cleanup() | OpenTissue::gl::SkinRender | [inline] |
createGPUBuffers(skin_type &skin) | OpenTissue::gl::SkinRender | [inline, protected] |
init(skin_type &skin, typename skin_type::skin_part_type::no_gpu_support *p=0) | OpenTissue::gl::SkinRender | [inline] |
init(skin_type &skin, typename skin_type::skin_part_type::gpu_support *p=0) | OpenTissue::gl::SkinRender | [inline] |
render(skin_type &skin, skeleton_type &skeleton, typename skin_type::skin_part_type::no_gpu_support *p=0) | OpenTissue::gl::SkinRender | [inline] |
render(skin_type &skin, skeleton_type &skeleton, typename skin_type::skin_part_type::gpu_support *p=0) | OpenTissue::gl::SkinRender | [inline] |