DADIU

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Since 2005 has DIKU been part of DADIU, which is a collaboration between University of Copenhagen, The National Film School, The Animation Workshop at University College of Western Denmark, Danmarks Designskole, Denmark's Technical University, University of Aarhus, University of Aalborg , and the IT-University of Copenhagen.
Since 2005 has DIKU been part of DADIU, which is a collaboration between University of Copenhagen, The National Film School, The Animation Workshop at University College of Western Denmark, Danmarks Designskole, Denmark's Technical University, University of Aarhus, University of Aalborg , and the IT-University of Copenhagen.
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The collaboration between DADIU and the institutions is organized as follows:  Each institution creates a game-track, the students complete the joint curriculum (fællespensum/intensivkursus), and the students complete the two joint projects (fællesproduktioner).  The purpose of the joint curriculum is to familiarize the students with the language and techniques of the participating partners, and it is either taught by the individual institutions or in collaborations between the institutions.  The purpose of the joint projects is to imitate a game-programming environment in order to train the students in their specific skills and in collaboration with partners from the participating institutions.    The duration of each project is one month, and each project is to solve a specific game-programming task in an interdisciplinary group of approximately 12 person, determined by DADIU after a fixed schema.  Drop outs will not be tollerated!
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The collaboration between DADIU and the institutions is organized as follows:  Each institution creates a game-track, the students complete the joint curriculum (/intensivkursus), and the students complete the two joint projects ().  The purpose of the joint curriculum is to familiarize the students with the language and techniques of the participating partners, and it is either taught by the individual institutions or in collaborations between the institutions.  The purpose of the joint projects is to imitate a game-programming environment in order to train the students in their specific skills and in collaboration with partners from the participating institutions.    The duration of each project is one month, and each project is to solve a specific game-programming task in an interdisciplinary group of approximately 12 person, determined by DADIU after a fixed schema.  Drop outs will not be tollerated!
=== Game Track (Spillinie) at DIKU ===  
=== Game Track (Spillinie) at DIKU ===  
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Spillinien er en kandidat uddannelse,
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Game Track (Spillinien) is a Post-Graduate education (kandidat uddannelse), i.e. for the 4th og 5th yearfor the Computer Scientist students consist of Gamedesign, Graphical Design (Grafisk design), Animation, and Production methods (Produktionsmetodik).  Computer Science students does not need Computer Science A and B (Datalogi A og B)Instead the students are asked to complete a written assignment of their own choice, such as produce a Design Document for a game of their own, or implementation of a game in a game engingeDepending on the size of this assignement, the student is credited either 7.5 ECTS or 15 ECTS (ikke-skriftlige ects) for the Joint Curriculum.
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dvs. for 4. og 5. studieårFællespensum vil for datalogernes
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vedkommende består af Gamedesign (6 ECTS), Grafisk design (2 ECTS),
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The Joint Productions are are placed on the 4th and 5th year in  May and Marts respectively. At the completion of a joint production, the students receive an oral evaluation by leading expert from the industry, and to achieve study credit at DIKU, the students must make a report documenting the computer science contribution and extensions for the productionThe first production in Marts including the report is credited with a total of 15 ECTS (skriftlige ects), and the second production in May is considered as part of a Master Thesis, hence credited as a minimum of 30 ECTS (skriftlige ects).
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Animation (2 ECTS) samt Produktionsmetodik (2 ECTS), idet dataloger
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ikke behøver at gennemgå Datalogi A og B.  Det giver et fællespensum
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på ialt 12 ECTS for datalogistuderendeI øjeblikket udbyder
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institutionerne fælleskurserne i december og januar på 4. år.  Da
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fakultetet ønsker enheder af 7.5 ECTS foreslår vi, at udfylde de
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sidste 3 ECTS med et opfølgningsprojekt, hvor de studerende søtter sig
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ind i Spil biblioteket, hvilket for tiden er ``Source'' fra
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Valvesoftware.com
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([http://www.valvesoftware.com/SOURCE_InfoSheet.pdf Source]).
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Fællesproduktionerne ligger på 4. og 5. år i marts måned.  Det
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eneste dokumenteringskrav DADIU stiller til fællesprojekterne er den
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afleverede produktion, og vi foreslår derfor, at første projekt på 7.5
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ECTS komplementeres med 7.5 ECTS rapportskrivning og dokumentation, og
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ligeledes at andet projet komplementeres med 22.5 ECTS, således at det
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gør det ud for et specialeDet betyder, at spillinien yderligere har
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15 skriftlige og 45 ikke-skriftlige point til rådighed.
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Vores overordnede princip i design af linie har det været, at designe
Vores overordnede princip i design af linie har det været, at designe

Revision as of 09:06, 23 October 2006

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