Please let me know if the information below is incorrect or if I have overlooked
any Physics SDKs.
| Name | Link | Notes |
| DynaMechs | http://dynamechs.sourceforge.net/ | Development started in 1991 by Scott McMillan |
| Renderware Physics | http://www.renderware.com/physics.asp | Business unit of Criterion Software (http://www.csl.com) established in 1993 |
| Havok | http://www.havok.com/ | Founded in 1998 |
| Meqon | http://www.meqon.com/ | Started as university project in 1999, company founded in 2002 by by Dennis Gustafsson and Marcus Lysén |
| Ipion | http://www.ipion.com/ | Bought by Havok in June 2000 |
| Open Dynamics Engine | http://www.ode.org | Seems to have been around somewhere between 2000-2001, started by Russell Smith former MathEngine employed |
| Novodex | http://www.novodex.com/ | Started spring 2002 |
| Tokamak | http://www.tokamakphysics.com/ | David Lam is the original author of Tokamak, appears to have started in 2003 |
| Newton Game Dynamics | http://www.physicsengine.com/index.html | Appear to have been around since 2003 |
| Karma | http://www.mathengine.com/ | Developed by MathEngine which were acquired by Criterion Software in July 2003 |
| Vortex | http://www.cm-labs.com/ | Developed by CMLabs |
| Bytegeist Vehicle & Physics SDK | http://www.bytegeistsoftware.com/prod03.htm | Released Feburary 2002 (http://www.bytegeistsoftware.com/media_release_physics_release1.htm) |
| Free Cloth | http://sourceforge.net/projects/freecloth | Seem to have started somewhere around 2002 by David Pritchard |
| CaleDyn Physics Engine | http://www.caledyn.com/ | |
| OpenTissue Project | http://www.opentissue.org | Started November 2001 by Kenny Erleben, Henrik Dohlmann, Jon Sporring and Knud Henriksen. |
| PixeLux | http://www.pixeluxentertainment.com/ | 2003 Company Founded,
|
| AGEIA | http://www.ageia.com/ | 2002 Company Founded,
March 2005 AGEIA announces new class of physics processing unit (PPU) and product PhysX
|
| Bullet Physics |
http://www.continuousphysics.com/Bullet/index.html
| started 2005 by Erwin Coumans, Open source and free for commercial use |
| DefColStudio |
http://graphics.ethz.ch/~brunoh/defcolstudio.html
| started 2003? Interactive Deformable Modeling Framework
|
| Physigenics |
http://81.57.26.38/
| started 1999, OpenSource physics engine
|
|
Continuous Physics Forum
|
http://www.continuousphysics.com/Bullet/phpBB2/index.php | |
|
Da Vinci
|
http://www.cis.upenn.edu/davinci/index.html
| |
| Computer Simulations in
Physics | http://panoramix.ift.uni.wroc.pl/~maq/eng/ | Links and
other stuff collected by Maciej Matyka |
| Virtual Brain - Aalborg University
| http://www.mi.auc.dk/virtualbrain/ | |
| | http://www.dem.ist.utl.pt/Multibody2003/committee_multibody2003.html | |
| | http://graphics.csail.mit.edu/~fredo/Book/index.html | |
| | http://www.sigrad.org | |
| | http://www.dksim.dk | |
| | http://igda.spiludvikling.dk/ | |
| | http://www.nvidia.com/ | |
| | http://www.franticfilms.com/ | http://software.franticfilms.com/index.aspx?page=flood |
| | http://www.dadiu.dk/ | |
| | http://www.cowi.com/ | |
| | http://www.force.dk/ | |
|
Microsoft Robotics Studio
|
http://msdn.microsoft.com/robotics/default.aspx | June
20, 2006 |
|
endorphin
|
http://www.naturalmotion.com/ |
Created by NaturalMotion, somewhere around 2002? |
|
Architectural and Algorithmic Acceleration of Real-Time Physics Simulation in Interactive Entertainment
|
http://www.cs.ucla.edu/~tomyeh/Papers.htm | |
|
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
|
https://sourceforge.net/projects/physicsbench |
Created 2007 by Thomas Y. Yeh.
|
|
Physics-Based Animation
|
http://animationphysics.wordpress.com/ |
This is a blog dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics. Created March 2007 by ? |