Research Results |
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Our research in computer graphics is mainly focussed on
physics-based animation and related problems. |
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Computer Graphics and Animation |
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| Virtual Trackball No discontinuities and improved usability, Knud Henriksen
See also: Homepage
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| Adaptive Tetrahedra Shell Mesh Agressive thickening of thin shells, Kenny Erleben
See also: Paper
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| Velocity-base Shock Propagation Robust and fast stacking using nonlinear solver, Kenny Erleben
See also: Thesis
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| Physics-based Animation Complete graduate textbook with full detail., Jon Sporring
See also: Publisher
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| OpenTissue Library Meta-engine for physics-based animation, Kenny Erleben
See also: Homepage
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