DADIU
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=== Game Track (Spillinie) at DIKU === | === Game Track (Spillinie) at DIKU === | ||
- | + | Game Track (Spillinien) is a Post-Graduate education (kandidat uddannelse), i.e. for the 4th og 5th year. The Game Track consists of a Joint Curriculum, two Joint Productions, and a number of graduate courses at DIKU. | |
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The Joint Productions are are placed on the 4th and 5th year in May and Marts respectively. At the completion of a joint production, the students receive an oral evaluation by leading expert from the industry, and to achieve study credit at DIKU, the students must make a report documenting the computer science contribution and extensions for the production. The first production in Marts including the report is credited with a total of 15 ECTS (skriftlige ects), and the second production in May is considered as part of a Master Thesis, hence credited as a minimum of 30 ECTS (skriftlige ects). | The Joint Productions are are placed on the 4th and 5th year in May and Marts respectively. At the completion of a joint production, the students receive an oral evaluation by leading expert from the industry, and to achieve study credit at DIKU, the students must make a report documenting the computer science contribution and extensions for the production. The first production in Marts including the report is credited with a total of 15 ECTS (skriftlige ects), and the second production in May is considered as part of a Master Thesis, hence credited as a minimum of 30 ECTS (skriftlige ects). | ||
- | + | A number of Computer Science courses are offered as part of the Game track at DIKU. These are separated into mandatory and vulentary courses. The student must take the following cources: | |
- | + | * Introduction to Computer Graphics (Introduktion til Grafik) (Blok 1A, 7.5 ECTS) | |
- | + | ||
- | + | ||
- | * Introduktion til Grafik (Blok 1A, 7.5 ECTS) | + | |
* Game Animation (Blok 2B, 7.5 ECTS) | * Game Animation (Blok 2B, 7.5 ECTS) | ||
- | + | and at least 3 of the following courses, | |
- | + | ||
* Animation (Blok 4B, 7.5 ECTS) | * Animation (Blok 4B, 7.5 ECTS) | ||
- | * Menneske-Datamaskine Interaktion (Blok 1C, 7.5 ECTS) | + | * Human Computer Interaction (Menneske-Datamaskine Interaktion) (Blok 1C, 7.5 ECTS) |
- | * Introduktion til distribuerede systemer (Blok 1B, 7.5 ECTS) | + | * Introduction to distributed systems (Introduktion til distribuerede systemer) (Blok 1B, 7.5 ECTS) |
- | * Introduktion til optimering og operationsanalyse (Blok 2B, 7.5 ECTS) | + | * Introduction to optimisation and operationanalysis (Introduktion til optimering og operationsanalyse) (Blok 2B, 7.5 ECTS) |
- | * Algoritmisk geometri (Blok 3C?, 7.5 ECTS) | + | * Algorithmic geometry (Algoritmisk geometri) (Blok 3C?, 7.5 ECTS) |
* Logic in Computer Science (Blok 1C, 7.5 ECTS) | * Logic in Computer Science (Blok 1C, 7.5 ECTS) | ||
- | * | + | * (Blok 3B?, 7.5ECTS) |
+ | Other courses will also be relevant for the Game Track, see DIKUs list of courses. | ||
- | + | A Post Graduate (Kandidatgrad) on the Game Track could look like: | |
- | ( | + | |
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{| border="1" cellpadding="5" cellspacing="0" align="center | {| border="1" cellpadding="5" cellspacing="0" align="center | ||
- | | | + | | Quater |
- | | | + | | Schedule |
- | | | + | | Description |
- | | ikke-skriftlige | + | | oral kredit (ikke-skriftlige) |
- | | skriftlige | + | | written kredit (skriftlige) |
|- | |- | ||
| 1 | | 1 | ||
| A | | A | ||
- | | | + | | Introduction to computer graphics |
| 7.5 | | 7.5 | ||
| | | | ||
Line 48: | Line 44: | ||
| | | | ||
| B | | B | ||
- | | | + | | Introduction to distributed systems |
| 7.5 | | 7.5 | ||
| | | | ||
Line 65: | Line 61: | ||
|- | |- | ||
| 2-3 | | 2-3 | ||
- | | ABC | + | | ABC |
- | | | + | | Joint Curriculum |
- | | | + | | 7.5 |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
| | | | ||
|- | |- | ||
| 3-4 | | 3-4 | ||
| ABC | | ABC | ||
- | | | + | | Joint Project 1 |
| | | | ||
| 7.5 | | 7.5 | ||
Line 84: | Line 74: | ||
| 3-4 | | 3-4 | ||
| ABC | | ABC | ||
- | | DIKU | + | | Joint Project 1, DIKU Report |
| | | | ||
| 7.5 | | 7.5 | ||
Line 96: | Line 86: | ||
| | | | ||
| B | | B | ||
- | | | + | | Introduction til optimsation |
| 7.5 | | 7.5 | ||
| | | | ||
Line 102: | Line 92: | ||
| | | | ||
| C | | C | ||
- | | | + | | Human-Computer Interaktion |
| 7.5 | | 7.5 | ||
| | | | ||
Line 108: | Line 98: | ||
| | | | ||
| ABC | | ABC | ||
- | | | + | | Written project |
| | | | ||
| 7.5 | | 7.5 | ||
Line 114: | Line 104: | ||
| 6 | | 6 | ||
| B | | B | ||
- | | | + | | Advanced compiler theory |
| 7.5 | | 7.5 | ||
| | | | ||
Line 120: | Line 110: | ||
| | | | ||
| ABC | | ABC | ||
- | | | + | | Written project |
| | | | ||
| 7.5 | | 7.5 | ||
Line 126: | Line 116: | ||
| 7 | | 7 | ||
| ABC | | ABC | ||
- | | | + | | Joint Project 2 |
| | | | ||
| 7.5 | | 7.5 | ||
Line 132: | Line 122: | ||
| 8 | | 8 | ||
| ABC | | ABC | ||
- | | DIKU | + | | Joint Project 2, DIKU Master Thesis |
| | | | ||
| 15 | | 15 |