Research Results

  
Our research in computer graphics is mainly focussed on physics-based animation and related problems.
  

Computer Graphics and Animation

  
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Virtual Trackball
No discontinuities and improved usability, Knud Henriksen

See also: Homepage
  
  
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Adaptive Tetrahedra Shell Mesh
Agressive thickening of thin shells, Kenny Erleben

See also: Paper
  
  
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Velocity-base Shock Propagation
Robust and fast stacking using nonlinear solver, Kenny Erleben

See also: Thesis
  
  
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Physics-based Animation
Complete graduate textbook with full detail., Jon Sporring

See also: Publisher
  
  
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OpenTissue Library
Meta-engine for physics-based animation, Kenny Erleben

See also: Homepage