#include <IL/il.h>
#include <IL/ilu.h>
#include "config.h"
#include <GL/gl.h>
#include <GL/glu.h>
Go to the source code of this file.
#define __ilut_h_ |
#define __ILUT_H__ |
#define ILUT_ALL_ATTRIB_BITS 0x000FFFFF |
#define ILUT_ALLEGRO 1 |
#define ILUT_BAD_DIMENSIONS 0x0511 |
#define ILUT_COULD_NOT_OPEN_FILE 0x050A |
#define ILUT_D3D_ALPHA_KEY_COLOR 0x0707 |
#define ILUT_D3D_ALPHA_KEY_COLOUR 0x0707 |
#define ILUT_D3D_BIT 0x00000002 |
#define ILUT_D3D_GEN_DXTC 0x0635 |
#define ILUT_D3D_MIPLEVELS 0x0620 |
#define ILUT_D3D_POOL 0x0706 |
#define ILUT_D3D_USE_DXTC 0x0634 |
#define ILUT_DIRECT3D8 3 |
#define ILUT_DIRECT3D9 4 |
#define ILUT_DXTC_FORMAT 0x0705 |
#define ILUT_GL_AUTODETECT_TEXTURE_TARGET 0x0807 |
#define ILUT_GL_GEN_S3TC 0x0635 |
#define ILUT_GL_USE_S3TC 0x0634 |
#define ILUT_ILLEGAL_OPERATION 0x0506 |
#define ILUT_INVALID_ENUM 0x0501 |
#define ILUT_INVALID_PARAM 0x0509 |
#define ILUT_INVALID_VALUE 0x0505 |
#define ILUT_MAXTEX_DEPTH 0x0632 |
#define ILUT_MAXTEX_HEIGHT 0x0631 |
#define ILUT_MAXTEX_WIDTH 0x0630 |
#define ILUT_NOT_SUPPORTED 0x0550 |
#define ILUT_OPENGL 0 |
#define ILUT_OPENGL_BIT 0x00000001 |
#define ILUT_OPENGL_CONV 0x0610 |
#define ILUT_OUT_OF_MEMORY 0x0502 |
#define ILUT_PALETTE_MODE 0x0600 |
#define ILUT_S3TC_FORMAT 0x0705 |
#define ILUT_STACK_OVERFLOW 0x050E |
#define ILUT_STACK_UNDERFLOW 0x050F |
#define ILUT_VENDOR IL_VENDOR |
#define ILUT_VERSION 167 |
#define ILUT_VERSION_1_6_7 1 |
#define ILUT_VERSION_NUM IL_VERSION_NUM |
#define ILUT_WIN32 2 |
ILAPI GLuint ILAPIENTRY ilutGLBindTexImage | ( | ) |