#include <OpenTissue/configuration.h>
#include <OpenTissue/utility/gl/gl_util.h>
#include <OpenTissue/gpu/texture/texture_create_texture2D.h>
#include <OpenTissue/core/math/math_vector3.h>
#include <OpenTissue/core/containers/mesh/mesh.h>
#include <OpenTissue/core/containers/grid/grid.h>
#include <boost/cast.hpp>
#include <cmath>
#include <iostream>
Go to the source code of this file.
Classes | |
class | OpenTissue::grid::detail::Voxelizer< grid_type > |
Namespaces | |
namespace | OpenTissue |
namespace | OpenTissue::grid |
namespace | OpenTissue::grid::detail |
Functions | |
template<typename mesh_type , typename grid_type > | |
void | OpenTissue::grid::voxelizer (mesh_type &mesh, grid_type &phi) |