Defines |
#define | APIENTRY |
#define | GL_GLEXT_VERSION 21 |
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define | GL_RESCALE_NORMAL 0x803A |
#define | GL_TEXTURE_BINDING_3D 0x806A |
#define | GL_PACK_SKIP_IMAGES 0x806B |
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define | GL_TEXTURE_3D 0x806F |
#define | GL_PROXY_TEXTURE_3D 0x8070 |
#define | GL_TEXTURE_DEPTH 0x8071 |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define | GL_BGR 0x80E0 |
#define | GL_BGRA 0x80E1 |
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define | GL_CLAMP_TO_EDGE 0x812F |
#define | GL_TEXTURE_MIN_LOD 0x813A |
#define | GL_TEXTURE_MAX_LOD 0x813B |
#define | GL_TEXTURE_BASE_LEVEL 0x813C |
#define | GL_TEXTURE_MAX_LEVEL 0x813D |
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define | GL_SINGLE_COLOR 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define | GL_CONSTANT_COLOR 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define | GL_CONSTANT_ALPHA 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define | GL_BLEND_COLOR 0x8005 |
#define | GL_FUNC_ADD 0x8006 |
#define | GL_MIN 0x8007 |
#define | GL_MAX 0x8008 |
#define | GL_BLEND_EQUATION 0x8009 |
#define | GL_FUNC_SUBTRACT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define | GL_CONVOLUTION_1D 0x8010 |
#define | GL_CONVOLUTION_2D 0x8011 |
#define | GL_SEPARABLE_2D 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define | GL_REDUCE 0x8016 |
#define | GL_CONVOLUTION_FORMAT 0x8017 |
#define | GL_CONVOLUTION_WIDTH 0x8018 |
#define | GL_CONVOLUTION_HEIGHT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define | GL_HISTOGRAM 0x8024 |
#define | GL_PROXY_HISTOGRAM 0x8025 |
#define | GL_HISTOGRAM_WIDTH 0x8026 |
#define | GL_HISTOGRAM_FORMAT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define | GL_HISTOGRAM_SINK 0x802D |
#define | GL_MINMAX 0x802E |
#define | GL_MINMAX_FORMAT 0x802F |
#define | GL_MINMAX_SINK 0x8030 |
#define | GL_TABLE_TOO_LARGE 0x8031 |
#define | GL_COLOR_MATRIX 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define | GL_COLOR_TABLE 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define | GL_PROXY_COLOR_TABLE 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define | GL_COLOR_TABLE_SCALE 0x80D6 |
#define | GL_COLOR_TABLE_BIAS 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define | GL_CONSTANT_BORDER 0x8151 |
#define | GL_REPLICATE_BORDER 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define | GL_TEXTURE0 0x84C0 |
#define | GL_TEXTURE1 0x84C1 |
#define | GL_TEXTURE2 0x84C2 |
#define | GL_TEXTURE3 0x84C3 |
#define | GL_TEXTURE4 0x84C4 |
#define | GL_TEXTURE5 0x84C5 |
#define | GL_TEXTURE6 0x84C6 |
#define | GL_TEXTURE7 0x84C7 |
#define | GL_TEXTURE8 0x84C8 |
#define | GL_TEXTURE9 0x84C9 |
#define | GL_TEXTURE10 0x84CA |
#define | GL_TEXTURE11 0x84CB |
#define | GL_TEXTURE12 0x84CC |
#define | GL_TEXTURE13 0x84CD |
#define | GL_TEXTURE14 0x84CE |
#define | GL_TEXTURE15 0x84CF |
#define | GL_TEXTURE16 0x84D0 |
#define | GL_TEXTURE17 0x84D1 |
#define | GL_TEXTURE18 0x84D2 |
#define | GL_TEXTURE19 0x84D3 |
#define | GL_TEXTURE20 0x84D4 |
#define | GL_TEXTURE21 0x84D5 |
#define | GL_TEXTURE22 0x84D6 |
#define | GL_TEXTURE23 0x84D7 |
#define | GL_TEXTURE24 0x84D8 |
#define | GL_TEXTURE25 0x84D9 |
#define | GL_TEXTURE26 0x84DA |
#define | GL_TEXTURE27 0x84DB |
#define | GL_TEXTURE28 0x84DC |
#define | GL_TEXTURE29 0x84DD |
#define | GL_TEXTURE30 0x84DE |
#define | GL_TEXTURE31 0x84DF |
#define | GL_ACTIVE_TEXTURE 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS 0x84E2 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define | GL_MULTISAMPLE 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define | GL_SAMPLE_COVERAGE 0x80A0 |
#define | GL_SAMPLE_BUFFERS 0x80A8 |
#define | GL_SAMPLES 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define | GL_MULTISAMPLE_BIT 0x20000000 |
#define | GL_NORMAL_MAP 0x8511 |
#define | GL_REFLECTION_MAP 0x8512 |
#define | GL_TEXTURE_CUBE_MAP 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define | GL_COMPRESSED_ALPHA 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define | GL_COMPRESSED_INTENSITY 0x84EC |
#define | GL_COMPRESSED_RGB 0x84ED |
#define | GL_COMPRESSED_RGBA 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define | GL_TEXTURE_COMPRESSED 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define | GL_CLAMP_TO_BORDER 0x812D |
#define | GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define | GL_COMBINE 0x8570 |
#define | GL_COMBINE_RGB 0x8571 |
#define | GL_COMBINE_ALPHA 0x8572 |
#define | GL_SOURCE0_RGB 0x8580 |
#define | GL_SOURCE1_RGB 0x8581 |
#define | GL_SOURCE2_RGB 0x8582 |
#define | GL_SOURCE0_ALPHA 0x8588 |
#define | GL_SOURCE1_ALPHA 0x8589 |
#define | GL_SOURCE2_ALPHA 0x858A |
#define | GL_OPERAND0_RGB 0x8590 |
#define | GL_OPERAND1_RGB 0x8591 |
#define | GL_OPERAND2_RGB 0x8592 |
#define | GL_OPERAND0_ALPHA 0x8598 |
#define | GL_OPERAND1_ALPHA 0x8599 |
#define | GL_OPERAND2_ALPHA 0x859A |
#define | GL_RGB_SCALE 0x8573 |
#define | GL_ADD_SIGNED 0x8574 |
#define | GL_INTERPOLATE 0x8575 |
#define | GL_SUBTRACT 0x84E7 |
#define | GL_CONSTANT 0x8576 |
#define | GL_PRIMARY_COLOR 0x8577 |
#define | GL_PREVIOUS 0x8578 |
#define | GL_DOT3_RGB 0x86AE |
#define | GL_DOT3_RGBA 0x86AF |
#define | GL_BLEND_DST_RGB 0x80C8 |
#define | GL_BLEND_SRC_RGB 0x80C9 |
#define | GL_BLEND_DST_ALPHA 0x80CA |
#define | GL_BLEND_SRC_ALPHA 0x80CB |
#define | GL_POINT_SIZE_MIN 0x8126 |
#define | GL_POINT_SIZE_MAX 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define | GL_GENERATE_MIPMAP 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT 0x8192 |
#define | GL_DEPTH_COMPONENT16 0x81A5 |
#define | GL_DEPTH_COMPONENT24 0x81A6 |
#define | GL_DEPTH_COMPONENT32 0x81A7 |
#define | GL_MIRRORED_REPEAT 0x8370 |
#define | GL_FOG_COORDINATE_SOURCE 0x8450 |
#define | GL_FOG_COORDINATE 0x8451 |
#define | GL_FRAGMENT_DEPTH 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY 0x8457 |
#define | GL_COLOR_SUM 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY 0x845E |
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define | GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define | GL_TEXTURE_LOD_BIAS 0x8501 |
#define | GL_INCR_WRAP 0x8507 |
#define | GL_DECR_WRAP 0x8508 |
#define | GL_TEXTURE_DEPTH_SIZE 0x884A |
#define | GL_DEPTH_TEXTURE_MODE 0x884B |
#define | GL_TEXTURE_COMPARE_MODE 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE 0x884E |
#define | GL_BUFFER_SIZE 0x8764 |
#define | GL_BUFFER_USAGE 0x8765 |
#define | GL_QUERY_COUNTER_BITS 0x8864 |
#define | GL_CURRENT_QUERY 0x8865 |
#define | GL_QUERY_RESULT 0x8866 |
#define | GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define | GL_ARRAY_BUFFER 0x8892 |
#define | GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define | GL_ARRAY_BUFFER_BINDING 0x8894 |
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define | GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define | GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define | GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define | GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define | GL_READ_ONLY 0x88B8 |
#define | GL_WRITE_ONLY 0x88B9 |
#define | GL_READ_WRITE 0x88BA |
#define | GL_BUFFER_ACCESS 0x88BB |
#define | GL_BUFFER_MAPPED 0x88BC |
#define | GL_BUFFER_MAP_POINTER 0x88BD |
#define | GL_STREAM_DRAW 0x88E0 |
#define | GL_STREAM_READ 0x88E1 |
#define | GL_STREAM_COPY 0x88E2 |
#define | GL_STATIC_DRAW 0x88E4 |
#define | GL_STATIC_READ 0x88E5 |
#define | GL_STATIC_COPY 0x88E6 |
#define | GL_DYNAMIC_DRAW 0x88E8 |
#define | GL_DYNAMIC_READ 0x88E9 |
#define | GL_DYNAMIC_COPY 0x88EA |
#define | GL_SAMPLES_PASSED 0x8914 |
#define | GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE |
#define | GL_FOG_COORD GL_FOG_COORDINATE |
#define | GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
#define | GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
#define | GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
#define | GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
#define | GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
#define | GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
#define | GL_SRC0_RGB GL_SOURCE0_RGB |
#define | GL_SRC1_RGB GL_SOURCE1_RGB |
#define | GL_SRC2_RGB GL_SOURCE2_RGB |
#define | GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
#define | GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
#define | GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
#define | GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
#define | GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define | GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define | GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define | GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define | GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define | GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define | GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define | GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define | GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define | GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define | GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define | GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define | GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define | GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define | GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define | GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define | GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define | GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define | GL_FRAGMENT_SHADER_ARB 0x8B30 |
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
#define | GL_MATRIX_PALETTE_ARB 0x8840 |
#define | GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define | GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define | GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define | GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define | GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define | GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define | GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define | GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define | GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define | WGL_SAMPLE_BUFFERS_ARB 0x2041 |
#define | WGL_SAMPLES_ARB 0x2042 |
#define | GL_MULTISAMPLE_ARB 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define | GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define | GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define | GL_SAMPLES_ARB 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define | GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define | GL_TEXTURE0_ARB 0x84C0 |
#define | GL_TEXTURE1_ARB 0x84C1 |
#define | GL_TEXTURE2_ARB 0x84C2 |
#define | GL_TEXTURE3_ARB 0x84C3 |
#define | GL_TEXTURE4_ARB 0x84C4 |
#define | GL_TEXTURE5_ARB 0x84C5 |
#define | GL_TEXTURE6_ARB 0x84C6 |
#define | GL_TEXTURE7_ARB 0x84C7 |
#define | GL_TEXTURE8_ARB 0x84C8 |
#define | GL_TEXTURE9_ARB 0x84C9 |
#define | GL_TEXTURE10_ARB 0x84CA |
#define | GL_TEXTURE11_ARB 0x84CB |
#define | GL_TEXTURE12_ARB 0x84CC |
#define | GL_TEXTURE13_ARB 0x84CD |
#define | GL_TEXTURE14_ARB 0x84CE |
#define | GL_TEXTURE15_ARB 0x84CF |
#define | GL_TEXTURE16_ARB 0x84D0 |
#define | GL_TEXTURE17_ARB 0x84D1 |
#define | GL_TEXTURE18_ARB 0x84D2 |
#define | GL_TEXTURE19_ARB 0x84D3 |
#define | GL_TEXTURE20_ARB 0x84D4 |
#define | GL_TEXTURE21_ARB 0x84D5 |
#define | GL_TEXTURE22_ARB 0x84D6 |
#define | GL_TEXTURE23_ARB 0x84D7 |
#define | GL_TEXTURE24_ARB 0x84D8 |
#define | GL_TEXTURE25_ARB 0x84D9 |
#define | GL_TEXTURE26_ARB 0x84DA |
#define | GL_TEXTURE27_ARB 0x84DB |
#define | GL_TEXTURE28_ARB 0x84DC |
#define | GL_TEXTURE29_ARB 0x84DD |
#define | GL_TEXTURE30_ARB 0x84DE |
#define | GL_TEXTURE31_ARB 0x84DF |
#define | GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define | GL_QUERY_COUNTER_BITS_ARB 0x8864 |
#define | GL_CURRENT_QUERY_ARB 0x8865 |
#define | GL_QUERY_RESULT_ARB 0x8866 |
#define | GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
#define | GL_SAMPLES_PASSED_ARB 0x8914 |
#define | GL_POINT_SIZE_MIN_ARB 0x8126 |
#define | GL_POINT_SIZE_MAX_ARB 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define | GL_POINT_SPRITE_ARB 0x8861 |
#define | GL_COORD_REPLACE_ARB 0x8862 |
#define | GL_PROGRAM_OBJECT_ARB 0x8B40 |
#define | GL_OBJECT_TYPE_ARB 0x8B4E |
#define | GL_OBJECT_SUBTYPE_ARB 0x8B4F |
#define | GL_SHADER_OBJECT_ARB 0x8B48 |
#define | GL_FLOAT_VEC2_ARB 0x8B50 |
#define | GL_FLOAT_VEC3_ARB 0x8B51 |
#define | GL_FLOAT_VEC4_ARB 0x8B52 |
#define | GL_INT_VEC2_ARB 0x8B53 |
#define | GL_INT_VEC3_ARB 0x8B54 |
#define | GL_INT_VEC4_ARB 0x8B55 |
#define | GL_BOOL_ARB 0x8B56 |
#define | GL_BOOL_VEC2_ARB 0x8B57 |
#define | GL_BOOL_VEC3_ARB 0x8B58 |
#define | GL_BOOL_VEC4_ARB 0x8B59 |
#define | GL_FLOAT_MAT2_ARB 0x8B5A |
#define | GL_FLOAT_MAT3_ARB 0x8B5B |
#define | GL_FLOAT_MAT4_ARB 0x8B5C |
#define | GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
#define | GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
#define | GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
#define | GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
#define | GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
#define | GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
#define | GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
#define | GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
#define | GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
#define | GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define | GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define | GL_CLAMP_TO_BORDER_ARB 0x812D |
#define | GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define | GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define | GL_COMPRESSED_RGB_ARB 0x84ED |
#define | GL_COMPRESSED_RGBA_ARB 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define | GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 |
#define | GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define | GL_NORMAL_MAP_ARB 0x8511 |
#define | GL_REFLECTION_MAP_ARB 0x8512 |
#define | GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define | GL_COMBINE_ARB 0x8570 |
#define | GL_COMBINE_RGB_ARB 0x8571 |
#define | GL_COMBINE_ALPHA_ARB 0x8572 |
#define | GL_RGB_SCALE_ARB 0x8573 |
#define | GL_ADD_SIGNED_ARB 0x8574 |
#define | GL_INTERPOLATE_ARB 0x8575 |
#define | GL_CONSTANT_ARB 0x8576 |
#define | GL_PRIMARY_COLOR_ARB 0x8577 |
#define | GL_PREVIOUS_ARB 0x8578 |
#define | GL_SOURCE0_RGB_ARB 0x8580 |
#define | GL_SOURCE1_RGB_ARB 0x8581 |
#define | GL_SOURCE2_RGB_ARB 0x8582 |
#define | GL_SOURCE0_ALPHA_ARB 0x8588 |
#define | GL_SOURCE1_ALPHA_ARB 0x8589 |
#define | GL_SOURCE2_ALPHA_ARB 0x858A |
#define | GL_OPERAND0_RGB_ARB 0x8590 |
#define | GL_OPERAND1_RGB_ARB 0x8591 |
#define | GL_OPERAND2_RGB_ARB 0x8592 |
#define | GL_OPERAND0_ALPHA_ARB 0x8598 |
#define | GL_OPERAND1_ALPHA_ARB 0x8599 |
#define | GL_OPERAND2_ALPHA_ARB 0x859A |
#define | GL_SUBTRACT_ARB 0x84E7 |
#define | GL_DOT3_RGB_ARB 0x86AE |
#define | GL_DOT3_RGBA_ARB 0x86AF |
#define | GL_MIRRORED_REPEAT_ARB 0x8370 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define | GL_ARRAY_BUFFER_ARB 0x8892 |
#define | GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
#define | GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
#define | GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
#define | GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
#define | GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
#define | GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
#define | GL_STREAM_DRAW_ARB 0x88E0 |
#define | GL_STREAM_READ_ARB 0x88E1 |
#define | GL_STREAM_COPY_ARB 0x88E2 |
#define | GL_STATIC_DRAW_ARB 0x88E4 |
#define | GL_STATIC_READ_ARB 0x88E5 |
#define | GL_STATIC_COPY_ARB 0x88E6 |
#define | GL_DYNAMIC_DRAW_ARB 0x88E8 |
#define | GL_DYNAMIC_READ_ARB 0x88E9 |
#define | GL_DYNAMIC_COPY_ARB 0x88EA |
#define | GL_READ_ONLY_ARB 0x88B8 |
#define | GL_WRITE_ONLY_ARB 0x88B9 |
#define | GL_READ_WRITE_ARB 0x88BA |
#define | GL_BUFFER_SIZE_ARB 0x8764 |
#define | GL_BUFFER_USAGE_ARB 0x8765 |
#define | GL_BUFFER_ACCESS_ARB 0x88BB |
#define | GL_BUFFER_MAPPED_ARB 0x88BC |
#define | GL_BUFFER_MAP_POINTER_ARB 0x88BD |
#define | GL_VERTEX_PROGRAM_ARB 0x8620 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define | GL_COLOR_SUM_ARB 0x8458 |
#define | GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define | GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define | GL_PROGRAM_LENGTH_ARB 0x8627 |
#define | GL_PROGRAM_FORMAT_ARB 0x8876 |
#define | GL_PROGRAM_BINDING_ARB 0x8677 |
#define | GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define | GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define | GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define | GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define | GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define | GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define | GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define | GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define | GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define | GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define | GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define | GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define | GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define | GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define | GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define | GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define | GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define | GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define | GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define | GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define | GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define | GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define | GL_PROGRAM_STRING_ARB 0x8628 |
#define | GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define | GL_CURRENT_MATRIX_ARB 0x8641 |
#define | GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define | GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define | GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define | GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define | GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define | GL_MATRIX0_ARB 0x88C0 |
#define | GL_MATRIX1_ARB 0x88C1 |
#define | GL_MATRIX2_ARB 0x88C2 |
#define | GL_MATRIX3_ARB 0x88C3 |
#define | GL_MATRIX4_ARB 0x88C4 |
#define | GL_MATRIX5_ARB 0x88C5 |
#define | GL_MATRIX6_ARB 0x88C6 |
#define | GL_MATRIX7_ARB 0x88C7 |
#define | GL_MATRIX8_ARB 0x88C8 |
#define | GL_MATRIX9_ARB 0x88C9 |
#define | GL_MATRIX10_ARB 0x88CA |
#define | GL_MATRIX11_ARB 0x88CB |
#define | GL_MATRIX12_ARB 0x88CC |
#define | GL_MATRIX13_ARB 0x88CD |
#define | GL_MATRIX14_ARB 0x88CE |
#define | GL_MATRIX15_ARB 0x88CF |
#define | GL_MATRIX16_ARB 0x88D0 |
#define | GL_MATRIX17_ARB 0x88D1 |
#define | GL_MATRIX18_ARB 0x88D2 |
#define | GL_MATRIX19_ARB 0x88D3 |
#define | GL_MATRIX20_ARB 0x88D4 |
#define | GL_MATRIX21_ARB 0x88D5 |
#define | GL_MATRIX22_ARB 0x88D6 |
#define | GL_MATRIX23_ARB 0x88D7 |
#define | GL_MATRIX24_ARB 0x88D8 |
#define | GL_MATRIX25_ARB 0x88D9 |
#define | GL_MATRIX26_ARB 0x88DA |
#define | GL_MATRIX27_ARB 0x88DB |
#define | GL_MATRIX28_ARB 0x88DC |
#define | GL_MATRIX29_ARB 0x88DD |
#define | GL_MATRIX30_ARB 0x88DE |
#define | GL_MATRIX31_ARB 0x88DF |
#define | GL_VERTEX_SHADER_ARB 0x8B31 |
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
#define | GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
#define | GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
#define | GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
#define | GL_RGBA_FLOAT32_ATI 0x8814 |
#define | GL_RGB_FLOAT32_ATI 0x8815 |
#define | GL_ALPHA_FLOAT32_ATI 0x8816 |
#define | GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define | GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define | GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define | GL_RGBA_FLOAT16_ATI 0x881A |
#define | GL_RGB_FLOAT16_ATI 0x881B |
#define | GL_ALPHA_FLOAT16_ATI 0x881C |
#define | GL_INTENSITY_FLOAT16_ATI 0x881D |
#define | GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define | GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define | GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define | GL_DRAW_BUFFER0_ATI 0x8825 |
#define | GL_DRAW_BUFFER1_ATI 0x8826 |
#define | GL_DRAW_BUFFER2_ATI 0x8827 |
#define | GL_DRAW_BUFFER3_ATI 0x8828 |
#define | GL_DRAW_BUFFER4_ATI 0x8829 |
#define | GL_DRAW_BUFFER5_ATI 0x882A |
#define | GL_DRAW_BUFFER6_ATI 0x882B |
#define | GL_DRAW_BUFFER7_ATI 0x882C |
#define | GL_DRAW_BUFFER8_ATI 0x882D |
#define | GL_DRAW_BUFFER9_ATI 0x882E |
#define | GL_DRAW_BUFFER10_ATI 0x882F |
#define | GL_DRAW_BUFFER11_ATI 0x8830 |
#define | GL_DRAW_BUFFER12_ATI 0x8831 |
#define | GL_DRAW_BUFFER13_ATI 0x8832 |
#define | GL_DRAW_BUFFER14_ATI 0x8833 |
#define | GL_DRAW_BUFFER15_ATI 0x8834 |
#define | GL_422_EXT 0x80CC |
#define | GL_422_REV_EXT 0x80CD |
#define | GL_422_AVERAGE_EXT 0x80CE |
#define | GL_422_REV_AVERAGE_EXT 0x80CF |
#define | GL_ABGR_EXT 0x8000 |
#define | GL_BGR_EXT 0x80E0 |
#define | GL_BGRA_EXT 0x80E1 |
#define | GL_CONSTANT_COLOR_EXT 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define | GL_CONSTANT_ALPHA_EXT 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define | GL_BLEND_COLOR_EXT 0x8005 |
#define | GL_BLEND_EQUATION_RGB_EXT 0x8009 |
#define | GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
#define | GL_BLEND_DST_RGB_EXT 0x80C8 |
#define | GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define | GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define | GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define | GL_FUNC_ADD_EXT 0x8006 |
#define | GL_MIN_EXT 0x8007 |
#define | GL_MAX_EXT 0x8008 |
#define | GL_BLEND_EQUATION_EXT 0x8009 |
#define | GL_FUNC_SUBTRACT_EXT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define | GL_CG_VERTEX_SHADER_EXT 0x890E |
#define | GL_CG_FRAGMENT_SHADER_EXT 0x890F |
#define | GL_POLYGON_OFFSET_EXT 0x8037 |
#define | GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
#define | GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
#define | GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define | GL_CMYK_EXT 0x800C |
#define | GL_CMYKA_EXT 0x800D |
#define | GL_PACK_CMYK_HINT_EXT 0x800E |
#define | GL_UNPACK_CMYK_HINT_EXT 0x800F |
#define | GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
#define | GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
#define | GL_CONVOLUTION_1D_EXT 0x8010 |
#define | GL_CONVOLUTION_2D_EXT 0x8011 |
#define | GL_SEPARABLE_2D_EXT 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
#define | GL_REDUCE_EXT 0x8016 |
#define | GL_CONVOLUTION_FORMAT_EXT 0x8017 |
#define | GL_CONVOLUTION_WIDTH_EXT 0x8018 |
#define | GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
#define | GL_CULL_VERTEX_EXT 0x81AA |
#define | GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
#define | GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
#define | GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
#define | GL_DEPTH_BOUNDS_EXT 0x8891 |
#define | GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
#define | GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define | GL_FOG_COORDINATE_EXT 0x8451 |
#define | GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define | GL_HISTOGRAM_EXT 0x8024 |
#define | GL_PROXY_HISTOGRAM_EXT 0x8025 |
#define | GL_HISTOGRAM_WIDTH_EXT 0x8026 |
#define | GL_HISTOGRAM_FORMAT_EXT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
#define | GL_HISTOGRAM_SINK_EXT 0x802D |
#define | GL_MINMAX_EXT 0x802E |
#define | GL_MINMAX_FORMAT_EXT 0x802F |
#define | GL_MINMAX_SINK_EXT 0x8030 |
#define | GL_TABLE_TOO_LARGE_EXT 0x8031 |
#define | GL_IUI_V2F_EXT 0x81AD |
#define | GL_IUI_V3F_EXT 0x81AE |
#define | GL_IUI_N3F_V2F_EXT 0x81AF |
#define | GL_IUI_N3F_V3F_EXT 0x81B0 |
#define | GL_T2F_IUI_V2F_EXT 0x81B1 |
#define | GL_T2F_IUI_V3F_EXT 0x81B2 |
#define | GL_T2F_IUI_N3F_V2F_EXT 0x81B3 |
#define | GL_T2F_IUI_N3F_V3F_EXT 0x81B4 |
#define | GL_INDEX_TEST_EXT 0x81B5 |
#define | GL_INDEX_TEST_FUNC_EXT 0x81B6 |
#define | GL_INDEX_TEST_REF_EXT 0x81B7 |
#define | GL_INDEX_MATERIAL_EXT 0x81B8 |
#define | GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 |
#define | GL_INDEX_MATERIAL_FACE_EXT 0x81BA |
#define | GL_FRAGMENT_MATERIAL_EXT 0x8349 |
#define | GL_FRAGMENT_NORMAL_EXT 0x834A |
#define | GL_FRAGMENT_COLOR_EXT 0x834C |
#define | GL_ATTENUATION_EXT 0x834D |
#define | GL_SHADOW_ATTENUATION_EXT 0x834E |
#define | GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
#define | GL_TEXTURE_LIGHT_EXT 0x8350 |
#define | GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
#define | GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
#define | GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define | GL_COLOR_INDEX1_EXT 0x80E2 |
#define | GL_COLOR_INDEX2_EXT 0x80E3 |
#define | GL_COLOR_INDEX4_EXT 0x80E4 |
#define | GL_COLOR_INDEX8_EXT 0x80E5 |
#define | GL_COLOR_INDEX12_EXT 0x80E6 |
#define | GL_COLOR_INDEX16_EXT 0x80E7 |
#define | GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
#define | GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
#define | GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
#define | GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
#define | GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
#define | GL_PIXEL_MAG_FILTER_EXT 0x8331 |
#define | GL_PIXEL_MIN_FILTER_EXT 0x8332 |
#define | GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
#define | GL_CUBIC_EXT 0x8334 |
#define | GL_AVERAGE_EXT 0x8335 |
#define | GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
#define | GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
#define | GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
#define | GL_POINT_SIZE_MIN_EXT 0x8126 |
#define | GL_POINT_SIZE_MAX_EXT 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define | GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define | GL_RESCALE_NORMAL_EXT 0x803A |
#define | GL_COLOR_SUM_EXT 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define | GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define | GL_SINGLE_COLOR_EXT 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define | GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
#define | GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define | GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define | GL_INCR_WRAP_EXT 0x8507 |
#define | GL_DECR_WRAP_EXT 0x8508 |
#define | GL_ALPHA4_EXT 0x803B |
#define | GL_ALPHA8_EXT 0x803C |
#define | GL_ALPHA12_EXT 0x803D |
#define | GL_ALPHA16_EXT 0x803E |
#define | GL_LUMINANCE4_EXT 0x803F |
#define | GL_LUMINANCE8_EXT 0x8040 |
#define | GL_LUMINANCE12_EXT 0x8041 |
#define | GL_LUMINANCE16_EXT 0x8042 |
#define | GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
#define | GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
#define | GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
#define | GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
#define | GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
#define | GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
#define | GL_INTENSITY_EXT 0x8049 |
#define | GL_INTENSITY4_EXT 0x804A |
#define | GL_INTENSITY8_EXT 0x804B |
#define | GL_INTENSITY12_EXT 0x804C |
#define | GL_INTENSITY16_EXT 0x804D |
#define | GL_RGB2_EXT 0x804E |
#define | GL_RGB4_EXT 0x804F |
#define | GL_RGB5_EXT 0x8050 |
#define | GL_RGB8_EXT 0x8051 |
#define | GL_RGB10_EXT 0x8052 |
#define | GL_RGB12_EXT 0x8053 |
#define | GL_RGB16_EXT 0x8054 |
#define | GL_RGBA2_EXT 0x8055 |
#define | GL_RGBA4_EXT 0x8056 |
#define | GL_RGB5_A1_EXT 0x8057 |
#define | GL_RGBA8_EXT 0x8058 |
#define | GL_RGB10_A2_EXT 0x8059 |
#define | GL_RGBA12_EXT 0x805A |
#define | GL_RGBA16_EXT 0x805B |
#define | GL_TEXTURE_RED_SIZE_EXT 0x805C |
#define | GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
#define | GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
#define | GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
#define | GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
#define | GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
#define | GL_REPLACE_EXT 0x8062 |
#define | GL_PROXY_TEXTURE_1D_EXT 0x8063 |
#define | GL_PROXY_TEXTURE_2D_EXT 0x8064 |
#define | GL_TEXTURE_TOO_LARGE_EXT 0x8065 |
#define | GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define | GL_NORMAL_MAP_EXT 0x8511 |
#define | GL_REFLECTION_MAP_EXT 0x8512 |
#define | GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
#define | GL_TANGENT_ARRAY_EXT 0x8439 |
#define | GL_BINORMAL_ARRAY_EXT 0x843A |
#define | GL_CURRENT_TANGENT_EXT 0x843B |
#define | GL_CURRENT_BINORMAL_EXT 0x843C |
#define | GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
#define | GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
#define | GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
#define | GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
#define | GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
#define | GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
#define | GL_MAP1_TANGENT_EXT 0x8444 |
#define | GL_MAP2_TANGENT_EXT 0x8445 |
#define | GL_MAP1_BINORMAL_EXT 0x8446 |
#define | GL_MAP2_BINORMAL_EXT 0x8447 |
#define | GL_CLAMP_TO_EDGE_EXT 0x812F |
#define | GL_COMBINE_EXT 0x8570 |
#define | GL_COMBINE_RGB_EXT 0x8571 |
#define | GL_COMBINE_ALPHA_EXT 0x8572 |
#define | GL_RGB_SCALE_EXT 0x8573 |
#define | GL_ADD_SIGNED_EXT 0x8574 |
#define | GL_INTERPOLATE_EXT 0x8575 |
#define | GL_CONSTANT_EXT 0x8576 |
#define | GL_PRIMARY_COLOR_EXT 0x8577 |
#define | GL_PREVIOUS_EXT 0x8578 |
#define | GL_SOURCE0_RGB_EXT 0x8580 |
#define | GL_SOURCE1_RGB_EXT 0x8581 |
#define | GL_SOURCE2_RGB_EXT 0x8582 |
#define | GL_SOURCE3_RGB_EXT 0x8583 |
#define | GL_SOURCE4_RGB_EXT 0x8584 |
#define | GL_SOURCE5_RGB_EXT 0x8585 |
#define | GL_SOURCE6_RGB_EXT 0x8586 |
#define | GL_SOURCE7_RGB_EXT 0x8587 |
#define | GL_SOURCE0_ALPHA_EXT 0x8588 |
#define | GL_SOURCE1_ALPHA_EXT 0x8589 |
#define | GL_SOURCE2_ALPHA_EXT 0x858A |
#define | GL_SOURCE3_ALPHA_EXT 0x858B |
#define | GL_SOURCE4_ALPHA_EXT 0x858C |
#define | GL_SOURCE5_ALPHA_EXT 0x858D |
#define | GL_SOURCE6_ALPHA_EXT 0x858E |
#define | GL_SOURCE7_ALPHA_EXT 0x858F |
#define | GL_OPERAND0_RGB_EXT 0x8590 |
#define | GL_OPERAND1_RGB_EXT 0x8591 |
#define | GL_OPERAND2_RGB_EXT 0x8592 |
#define | GL_OPERAND3_RGB_EXT 0x8593 |
#define | GL_OPERAND4_RGB_EXT 0x8594 |
#define | GL_OPERAND5_RGB_EXT 0x8595 |
#define | GL_OPERAND6_RGB_EXT 0x8596 |
#define | GL_OPERAND7_RGB_EXT 0x8597 |
#define | GL_OPERAND0_ALPHA_EXT 0x8598 |
#define | GL_OPERAND1_ALPHA_EXT 0x8599 |
#define | GL_OPERAND2_ALPHA_EXT 0x859A |
#define | GL_OPERAND3_ALPHA_EXT 0x859B |
#define | GL_OPERAND4_ALPHA_EXT 0x859C |
#define | GL_OPERAND5_ALPHA_EXT 0x859D |
#define | GL_OPERAND6_ALPHA_EXT 0x859E |
#define | GL_OPERAND7_ALPHA_EXT 0x859F |
#define | GL_DOT3_RGB_EXT 0x8740 |
#define | GL_DOT3_RGBA_EXT 0x8741 |
#define | GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define | GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define | GL_TEXTURE_PRIORITY_EXT 0x8066 |
#define | GL_TEXTURE_RESIDENT_EXT 0x8067 |
#define | GL_TEXTURE_1D_BINDING_EXT 0x8068 |
#define | GL_TEXTURE_2D_BINDING_EXT 0x8069 |
#define | GL_TEXTURE_3D_BINDING_EXT 0x806A |
#define | GL_PERTURB_EXT 0x85AE |
#define | GL_TEXTURE_NORMAL_EXT 0x85AF |
#define | GL_PACK_SKIP_IMAGES 0x806B |
#define | GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
#define | GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
#define | GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define | GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define | GL_TEXTURE_3D 0x806F |
#define | GL_TEXTURE_3D_EXT 0x806F |
#define | GL_PROXY_TEXTURE_3D 0x8070 |
#define | GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define | GL_TEXTURE_DEPTH 0x8071 |
#define | GL_TEXTURE_DEPTH_EXT 0x8071 |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define | GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define | GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
#define | GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
#define | GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
#define | GL_VERTEX_ARRAY_EXT 0x8074 |
#define | GL_NORMAL_ARRAY_EXT 0x8075 |
#define | GL_COLOR_ARRAY_EXT 0x8076 |
#define | GL_INDEX_ARRAY_EXT 0x8077 |
#define | GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
#define | GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
#define | GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
#define | GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
#define | GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
#define | GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
#define | GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
#define | GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
#define | GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
#define | GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
#define | GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
#define | GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
#define | GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
#define | GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
#define | GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
#define | GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
#define | GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
#define | GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
#define | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
#define | GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
#define | GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
#define | GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
#define | GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
#define | GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
#define | GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
#define | GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
#define | GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
#define | GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
#define | GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define | GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define | GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define | GL_MODELVIEW_MATRIX1_EXT 0x8506 |
#define | GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define | GL_MODELVIEW0_EXT GL_MODELVIEW |
#define | GL_MODELVIEW1_EXT 0x850A |
#define | GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define | GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define | GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define | GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define | GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define | GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define | GL_OCCLUSION_TEST_HP 0x8165 |
#define | GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
#define | GL_IGNORE_BORDER_HP 0x8150 |
#define | GL_CONSTANT_BORDER_HP 0x8151 |
#define | GL_REPLICATE_BORDER_HP 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 |
#define | GL_IMAGE_SCALE_X_HP 0x8155 |
#define | GL_IMAGE_SCALE_Y_HP 0x8156 |
#define | GL_IMAGE_TRANSLATE_X_HP 0x8157 |
#define | GL_IMAGE_TRANSLATE_Y_HP 0x8158 |
#define | GL_IMAGE_ROTATE_ANGLE_HP 0x8159 |
#define | GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A |
#define | GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B |
#define | GL_IMAGE_MAG_FILTER_HP 0x815C |
#define | GL_IMAGE_MIN_FILTER_HP 0x815D |
#define | GL_IMAGE_CUBIC_WEIGHT_HP 0x815E |
#define | GL_CUBIC_HP 0x815F |
#define | GL_AVERAGE_HP 0x8160 |
#define | GL_IMAGE_TRANSFORM_2D_HP 0x8161 |
#define | GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 |
#define | GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
#define | GL_TEXTURE_LIGHTING_MODE_HP 0x8167 |
#define | GL_TEXTURE_POST_SPECULAR_HP 0x8168 |
#define | GL_TEXTURE_PRE_SPECULAR_HP 0x8169 |
#define | GL_CULL_VERTEX_IBM 103050 |
#define | GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 |
#define | GL_MIRRORED_REPEAT_IBM 0x8370 |
#define | GL_VERTEX_ARRAY_LIST_IBM 103070 |
#define | GL_NORMAL_ARRAY_LIST_IBM 103071 |
#define | GL_COLOR_ARRAY_LIST_IBM 103072 |
#define | GL_INDEX_ARRAY_LIST_IBM 103073 |
#define | GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
#define | GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
#define | GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
#define | GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
#define | GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
#define | GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
#define | GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
#define | GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
#define | GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
#define | GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
#define | GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
#define | GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
#define | GL_RED_MIN_CLAMP_INGR 0x8560 |
#define | GL_GREEN_MIN_CLAMP_INGR 0x8561 |
#define | GL_BLUE_MIN_CLAMP_INGR 0x8562 |
#define | GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
#define | GL_RED_MAX_CLAMP_INGR 0x8564 |
#define | GL_GREEN_MAX_CLAMP_INGR 0x8565 |
#define | GL_BLUE_MAX_CLAMP_INGR 0x8566 |
#define | GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
#define | GL_INTERLACE_READ_INGR 0x8568 |
#define | GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
#define | GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
#define | GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
#define | GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
#define | GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define | GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define | GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define | GL_DEPTH_CLAMP_NV 0x864F |
#define | GL_ELEMENT_ARRAY_TYPE_NV 0x8769 |
#define | GL_ELEMENT_ARRAY_POINTER_NV 0x876A |
#define | GL_ALL_COMPLETED_NV 0x84F2 |
#define | GL_FENCE_STATUS_NV 0x84F3 |
#define | GL_FENCE_CONDITION_NV 0x84F4 |
#define | GL_FLOAT_R_NV 0x8880 |
#define | GL_FLOAT_RG_NV 0x8881 |
#define | GL_FLOAT_RGB_NV 0x8882 |
#define | GL_FLOAT_RGBA_NV 0x8883 |
#define | GL_FLOAT_R16_NV 0x8884 |
#define | GL_FLOAT_R32_NV 0x8885 |
#define | GL_FLOAT_RG16_NV 0x8886 |
#define | GL_FLOAT_RG32_NV 0x8887 |
#define | GL_FLOAT_RGB16_NV 0x8888 |
#define | GL_FLOAT_RGB32_NV 0x8889 |
#define | GL_FLOAT_RGBA16_NV 0x888A |
#define | GL_FLOAT_RGBA32_NV 0x888B |
#define | GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define | GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define | GL_FLOAT_RGBA_MODE_NV 0x888E |
#define | GL_FOG_DISTANCE_MODE_NV 0x855A |
#define | GL_EYE_RADIAL_NV 0x855B |
#define | GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define | GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define | GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define | GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define | GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define | GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define | GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
#define | GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
#define | GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
#define | GL_HALF_FLOAT_NV 0x140B |
#define | GL_MAX_SHININESS_NV 0x8504 |
#define | GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define | GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define | GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define | GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define | GL_PIXEL_COUNT_NV 0x8866 |
#define | GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define | GL_DEPTH_STENCIL_NV 0x84F9 |
#define | GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define | GL_PIXEL_PACK_BUFFER_NV 0x88EB |
#define | GL_PIXEL_UNPACK_BUFFER_NV 0x88EC |
#define | GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED |
#define | GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF |
#define | GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define | GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define | GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define | GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define | GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define | GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define | GL_POINT_SPRITE_NV 0x8861 |
#define | GL_COORD_REPLACE_NV 0x8862 |
#define | GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define | GL_PRIMITIVE_RESTART_NV 0x8558 |
#define | GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define | GL_REGISTER_COMBINERS_NV 0x8522 |
#define | GL_VARIABLE_A_NV 0x8523 |
#define | GL_VARIABLE_B_NV 0x8524 |
#define | GL_VARIABLE_C_NV 0x8525 |
#define | GL_VARIABLE_D_NV 0x8526 |
#define | GL_VARIABLE_E_NV 0x8527 |
#define | GL_VARIABLE_F_NV 0x8528 |
#define | GL_VARIABLE_G_NV 0x8529 |
#define | GL_CONSTANT_COLOR0_NV 0x852A |
#define | GL_CONSTANT_COLOR1_NV 0x852B |
#define | GL_PRIMARY_COLOR_NV 0x852C |
#define | GL_SECONDARY_COLOR_NV 0x852D |
#define | GL_SPARE0_NV 0x852E |
#define | GL_SPARE1_NV 0x852F |
#define | GL_DISCARD_NV 0x8530 |
#define | GL_E_TIMES_F_NV 0x8531 |
#define | GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define | GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define | GL_UNSIGNED_INVERT_NV 0x8537 |
#define | GL_EXPAND_NORMAL_NV 0x8538 |
#define | GL_EXPAND_NEGATE_NV 0x8539 |
#define | GL_HALF_BIAS_NORMAL_NV 0x853A |
#define | GL_HALF_BIAS_NEGATE_NV 0x853B |
#define | GL_SIGNED_IDENTITY_NV 0x853C |
#define | GL_SIGNED_NEGATE_NV 0x853D |
#define | GL_SCALE_BY_TWO_NV 0x853E |
#define | GL_SCALE_BY_FOUR_NV 0x853F |
#define | GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define | GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define | GL_COMBINER_INPUT_NV 0x8542 |
#define | GL_COMBINER_MAPPING_NV 0x8543 |
#define | GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define | GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define | GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define | GL_COMBINER_MUX_SUM_NV 0x8547 |
#define | GL_COMBINER_SCALE_NV 0x8548 |
#define | GL_COMBINER_BIAS_NV 0x8549 |
#define | GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define | GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define | GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define | GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define | GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define | GL_COLOR_SUM_CLAMP_NV 0x854F |
#define | GL_COMBINER0_NV 0x8550 |
#define | GL_COMBINER1_NV 0x8551 |
#define | GL_COMBINER2_NV 0x8552 |
#define | GL_COMBINER3_NV 0x8553 |
#define | GL_COMBINER4_NV 0x8554 |
#define | GL_COMBINER5_NV 0x8555 |
#define | GL_COMBINER6_NV 0x8556 |
#define | GL_COMBINER7_NV 0x8557 |
#define | GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define | GL_STENCIL_TEST_TWO_SIDE_NV 0x8910 |
#define | GL_ACTIVE_STENCIL_FACE_NV 0x8911 |
#define | GL_EMBOSS_LIGHT_NV 0x855D |
#define | GL_EMBOSS_CONSTANT_NV 0x855E |
#define | GL_EMBOSS_MAP_NV 0x855F |
#define | GL_NORMAL_MAP_NV 0x8511 |
#define | GL_REFLECTION_MAP_NV 0x8512 |
#define | GL_COMBINE4_NV 0x8503 |
#define | GL_SOURCE3_RGB_NV 0x8583 |
#define | GL_SOURCE3_ALPHA_NV 0x858B |
#define | GL_OPERAND3_RGB_NV 0x8593 |
#define | GL_OPERAND3_ALPHA_NV 0x859B |
#define | GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define | GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define | GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define | GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define | GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define | GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define | GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define | GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define | GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define | GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define | GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define | GL_SHADER_CONSISTENT_NV 0x86DD |
#define | GL_TEXTURE_SHADER_NV 0x86DE |
#define | GL_SHADER_OPERATION_NV 0x86DF |
#define | GL_CULL_MODES_NV 0x86E0 |
#define | GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define | GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define | GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define | GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define | GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
#define | GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
#define | GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define | GL_CONST_EYE_NV 0x86E5 |
#define | GL_PASS_THROUGH_NV 0x86E6 |
#define | GL_CULL_FRAGMENT_NV 0x86E7 |
#define | GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define | GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define | GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define | GL_DOT_PRODUCT_NV 0x86EC |
#define | GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define | GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define | GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define | GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define | GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define | GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define | GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define | GL_HILO_NV 0x86F4 |
#define | GL_DSDT_NV 0x86F5 |
#define | GL_DSDT_MAG_NV 0x86F6 |
#define | GL_DSDT_MAG_VIB_NV 0x86F7 |
#define | GL_HILO16_NV 0x86F8 |
#define | GL_SIGNED_HILO_NV 0x86F9 |
#define | GL_SIGNED_HILO16_NV 0x86FA |
#define | GL_SIGNED_RGBA_NV 0x86FB |
#define | GL_SIGNED_RGBA8_NV 0x86FC |
#define | GL_SIGNED_RGB_NV 0x86FE |
#define | GL_SIGNED_RGB8_NV 0x86FF |
#define | GL_SIGNED_LUMINANCE_NV 0x8701 |
#define | GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define | GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define | GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define | GL_SIGNED_ALPHA_NV 0x8705 |
#define | GL_SIGNED_ALPHA8_NV 0x8706 |
#define | GL_SIGNED_INTENSITY_NV 0x8707 |
#define | GL_SIGNED_INTENSITY8_NV 0x8708 |
#define | GL_DSDT8_NV 0x8709 |
#define | GL_DSDT8_MAG8_NV 0x870A |
#define | GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define | GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define | GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define | GL_HI_SCALE_NV 0x870E |
#define | GL_LO_SCALE_NV 0x870F |
#define | GL_DS_SCALE_NV 0x8710 |
#define | GL_DT_SCALE_NV 0x8711 |
#define | GL_MAGNITUDE_SCALE_NV 0x8712 |
#define | GL_VIBRANCE_SCALE_NV 0x8713 |
#define | GL_HI_BIAS_NV 0x8714 |
#define | GL_LO_BIAS_NV 0x8715 |
#define | GL_DS_BIAS_NV 0x8716 |
#define | GL_DT_BIAS_NV 0x8717 |
#define | GL_MAGNITUDE_BIAS_NV 0x8718 |
#define | GL_VIBRANCE_BIAS_NV 0x8719 |
#define | GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define | GL_TEXTURE_HI_SIZE_NV 0x871B |
#define | GL_TEXTURE_LO_SIZE_NV 0x871C |
#define | GL_TEXTURE_DS_SIZE_NV 0x871D |
#define | GL_TEXTURE_DT_SIZE_NV 0x871E |
#define | GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define | GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define | GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define | GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define | GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define | GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define | GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define | GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define | GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define | GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define | GL_HILO8_NV 0x885E |
#define | GL_SIGNED_HILO8_NV 0x885F |
#define | GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define | GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define | GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define | GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define | GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define | GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define | GL_VERTEX_PROGRAM_NV 0x8620 |
#define | GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define | GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define | GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define | GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define | GL_CURRENT_ATTRIB_NV 0x8626 |
#define | GL_PROGRAM_LENGTH_NV 0x8627 |
#define | GL_PROGRAM_STRING_NV 0x8628 |
#define | GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define | GL_IDENTITY_NV 0x862A |
#define | GL_INVERSE_NV 0x862B |
#define | GL_TRANSPOSE_NV 0x862C |
#define | GL_INVERSE_TRANSPOSE_NV 0x862D |
#define | GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define | GL_MAX_TRACK_MATRICES_NV 0x862F |
#define | GL_MATRIX0_NV 0x8630 |
#define | GL_MATRIX1_NV 0x8631 |
#define | GL_MATRIX2_NV 0x8632 |
#define | GL_MATRIX3_NV 0x8633 |
#define | GL_MATRIX4_NV 0x8634 |
#define | GL_MATRIX5_NV 0x8635 |
#define | GL_MATRIX6_NV 0x8636 |
#define | GL_MATRIX7_NV 0x8637 |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define | GL_CURRENT_MATRIX_NV 0x8641 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define | GL_PROGRAM_PARAMETER_NV 0x8644 |
#define | GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define | GL_PROGRAM_TARGET_NV 0x8646 |
#define | GL_PROGRAM_RESIDENT_NV 0x8647 |
#define | GL_TRACK_MATRIX_NV 0x8648 |
#define | GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define | GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define | GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define | GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define | GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define | GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define | GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define | GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define | GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define | GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define | GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define | GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define | GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define | GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define | GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define | GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define | GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define | GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define | GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define | GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define | GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define | GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define | GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define | GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define | GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define | GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define | GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define | GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define | GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define | GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define | GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define | GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define | GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define | GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define | GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define | GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define | GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define | GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define | GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define | GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define | GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define | GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define | GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define | GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define | GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define | GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define | GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define | GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define | GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define | GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define | GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define | GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define | GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define | GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 |
#define | GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD |
#define | GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE |
#define | GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 |
#define | GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 |
#define | GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 |
#define | GL_ALWAYS_FAST_HINT_PGI 0x1A20C |
#define | GL_ALWAYS_SOFT_HINT_PGI 0x1A20D |
#define | GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E |
#define | GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F |
#define | GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 |
#define | GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 |
#define | GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 |
#define | GL_STRICT_LIGHTING_HINT_PGI 0x1A217 |
#define | GL_STRICT_SCISSOR_HINT_PGI 0x1A218 |
#define | GL_FULL_STIPPLE_HINT_PGI 0x1A219 |
#define | GL_CLIP_NEAR_HINT_PGI 0x1A220 |
#define | GL_CLIP_FAR_HINT_PGI 0x1A221 |
#define | GL_WIDE_LINE_HINT_PGI 0x1A222 |
#define | GL_BACK_NORMALS_HINT_PGI 0x1A223 |
#define | GL_VERTEX_DATA_HINT_PGI 0x1A22A |
#define | GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
#define | GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
#define | GL_MAX_VERTEX_HINT_PGI 0x1A22D |
#define | GL_COLOR3_BIT_PGI 0x00010000 |
#define | GL_COLOR4_BIT_PGI 0x00020000 |
#define | GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define | GL_INDEX_BIT_PGI 0x00080000 |
#define | GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
#define | GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
#define | GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
#define | GL_MAT_EMISSION_BIT_PGI 0x00800000 |
#define | GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
#define | GL_MAT_SHININESS_BIT_PGI 0x02000000 |
#define | GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
#define | GL_NORMAL_BIT_PGI 0x08000000 |
#define | GL_TEXCOORD1_BIT_PGI 0x10000000 |
#define | GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define | GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define | GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define | GL_VERTEX23_BIT_PGI 0x00000004 |
#define | GL_VERTEX4_BIT_PGI 0x00000008 |
#define | GL_SCREEN_COORDINATES_REND 0x8490 |
#define | GL_INVERTED_SCREEN_W_REND 0x8491 |
#define | GL_COLOR_MATRIX_SGI 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
#define | GL_COLOR_TABLE_SGI 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
#define | GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
#define | GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
#define | GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
#define | GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
#define | GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
#define | GL_DETAIL_TEXTURE_2D_SGIS 0x8095 |
#define | GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 |
#define | GL_LINEAR_DETAIL_SGIS 0x8097 |
#define | GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 |
#define | GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 |
#define | GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A |
#define | GL_DETAIL_TEXTURE_MODE_SGIS 0x809B |
#define | GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C |
#define | GL_FOG_FUNC_SGIS 0x812A |
#define | GL_FOG_FUNC_POINTS_SGIS 0x812B |
#define | GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C |
#define | GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define | GL_MULTISAMPLE_SGIS 0x809D |
#define | GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
#define | GL_SAMPLE_MASK_SGIS 0x80A0 |
#define | GL_1PASS_SGIS 0x80A1 |
#define | GL_2PASS_0_SGIS 0x80A2 |
#define | GL_2PASS_1_SGIS 0x80A3 |
#define | GL_4PASS_0_SGIS 0x80A4 |
#define | GL_4PASS_1_SGIS 0x80A5 |
#define | GL_4PASS_2_SGIS 0x80A6 |
#define | GL_4PASS_3_SGIS 0x80A7 |
#define | GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
#define | GL_SAMPLES_SGIS 0x80A9 |
#define | GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
#define | GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
#define | GL_SAMPLE_PATTERN_SGIS 0x80AC |
#define | GL_PIXEL_TEXTURE_SGIS 0x8353 |
#define | GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 |
#define | GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 |
#define | GL_PIXEL_GROUP_COLOR_SGIS 0x8356 |
#define | GL_POINT_SIZE_MIN_SGIS 0x8126 |
#define | GL_POINT_SIZE_MAX_SGIS 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 |
#define | GL_DISTANCE_ATTENUATION_SGIS 0x8129 |
#define | GL_LINEAR_SHARPEN_SGIS 0x80AD |
#define | GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE |
#define | GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF |
#define | GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 |
#define | GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define | GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF |
#define | GL_CLAMP_TO_EDGE_SGIS 0x812F |
#define | GL_FILTER4_SGIS 0x8146 |
#define | GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 |
#define | GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define | GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define | GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define | GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define | GL_DUAL_ALPHA4_SGIS 0x8110 |
#define | GL_DUAL_ALPHA8_SGIS 0x8111 |
#define | GL_DUAL_ALPHA12_SGIS 0x8112 |
#define | GL_DUAL_ALPHA16_SGIS 0x8113 |
#define | GL_DUAL_LUMINANCE4_SGIS 0x8114 |
#define | GL_DUAL_LUMINANCE8_SGIS 0x8115 |
#define | GL_DUAL_LUMINANCE12_SGIS 0x8116 |
#define | GL_DUAL_LUMINANCE16_SGIS 0x8117 |
#define | GL_DUAL_INTENSITY4_SGIS 0x8118 |
#define | GL_DUAL_INTENSITY8_SGIS 0x8119 |
#define | GL_DUAL_INTENSITY12_SGIS 0x811A |
#define | GL_DUAL_INTENSITY16_SGIS 0x811B |
#define | GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C |
#define | GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D |
#define | GL_QUAD_ALPHA4_SGIS 0x811E |
#define | GL_QUAD_ALPHA8_SGIS 0x811F |
#define | GL_QUAD_LUMINANCE4_SGIS 0x8120 |
#define | GL_QUAD_LUMINANCE8_SGIS 0x8121 |
#define | GL_QUAD_INTENSITY4_SGIS 0x8122 |
#define | GL_QUAD_INTENSITY8_SGIS 0x8123 |
#define | GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 |
#define | GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 |
#define | GL_PACK_SKIP_VOLUMES_SGIS 0x8130 |
#define | GL_PACK_IMAGE_DEPTH_SGIS 0x8131 |
#define | GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 |
#define | GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 |
#define | GL_TEXTURE_4D_SGIS 0x8134 |
#define | GL_PROXY_TEXTURE_4D_SGIS 0x8135 |
#define | GL_TEXTURE_4DSIZE_SGIS 0x8136 |
#define | GL_TEXTURE_WRAP_Q_SGIS 0x8137 |
#define | GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 |
#define | GL_TEXTURE_4D_BINDING_SGIS 0x814F |
#define | GL_ALPHA_MIN_SGIX 0x8320 |
#define | GL_ALPHA_MAX_SGIX 0x8321 |
#define | GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 |
#define | GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 |
#define | GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 |
#define | GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 |
#define | GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 |
#define | GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 |
#define | GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 |
#define | GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 |
#define | GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 |
#define | GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D |
#define | GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E |
#define | GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F |
#define | GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define | GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define | GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define | GL_FOG_OFFSET_SGIX 0x8198 |
#define | GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
#define | GL_FRAMEZOOM_SGIX 0x818B |
#define | GL_FRAMEZOOM_FACTOR_SGIX 0x818C |
#define | GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D |
#define | GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 |
#define | GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 |
#define | GL_INTERLACE_SGIX 0x8094 |
#define | GL_IR_INSTRUMENT1_SGIX 0x817F |
#define | GL_LIST_PRIORITY_SGIX 0x8182 |
#define | GL_PIXEL_TEX_GEN_SGIX 0x8139 |
#define | GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B |
#define | GL_REFERENCE_PLANE_SGIX 0x817D |
#define | GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E |
#define | GL_PACK_RESAMPLE_SGIX 0x842C |
#define | GL_UNPACK_RESAMPLE_SGIX 0x842D |
#define | GL_RESAMPLE_REPLICATE_SGIX 0x842E |
#define | GL_RESAMPLE_ZERO_FILL_SGIX 0x842F |
#define | GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
#define | GL_TEXTURE_COMPARE_SGIX 0x819A |
#define | GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define | GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define | GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define | GL_SHADOW_AMBIENT_SGIX 0x80BF |
#define | GL_SPRITE_SGIX 0x8148 |
#define | GL_SPRITE_MODE_SGIX 0x8149 |
#define | GL_SPRITE_AXIS_SGIX 0x814A |
#define | GL_SPRITE_TRANSLATION_SGIX 0x814B |
#define | GL_SPRITE_AXIAL_SGIX 0x814C |
#define | GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D |
#define | GL_SPRITE_EYE_ALIGNED_SGIX 0x814E |
#define | GL_TEXTURE_ENV_BIAS_SGIX 0x80BE |
#define | GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E |
#define | GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F |
#define | GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 |
#define | GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
#define | GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
#define | GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
#define | GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
#define | GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
#define | GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define | GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define | GL_YCRCB_422_SGIX 0x81BB |
#define | GL_YCRCB_444_SGIX 0x81BC |
#define | GL_WRAP_BORDER_SUN 0x81D4 |
#define | GL_GLOBAL_ALPHA_SUN 0x81D9 |
#define | GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
#define | GL_RESTART_SUN 0x01 |
#define | GL_REPLACE_MIDDLE_SUN 0x02 |
#define | GL_REPLACE_OLDEST_SUN 0x03 |
#define | GL_TRIANGLE_LIST_SUN 0x81D7 |
#define | GL_REPLACEMENT_CODE_SUN 0x81D8 |
#define | GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
#define | GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
#define | GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
#define | GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
#define | GL_R1UI_V3F_SUN 0x85C4 |
#define | GL_R1UI_C4UB_V3F_SUN 0x85C5 |
#define | GL_R1UI_C3F_V3F_SUN 0x85C6 |
#define | GL_R1UI_N3F_V3F_SUN 0x85C7 |
#define | GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
#define | GL_R1UI_T2F_V3F_SUN 0x85C9 |
#define | GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
#define | GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
#define | GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define | GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define | GL_PHONG_WIN 0x80EA |
#define | GL_PHONG_HINT_WIN 0x80EB |
#define | GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
#define | GL_VERSION_1_2 1 |
#define | GL_VERSION_1_3 1 |
#define | GL_VERSION_1_4 1 |
#define | GL_VERSION_1_5 1 |
#define | GL_ARB_depth_texture 1 |
#define | GL_ARB_fragment_program 1 |
#define | GL_ARB_fragment_program_shadow 1 |
#define | GL_ARB_fragment_shader 1 |
#define | GL_ARB_multisample 1 |
#define | GL_ARB_multitexture 1 |
#define | GL_ARB_occlusion_query 1 |
#define | GL_ARB_point_parameters 1 |
#define | GL_ARB_point_sprite 1 |
#define | GL_ARB_shader_objects 1 |
#define | GL_ARB_shading_language_100 1 |
#define | GL_ARB_shadow 1 |
#define | GL_ARB_shadow_ambient 1 |
#define | GL_ARB_texture_border_clamp 1 |
#define | GL_ARB_texture_compression 1 |
#define | GL_ARB_texture_cube_map 1 |
#define | GL_ARB_texture_env_add 1 |
#define | GL_ARB_texture_env_combine 1 |
#define | GL_ARB_texture_env_dot3 1 |
#define | GL_ARB_texture_mirrored_repeat 1 |
#define | GL_ARB_texture_non_power_of_two 1 |
#define | GL_ARB_transpose_matrix 1 |
#define | GL_ARB_vertex_buffer_object 1 |
#define | GL_ARB_vertex_program 1 |
#define | GL_ARB_vertex_shader 1 |
#define | GL_ARB_window_pos 1 |
#define | GL_ATI_draw_buffers 1 |
#define | GL_ATI_texture_float 1 |
#define | GL_EXT_abgr 1 |
#define | GL_EXT_bgra 1 |
#define | GL_EXT_blend_color 1 |
#define | GL_EXT_blend_equation_separate 1 |
#define | GL_EXT_blend_func_separate 1 |
#define | GL_EXT_blend_minmax 1 |
#define | GL_EXT_blend_subtract 1 |
#define | GL_EXT_Cg_shader 1 |
#define | GL_EXT_compiled_vertex_array 1 |
#define | GL_EXT_depth_bounds_test 1 |
#define | GL_EXT_draw_range_elements 1 |
#define | GL_EXT_fog_coord 1 |
#define | GL_EXT_multi_draw_arrays 1 |
#define | GL_EXT_packed_pixels 1 |
#define | GL_EXT_paletted_texture 1 |
#define | GL_EXT_pixel_buffer_object 1 |
#define | GL_EXT_point_parameters 1 |
#define | GL_EXT_rescale_normal 1 |
#define | GL_EXT_secondary_color 1 |
#define | GL_EXT_separate_specular_color 1 |
#define | GL_EXT_shadow_funcs 1 |
#define | GL_EXT_shared_texture_palette 1 |
#define | GL_EXT_stencil_two_side 1 |
#define | GL_EXT_stencil_wrap 1 |
#define | GL_EXT_texture_compression_s3tc 1 |
#define | GL_EXT_texture_env_add 1 |
#define | GL_EXT_texture_env_combine 1 |
#define | GL_EXT_texture_env_dot3 1 |
#define | GL_EXT_texture_filter_anisotropic 1 |
#define | GL_EXT_texture_lod_bias 1 |
#define | GL_EXT_texture_object 1 |
#define | GL_EXT_texture3D 1 |
#define | GL_EXT_texture_rectangle 1 |
#define | GL_EXT_vertex_array 1 |
#define | GL_EXT_vertex_weighting 1 |
#define | GL_HP_occlusion_test 1 |
#define | GL_IBM_texture_mirrored_repeat 1 |
#define | GL_NV_blend_square 1 |
#define | GL_NV_copy_depth_to_color 1 |
#define | GL_NV_depth_clamp 1 |
#define | GL_NV_element_array 1 |
#define | GL_NV_fence 1 |
#define | GL_NV_float_buffer 1 |
#define | GL_NV_fog_distance 1 |
#define | GL_NV_fragment_program 1 |
#define | GL_NV_fragment_program2 1 |
#define | GL_NV_half_float 1 |
#define | GL_NV_light_max_exponent 1 |
#define | GL_NV_multisample_filter_hint 1 |
#define | GL_NV_occlusion_query 1 |
#define | GL_NV_packed_depth_stencil 1 |
#define | GL_NV_pixel_buffer_object 1 |
#define | GL_NV_pixel_data_range 1 |
#define | GL_NV_point_sprite 1 |
#define | GL_NV_primitive_restart 1 |
#define | GL_NV_register_combiners 1 |
#define | GL_NV_register_combiners2 1 |
#define | GL_NV_stencil_two_side 1 |
#define | GL_NV_texgen_emboss 1 |
#define | GL_NV_texgen_reflection 1 |
#define | GL_NV_texture_compression_vtc 1 |
#define | GL_NV_texture_env_combine4 1 |
#define | GL_NV_texture_expand_normal 1 |
#define | GL_NV_texture_rectangle 1 |
#define | GL_NV_texture_shader 1 |
#define | GL_NV_texture_shader2 1 |
#define | GL_NV_texture_shader3 1 |
#define | GL_NV_vertex_array_range 1 |
#define | GL_NV_vertex_array_range2 1 |
#define | GL_NV_vertex_program 1 |
#define | GL_NV_vertex_program1_1 1 |
#define | GL_NV_vertex_program2 1 |
#define | GL_NV_vertex_program2_option 1 |
#define | GL_NV_vertex_program3 1 |
#define | GL_NVX_conditional_render 1 |
#define | GL_SGIS_generate_mipmap 1 |
#define | GL_SGIS_point_parameters 1 |
#define | GL_SGIS_texture_lod 1 |
#define | GL_SGIX_depth_texture 1 |
#define | GL_SGIX_shadow 1 |
Typedefs |
typedef ptrdiff_t | GLintptr |
typedef ptrdiff_t | GLsizeiptr |
typedef ptrdiff_t | GLintptrARB |
typedef ptrdiff_t | GLsizeiptrARB |
typedef char | GLcharARB |
typedef unsigned long | GLhandleARB |
typedef unsigned short | GLhalfNV |
typedef GLclampf | green |
typedef GLclampf GLclampf | blue |
typedef GLclampf GLclampf GLclampf | alpha |
typedef GLuint | start |
typedef GLuint GLuint | end |
typedef GLuint GLuint GLsizei | count |
typedef GLuint GLuint GLsizei
GLenum | type |
typedef GLuint GLuint GLsizei
GLenum const GLvoid * | indices |
typedef GLenum | internalformat |
typedef GLenum GLsizei | width |
typedef GLenum GLsizei GLenum | format |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | table |
typedef GLenum | pname |
typedef GLenum const GLfloat * | params |
typedef GLenum GLint | x |
typedef GLenum GLint GLint | y |
typedef GLsizei GLsizei GLenum
GLenum const GLvoid * | data |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | image |
typedef GLenum GLsizei GLsizei | height |
typedef GLenum GLenum GLvoid * | row |
typedef GLenum GLenum GLvoid
GLvoid * | column |
typedef GLenum GLenum GLvoid
GLvoid GLvoid * | span |
typedef GLboolean | reset |
typedef GLboolean GLenum
GLenum GLvoid * | values |
typedef GLsizei GLenum GLboolean | sink |
typedef GLint | level |
typedef GLint GLint GLsizei
GLsizei GLsizei | depth |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint | border |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint GLenum
GLenum const GLvoid * | pixels |
typedef GLint GLint | xoffset |
typedef GLint GLint GLint | yoffset |
typedef GLint GLint GLint GLint | zoffset |
typedef GLdouble | s |
typedef const GLdouble * | v |
typedef GLdouble GLdouble | t |
typedef GLdouble GLdouble GLdouble | r |
typedef GLdouble GLdouble
GLdouble GLdouble | q |
typedef GLboolean | invert |
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei | imageSize |
typedef GLint GLvoid * | img |
typedef GLenum | dfactorRGB |
typedef GLenum GLenum | sfactorAlpha |
typedef GLenum GLenum GLenum | dfactorAlpha |
typedef GLsizei | stride |
typedef GLsizei const GLvoid * | pointer |
typedef GLint * | first |
typedef GLint GLsizei GLsizei | primcount |
typedef GLfloat | param |
typedef GLdouble GLdouble | z |
typedef GLuint * | ids |
typedef GLuint | id |
typedef GLuint | buffer |
typedef const GLuint * | buffers |
typedef GLsizeiptr | size |
typedef GLsizeiptr const
GLvoid GLenum | usage |
typedef GLintptr | offset |
typedef GLvoid *APIENTRY * | PFNGLMAPBUFFERPROC (GLenum target, GLenum access) |
typedef GLhandleARB | attachedObj |
typedef GLsizei const GLcharARB ** | string |
typedef GLsizei const
GLcharARB const GLint * | length |
typedef GLhandleARB | obj |
typedef GLfloat | v0 |
typedef GLfloat GLfloat | v1 |
typedef GLfloat GLfloat GLfloat | v2 |
typedef GLfloat GLfloat
GLfloat GLfloat | v3 |
typedef GLsizei const GLfloat * | value |
typedef GLsizei GLboolean | transpose |
typedef GLsizei | maxLength |
typedef GLsizei GLsizei GLcharARB * | infoLog |
typedef GLsizei | maxCount |
typedef const GLcharARB * | name |
typedef GLuint | index |
typedef GLint | location |
typedef GLsizei GLsizei GLcharARB * | source |
typedef void(APIENTRY * | PFNGLBINDBUFFERARBPROC )(GLenum target, GLuint buffer) |
typedef void(APIENTRY * | PFNGLDELETEBUFFERSARBPROC )(GLsizei n, const GLuint *buffers) |
typedef void(APIENTRY * | PFNGLGENBUFFERSARBPROC )(GLsizei n, GLuint *buffers) |
typedef GLboolean(APIENTRY * | PFNGLISBUFFERARBPROC )(GLuint buffer) |
typedef void(APIENTRY * | PFNGLBUFFERDATAARBPROC )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) |
typedef void(APIENTRY * | PFNGLBUFFERSUBDATAARBPROC )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) |
typedef void(APIENTRY * | PFNGLGETBUFFERSUBDATAARBPROC )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) |
typedef void *(APIENTRY * | PFNGLMAPBUFFERARBPROC )(GLenum target, GLenum access) |
typedef GLboolean(APIENTRY * | PFNGLUNMAPBUFFERARBPROC )(GLenum target) |
typedef void(APIENTRY * | PFNGLGETBUFFERPARAMETERIVARBPROC )(GLenum target, GLenum pname, GLint *params) |
typedef void(APIENTRY * | PFNGLGETBUFFERPOINTERVARBPROC )(GLenum target, GLenum pname, GLvoid **params) |
typedef GLshort GLshort
GLshort GLshort | w |
typedef GLint GLenum GLboolean | normalized |
typedef GLenum GLsizei | len |
typedef GLuint | program |
typedef const GLuint * | programs |
typedef const GLenum * | bufs |
typedef GLenum | modeAlpha |
typedef void(APIENTRY * | PFNGLDEPTHBOUNDSEXTPROC )(GLclampd zmin, GLclampd zmax) |
typedef GLenum | internalFormat |
typedef const GLuint * | textures |
typedef const GLuint GLboolean * | residences |
typedef GLuint | texture |
typedef const GLuint const
GLclampf * | priorities |
typedef const GLuint * | fences |
typedef GLenum | condition |
typedef GLhalfNV | ny |
typedef GLhalfNV GLhalfNV | nz |
typedef GLsizei | n |
typedef GLenum | portion |
typedef GLenum GLenum | variable |
typedef GLenum GLenum GLenum | input |
typedef GLenum GLenum GLenum GLenum | mapping |
typedef GLenum GLenum GLenum
GLenum GLenum | componentUsage |
typedef GLenum GLenum | abOutput |
typedef GLenum GLenum GLenum | cdOutput |
typedef GLenum GLenum GLenum GLenum | sumOutput |
typedef GLenum GLenum GLenum
GLenum GLenum | scale |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum | bias |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean | abDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean | cdDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean GLboolean | muxSum |
typedef GLuint | address |
typedef GLuint GLenum | matrix |
typedef GLuint GLenum GLenum | transform |
typedef GLint | fsize |
Functions |
typedef | void (APIENTRY *PFNGLBLENDCOLORPROC)(GLclampf red |
typedef | GLboolean (APIENTRY *PFNGLISQUERYPROC)(GLuint id) |
typedef | GLhandleARB (APIENTRY *PFNGLGETHANDLEARBPROC)(GLenum pname) |
typedef | GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj |