEX_ARB   0x8845
#define GL_CURRENT_MATRIX_NV   0x8641
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865
#define GL_CURRENT_PALETTE_MATRIX_ARB   0x8843
#define GL_CURRENT_QUERY   0x8865
#define GL_CURRENT_QUERY_ARB   0x8865
#define GL_CURRENT_SECONDARY_COLOR   0x8459
#define GL_CURRENT_SECONDARY_COLOR_EXT   0x8459
#define GL_CURRENT_TANGENT_EXT   0x843B
#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
#define GL_CURRENT_VERTEX_WEIGHT_EXT   0x850B
#define GL_DECR_WRAP   0x8508
#define GL_DECR_WRAP_EXT   0x8508
#define GL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A
#define GL_DEPTH_BOUNDS_EXT   0x8891
#define GL_DEPTH_BOUNDS_TEST_EXT   0x8890
#define GL_DEPTH_CLAMP_NV   0x864F
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT16_ARB   0x81A5
#define GL_DEPTH_COMPONENT16_SGIX   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT24_ARB   0x81A6
#define GL_DEPTH_COMPONENT24_SGIX   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_DEPTH_COMPONENT32_ARB   0x81A7
#define GL_DEPTH_COMPONENT32_SGIX   0x81A7
#define GL_DEPTH_STENCIL_NV   0x84F9
#define GL_DEPTH_STENCIL_TO_BGRA_NV   0x886F
#define GL_DEPTH_STENCIL_TO_RGBA_NV   0x886E
#define GL_DEPTH_TEXTURE_MODE   0x884B
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096
#define GL_DETAIL_TEXTURE_2D_SGIS   0x8095
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C
#define GL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS   0x809B
#define GL_DISCARD_NV   0x8530
#define GL_DISTANCE_ATTENUATION_EXT   0x8129
#define GL_DISTANCE_ATTENUATION_SGIS   0x8129
#define GL_DOT3_RGB   0x86AE
#define GL_DOT3_RGB_ARB   0x86AE
#define GL_DOT3_RGB_EXT   0x8740
#define GL_DOT3_RGBA   0x86AF
#define GL_DOT3_RGBA_ARB   0x86AF
#define GL_DOT3_RGBA_EXT   0x8741
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1
#define GL_DOT_PRODUCT_NV   0x86EC
#define GL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2
#define GL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C
#define GL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE
#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E
#define GL_DRAW_BUFFER0_ATI   0x8825
#define GL_DRAW_BUFFER10_ATI   0x882F
#define GL_DRAW_BUFFER11_ATI   0x8830
#define GL_DRAW_BUFFER12_ATI   0x8831
#define GL_DRAW_BUFFER13_ATI   0x8832
#define GL_DRAW_BUFFER14_ATI   0x8833
#define GL_DRAW_BUFFER15_ATI   0x8834
#define GL_DRAW_BUFFER1_ATI   0x8826
#define GL_DRAW_BUFFER2_ATI   0x8827
#define GL_DRAW_BUFFER3_ATI   0x8828
#define GL_DRAW_BUFFER4_ATI   0x8829
#define GL_DRAW_BUFFER5_ATI   0x882A
#define GL_DRAW_BUFFER6_ATI   0x882B
#define GL_DRAW_BUFFER7_ATI   0x882C
#define GL_DRAW_BUFFER8_ATI   0x882D
#define GL_DRAW_BUFFER9_ATI   0x882E
#define GL_DS_BIAS_NV   0x8716
#define GL_DS_SCALE_NV   0x8710
#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B
#define GL_DSDT8_MAG8_NV   0x870A
#define GL_DSDT8_NV   0x8709
#define GL_DSDT_MAG_INTENSITY_NV   0x86DC
#define GL_DSDT_MAG_NV   0x86F6
#define GL_DSDT_MAG_VIB_NV   0x86F7
#define GL_DSDT_NV   0x86F5
#define GL_DT_BIAS_NV   0x8717
#define GL_DT_SCALE_NV   0x8711
#define GL_DUAL_ALPHA12_SGIS   0x8112
#define GL_DUAL_ALPHA16_SGIS   0x8113
#define GL_DUAL_ALPHA4_SGIS   0x8110
#define GL_DUAL_ALPHA8_SGIS   0x8111
#define GL_DUAL_INTENSITY12_SGIS   0x811A
#define GL_DUAL_INTENSITY16_SGIS   0x811B
#define GL_DUAL_INTENSITY4_SGIS   0x8118
#define GL_DUAL_INTENSITY8_SGIS   0x8119
#define GL_DUAL_LUMINANCE12_SGIS   0x8116
#define GL_DUAL_LUMINANCE16_SGIS   0x8117
#define GL_DUAL_LUMINANCE4_SGIS   0x8114
#define GL_DUAL_LUMINANCE8_SGIS   0x8115
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D
#define GL_DUAL_TEXTURE_SELECT_SGIS   0x8124
#define GL_DYNAMIC_COPY   0x88EA
#define GL_DYNAMIC_COPY_ARB   0x88EA
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_DYNAMIC_DRAW_ARB   0x88E8
#define GL_DYNAMIC_READ   0x88E9
#define GL_DYNAMIC_READ_ARB   0x88E9
#define GL_E_TIMES_F_NV   0x8531
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D
#define GL_EDGE_FLAG_ARRAY_EXT   0x8079
#define GL_EDGE_FLAG_ARRAY_LIST_IBM   103075
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C
#define GL_EDGEFLAG_BIT_PGI   0x00040000
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ELEMENT_ARRAY_BUFFER_ARB   0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895
#define GL_ELEMENT_ARRAY_POINTER_NV   0x876A
#define GL_ELEMENT_ARRAY_TYPE_NV   0x8769
#define GL_EMBOSS_CONSTANT_NV   0x855E
#define GL_EMBOSS_LIGHT_NV   0x855D
#define GL_EMBOSS_MAP_NV   0x855F
#define GL_EXPAND_NEGATE_NV   0x8539
#define GL_EXPAND_NORMAL_NV   0x8538
#define GL_EXT_abgr   1
#define GL_EXT_bgra   1
#define GL_EXT_blend_color   1
#define GL_EXT_blend_equation_separate   1
#define GL_EXT_blend_func_separate   1
#define GL_EXT_blend_minmax   1
#define GL_EXT_blend_subtract   1
#define GL_EXT_Cg_shader   1
#define GL_EXT_compiled_vertex_array   1
#define GL_EXT_depth_bounds_test   1
#define GL_EXT_draw_range_elements   1
#define GL_EXT_fog_coord   1
#define GL_EXT_multi_draw_arrays   1
#define GL_EXT_packed_pixels   1
#define GL_EXT_paletted_texture   1
#define GL_EXT_pixel_buffer_object   1
#define GL_EXT_point_parameters   1
#define GL_EXT_rescale_normal   1
#define GL_EXT_secondary_color   1
#define GL_EXT_separate_specular_color   1
#define GL_EXT_shadow_funcs   1
#define GL_EXT_shared_texture_palette   1
#define GL_EXT_stencil_two_side   1
#define GL_EXT_stencil_wrap   1
#define GL_EXT_texture3D   1
#define GL_EXT_texture_compression_s3tc   1
#define GL_EXT_texture_env_add   1
#define GL_EXT_texture_env_combine   1
#define GL_EXT_texture_env_dot3   1
#define GL_EXT_texture_filter_anisotropic   1
#define GL_EXT_texture_lod_bias   1
#define GL_EXT_texture_object   1
#define GL_EXT_texture_rectangle   1
#define GL_EXT_vertex_array   1
#define GL_EXT_vertex_weighting   1
#define GL_EYE_PLANE_ABSOLUTE_NV   0x855C
#define GL_EYE_RADIAL_NV   0x855B
#define GL_FENCE_CONDITION_NV   0x84F4
#define GL_FENCE_STATUS_NV   0x84F3
#define GL_FILTER4_SGIS   0x8146
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D
#define GL_FLOAT_MAT2_ARB   0x8B5A
#define GL_FLOAT_MAT3_ARB   0x8B5B
#define GL_FLOAT_MAT4_ARB   0x8B5C
#define GL_FLOAT_R16_NV   0x8884
#define GL_FLOAT_R32_NV   0x8885
#define GL_FLOAT_R_NV   0x8880
#define GL_FLOAT_RG16_NV   0x8886
#define GL_FLOAT_RG32_NV   0x8887
#define GL_FLOAT_RG_NV   0x8881
#define GL_FLOAT_RGB16_NV   0x8888
#define GL_FLOAT_RGB32_NV   0x8889
#define GL_FLOAT_RGB_NV   0x8882
#define GL_FLOAT_RGBA16_NV   0x888A
#define GL_FLOAT_RGBA32_NV   0x888B
#define GL_FLOAT_RGBA_MODE_NV   0x888E
#define GL_FLOAT_RGBA_NV   0x8883
#define GL_FLOAT_VEC2_ARB   0x8B50
#define GL_FLOAT_VEC3_ARB   0x8B51
#define GL_FLOAT_VEC4_ARB   0x8B52
#define GL_FOG_COORD   GL_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY   GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_FOG_COORD_ARRAY_POINTER   GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FOG_COORD_ARRAY_TYPE   GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_FOG_COORD_SOURCE   GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORDINATE   0x8451
#define GL_FOG_COORDINATE_ARRAY   0x8457
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D
#define GL_FOG_COORDINATE_ARRAY_EXT   0x8457
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM   103076
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454
#define GL_FOG_COORDINATE_EXT   0x8451
#define GL_FOG_COORDINATE_SOURCE   0x8450
#define GL_FOG_COORDINATE_SOURCE_EXT   0x8450
#define GL_FOG_DISTANCE_MODE_NV   0x855A
#define GL_FOG_FUNC_POINTS_SGIS   0x812B
#define GL_FOG_FUNC_SGIS   0x812A
#define GL_FOG_OFFSET_SGIX   0x8198
#define GL_FOG_OFFSET_VALUE_SGIX   0x8199
#define GL_FOG_SPECULAR_TEXTURE_WIN   0x80EC
#define GL_FORCE_BLUE_TO_ONE_NV   0x8860
#define GL_FRAGMENT_COLOR_EXT   0x834C
#define GL_FRAGMENT_DEPTH   0x8452
#define GL_FRAGMENT_DEPTH_EXT   0x8452
#define GL_FRAGMENT_MATERIAL_EXT   0x8349
#define GL_FRAGMENT_NORMAL_EXT   0x834A
#define GL_FRAGMENT_PROGRAM_ARB   0x8804
#define GL_FRAGMENT_PROGRAM_BINDING_NV   0x8873
#define GL_FRAGMENT_PROGRAM_NV   0x8870
#define GL_FRAGMENT_SHADER_ARB   0x8B30
#define GL_FRAMEZOOM_FACTOR_SGIX   0x818C
#define GL_FRAMEZOOM_SGIX   0x818B
#define GL_FULL_STIPPLE_HINT_PGI   0x1A219
#define GL_FUNC_ADD   0x8006
#define GL_FUNC_ADD_EXT   0x8006
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_FUNC_REVERSE_SUBTRACT_EXT   0x800B
#define GL_FUNC_SUBTRACT   0x800A
#define GL_FUNC_SUBTRACT_EXT   0x800A
#define GL_GENERATE_MIPMAP   0x8191
#define GL_GENERATE_MIPMAP_HINT   0x8192
#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192
#define GL_GENERATE_MIPMAP_SGIS   0x8191
#define GL_GLEXT_VERSION   21
#define GL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA
#define GL_GLOBAL_ALPHA_SUN   0x81D9
#define GL_GREEN_MAX_CLAMP_INGR   0x8565
#define GL_GREEN_MIN_CLAMP_INGR   0x8561
#define GL_HALF_BIAS_NEGATE_NV   0x853B
#define GL_HALF_BIAS_NORMAL_NV   0x853A
#define GL_HALF_FLOAT_NV   0x140B
#define GL_HI_BIAS_NV   0x8714
#define GL_HI_SCALE_NV   0x870E
#define GL_HILO16_NV   0x86F8
#define GL_HILO8_NV   0x885E
#define GL_HILO_NV   0x86F4
#define GL_HISTOGRAM   0x8024
#define GL_HISTOGRAM_ALPHA_SIZE   0x802B
#define GL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B
#define GL_HISTOGRAM_BLUE_SIZE   0x802A
#define GL_HISTOGRAM_BLUE_SIZE_EXT   0x802A
#define GL_HISTOGRAM_EXT   0x8024
#define GL_HISTOGRAM_FORMAT   0x8027
#define GL_HISTOGRAM_FORMAT_EXT   0x8027
#define GL_HISTOGRAM_GREEN_SIZE   0x8029
#define GL_HISTOGRAM_GREEN_SIZE_EXT   0x8029
#define GL_HISTOGRAM_LUMINANCE_SIZE   0x802C
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
#define GL_HISTOGRAM_RED_SIZE   0x8028
#define GL_HISTOGRAM_RED_SIZE_EXT   0x8028
#define GL_HISTOGRAM_SINK   0x802D
#define GL_HISTOGRAM_SINK_EXT   0x802D
#define GL_HISTOGRAM_WIDTH   0x8026
#define GL_HISTOGRAM_WIDTH_EXT   0x8026
#define GL_HP_occlusion_test   1
#define GL_IBM_texture_mirrored_repeat   1
#define GL_IDENTITY_NV   0x862A
#define GL_IGNORE_BORDER_HP   0x8150
#define GL_IMAGE_CUBIC_WEIGHT_HP   0x815E
#define GL_IMAGE_MAG_FILTER_HP   0x815C
#define GL_IMAGE_MIN_FILTER_HP   0x815D
#define GL_IMAGE_ROTATE_ANGLE_HP   0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B
#define GL_IMAGE_SCALE_X_HP   0x8155
#define GL_IMAGE_SCALE_Y_HP   0x8156
#define GL_IMAGE_TRANSFORM_2D_HP   0x8161
#define GL_IMAGE_TRANSLATE_X_HP   0x8157
#define GL_IMAGE_TRANSLATE_Y_HP   0x8158
#define GL_INCR_WRAP   0x8507
#define GL_INCR_WRAP_EXT   0x8507
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
#define GL_INDEX_ARRAY_COUNT_EXT   0x8087
#define GL_INDEX_ARRAY_EXT   0x8077
#define GL_INDEX_ARRAY_LIST_IBM   103073
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM   103083
#define GL_INDEX_ARRAY_POINTER_EXT   0x8091
#define GL_INDEX_ARRAY_STRIDE_EXT   0x8086
#define GL_INDEX_ARRAY_TYPE_EXT   0x8085
#define GL_INDEX_BIT_PGI   0x00080000
#define GL_INDEX_MATERIAL_EXT   0x81B8
#define GL_INDEX_MATERIAL_FACE_EXT   0x81BA
#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
#define GL_INDEX_TEST_EXT   0x81B5
#define GL_INDEX_TEST_FUNC_EXT   0x81B6
#define GL_INDEX_TEST_REF_EXT   0x81B7
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
#define GL_INT_VEC2_ARB   0x8B53
#define GL_INT_VEC3_ARB   0x8B54
#define GL_INT_VEC4_ARB   0x8B55
#define GL_INTENSITY12_EXT   0x804C
#define GL_INTENSITY16_EXT   0x804D
#define GL_INTENSITY4_EXT   0x804A
#define GL_INTENSITY8_EXT   0x804B
#define GL_INTENSITY_EXT   0x8049
#define GL_INTENSITY_FLOAT16_ATI   0x881D
#define GL_INTENSITY_FLOAT32_ATI   0x8817
#define GL_INTERLACE_READ_INGR   0x8568
#define GL_INTERLACE_SGIX   0x8094
#define GL_INTERPOLATE   0x8575
#define GL_INTERPOLATE_ARB   0x8575
#define GL_INTERPOLATE_EXT   0x8575
#define GL_INVERSE_NV   0x862B
#define GL_INVERSE_TRANSPOSE_NV   0x862D
#define GL_INVERTED_SCREEN_W_REND   0x8491
#define GL_IR_INSTRUMENT1_SGIX   0x817F
#define GL_IUI_N3F_V2F_EXT   0x81AF
#define GL_IUI_N3F_V3F_EXT   0x81B0
#define GL_IUI_V2F_EXT   0x81AD
#define GL_IUI_V3F_EXT   0x81AE
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F
#define GL_LINEAR_DETAIL_ALPHA_SGIS   0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS   0x8099
#define GL_LINEAR_DETAIL_SGIS   0x8097
#define GL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF
#define GL_LINEAR_SHARPEN_SGIS   0x80AD
#define GL_LIST_PRIORITY_SGIX   0x8182
#define GL_LO_BIAS_NV   0x8715
#define GL_LO_SCALE_NV   0x870F
#define GL_LUMINANCE12_ALPHA12_EXT   0x8047
#define GL_LUMINANCE12_ALPHA4_EXT   0x8046
#define GL_LUMINANCE12_EXT   0x8041
#define GL_LUMINANCE16_ALPHA16_EXT   0x8048
#define GL_LUMINANCE16_EXT   0x8042
#define GL_LUMINANCE4_ALPHA4_EXT   0x8043
#define GL_LUMINANCE4_EXT   0x803F
#define GL_LUMINANCE6_ALPHA2_EXT   0x8044
#define GL_LUMINANCE8_ALPHA8_EXT   0x8045
#define GL_LUMINANCE8_EXT   0x8040
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
#define GL_LUMINANCE_FLOAT16_ATI   0x881E
#define GL_LUMINANCE_FLOAT32_ATI   0x8818
#define GL_MAGNITUDE_BIAS_NV   0x8718
#define GL_MAGNITUDE_SCALE_NV   0x8712
#define GL_MAP1_BINORMAL_EXT   0x8446
#define GL_MAP1_TANGENT_EXT   0x8444
#define GL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660
#define GL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F
#define GL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669
#define GL_MAP2_BINORMAL_EXT   0x8447
#define GL_MAP2_TANGENT_EXT   0x8445
#define GL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670
#define GL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F
#define GL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000
#define GL_MAT_AMBIENT_BIT_PGI   0x00100000
#define GL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000
#define GL_MAT_DIFFUSE_BIT_PGI   0x00400000
#define GL_MAT_EMISSION_BIT_PGI   0x00800000
#define GL_MAT_SHININESS_BIT_PGI   0x02000000
#define GL_MAT_SPECULAR_BIT_PGI   0x04000000
#define GL_MATERIAL_SIDE_HINT_PGI   0x1A22C
#define GL_MATRIX0_ARB   0x88C0
#define GL_MATRIX0_NV   0x8630
#define GL_MATRIX10_ARB   0x88CA
#define GL_MATRIX11_ARB   0x88CB
#define GL_MATRIX12_ARB   0x88CC
#define GL_MATRIX13_ARB   0x88CD
#define GL_MATRIX14_ARB   0x88CE
#define GL_MATRIX15_ARB   0x88CF
#define GL_MATRIX16_ARB   0x88D0
#define GL_MATRIX17_ARB   0x88D1
#define GL_MATRIX18_ARB   0x88D2
#define GL_MATRIX19_ARB   0x88D3
#define GL_MATRIX1_ARB   0x88C1
#define GL_MATRIX1_NV   0x8631
#define GL_MATRIX20_ARB   0x88D4
#define GL_MATRIX21_ARB   0x88D5
#define GL_MATRIX22_ARB   0x88D6
#define GL_MATRIX23_ARB   0x88D7
#define GL_MATRIX24_ARB   0x88D8
#define GL_MATRIX25_ARB   0x88D9
#define GL_MATRIX26_ARB   0x88DA
#define GL_MATRIX27_ARB   0x88DB
#define GL_MATRIX28_ARB   0x88DC
#define GL_MATRIX29_ARB   0x88DD
#define GL_MATRIX2_ARB   0x88C2
#define GL_MATRIX2_NV   0x8632
#define GL_MATRIX30_ARB   0x88DE
#define GL_MATRIX31_ARB   0x88DF
#define GL_MATRIX3_ARB   0x88C3
#define GL_MATRIX3_NV   0x8633
#define GL_MATRIX4_ARB   0x88C4
#define GL_MATRIX4_NV   0x8634
#define GL_MATRIX5_ARB   0x88C5
#define GL_MATRIX5_NV   0x8635
#define GL_MATRIX6_ARB   0x88C6
#define GL_MATRIX6_NV   0x8636
#define GL_MATRIX7_ARB   0x88C7
#define GL_MATRIX7_NV   0x8637
#define GL_MATRIX8_ARB   0x88C8
#define GL_MATRIX9_ARB   0x88C9
#define GL_MATRIX_INDEX_ARRAY_ARB   0x8844
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847
#define GL_MATRIX_PALETTE_ARB   0x8840
#define GL_MAX   0x8008
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT   0x8073
#define GL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138
#define GL_MAX_CLIPMAP_DEPTH_SGIX   0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D
#define GL_MAX_CONVOLUTION_HEIGHT   0x801B
#define GL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B
#define GL_MAX_CONVOLUTION_WIDTH   0x801A
#define GL_MAX_CONVOLUTION_WIDTH_EXT   0x801A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C
#define GL_MAX_DRAW_BUFFERS_ATI   0x8824
#define GL_MAX_ELEMENTS_INDICES   0x80E9
#define GL_MAX_ELEMENTS_INDICES_EXT   0x80E9
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
#define GL_MAX_ELEMENTS_VERTICES_EXT   0x80E8
#define GL_MAX_EXT   0x8008
#define GL_MAX_FOG_FUNC_POINTS_SGIS   0x812C
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D
#define GL_MAX_GENERAL_COMBINERS_NV   0x854D
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
#define GL_MAX_PALETTE_MATRICES_ARB   0x8842
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B
#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
#define GL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4
#define GL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
#define GL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7
#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F
#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT   0x84F8
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8
#define GL_MAX_SHININESS_NV   0x8504
#define GL_MAX_SPOT_EXPONENT_NV   0x8505
#define GL_MAX_TEXTURE_COORDS_ARB   0x8871
#define GL_MAX_TEXTURE_COORDS_NV   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
#define GL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
#define GL_MAX_TEXTURE_UNITS   0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB   0x84E2
#define GL_MAX_TRACK_MATRICES_NV   0x862F
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E
#define GL_MAX_VARYING_FLOATS_ARB   0x8B4B
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520
#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869
#define GL_MAX_VERTEX_HINT_PGI   0x1A22D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A
#define GL_MIN   0x8007
#define GL_MIN_EXT   0x8007
#define GL_MINMAX   0x802E
#define GL_MINMAX_EXT   0x802E
#define GL_MINMAX_FORMAT   0x802F
#define GL_MINMAX_FORMAT_EXT   0x802F
#define GL_MINMAX_SINK   0x8030
#define GL_MINMAX_SINK_EXT   0x8030
#define GL_MIRRORED_REPEAT   0x8370
#define GL_MIRRORED_REPEAT_ARB   0x8370
#define GL_MIRRORED_REPEAT_IBM   0x8370
#define GL_MODELVIEW0_EXT   GL_MODELVIEW
#define GL_MODELVIEW0_MATRIX_EXT   GL_MODELVIEW_MATRIX
#define GL_MODELVIEW0_STACK_DEPTH_EXT   GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_EXT   0x850A
#define GL_MODELVIEW1_STACK_DEPTH_EXT   0x8502
#define GL_MODELVIEW_MATRIX1_EXT   0x8506
#define GL_MODELVIEW_PROJECTION_NV   0x8629
#define GL_MULTISAMPLE   0x809D
#define GL_MULTISAMPLE_ARB   0x809D
#define GL_MULTISAMPLE_BIT   0x20000000
#define GL_MULTISAMPLE_BIT_ARB   0x20000000
#define GL_MULTISAMPLE_FILTER_HINT_NV   0x8534
#define GL_MULTISAMPLE_SGIS   0x809D
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
#define GL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897
#define GL_NORMAL_ARRAY_COUNT_EXT   0x8080
#define GL_NORMAL_ARRAY_EXT   0x8075
#define GL_NORMAL_ARRAY_LIST_IBM   103071
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6
#define GL_NORMAL_ARRAY_POINTER_EXT   0x808F
#define GL_NORMAL_ARRAY_STRIDE_EXT   0x807F
#define GL_NORMAL_ARRAY_TYPE_EXT   0x807E
#define GL_NORMAL_BIT_PGI   0x08000000
#define GL_NORMAL_MAP   0x8511
#define GL_NORMAL_MAP_ARB   0x8511
#define GL_NORMAL_MAP_EXT   0x8511
#define GL_NORMAL_MAP_NV   0x8511
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
#define GL_NUM_GENERAL_COMBINERS_NV   0x854E
#define GL_NV_blend_square   1
#define GL_NV_copy_depth_to_color   1
#define GL_NV_depth_clamp   1
#define GL_NV_element_array   1
#define GL_NV_fence   1
#define GL_NV_float_buffer   1
#define GL_NV_fog_distance   1
#define GL_NV_fragment_program   1
#define GL_NV_fragment_program2   1
#define GL_NV_half_float   1
#define GL_NV_light_max_exponent   1
#define GL_NV_multisample_filter_hint   1
#define GL_NV_occlusion_query   1
#define GL_NV_packed_depth_stencil   1
#define GL_NV_pixel_buffer_object   1
#define GL_NV_pixel_data_range   1
#define GL_NV_point_sprite   1
#define GL_NV_primitive_restart   1
#define GL_NV_register_combiners   1
#define GL_NV_register_combiners2   1
#define GL_NV_stencil_two_side   1
#define GL_NV_texgen_emboss   1
#define GL_NV_texgen_reflection   1
#define GL_NV_texture_compression_vtc   1
#define GL_NV_texture_env_combine4   1
#define GL_NV_texture_expand_normal   1
#define GL_NV_texture_rectangle   1
#define GL_NV_texture_shader   1
#define GL_NV_texture_shader2   1
#define GL_NV_texture_shader3   1
#define GL_NV_vertex_array_range   1
#define GL_NV_vertex_array_range2   1
#define GL_NV_vertex_program   1
#define GL_NV_vertex_program1_1   1
#define GL_NV_vertex_program2   1
#define GL_NV_vertex_program2_option   1
#define GL_NV_vertex_program3   1
#define GL_NVX_conditional_render   1
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86
#define GL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85
#define GL_OBJECT_COMPILE_STATUS_ARB   0x8B81
#define GL_OBJECT_DELETE_STATUS_ARB   0x8B80
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84
#define GL_OBJECT_LINK_STATUS_ARB   0x8B82
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88
#define GL_OBJECT_SUBTYPE_ARB   0x8B4F
#define GL_OBJECT_TYPE_ARB   0x8B4E
#define GL_OBJECT_VALIDATE_STATUS_ARB   0x8B83
#define GL_OCCLUSION_TEST_HP   0x8165
#define GL_OCCLUSION_TEST_RESULT_HP   0x8166
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857
#define GL_OFFSET_HILO_TEXTURE_2D_NV   0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853
#define GL_OFFSET_TEXTURE_2D_BIAS_NV   GL_OFFSET_TEXTURE_BIAS_NV
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV   GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_NV   0x86E8
#define GL_OFFSET_TEXTURE_2D_SCALE_NV   GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_BIAS_NV   0x86E3
#define GL_OFFSET_TEXTURE_MATRIX_NV   0x86E1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D
#define GL_OFFSET_TEXTURE_SCALE_NV   0x86E2
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
#define GL_OPERAND0_ALPHA   0x8598
#define GL_OPERAND0_ALPHA_ARB   0x8598
#define GL_OPERAND0_ALPHA_EXT   0x8598
#define GL_OPERAND0_RGB   0x8590
#define GL_OPERAND0_RGB_ARB   0x8590
#define GL_OPERAND0_RGB_EXT   0x8590
#define GL_OPERAND1_ALPHA   0x8599
#define GL_OPERAND1_ALPHA_ARB   0x8599
#define GL_OPERAND1_ALPHA_EXT   0x8599
#define GL_OPERAND1_RGB   0x8591
#define GL_OPERAND1_RGB_ARB   0x8591
#define GL_OPERAND1_RGB_EXT   0x8591
#define GL_OPERAND2_ALPHA   0x859A
#define GL_OPERAND2_ALPHA_ARB   0x859A
#define GL_OPERAND2_ALPHA_EXT   0x859A
#define GL_OPERAND2_RGB   0x8592
#define GL_OPERAND2_RGB_ARB   0x8592
#define GL_OPERAND2_RGB_EXT   0x8592
#define GL_OPERAND3_ALPHA_EXT   0x859B
#define GL_OPERAND3_ALPHA_NV   0x859B
#define GL_OPERAND3_RGB_EXT   0x8593
#define GL_OPERAND3_RGB_NV   0x8593
#define GL_OPERAND4_ALPHA_EXT   0x859C
#define GL_OPERAND4_RGB_EXT   0x8594
#define GL_OPERAND5_ALPHA_EXT   0x859D
#define GL_OPERAND5_RGB_EXT   0x8595
#define GL_OPERAND6_ALPHA_EXT   0x859E
#define GL_OPERAND6_RGB_EXT   0x8596
#define GL_OPERAND7_ALPHA_EXT   0x859F
#define GL_OPERAND7_RGB_EXT   0x8597
#define GL_PACK_CMYK_HINT_EXT   0x800E
#define GL_PACK_IMAGE_DEPTH_SGIS   0x8131
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT   0x806C
#define GL_PACK_RESAMPLE_SGIX   0x842C
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_SKIP_IMAGES_EXT   0x806B
#define GL_PACK_SKIP_VOLUMES_SGIS   0x8130
#define GL_PARALLEL_ARRAYS_INTEL   0x83F4
#define GL_PASS_THROUGH_NV   0x86E6
#define GL_PER_STAGE_CONSTANTS_NV   0x8535
#define GL_PERTURB_EXT   0x85AE
#define GL_PHONG_HINT_WIN   0x80EB
#define GL_PHONG_WIN   0x80EA
#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867
#define GL_PIXEL_COUNT_NV   0x8866
#define GL_PIXEL_COUNTER_BITS_NV   0x8864
#define GL_PIXEL_CUBIC_WEIGHT_EXT   0x8333
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354
#define GL_PIXEL_GROUP_COLOR_SGIS   0x8356
#define GL_PIXEL_MAG_FILTER_EXT   0x8331
#define GL_PIXEL_MIN_FILTER_EXT   0x8332
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_NV   0x88ED
#define GL_PIXEL_PACK_BUFFER_EXT   0x88EB
#define GL_PIXEL_PACK_BUFFER_NV   0x88EB
#define GL_PIXEL_TEX_GEN_MODE_SGIX   0x832B
#define GL_PIXEL_TEX_GEN_SGIX   0x8139
#define GL_PIXEL_TEXTURE_SGIS   0x8353
#define GL_PIXEL_TRANSFORM_2D_EXT   0x8330
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV   0x88EF
#define GL_PIXEL_UNPACK_BUFFER_EXT   0x88EC
#define GL_PIXEL_UNPACK_BUFFER_NV   0x88EC
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
#define GL_POINT_DISTANCE_ATTENUATION_ARB   0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128
#define GL_POINT_SIZE_MAX   0x8127
#define GL_POINT_SIZE_MAX_ARB   0x8127
#define GL_POINT_SIZE_MAX_EXT   0x8127
#define GL_POINT_SIZE_MAX_SGIS   0x8127
#define GL_POINT_SIZE_MIN   0x8126
#define GL_POINT_SIZE_MIN_ARB   0x8126
#define GL_POINT_SIZE_MIN_EXT   0x8126
#define GL_POINT_SIZE_MIN_SGIS   0x8126
#define GL_POINT_SPRITE_ARB   0x8861
#define GL_POINT_SPRITE_NV   0x8861
#define GL_POINT_SPRITE_R_MODE_NV   0x8863
#define GL_POLYGON_OFFSET_BIAS_EXT   0x8039
#define GL_POLYGON_OFFSET_EXT   0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT   0x8038
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7
#define GL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6
#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5
#define GL_POST_COLOR_MATRIX_RED_BIAS   0x80B8
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8
#define GL_POST_COLOR_MATRIX_RED_SCALE   0x80B4
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4
#define GL_POST_CONVOLUTION_ALPHA_BIAS   0x8023
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F
#define GL_POST_CONVOLUTION_BLUE_BIAS   0x8022
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022
#define GL_POST_CONVOLUTION_BLUE_SCALE   0x801E
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1
#define GL_POST_CONVOLUTION_GREEN_BIAS   0x8021
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D
#define GL_POST_CONVOLUTION_RED_BIAS   0x8020
#define GL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020
#define GL_POST_CONVOLUTION_RED_SCALE   0x801C
#define GL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
#define GL_PREVIOUS   0x8578
#define GL_PREVIOUS_ARB   0x8578
#define GL_PREVIOUS_EXT   0x8578
#define GL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4
#define GL_PRIMARY_COLOR   0x8577
#define GL_PRIMARY_COLOR_ARB   0x8577
#define GL_PRIMARY_COLOR_EXT   0x8577
#define GL_PRIMARY_COLOR_NV   0x852C
#define GL_PRIMITIVE_RESTART_INDEX_NV   0x8559
#define GL_PRIMITIVE_RESTART_NV   0x8558
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
#define GL_PROGRAM_ATTRIBS_ARB   0x88AC
#define GL_PROGRAM_BINDING_ARB   0x8677
#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B
#define GL_PROGRAM_ERROR_POSITION_NV   0x864B
#define GL_PROGRAM_ERROR_STRING_ARB   0x8874
#define GL_PROGRAM_ERROR_STRING_NV   0x8874
#define GL_PROGRAM_FORMAT_ARB   0x8876
#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875
#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
#define GL_PROGRAM_LENGTH_ARB   0x8627
#define GL_PROGRAM_LENGTH_NV   0x8627
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809
#define GL_PROGRAM_OBJECT_ARB   0x8B40
#define GL_PROGRAM_PARAMETER_NV   0x8644
#define GL_PROGRAM_PARAMETERS_ARB   0x88A8
#define GL_PROGRAM_RESIDENT_NV   0x8647
#define GL_PROGRAM_STRING_ARB   0x8628
#define GL_PROGRAM_STRING_NV   0x8628
#define GL_PROGRAM_TARGET_NV   0x8646
#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
#define GL_PROXY_COLOR_TABLE   0x80D3
#define GL_PROXY_COLOR_TABLE_SGI   0x80D3
#define GL_PROXY_HISTOGRAM   0x8025
#define GL_PROXY_HISTOGRAM_EXT   0x8025
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163
#define GL_PROXY_TEXTURE_1D_EXT   0x8063
#define GL_PROXY_TEXTURE_2D_EXT   0x8064
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_PROXY_TEXTURE_3D_EXT   0x8070
#define GL_PROXY_TEXTURE_4D_SGIS   0x8135
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B
#define GL_PROXY_TEXTURE_RECTANGLE_EXT   0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7
#define GL_QUAD_ALPHA4_SGIS   0x811E
#define GL_QUAD_ALPHA8_SGIS   0x811F
#define GL_QUAD_INTENSITY4_SGIS   0x8122
#define GL_QUAD_INTENSITY8_SGIS   0x8123
#define GL_QUAD_LUMINANCE4_SGIS   0x8120
#define GL_QUAD_LUMINANCE8_SGIS   0x8121
#define GL_QUAD_TEXTURE_SELECT_SGIS   0x8125
#define GL_QUERY_COUNTER_BITS   0x8864
#define GL_QUERY_COUNTER_BITS_ARB   0x8864
#define GL_QUERY_RESULT   0x8866
#define GL_QUERY_RESULT_ARB   0x8866
#define GL_QUERY_RESULT_AVAILABLE   0x8867
#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867
#define GL_R1UI_C3F_V3F_SUN   0x85C6
#define GL_R1UI_C4F_N3F_V3F_SUN   0x85C8
#define GL_R1UI_C4UB_V3F_SUN   0x85C5
#define GL_R1UI_N3F_V3F_SUN   0x85C7
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB
#define GL_R1UI_T2F_N3F_V3F_SUN   0x85CA
#define GL_R1UI_T2F_V3F_SUN   0x85C9
#define GL_R1UI_V3F_SUN   0x85C4
#define GL_RASTER_POSITION_UNCLIPPED_IBM   0x19262
#define GL_READ_ONLY   0x88B8
#define GL_READ_ONLY_ARB   0x88B8
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B
#define GL_READ_PIXEL_DATA_RANGE_NV   0x8879
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D
#define GL_READ_WRITE   0x88BA
#define GL_READ_WRITE_ARB   0x88BA
#define GL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE
#define GL_RED_MAX_CLAMP_INGR   0x8564
#define GL_RED_MIN_CLAMP_INGR   0x8560
#define GL_REDUCE   0x8016
#define GL_REDUCE_EXT   0x8016
#define GL_REFERENCE_PLANE_EQUATION_SGIX   0x817E
#define GL_REFERENCE_PLANE_SGIX   0x817D
#define GL_REFLECTION_MAP   0x8512
#define GL_REFLECTION_MAP_ARB   0x8512
#define GL_REFLECTION_MAP_EXT   0x8512
#define GL_REFLECTION_MAP_NV   0x8512
#define GL_REGISTER_COMBINERS_NV   0x8522
#define GL_REPLACE_EXT   0x8062
#define GL_REPLACE_MIDDLE_SUN   0x02
#define GL_REPLACE_OLDEST_SUN   0x03
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1
#define GL_REPLACEMENT_CODE_SUN   0x81D8
#define GL_REPLICATE_BORDER   0x8153
#define GL_REPLICATE_BORDER_HP   0x8153
#define GL_RESAMPLE_DECIMATE_SGIX   0x8430
#define GL_RESAMPLE_REPLICATE_SGIX   0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX   0x842F
#define GL_RESCALE_NORMAL   0x803A
#define GL_RESCALE_NORMAL_EXT   0x803A
#define GL_RESTART_SUN   0x01
#define GL_RGB10_A2_EXT   0x8059
#define GL_RGB10_EXT   0x8052
#define GL_RGB12_EXT   0x8053
#define GL_RGB16_EXT   0x8054
#define GL_RGB2_EXT   0x804E
#define GL_RGB4_EXT   0x804F
#define GL_RGB5_A1_EXT   0x8057
#define GL_RGB5_EXT   0x8050
#define GL_RGB8_EXT   0x8051
#define GL_RGB_FLOAT16_ATI   0x881B
#define GL_RGB_FLOAT32_ATI   0x8815
#define GL_RGB_SCALE   0x8573
#define GL_RGB_SCALE_ARB   0x8573
#define GL_RGB_SCALE_EXT   0x8573
#define GL_RGBA12_EXT   0x805A
#define GL_RGBA16_EXT   0x805B
#define GL_RGBA2_EXT   0x8055
#define GL_RGBA4_EXT   0x8056
#define GL_RGBA8_EXT   0x8058
#define GL_RGBA_FLOAT16_ATI   0x881A
#define GL_RGBA_FLOAT32_ATI   0x8814
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLE_BUFFERS_ARB   0x80A8
#define GL_SAMPLE_BUFFERS_SGIS   0x80A8
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_SAMPLE_COVERAGE_ARB   0x80A0
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS   0x80AB
#define GL_SAMPLE_MASK_SGIS   0x80A0
#define GL_SAMPLE_MASK_VALUE_SGIS   0x80AA
#define GL_SAMPLE_PATTERN_SGIS   0x80AC
#define GL_SAMPLES   0x80A9
#define GL_SAMPLES_ARB   0x80A9
#define GL_SAMPLES_PASSED   0x8914
#define GL_SAMPLES_PASSED_ARB   0x8914
#define GL_SAMPLES_SGIS   0x80A9
#define GL_SCALE_BY_FOUR_NV   0x853F
#define GL_SCALE_BY_ONE_HALF_NV   0x8540
#define GL_SCALE_BY_TWO_NV   0x853E
#define GL_SCREEN_COORDINATES_REND   0x8490
#define GL_SECONDARY_COLOR_ARRAY   0x845E
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C
#define GL_SECONDARY_COLOR_ARRAY_EXT   0x845E
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B
#define GL_SECONDARY_COLOR_NV   0x852D
#define GL_SEPARABLE_2D   0x8012
#define GL_SEPARABLE_2D_EXT   0x8012
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
#define GL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA
#define GL_SGIS_generate_mipmap   1
#define GL_SGIS_point_parameters   1
#define GL_SGIS_texture_lod   1
#define GL_SGIX_depth_texture   1
#define GL_SGIX_shadow   1
#define GL_SHADER_CONSISTENT_NV   0x86DD
#define GL_SHADER_OBJECT_ARB   0x8B48
#define GL_SHADER_OPERATION_NV   0x86DF
#define GL_SHADOW_AMBIENT_SGIX   0x80BF
#define GL_SHADOW_ATTENUATION_EXT   0x834E
#define GL_SHARED_TEXTURE_PALETTE_EXT   0x81FB
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0
#define GL_SIGNED_ALPHA8_NV   0x8706
#define GL_SIGNED_ALPHA_NV   0x8705
#define GL_SIGNED_HILO16_NV   0x86FA
#define GL_SIGNED_HILO8_NV   0x885F
#define GL_SIGNED_HILO_NV   0x86F9
#define GL_SIGNED_IDENTITY_NV   0x853C
#define GL_SIGNED_INTENSITY8_NV   0x8708
#define GL_SIGNED_INTENSITY_NV   0x8707
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
#define GL_SIGNED_LUMINANCE8_NV   0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
#define GL_SIGNED_LUMINANCE_NV   0x8701
#define GL_SIGNED_NEGATE_NV   0x853D
#define GL_SIGNED_RGB8_NV   0x86FF
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
#define GL_SIGNED_RGB_NV   0x86FE
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
#define GL_SIGNED_RGBA8_NV   0x86FC
#define GL_SIGNED_RGBA_NV   0x86FB
#define GL_SINGLE_COLOR   0x81F9
#define GL_SINGLE_COLOR_EXT   0x81F9
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
#define GL_SOURCE0_ALPHA   0x8588
#define GL_SOURCE0_ALPHA_ARB   0x8588
#define GL_SOURCE0_ALPHA_EXT   0x8588
#define GL_SOURCE0_RGB   0x8580
#define GL_SOURCE0_RGB_ARB   0x8580
#define GL_SOURCE0_RGB_EXT   0x8580
#define GL_SOURCE1_ALPHA   0x8589
#define GL_SOURCE1_ALPHA_ARB   0x8589
#define GL_SOURCE1_ALPHA_EXT   0x8589
#define GL_SOURCE1_RGB   0x8581
#define GL_SOURCE1_RGB_ARB   0x8581
#define GL_SOURCE1_RGB_EXT   0x8581
#define GL_SOURCE2_ALPHA   0x858A
#define GL_SOURCE2_ALPHA_ARB   0x858A
#define GL_SOURCE2_ALPHA_EXT   0x858A
#define GL_SOURCE2_RGB   0x8582
#define GL_SOURCE2_RGB_ARB   0x8582
#define GL_SOURCE2_RGB_EXT   0x8582
#define GL_SOURCE3_ALPHA_EXT   0x858B
#define GL_SOURCE3_ALPHA_NV   0x858B
#define GL_SOURCE3_RGB_EXT   0x8583
#define GL_SOURCE3_RGB_NV   0x8583
#define GL_SOURCE4_ALPHA_EXT   0x858C
#define GL_SOURCE4_RGB_EXT   0x8584
#define GL_SOURCE5_ALPHA_EXT   0x858D
#define GL_SOURCE5_RGB_EXT   0x8585
#define GL_SOURCE6_ALPHA_EXT   0x858E
#define GL_SOURCE6_RGB_EXT   0x8586
#define GL_SOURCE7_ALPHA_EXT   0x858F
#define GL_SOURCE7_RGB_EXT   0x8587
#define GL_SPARE0_NV   0x852E
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532
#define GL_SPARE1_NV   0x852F
#define GL_SPRITE_AXIAL_SGIX   0x814C
#define GL_SPRITE_AXIS_SGIX   0x814A
#define GL_SPRITE_EYE_ALIGNED_SGIX   0x814E
#define GL_SPRITE_MODE_SGIX   0x8149
#define GL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D
#define GL_SPRITE_SGIX   0x8148
#define GL_SPRITE_TRANSLATION_SGIX   0x814B
#define GL_SRC0_ALPHA   GL_SOURCE0_ALPHA
#define GL_SRC0_RGB   GL_SOURCE0_RGB
#define GL_SRC1_ALPHA   GL_SOURCE1_ALPHA
#define GL_SRC1_RGB   GL_SOURCE1_RGB
#define GL_SRC2_ALPHA   GL_SOURCE2_ALPHA
#define GL_SRC2_RGB   GL_SOURCE2_RGB
#define GL_STATIC_COPY   0x88E6
#define GL_STATIC_COPY_ARB   0x88E6
#define GL_STATIC_DRAW   0x88E4
#define GL_STATIC_DRAW_ARB   0x88E4
#define GL_STATIC_READ   0x88E5
#define GL_STATIC_READ_ARB   0x88E5
#define GL_STENCIL_TEST_TWO_SIDE_EXT   0x8910
#define GL_STENCIL_TEST_TWO_SIDE_NV   0x8910
#define GL_STREAM_COPY   0x88E2
#define GL_STREAM_COPY_ARB   0x88E2
#define GL_STREAM_DRAW   0x88E0
#define GL_STREAM_DRAW_ARB   0x88E0
#define GL_STREAM_READ   0x88E1
#define GL_STREAM_READ_ARB   0x88E1
#define GL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI   0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI   0x1A218
#define GL_SUBTRACT   0x84E7
#define GL_SUBTRACT_ARB   0x84E7
#define GL_T2F_IUI_N3F_V2F_EXT   0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT   0x81B4
#define GL_T2F_IUI_V2F_EXT   0x81B1
#define GL_T2F_IUI_V3F_EXT   0x81B2
#define GL_TABLE_TOO_LARGE   0x8031
#define GL_TABLE_TOO_LARGE_EXT   0x8031
#define GL_TANGENT_ARRAY_EXT   0x8439
#define GL_TANGENT_ARRAY_POINTER_EXT   0x8442
#define GL_TANGENT_ARRAY_STRIDE_EXT   0x843F
#define GL_TANGENT_ARRAY_TYPE_EXT   0x843E
#define GL_TEXCOORD1_BIT_PGI   0x10000000
#define GL_TEXCOORD2_BIT_PGI   0x20000000
#define GL_TEXCOORD3_BIT_PGI   0x40000000
#define GL_TEXCOORD4_BIT_PGI   0x80000000
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE0_ARB   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE10_ARB   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE11_ARB   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE12_ARB   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE13_ARB   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE14_ARB   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE15_ARB   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE16_ARB   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE17_ARB   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE18_ARB   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE19_ARB   0x84D3
#define GL_TEXTURE1_ARB   0x84C1
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE20_ARB   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE21_ARB   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE22_ARB   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE23_ARB   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE24_ARB   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE25_ARB   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE26_ARB   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE27_ARB   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE28_ARB   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE29_ARB   0x84DD
#define GL_TEXTURE2_ARB   0x84C2
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE30_ARB   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_TEXTURE31_ARB   0x84DF
#define GL_TEXTURE3_ARB   0x84C3
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE4_ARB   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE5_ARB   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE6_ARB   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE7_ARB   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE8_ARB   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE9_ARB   0x84C9
#define GL_TEXTURE_1D_BINDING_EXT   0x8068
#define GL_TEXTURE_2D_BINDING_EXT   0x8069
#define GL_TEXTURE_3D   0x806F
#define GL_TEXTURE_3D   0x806F
#define GL_TEXTURE_3D_BINDING_EXT   0x806A
#define GL_TEXTURE_3D_EXT   0x806F
#define GL_TEXTURE_4D_BINDING_SGIS   0x814F
#define GL_TEXTURE_4D_SGIS   0x8134
#define GL_TEXTURE_4DSIZE_SGIS   0x8136
#define GL_TEXTURE_ALPHA_SIZE_EXT   0x805F
#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
#define GL_TEXTURE_BASE_LEVEL   0x813C
#define GL_TEXTURE_BASE_LEVEL_SGIS   0x813C
#define GL_TEXTURE_BINDING_3D   0x806A
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
#define GL_TEXTURE_BINDING_RECTANGLE_EXT   0x84F6
#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
#define GL_TEXTURE_BLUE_SIZE_EXT   0x805E
#define GL_TEXTURE_BORDER_VALUES_NV   0x871A
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174
#define GL_TEXTURE_COLOR_TABLE_SGI   0x80BC
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
#define GL_TEXTURE_COMPARE_FUNC   0x884D
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
#define GL_TEXTURE_COMPARE_MODE   0x884C
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B
#define GL_TEXTURE_COMPARE_SGIX   0x819A
#define GL_TEXTURE_COMPRESSED   0x86A1
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
#define GL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B
#define GL_TEXTURE_COORD_ARRAY_EXT   0x8078
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_CUBE_MAP_ARB   0x8513
#define GL_TEXTURE_CUBE_MAP_EXT   0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_DEPTH_EXT   0x8071
#define GL_TEXTURE_DEPTH_SIZE   0x884A
#define GL_TEXTURE_DEPTH_SIZE_ARB   0x884A
#define GL_TEXTURE_DS_SIZE_NV   0x871D
#define GL_TEXTURE_DT_SIZE_NV   0x871E
#define GL_TEXTURE_ENV_BIAS_SGIX   0x80BE
#define GL_TEXTURE_FILTER4_SIZE_SGIS   0x8147
#define GL_TEXTURE_FILTER_CONTROL   0x8500
#define GL_TEXTURE_FILTER_CONTROL_EXT   0x8500
#define GL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C
#define GL_TEXTURE_GEQUAL_R_SGIX   0x819D
#define GL_TEXTURE_GREEN_SIZE_EXT   0x805D
#define GL_TEXTURE_HI_SIZE_NV   0x871B
#define GL_TEXTURE_IMAGE_SIZE_ARB   0x86A0
#define GL_TEXTURE_INDEX_SIZE_EXT   0x80ED
#define GL_TEXTURE_INTENSITY_SIZE_EXT   0x8061
#define GL_TEXTURE_LEQUAL_R_SGIX   0x819C
#define GL_TEXTURE_LIGHT_EXT   0x8350
#define GL_TEXTURE_LIGHTING_MODE_HP   0x8167
#define GL_TEXTURE_LO_SIZE_NV   0x871C
#define GL_TEXTURE_LOD_BIAS   0x8501
#define GL_TEXTURE_LOD_BIAS_EXT   0x8501
#define GL_TEXTURE_LOD_BIAS_R_SGIX   0x8190
#define GL_TEXTURE_LOD_BIAS_S_SGIX   0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX   0x818F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060
#define GL_TEXTURE_MAG_SIZE_NV   0x871F
#define GL_TEXTURE_MATERIAL_FACE_EXT   0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
#define GL_TEXTURE_MAX_LEVEL   0x813D
#define GL_TEXTURE_MAX_LEVEL_SGIS   0x813D
#define GL_TEXTURE_MAX_LOD   0x813B
#define GL_TEXTURE_MAX_LOD_SGIS   0x813B
#define GL_TEXTURE_MIN_LOD   0x813A
#define GL_TEXTURE_MIN_LOD_SGIS   0x813A
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E
#define GL_TEXTURE_NORMAL_EXT   0x85AF
#define GL_TEXTURE_POST_SPECULAR_HP   0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP   0x8169
#define GL_TEXTURE_PRIORITY_EXT   0x8066
#define GL_TEXTURE_RECTANGLE_EXT   0x84F5
#define GL_TEXTURE_RECTANGLE_NV   0x84F5
#define GL_TEXTURE_RED_SIZE_EXT   0x805C
#define GL_TEXTURE_RESIDENT_EXT   0x8067
#define GL_TEXTURE_SHADER_NV   0x86DE
#define GL_TEXTURE_TOO_LARGE_EXT   0x8065
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F
#define GL_TEXTURE_WRAP_Q_SGIS   0x8137
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_TEXTURE_WRAP_R_EXT   0x8072
#define GL_TRACK_MATRIX_NV   0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV   0x8649
#define GL_TRANSFORM_HINT_APPLE   0x85B1
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
#define GL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
#define GL_TRANSPOSE_NV   0x862C
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GL_TRIANGLE_LIST_SUN   0x81D7
#define GL_UNPACK_CMYK_HINT_EXT   0x800F
#define GL_UNPACK_CONSTANT_DATA_SUNX   0x81D5
#define GL_UNPACK_IMAGE_DEPTH_SGIS   0x8133
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT   0x806E
#define GL_UNPACK_RESAMPLE_SGIX   0x842D
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT   0x806D
#define GL_UNPACK_SKIP_VOLUMES_SGIS   0x8132
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
#define GL_UNSIGNED_BYTE_3_3_2_EXT   0x8032
#define GL_UNSIGNED_IDENTITY_NV   0x8536
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
#define GL_UNSIGNED_INT_10_10_10_2_EXT   0x8036
#define GL_UNSIGNED_INT_24_8_NV   0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
#define GL_UNSIGNED_INT_8_8_8_8_EXT   0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB
#define GL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA
#define GL_UNSIGNED_INVERT_NV   0x8537
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
#define GL_VARIABLE_A_NV   0x8523
#define GL_VARIABLE_B_NV   0x8524
#define GL_VARIABLE_C_NV   0x8525
#define GL_VARIABLE_D_NV   0x8526
#define GL_VARIABLE_E_NV   0x8527
#define GL_VARIABLE_F_NV   0x8528
#define GL_VARIABLE_G_NV   0x8529
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_VERSION_1_4   1
#define GL_VERSION_1_5   1
#define GL_VERTEX23_BIT_PGI   0x00000004
#define GL_VERTEX4_BIT_PGI   0x00000008
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896
#define GL_VERTEX_ARRAY_COUNT_EXT   0x807D
#define GL_VERTEX_ARRAY_EXT   0x8074
#define GL_VERTEX_ARRAY_LIST_IBM   103070
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5
#define GL_VERTEX_ARRAY_POINTER_EXT   0x808E
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
#define GL_VERTEX_ARRAY_RANGE_NV   0x851D
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521
#define GL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533
#define GL_VERTEX_ARRAY_SIZE_EXT   0x807A
#define GL_VERTEX_ARRAY_STRIDE_EXT   0x807C
#define GL_VERTEX_ARRAY_TYPE_EXT   0x807B
#define GL_VERTEX_ATTRIB_ARRAY0_NV   0x8650
#define GL_VERTEX_ATTRIB_ARRAY10_NV   0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV   0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV   0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV   0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV   0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV   0x865F
#define GL_VERTEX_ATTRIB_ARRAY1_NV   0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV   0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV   0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV   0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV   0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV   0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV   0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV   0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV   0x8659
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
#define GL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B
#define GL_VERTEX_DATA_HINT_PGI   0x1A22A
#define GL_VERTEX_PRECLIP_HINT_SGIX   0x83EF
#define GL_VERTEX_PRECLIP_SGIX   0x83EE
#define GL_VERTEX_PROGRAM_ARB   0x8620
#define GL_VERTEX_PROGRAM_BINDING_NV   0x864A
#define GL_VERTEX_PROGRAM_NV   0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643
#define GL_VERTEX_SHADER_ARB   0x8B31
#define GL_VERTEX_STATE_PROGRAM_NV   0x8621
#define GL_VERTEX_WEIGHT_ARRAY_EXT   0x850C
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
#define GL_VERTEX_WEIGHTING_EXT   0x8509
#define GL_VIBRANCE_BIAS_NV   0x8719
#define GL_VIBRANCE_SCALE_NV   0x8713
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E
#define GL_WIDE_LINE_HINT_PGI   0x1A222
#define GL_WRAP_BORDER_SUN   0x81D4
#define GL_WRITE_ONLY   0x88B9
#define GL_WRITE_ONLY_ARB   0x88B9
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A
#define GL_WRITE_PIXEL_DATA_RANGE_NV   0x8878
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C
#define GL_YCRCB_422_SGIX   0x81BB
#define GL_YCRCB_444_SGIX   0x81BC
#define WGL_SAMPLE_BUFFERS_ARB   0x2041
#define WGL_SAMPLES_ARB   0x2042

Typedef Documentation

typedef GLuint address
typedef GLuint buffer
typedef GLuint* buffers
typedef const GLenum* bufs
typedef GLenum condition
typedef GLsizei count
typedef GLenum dfactorRGB
typedef GLuint GLuint end
typedef GLuint* fences
typedef GLuint GLuint const GLint* first
typedef GLint fsize
typedef char GLcharARB
typedef unsigned short GLhalfNV
typedef unsigned long GLhandleARB
typedef ptrdiff_t GLintptr
typedef ptrdiff_t GLintptrARB
typedef ptrdiff_t GLsizeiptr
typedef ptrdiff_t GLsizeiptrARB
typedef GLhalfNV green
typedef GLuint id
typedef const GLuint* ids
typedef GLint void* img
typedef GLuint index
typedef const GLsizei GLenum const GLvoid* * indices
typedef GLenum input
typedef GLboolean invert
typedef GLuint GLsizei len
typedef GLsizei length
typedef GLint level
typedef GLint location
typedef GLuint GLenum matrix
typedef GLsizei maxCount
typedef GLenum modeAlpha
typedef GLsizei n
typedef GLsizei const GLubyte* name
typedef GLhalfNV ny
typedef GLhalfNV GLhalfNV nz
typedef GLintptr offset
typedef GLfloat param
typedef const GLfloat* params
typedef void(APIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
typedef void(APIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
typedef void(APIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
typedef void(APIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
typedef void(APIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
typedef void(APIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
typedef void(APIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
typedef void(APIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
typedef void*(APIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
typedef GLvoid* APIENTRY* PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
typedef GLboolean(APIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
typedef GLenum pname
typedef GLint GLenum GLsizei const GLvoid* pointer
typedef GLenum portion
typedef GLuint GLuint const GLint const GLsizei GLsizei primcount
typedef const GLuint const GLclampf* priorities
typedef GLuint GLsizei const GLubyte* program
typedef const GLuint* programs
typedef GLboolean reset
typedef const GLuint GLboolean* residences
typedef GLhalfNV s
typedef GLuint start
typedef GLenum void* string
typedef GLhalfNV GLhalfNV t
typedef GLuint texture
typedef const GLuint* textures
typedef GLint GLenum type
typedef GLsizeiptr const GLvoid GLenum usage
typedef GLsizei const GLubyte* v
typedef GLint v0
typedef GLint GLint v1
typedef GLint GLint GLint v2
typedef GLsizei GLboolean const GLfloat* value
typedef GLubyte x
typedef GLint GLint xoffset
typedef GLubyte GLubyte y

Function Documentation

typedef GLboolean ( APIENTRY *  PFNGLISQUERYPROC  ) 
typedef GLhandleARB ( APIENTRY *  PFNGLGETHANDLEARBPROC  ) 
typedef GLint ( APIENTRY *  PFNGLGETUNIFORMLOCATIONARBPROC  ) 
typedef void ( APIENTRY *  PFNGLBLENDCOLORPROC  )