My Link Collection

Here is a few links that is helpfull when one needs to know where and when.

Software, Web pages etc.

Please let me know if the information below is incorrect or if I have overlooked any Physics SDKs.

NameLinkNotes
DynaMechshttp://dynamechs.sourceforge.net/Development started in 1991 by Scott McMillan
Renderware Physicshttp://www.renderware.com/physics.aspBusiness unit of Criterion Software (http://www.csl.com) established in 1993
Havokhttp://www.havok.com/Founded in 1998
Meqonhttp://www.meqon.com/Started as university project in 1999, company founded in 2002 by by Dennis Gustafsson and Marcus Lysén
Ipionhttp://www.ipion.com/Bought by Havok in June 2000
Open Dynamics Enginehttp://www.ode.orgSeems to have been around somewhere between 2000-2001, started by Russell Smith former MathEngine employed
Novodexhttp://www.novodex.com/Started spring 2002
Tokamakhttp://www.tokamakphysics.com/David Lam is the original author of Tokamak, appears to have started in 2003
Newton Game Dynamicshttp://www.physicsengine.com/index.htmlAppear to have been around since 2003
Karmahttp://www.mathengine.com/Developed by MathEngine which were acquired by Criterion Software in July 2003
Vortexhttp://www.cm-labs.com/Developed by CMLabs
Bytegeist Vehicle & Physics SDKhttp://www.bytegeistsoftware.com/prod03.htmReleased Feburary 2002 (http://www.bytegeistsoftware.com/media_release_physics_release1.htm)
Free Clothhttp://sourceforge.net/projects/freeclothSeem to have started somewhere around 2002 by David Pritchard
CaleDyn Physics Enginehttp://www.caledyn.com/ 
OpenTissue Projecthttp://www.opentissue.orgStarted November 2001 by Kenny Erleben, Henrik Dohlmann, Jon Sporring and Knud Henriksen.
PixeLuxhttp://www.pixeluxentertainment.com/2003 Company Founded,
AGEIAhttp://www.ageia.com/2002 Company Founded, March 2005 AGEIA announces new class of physics processing unit (PPU) and product PhysX
Bullet Physics http://www.continuousphysics.com/Bullet/index.html started 2005 by Erwin Coumans, Open source and free for commercial use
DefColStudio http://graphics.ethz.ch/~brunoh/defcolstudio.html started 2003? Interactive Deformable Modeling Framework
Physigenics http://81.57.26.38/ started 1999, OpenSource physics engine
Continuous Physics Forum http://www.continuousphysics.com/Bullet/phpBB2/index.php 
Da Vinci http://www.cis.upenn.edu/davinci/index.html  
Computer Simulations in Physicshttp://panoramix.ift.uni.wroc.pl/~maq/eng/Links and other stuff collected by Maciej Matyka
Virtual Brain - Aalborg University http://www.mi.auc.dk/virtualbrain/ 
 http://www.dem.ist.utl.pt/Multibody2003/committee_multibody2003.html 
 http://graphics.csail.mit.edu/~fredo/Book/index.html 
 http://www.sigrad.org 
 http://www.dksim.dk 
 http://igda.spiludvikling.dk/ 
 http://www.nvidia.com/ 
 http://www.franticfilms.com/http://software.franticfilms.com/index.aspx?page=flood
 http://www.dadiu.dk/ 
 http://www.cowi.com/ 
 http://www.force.dk/ 
Microsoft Robotics Studio http://msdn.microsoft.com/robotics/default.aspxJune 20, 2006
endorphin http://www.naturalmotion.com/ Created by NaturalMotion, somewhere around 2002?
Architectural and Algorithmic Acceleration of Real-Time Physics Simulation in Interactive Entertainment http://www.cs.ucla.edu/~tomyeh/Papers.htm
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds. https://sourceforge.net/projects/physicsbench Created 2007 by Thomas Y. Yeh.
Physics-Based Animation http://animationphysics.wordpress.com/ This is a blog dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics. Created March 2007 by ?