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Selected List of Publications by Kenny Erleben:
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Refereed Conference Articles and Book Contributions
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Søren Hauberg, Bente Rona Jensen, Morten Engell-Nørregard, Kenny
Erleben, and Kim Steenstrup Pedersen.
Dense marker-less three dimensional motion capture.
In Eleventh International Symposium on the 3D Analysis of Human
Movement (3DMA-10), 2010.
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Micky Kelager, Sarah Niebe, and Kenny Erleben.
A triangle bending constraint model for position-based dynamics.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2010.
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Micky Kelager and Kenny Erleben.
A nonlinear vertex-based model for animation of two-dimensional dry
foam.
In Proceedings of the Fifth International Conference on Computer
Graphics Theory and Applications, pages X-Y, Angers, France, May 2010.
INSTICC Press.
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Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Andreas Baerentzen, and
Francois Anton.
Optimization-based fluid simulation on unstructured meshes.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2010.
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Sarah Niebe, Morten Silcowitz, and Kenny Erleben.
Projected gauss-seidel subspace minimization method for interactive
rigid body dynamics.
In Proceedings of the Fifth International Conference on Computer
Graphics Theory and Applications, pages X-Y, Angers, France, May 2010.
INSTICC Press.
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Morten Engell-Nørregard, Sarah Niebe, and Kenny Erleben.
Local joint-limits using distance field cones in euler angle space.
In Proceedings of Computer Graphics International, June 2010.
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Morten Poulsen, Sarah Niebe, and Kenny Erleben.
Heuristic convergence rate improvements of the projected gauss-seidel
method for frictional contact problems.
In Proceedings of WSCG, 2010.
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Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, and Jon Sporring.
Temporal photon differentials.
In Proceedings of the Fifth International Conference on Computer
Graphics Theory and Applications, pages X-Y, Angers, France, May 2010.
INSTICC Press.
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Morten Silcowitz, Sarah Niebe, and Kenny Erleben.
Normal and friction stabilization techniques for interactive rigid
body constraint-based contact force computations.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2010.
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Kenny Erleben.
Simulering og modellering af robotter og mennesker, chapter
Front End Vision and Multi-Scale Image Analysis, pages 68-80.
Datalogisk Institut Københavns Universitet, 2010.
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Jesper Damkjær and Kenny Erleben.
Gpu accelerated tandem traversal of blocked bounding volume hierarchy
collision detection for multibody dynamics.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2009.
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Søren Hauberg, Jerome Lapuyade, Morten Engell-Nørregard, Kenny
Erleben, and Kim Steenstrup Pedersen.
Three dimensional monocular human motion analysis in end-effector
space.
In Daniel Cremers et al., editors, Energy Minimization Methods
in Computer Vision and Pattern Recognition, Lecture Notes in Computer
Science, pages 235-248. Springer, August 2009.
ftp://ftp.diku.dk/diku/image/publications/hauberg.lapuyade.engell-norregaard.erleben.pedersen.090701.pdf.
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Stefan Glimberg, Kenny Erleben, and Jens Bennetsen.
Smoke simulation for fire engineering using a multigrid method on
graphics hardware.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2009.
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Marek Krzysztof Misztal, Jakob Andreas Bærentzen, Franc cois Anton, and
Kenny Erleben.
Tetrahedral mesh improvement using multi-face retriangulation.
In 18th International Meshing Roundtable, 2009.
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Morten Engell-Nørregard, Søren Hauberg, Jerome Lapuyade, Kenny
Erleben, and Kim Steenstrup Pedersen.
Interactive inverse kinematics for human motion estimation.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2009.
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Morten Engell-Nørregard and Kenny Erleben.
Estimation of joint types and joint limits from motion capture data.
In Proceedings of WSCG, 2009.
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Morten Engell-Nørregard and Kenny Erleben.
A projected non-linear conjugate gradient method for constrained
inverse kinematics.
In I. Troch and F. Breitenecker, editors, Proceedings MATHMOD 09
Vienna, 2009.
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Morten Silcowitz, Sarah Niebe, and Kenny Erleben.
Nonsmooth newton method for fischer function reformulation of contact
force problems for interactive rigid body simulation.
In Proceedings of Virtual Reality Interaction and Physical
Simulation (VRIPHYS), 2009.
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Kenny Erleben and Ricardo Ortiz.
A non-smooth newton method for multibody dynamics.
In TBA, editor, ICNAAM 2006. International conference on
numerical analysis and applied mathematics 2006, page TBA. TBA, 2008.
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Kenny Erleben.
Volumetric shells using path tracing.
In NA, editor, Proceedings of Computer Graphics International,
pages yyy-xxx, June 2008.
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Jakob A. Bærentzen, Kristian E. Hansen, and Kenny Erleben.
Boneless pose editing and animation.
In Scandinavian Conference on Image Analysis (SCIA '07),
volume 4522 of Lecture Notes in Computer Science. Springer Verlag, June
2007.
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Kenny Erleben and Jon Sporring.
Line-stepping for shell meshes.
In Bjarne Ersbøll and Kim Steenstrup Pedersen, editors,
Scandinavian Conference on Image Analysis (SCIA '07), volume 4522 of
Lecture Notes in Computer Science, pages 472-481. Springer Verlag, June
2007.
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Lars Schjøth, Jeppe R. Frisvad, Kenny Erleben, and Jon Sporring.
Photon differentials.
In Proceedings of GRAPHITE 2007, dec 2007.
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Kenny Erleben and Henrik Dohlmann.
Robust signed distance fields using tetrahedra GPU scan conversion.
In GPU Gems 3. Addison-Wesley Professional, 2007.
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Kenny Erleben, Jon Sporring, and Henrik Dohlmann.
Opentissue - an open source toolkit for physics-based animation.
In Stephen Aylward, Tina Kapur, and Luis Ibanez, editors, ISC /
NA-MIC / MICCAI Workshop on Open-Source Software, 2005.
http://hdl.handle.net/1926/34.
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Kerawit Somchaipeng, Kenny Erleben, and Jon Sporring.
A multi-scale singularity bounding volume hierarchy.
In Proceedings of WSCG, pages 179-186, 2005.
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Kenny Erleben and Henrik Dohlmann.
Contact graphs in multibody dynamics simulation.
In Brian Elmegaard, Jon Sporring, Kenny Erleben, and Kim Sørensen,
editors, SIMS 2004, pages 307-314, September 2004.
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Camilla Pedersen, Kenny Erleben, and Jon Sporring.
Ballet balance strategies.
In Brian Elmegaard, Jon Sporring, Kenny Erleben, and Kim Sørensen,
editors, SIMS 2004, pages 323-330, September 2004.
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Kenny Erleben and Knud Henriksen.
Scripted bodies and spline-driven animation.
In Jeff Lander, editor, Graphics Programming Methods, chapter
1.4, pages 37-50. Charles River Media, Inc., 2003.
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Kenny Erleben and Jon Sporring.
Collision detection of deformable volumetric meshes.
In Jeff Landers, editor, Graphics Programming Methods, chapter
1.5, pages 51-68. Charles River Media, 2003.
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