Selected List of Publications by Kenny Erleben:

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Refereed Conference Articles and Book Contributions

  • Søren Hauberg, Bente Rona Jensen, Morten Engell-Nørregard, Kenny Erleben, and Kim Steenstrup Pedersen.
    Dense marker-less three dimensional motion capture.
    In Eleventh International Symposium on the 3D Analysis of Human Movement (3DMA-10), 2010.
  • Micky Kelager, Sarah Niebe, and Kenny Erleben.
    A triangle bending constraint model for position-based dynamics.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2010.
  • Micky Kelager and Kenny Erleben.
    A nonlinear vertex-based model for animation of two-dimensional dry foam.
    In Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications, pages X-Y, Angers, France, May 2010. INSTICC Press.
  • Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Andreas Baerentzen, and Francois Anton.
    Optimization-based fluid simulation on unstructured meshes.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2010.
  • Sarah Niebe, Morten Silcowitz, and Kenny Erleben.
    Projected gauss-seidel subspace minimization method for interactive rigid body dynamics.
    In Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications, pages X-Y, Angers, France, May 2010. INSTICC Press.
  • Morten Engell-Nørregard, Sarah Niebe, and Kenny Erleben.
    Local joint-limits using distance field cones in euler angle space.
    In Proceedings of Computer Graphics International, June 2010.
  • Morten Poulsen, Sarah Niebe, and Kenny Erleben.
    Heuristic convergence rate improvements of the projected gauss-seidel method for frictional contact problems.
    In Proceedings of WSCG, 2010.
  • Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, and Jon Sporring.
    Temporal photon differentials.
    In Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications, pages X-Y, Angers, France, May 2010. INSTICC Press.
  • Morten Silcowitz, Sarah Niebe, and Kenny Erleben.
    Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2010.
  • Kenny Erleben.
    Simulering og modellering af robotter og mennesker, chapter Front End Vision and Multi-Scale Image Analysis, pages 68-80.
    Datalogisk Institut Københavns Universitet, 2010.
  • Jesper Damkjær and Kenny Erleben.
    Gpu accelerated tandem traversal of blocked bounding volume hierarchy collision detection for multibody dynamics.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2009.
  • Søren Hauberg, Jerome Lapuyade, Morten Engell-Nørregard, Kenny Erleben, and Kim Steenstrup Pedersen.
    Three dimensional monocular human motion analysis in end-effector space.
    In Daniel Cremers et al., editors, Energy Minimization Methods in Computer Vision and Pattern Recognition, Lecture Notes in Computer Science, pages 235-248. Springer, August 2009.
    ftp://ftp.diku.dk/diku/image/publications/hauberg.lapuyade.engell-norregaard.erleben.pedersen.090701.pdf.
  • Stefan Glimberg, Kenny Erleben, and Jens Bennetsen.
    Smoke simulation for fire engineering using a multigrid method on graphics hardware.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2009.
  • Marek Krzysztof Misztal, Jakob Andreas Bærentzen, Franc cois Anton, and Kenny Erleben.
    Tetrahedral mesh improvement using multi-face retriangulation.
    In 18th International Meshing Roundtable, 2009.
  • Morten Engell-Nørregard, Søren Hauberg, Jerome Lapuyade, Kenny Erleben, and Kim Steenstrup Pedersen.
    Interactive inverse kinematics for human motion estimation.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2009.
  • Morten Engell-Nørregard and Kenny Erleben.
    Estimation of joint types and joint limits from motion capture data.
    In Proceedings of WSCG, 2009.
  • Morten Engell-Nørregard and Kenny Erleben.
    A projected non-linear conjugate gradient method for constrained inverse kinematics.
    In I. Troch and F. Breitenecker, editors, Proceedings MATHMOD 09 Vienna, 2009.
  • Morten Silcowitz, Sarah Niebe, and Kenny Erleben.
    Nonsmooth newton method for fischer function reformulation of contact force problems for interactive rigid body simulation.
    In Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2009.
  • Kenny Erleben and Ricardo Ortiz.
    A non-smooth newton method for multibody dynamics.
    In TBA, editor, ICNAAM 2006. International conference on numerical analysis and applied mathematics 2006, page TBA. TBA, 2008.
  • Kenny Erleben.
    Volumetric shells using path tracing.
    In NA, editor, Proceedings of Computer Graphics International, pages yyy-xxx, June 2008.
  • Jakob A. Bærentzen, Kristian E. Hansen, and Kenny Erleben.
    Boneless pose editing and animation.
    In Scandinavian Conference on Image Analysis (SCIA '07), volume 4522 of Lecture Notes in Computer Science. Springer Verlag, June 2007.
  • Kenny Erleben and Jon Sporring.
    Line-stepping for shell meshes.
    In Bjarne Ersbøll and Kim Steenstrup Pedersen, editors, Scandinavian Conference on Image Analysis (SCIA '07), volume 4522 of Lecture Notes in Computer Science, pages 472-481. Springer Verlag, June 2007.
  • Lars Schjøth, Jeppe R. Frisvad, Kenny Erleben, and Jon Sporring.
    Photon differentials.
    In Proceedings of GRAPHITE 2007, dec 2007.
  • Kenny Erleben and Henrik Dohlmann.
    Robust signed distance fields using tetrahedra GPU scan conversion.
    In GPU Gems 3. Addison-Wesley Professional, 2007.
  • Kenny Erleben, Jon Sporring, and Henrik Dohlmann.
    Opentissue - an open source toolkit for physics-based animation.
    In Stephen Aylward, Tina Kapur, and Luis Ibanez, editors, ISC / NA-MIC / MICCAI Workshop on Open-Source Software, 2005.
    http://hdl.handle.net/1926/34.
  • Kerawit Somchaipeng, Kenny Erleben, and Jon Sporring.
    A multi-scale singularity bounding volume hierarchy.
    In Proceedings of WSCG, pages 179-186, 2005.
  • Kenny Erleben and Henrik Dohlmann.
    Contact graphs in multibody dynamics simulation.
    In Brian Elmegaard, Jon Sporring, Kenny Erleben, and Kim Sørensen, editors, SIMS 2004, pages 307-314, September 2004.
  • Camilla Pedersen, Kenny Erleben, and Jon Sporring.
    Ballet balance strategies.
    In Brian Elmegaard, Jon Sporring, Kenny Erleben, and Kim Sørensen, editors, SIMS 2004, pages 323-330, September 2004.
  • Kenny Erleben and Knud Henriksen.
    Scripted bodies and spline-driven animation.
    In Jeff Lander, editor, Graphics Programming Methods, chapter 1.4, pages 37-50. Charles River Media, Inc., 2003.
  • Kenny Erleben and Jon Sporring.
    Collision detection of deformable volumetric meshes.
    In Jeff Landers, editor, Graphics Programming Methods, chapter 1.5, pages 51-68. Charles River Media, 2003.