applyTransform(const Pose3D &pose) | ntk::Mesh | |
centerize() | ntk::Mesh | |
clear() | ntk::Mesh | |
colors | ntk::Mesh | |
faces | ntk::Mesh | |
hasColors() const | ntk::Mesh | [inline] |
hasFaces() const | ntk::Mesh | [inline] |
hasNormals() const | ntk::Mesh | [inline] |
hasTexcoords() const | ntk::Mesh | [inline] |
normals | ntk::Mesh | |
texcoords | ntk::Mesh | |
texture | ntk::Mesh | |
vertices | ntk::Mesh |