#include <OpenTissue/configuration.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_face_area.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_face_normal.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_edge_direction.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_edge_voronoi_plane.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_edge_face_voronoi_plane.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_mean_curvature_normal.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_gaussian_curvature.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_taubin_smooth.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_laplacian_smooth.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_distance.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_point_inside.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_boundary.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_valency.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_convex.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_concave.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_convex_boundary.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_saddle_point.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_collinear.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_planar.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_manifold.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_neighbor.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_shared_edge.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_sharing_vertex.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_get_face_vertices.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_vertex_neighbors_triangular.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_edge_flip.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_merge.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_split.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_subdivide.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_collapse.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_vertex_expand.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_intelligent_patcher.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_naive_patcher.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_reflex_convex_decomposition.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_triangulate.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_subdivide.h>
#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_make_sphere.h>
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