#include <OpenTissue/configuration.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_face_area.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_face_normal.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_edge_direction.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_edge_voronoi_plane.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_edge_face_voronoi_plane.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_mean_curvature_normal.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_vertex_gaussian_curvature.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_taubin_smooth.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_laplacian_smooth.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_compute_distance.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_point_inside.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_boundary.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_valency.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_convex.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_concave.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_convex_boundary.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_saddle_point.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_collinear.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_planar.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_manifold.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_neighbor.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_shared_edge.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_sharing_vertex.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_get_face_vertices.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_is_vertex_neighbors_triangular.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_edge_flip.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_merge.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_split.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_subdivide.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_face_collapse.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_vertex_expand.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_intelligent_patcher.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_naive_patcher.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_reflex_convex_decomposition.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_triangulate.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_subdivide.h>#include <OpenTissue/core/containers/mesh/polymesh/util/polymesh_make_sphere.h>Go to the source code of this file.
1.7.1